Xbox2 hardware: good, yet disappointing at the same time [from a developer]

Thompson said:
Nice post doncale, bang on the money too.

No one loses if we demand high frame rates, everyone benifits, demand it as standard from all developers. These people make no sense to me.

You say that as if there's some 60fps switch that developers just flick and magically make the game run twice as fast. There isn't, it takes lots of hard work and comes at the cost of something else, whether it be polish, development time or any other element of the game. It's simply not worth it for those who can enjoy a game despite a lowly 30fps, and those people happen to be the vast majority (See: gta:sa, halo 2 sales).
 
doncale said:
eso76:

this image
920588_20050217_screen020.jpg


I believe is System12 Tekken 3. well, PS2 emulating System12. not PS1. but not like it makes a difference. System12 was only like 50% (1 1/2) stronger than PS1.

but anyways, I do agree with your sentiments :)

Yeah, that's from tekken 5 (well, the tekken 3 included in tekken 5).
I missed the thread about it being the ps1 or the arcade system 12 version, but having played it today i can confirm it is the psOne version, NOT the system 12 one.
Anyway, yes, there's not a huge difference : )
 
Ridge Racer vs. Ridge Racer(Hi-spec) from RRT4...'NUFF F'ING SAID!

It's SMOOTHER...and yes, while 30fps "gets the job done", 60fps is without a doubt a "sweet spot". I used to love going to the arcades and seeing the super-smooth Model2/3(and other boards) games. That said, it's definitely better suited for certain genres than others. And yes, as has been mentioned before, they'll ALWAYS be a tug-of-war(or see-saw if you will) between High Fram Rate and High Level of Detail/Effects...it's simple math. The less frames you have to process per second, the more resources you have for detail/complexity/effects. 60fps is not a "feature" like texture filtering or something. The only change is that as hardware progresses, the level at which most people think something "looks awesome" is easier to achieve, so that something at 60fps will still look pretty detailed(For example, F-Zero X for N64...lots of vehicles and 60fps, but VERY barren trackside detail...F-Zero GX for Gamecube however, since the GC is a lot more powerful, it has the same high number of vehicles and 60fps, yet very good trackside detail and complexity...for the most part, it doesn't look "compromised" for it's high frame rate in the same way F-Zero X for N64 looks compromised).
 
Odnetnin said:
why are you guys knocking his CV. People only update their cv while they're looking for their next job. Who knows how long he's been working on Xenon or 360. I'd take it that he has been employed for a while now if he posted what he did. Its actually not that bad. I've seen dogs when my place advertised for a graphic designer. I still have some of the samples that I look at and laugh to this day. Talk about delusion people out there.

Questioning the guy's resume is valid. Doncale posts comments from someone who claims to be a Xenon developer. Okay, so how do we know if this guy really is a developer, and if he is a developer what are his qualifications and experience, which would determine how much credence to give to his comments. So Blimblim posts the guy's resume. The only job he lists on there looks like an indie project using Torque, which I am assuming he did trying to build up a portfolio to get a job at a real development studio. Nothing wrong with that, and perhaps he did get a job after that. Perhaps he didn't and he's just blowing smoke up everyone's ass.
 
Mike Works said:
How well did those games sell?

Pardon me for not taking into account the "business" side of gaming. You know, I can find plenty of examples of 30 FPS games that sell like ass, and 60 FPS games that sell well, and vice versa.

As a gamer, I am totally impressed by 60 FPS games. Dropship and Turbo Prop each had +1 sales from ME because of this... I would not have purchased them if they had not been so. Is this the graphics whore in me coming out? Perhaps. I play games for different reasons, sometimes for gameplay, sometimes to be impressed. Like at the movies... Jerry Bruckheimer movies might not be movie-of-the-year material, but damn if they aren't big budget impressive explosion filled orgazms, and this is why I continue to go see them.

To me, graphics do mean something. And by graphics, I mean the kind that impress the fuck out of you. DOA:U, Ninja Gaiden, etc... these are made all the more impressive by their framerate.

