Murdok
Member
To coincide with Deathloop's Xbox Series X and S launch, game director Dinga Bakaba has sat down with Xbox Wire to talk all things Deathloop, including the advantages of releasing on Game Pass this time around.
Deathloop is now available on Xbox, one year after its first release. How has the game evolved since its initial launch?
What has been the feedback from players since the release of the game?
According to you, what makes Deathloop unique? What aspect are you particularly proud of?
Here's how Bakaba feels Arkane can benefit from launching on a service like Xbox Game Pass:
And as a gamer, what do you think of Game Pass? Have you made any amazing discoveries in the catalog recently?
See more:
https://news.xbox.com/en-us/2022/09/23/interview-with-deathloop-game-director-dinga-bakaba/
Deathloop is now available on Xbox, one year after its first release. How has the game evolved since its initial launch?
Since the release of the game, we have added several things. Features such as the photo mode that we worked on with the virtual photographer community, accessibility options… many fixes. We’ve also integratedcrossplay for matchmaking, which allows you to find more players, but also a new weapon, a new type of enemy, original ability upgrades, some of which are designed for multiplayer, or a brand-new power. We’ve tried to make sure that these things fit into the core of the game, for example, to get the new power you’re going to have to do something specific. Finally, we added a sort of epilogue to one of the endings. This was important to us to bring things full circle and have a more compelling emotional resolution on that particular ending. Those who have already finished the game on another platform will have new reasons to do some more looping!
What has been the feedback from players since the release of the game?
Looking back, the reception of the game was beyond our expectations. Before it was released, we thought it was going to be a very polarizing title, that people would either love it or hate it, and that all it took was a handful of people loving our creation to make us happy. In reality, many more people loved it, and said good things about it. It’s the result of decisions made along the way, sometimes risky ones, and we’re proud of that.
According to you, what makes Deathloop unique? What aspect are you particularly proud of?
Overall, I’m extremely proud of the fact that we were able to create a structure for the game that is not linear, not similar to the open worlds that we see a lot. Our structure is unique, it fits our story, our world and it was a very risky bet. I’m not convinced that this structure can be applied to any other game, because it’s intrinsically linked to its purpose, its specificities. I can imagine someone taking inspiration from it, but I don’t think we’ll see anything similar anytime soon. I’m proud of it when I look back on it, but during development it was pretty scary, because there was no template to present to the team, we had to clear our own path, which is always more intense.
Here's how Bakaba feels Arkane can benefit from launching on a service like Xbox Game Pass:
"As a developer, with the Cloud, the ability to be able to launch a game quickly, even on my phone, is very useful for me to go get a mechanic, take a screenshot or video and share it with the team. When it comes to Deathloop, my answer is going to be very simple. The reason we got into this industry was to get people to play our games. When I hear that overnight, so many players are going to be able to enjoy our game at the same time, I’m thrilled! More people means more opinions, more feedback… and it also allows us to reach certain territories where video games are less accessible because they’re very expensive; I’m thinking of Brazil, for example, where Arkane’s games have many fans. Making our game more accessible, we don’t think twice about it. It also increases the proportion of people who won’t stick to someone else’s opinion, whether it’s good or bad. I told the team many times during development that our enemy is apathy. If people try the game, whether they like it or not, that’s a win. Having one of our games in Game Pass means that we can get feedback from more and more people for a long time."
And as a gamer, what do you think of Game Pass? Have you made any amazing discoveries in the catalog recently?
I think it’s a diverse and qualitative offer, with big games as well as original proposals. For me, the main benefit is the invitation to try games that you wouldn’t necessarily have invested in. When I was younger, I didn’t always have enough money to buy games, so I used to lend them to friends, which allowed me to try out a lot of things, and with Game Pass I’m getting that feeling again. When I finally had enough money to buy my own games, I focused on the things I liked best, I stopped playing certain types of games altogether. With Game Pass, I’m rediscovering certain genres and I can also catch up on titles that I would have missed for one reason or another. As far as discoveries go, there are really plenty… I think the latest one is Power Wash Simulator. I don’t know what could have made me buy this game, even the advice of a friend, and yet it’s super fun, it’s relaxing… We have single player games, multiplayer games, very short titles that you can finish in 4 hours, others that you will finish in 150 hours… It’s really nice!
See more:
https://news.xbox.com/en-us/2022/09/23/interview-with-deathloop-game-director-dinga-bakaba/
Last edited: