More than a month has passed since the announcement of the historical RPG Kingdom Come: Deliverance 2. At the elaborate presentation, we learned something about the setting, characters, story, gameplay and other aspects. Probably the main point, anyway, was the fact that the second part is much bigger than the rather extensive first part. And producer Martin Klíma revealed a little about the size at a lecture on Friday as part of the ongoing Game Access event in Brno.
Perhaps the most interesting were the statements regarding the technical side. Klíma, like many other developers, mentioned the limitation of the Xbox Series S and its 10GB of memory. So Warhorse's goal was to make the game 25% bigger, since XSS has 25% more memory than PS4/XONE.
Kingdom Come Deliverance 2's Scope Was Impacted by Xbox Series S Limitations; Will Run at 4K@30 FPS on PS5/XSX