I am most certain Aaron Greenberg pushed hard for this cookbook.But they approved this through?
I've never recall seeing food in Halo.
Microsoft approves everything but games
would have worked well as part of the Halo universe
Who?Don't hate on Nathan Hale.
I hate that they made the Endless a bigger threat than the Flood, which are pretty much the Precursors that predate the universe and are god-like, even as the Flood when they become a Key Mind. It ruins the lore for me which was already good.This just doesn’t sound all that fun. Maybe as a level where you’re storming a home world or a ship, but an open ended all out war version of halo sounds more like an RTS.
Personally part of the magic of Halo was uncovering the universe of Halo and the characters within it. The mystery of the forerunners, the flood, and the purpose Ark. Finding out the only way you could win against the flood was by killing everyone and starting over was awesome. But instead on focusing on the world of halo they’re focusing on the chief, forgetting that the chief was a vessel to bring the story to the player.
The next Halo should be a continuation of the current story, which isn’t bad. Atriox is a pretty formidable advisary and The Endless could be the start of something interesting. If by some chance the flood get released again, there could be a great story in there. But they need to stop focusing on human relationships and start focusing on the world that is Halo.
The precursors might actually be a bigger threat than the flood, but an even bigger threat once consumed by the flood. Personally, I haven't seen any connections between The Precursors and The Endless. But, if Halo could go in the direction of forging together The Endless and The Banished into a new covenant-style threat while discovering precursor worlds and lore with the looming threat of the flood, we might be in for one hell of a new trilogy. Quite frankly, I would love to see the Master Chief go out with a bang if that were to happen.I hate that they made the Endless a bigger threat than the Flood, which are pretty much the Precursors that predate the universe and are god-like, even as the Flood when they become a Key Mind. It ruins the lore for me which was already good.
The Precursors are the Flood. The Flood is the "bad" or devolved Precursors. However, when the Flood form a Key Mind, they become reality warping beings much like they were when they were Precursors.The precursors might actually be a bigger threat than the flood, but an even bigger threat once consumed by the flood. Personally, I haven't seen any connections between The Precursors and The Endless. But, if Halo could go in the direction of forging together The Endless and The Banished into a new covenant-style threat while discovering precursor worlds and lore with the looming threat of the flood, we might be in for one hell of a new trilogy. Quite frankly, I would love to see the Master Chief go out with a bang if that were to happen.
I think I might have.The Precursors are the Flood. The Flood is the "bad" or devolved Precursors. However, when the Flood form a Key Mind, they become reality warping beings much like they were when they were Precursors.
I never said that the Endless were Precursors. You might have misread me.
I dont think it ever will again. It was a new IP which mixed up the genre and had some great ideas for its time. The problem is they milked it to death, and didn't listen to the community on the direction IMHO. There is a shelf life for all these games they can't last forever without reinventing themselves.I didn't hate Halo Infinite, would still play it with a buddy co-op if they wanted, but it definitely didn't grab me like Halo 1-3 or Reach did. Hell, they really haven't done much to keep me interested in a very long time.
The series is too bloated across so many different multimedia platforms and it really kinda needs just a reboot. It became way to grandiose in a way that I just didn't find appealing. It's a problem that the stakes have to keep being raised over and over again and I just stopped caring.
Since Halo 1, I just wanted giant battlefields, with hundreds/thousands of grunts/elites having a war that my buddies and I could play together in interesting scenarios and Infinite almost got there, but it just wasn't enough and felt like it was pieced together with no coherent direction.
When it became Cod-ish with Halo 4/5, I really stopped caring. Halo 1 very much had that Half-Life DNA going through it and I loved it for that, but it got worse and worse after the 360 releases.
True. But they don’t have something like helldivers 2 got going on. Hell idk why they hadn’t try making a halo like it and combo of destiny. Just a straight up pve coop mode.Halo / Gears games usually have every multiplayer mode known to mankind.
What you are talking about is already there.
True. But they don’t have something like helldivers 2 got going on. Hell idk why they hadn’t try making a halo like it and combo of destiny. Just a straight up pve coop mode.
Nope,they tried new enemies with 4 and 5 and they kinda suck.Halo Infinite's problems are not the enemies,hell the conversations the grunts have in Infinite are arguably the best the enemies have in the entire franchise,they are funny and full of character.Halo Infinite had potential and it's a pretty great campaign but fell short of being incredible like the original trilogy because of the fact that it went too small for it's own good.It reminded me of MGSV Phantom Pain,amazing sandbox to play in but the entire story feels like a prologue to a story that never comes.It just kinda ends before you feel it begins and you turn to disliking the game because it ended like a wet fart.
Yeah but it's Microsoft.If Halo Infinite was the best of the bunch I can only imagine how bad the rest were.
Schmitt mentioned that some of the ideas involved galaxy-spanning, while some were more intimate. There was also one that was really “dark”, he added.
Agree. For me, the open world felt like a bolted on concept rather than a full fledged design choice. They have you spend a ton of time in the open world but then in the back third of the game you're back in a linear "hallway" design where everything you did in the open world is meaningless. You don't get to bring any of the Marines you rescued, you don't get to access any of the HVT unique weapons you unlocked, you have no use for the vehicles you unlocked, and none of the dialog or interactions with the final boss is changed in any way based on what you did in the open world.
You'd think that disabling all the radio towers and killing all the HVTs would have caused some changes in the final part of the game but... nope. Just made the open world section feel like a monumental waste of time.
If Infinite was the best they could do with their flagship after years upon years of development and constant studio upheaveal, maybe it's for the best that none of these spin-offs saw the light of day.
Yeah that would've helped alot,they were even in the first trailer for the game,at least the desert area.What's worse is that originally there were multiple biomes designed and ready to go back in 2020-21, but they realized that if they followed through with building them then they'd never ship the fucking game, so they chopped it down to the forest/mountain region.
Multiple types of environments wouldve done wonders for it I think. Marshy swamps, caves, snowy peaks, deserts, maybe a couple cities overrun with the enemy. What could've been.
They should have rejected 31.