Here's an example. Doom 3 on Xbox. I probably won't buy it. But what if I was walking by a demo unit, and saw it was running at 60 FPS... there's SOMETHING 60 FPS that would make my jaw drop. Perhaps it goes back to the great console war of the SNES and Genesis... I remember buying games to impress my friends... sometimes Genesis games that looked great that were not available on any other console. Holy shit, don't get me started on multiplatform publishing... the bane of my existence...

I guarantee you Ys would sell better if it was 60. And GT4 would sell less if it was 30. By a significant amount? No. But that doesn't mean it wouldn't be nice to see Ys run at 60 FPS, which is a joke that its not... PS3, Xbox 360, and Revolution better not dick us around likewise...

Okay no more rambling... need more coffee!!!
 
If 30fps prevents someone from enjoying a game, then they are far too anal.

To be honest with you Pimpbaa, I think today gamers aren't anal enough.

Anyway, some sensitive Sony peeps in the place. The Next gen is wide open & its all down to software & budgets to market. It matters little how games sell this gen & at the tail end of this gen. Its what they did & how they performed this gen on your tv that will affect the minds of consumer buying into the next gen.

Let me explain.

GT4 looks nice, It offers little in real terms above GT3, no damage, no online, no AI. On the other hand PGR2 offers online but suffers (because of its 30fps) in the looks dept (I'm not interested in taking this point any further). to the consumer, casual consumer Sony still have the best racer & most capable console on the market. Its the same game they sold you 3 years ago, but it looks nicer. But that does not matter now.

Graphics have that subconcious effect on the normal consumer, regardless of resistance to the frame rates of game. All I'm saying is MS would be in better shape than they are, if their last few games on Xbox looked stunning & all ran at a solid 60FPS, from Fable to KOTORII... to the fourth coming Forza.

I mean what exactly are you arguing or seeing as disillusional Amir0x.
 
OmniGamer said:
Ridge Racer vs. Ridge Racer(Hi-spec) from RRT4...'NUFF F'ING SAID!

It's SMOOTHER...and yes, while 30fps "gets the job done", 60fps is without a doubt a "sweet spot". I used to love going to the arcades and seeing the super-smooth Model2/3(and other boards) games. That said, it's definitely better suited for certain genres than others. And yes, as has been mentioned before, they'll ALWAYS be a tug-of-war(or see-saw if you will) between High Fram Rate and High Level of Detail/Effects...it's simple math. The less frames you have to process per second, the more resources you have for detail/complexity/effects. 60fps is not a "feature" like texture filtering or something. The only change is that as hardware progresses, the level at which most people think something "looks awesome" is easier to achieve, so that something at 60fps will still look pretty detailed(For example, F-Zero X for N64...lots of vehicles and 60fps, but VERY barren trackside detail...F-Zero GX for Gamecube however, since the GC is a lot more powerful, it has the same high number of vehicles and 60fps, yet very good trackside detail and complexity...for the most part, it doesn't look "compromised" for it's high frame rate in the same way F-Zero X for N64 looks compromised).


not only does the 1998 Ridge Racer Hi-Spec run at 60fps on PS1, twice the framerate of the original 1994 PS1 conversion, but Hi-Spec also has much better texture-mapping, shading, and slightly improved car models. just compare. it so totally kills the original PS1 version, its not even funny
 
MS is very conscience about making a viable piece of hardware that will turn profitable in its generation. To do that some hard decisions have to be made its all related to costs. People who expect MS Xbox division to go all out on hardware just because they're parent company has billions to spare is fooling themselves. They want there Xbox division to stop operating at a loss and without a Halo title releasing every year it will be hard to accomplish that without making a few sacrifices in hardware bells and whistles wether its a hardrive here or extra GPU dedicated ram there. They want a powerful hardware but not one that will send them in the hole again.
 
