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DF/Kingdom Come Deliverance 2 on PS5/PS5 Pro/Series X/Series S Preview - A Success for Pro Hardware?

DanielG165

Member
while they did, it is clear they don't care about its prestige anymore
The Series X is a 4 year old console lol. Yet, it’ll still run the likes of Alan Wake 2 at a better performance level than PS5- non pro, runs the largest open world UE5 game (Stalker 2), with nanite and lumen, at an upscaled 4K resolution and a stable 30 fps in Quality mode, runs Indy at 1800p and a flawless 60 fps with RTGI (“lower than low” is irrelevant, with even DF saying so), and runs Ninja Gaiden 2 Black, another heavy UE5 title, at 60 fps (don’t know the resolution here). And, it can maintain all of those games in memory without having to close out of any of them, allowing users to swap back and forth between them in seconds.

Ultimately though, it doesn’t matter, outside of utterly tired debates to see which plastic AMD box toy can output 5 more frames over the other sometimes. Plus, we’re acting as though performance patches just… Don’t exist anymore? The Series X version will inevitably receive a patch that will clean up the performance, just as the PS5 has gotten in other games where it was performing slightly worse than the Xbox.
 

Tchu-Espresso

likes mayo on everthing and can't dance
Yep, kept waiting for the 60fps patch, never came. Started playing the game early Jan (Xbox ver.), didn't gel with me for multiple reasons I've posted in various LTTP threads.

Still fucking bizarre that they were able to add a pretty solid 60fps mode to the second game after announcing originally that it'd be 30fps, but haven't gone back to the original game to patch it.
Their improved resources were completely dedicated to the sequel.

Doesn’t matter, the game isn’t for everyone.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Their improved resources were completely dedicated to the sequel.

Doesn’t matter, the game isn’t for everyone.

Sure, I completely agree with the second half. I'm only here cause at least 3 different posts tagged my name :p
 

jm89

Member
man, Pro is the worst deal in gaming story and PSSR is a joke
cakeuis-dj-khaled.gif
 

Bojji

Member
Very encouraging that a low budget game is getting a Pro version that lives up to the promise of fidelity visuals at performance frame rates

Means that it’s pretty easy to get great performance out of the Pro

People complain about patches, but companies sadly aren’t going to pay to put many resources into a game that’s steady shipped

Much easier to get good Pro versions of its baked into the pre-release dev cycle

Should mean great things for future games

Low budget?
 
Very happy with how this turn out, remember we wasn't even sure it has a performance mode on consoles before the previews, this looks very polished even on base consoles, great work Warhorse.
 

Zathalus

Member
Very encouraging that a low budget game is getting a Pro version that lives up to the promise of fidelity visuals at performance frame rates
Hardly low budget. Game has been in development for 7 years by a studio of 200-250. The only saving grace is that they are located in Prague, where the salaries are a fraction of that in California. But in terms of effort, manpower and talent it’s absolutely AAA.
 

Bojji

Member
Hardly low budget. Game has been in development for 7 years by a studio of 200-250. The only saving grace is that they are located in Prague, where the salaries are a fraction of that in California. But in terms of effort, manpower and talent it’s absolutely AAA.

CP was developed mostly in Poland and still had massive budget.
 

James Sawyer Ford

Gold Member
Low budget?
Hardly low budget. Game has been in development for 7 years by a studio of 200-250. The only saving grace is that they are located in Prague, where the salaries are a fraction of that in California. But in terms of effort, manpower and talent it’s absolutely AAA.

For an AAA game it is lower budget. It may not be strictly low, but it's a lot lower than many other productions.
 

DenchDeckard

Moderated wildly
Anytime now.

The XSX can consume up to 230W in some rare cases, just like PS5. They have actually about the same max power draw. The XSX box is designed for that max power draw (which is why it's a very expensive design, double motherboard+ lot's of copper in a very small case). Unfortunately the hardware is not designed for game efficienty only and was also designed to sell compute to customers. That's on record from Phil Spencer himself. It's not a very well balanced hardware for game applications. Not one RDNA2 GPU have the same architecture and same cache / Shader engine ratio .

They might both max the same but at launch the xbox was considerably more efficient than the ps5, but it was at the expense of performance which is a major negative imo.
 

Zacfoldor

Member
I'll be honest, my pro has been awesome. Playing D4 on there now, Pro enhanced. Every game I've played since I got my pro has been pro enhanced and it really shows. It was a great purchase for me, imho.

In the US if you didn't already own a PS5, the pro is a no brainer. If you did, it is more questionable, but still a worthy purchase. It is much more costly in other countries or so I'm told so I can't speak to that, but with just a few months under its belt, so far the pro is a 10/10. Isn't NGBlack2 also pro enhanced and all the Xbox ports?

Yeah, imho pro was a must buy for enthusiasts this gen and it is already paying huge dividends. Not just IQ but framerate. Functional graphics upgrades. Also there are lots of little upgrades that aren't talked about much that you start to notice once you actually upgrade to the new hardware.
 
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Only a few of hours in but already in love, some quick thoughts:

- runs like a dream on Pro and looks gorgeous. I increased FOV to my preferred 100, no impact on performance (yet). Pop-in is my only complaint with visuals

- genuinely great characters, voice acting and writing. I've had multiple lol moments already and we're just getting started

- good job of onboarding introducing the various systems at play within the first couple of hours, does it in a organic, natural way

- can already tell the game is *deep* with it's myriad mechanics and how you want to build your character, this isn't an rpg it's an *RPG*

- combat is satisfying once you get used to it's flow, this isn't a hack n slash, there is seeming "clunkiness" but it's intentional

- EXCELLENT DualSense haptics, always appreciate when devs go the extra mile here, does so much for immersion

- dice is a simple mini-game but I already know I'll be spending a lot of time with it

One complaint I have is the menu is *dark*, seems to have some vignette effect going on which is baffling, give me a clean, easy to read/navigate interface. Other than that I'm excited to really dig in over the next couple of days, have the sense this will be a truly grand adventure and impress on multiple levels, let's see where the dice fall 👌
 
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