Shaheed79 said:
MS is very conscience about making a viable piece of hardware that will turn profitable in its generation. To do that some hard decisions have to be made its all related to costs. People who expect MS Xbox division to go all out on hardware just because they're parent company has billions to spare is fooling themselves. They want there Xbox division to stop operating at a loss and without a Halo title releasing every year it will be hard to accomplish that without making a few sacrifices in hardware bells and whistles wether its a hardrive here or extra GPU dedicated ram there. They want a powerful hardware but not one that will send them in the hole again.


someone else didn't read it either.
 
segatavis said:
Pardon me for not taking into account the "business" side of gaming. You know, I can find plenty of examples of 30 FPS games that sell lilke ass, and 60 FPS games that tank, and vice versa.

As a gamer, I am totally impressed by 60 FPS games. Dropship and Turbo Prop each had +1 sales from ME because of this... I would not have purchased them if they had not been so. Is this the graphics whore in me coming out? Perhaps. I play games for different reasons, sometimes for gameplay, sometimes to be impressed. Like at the movies... Jerry Bruckheimer movies might not be movie-of-the-year material, but damn if they aren't big budget impressive explosion filled orgazms, and this is why I continue to go see them.

To me, graphics do mean something. And by graphics, I mean the kind that impress the fuck out of you. DOA:U, Ninja Gaiden, etc... these are made all the more impressive by their framerate.

Here's an example. Doom 3 on Xbox. I probably won't buy it. But what if I was walking by a demo unit, and saw it was running at 60 FPS... there's SOMETHING 60 FPS that would make my jaw drop. Perhaps it goes back to the great console war of the SNES and Genesis... I remember buying games to impress my friends... sometimes Genesis games that looked great that were not available on any other console. Holy shit, don't get me started on multiplatform publishing... the bane of my existence...

I guarantee you Ys would sell better if it was 60. And GT4 would sell less if it was 30. By a significant amount? No. But that doesn't mean it wouldn't be nice to see Ys run at 60 FPS, which is a joke that its not... PS3, Xbox 360, and Revolution better not dick us around likewise...

Okay no more rambling... need more coffee!!!


I tend to agree with this post, and posts like it, myself. will i refuse to buy a game that is not 60fps ? depends. for Doom3, i'm not buying Xbox version because of that true. but then, the 30fps of RE4 did not stop me from buying and enjoying such an outstanding game. the same will be for the new Zelda on Cube. i will be first in line to get it even though its sure to be ~30fps plus or minus a few frames per second.

other games, like Forza and the older PGR2, i am specifically avoiding for their framerates. even GT4 which is 60fps, i am still concidering that purcase. I didn't buy Saturn Daytona either (any version) but did get Dreamcast Daytona. 60fps. I also did buy Sega Rally 2 DC even though it has horrible framerate problems (though for brief times it does go at 60fps).......


It would be a dream come true if all Xenon, Revolution, Playstation3 development was done with game engines built around 60fps no matter what. I think that would be possible with some disapline. of course it wont happen because developer want prettier graphics that CANNOT be done a 60fps, and often not even at a consistant 30fps. because consumers, for the most part, dont give a fuck, as long as the game "looks awesome".
 
On the topic of frame rates. Shouldn't the supposedly 10 MB eDRAM in the Xbox 2 ensure that more games are 60fps (by helping offload some bandwidth usage of the video chip to the main ram)? I always assumed most xbox1 games were 30fps because of bandwidth problems of sharing video and system ram.
 
Pimpbaa said:
On the topic of frame rates. Shouldn't the supposedly 10 MB eDRAM in the Xbox 2 ensure that more games are 60fps (by helping offload some bandwidth usage of the video chip to the main ram)? I always assumed most xbox1 games were 30fps because of bandwidth problems of sharing video and system ram.

Bandwidth isnt really an issue on the xbox since its only outputing 640 x 480. Its the lack of ram and slow cpu speed. Above all else it comes down to programing.
 
Pimpbaa said:
On the topic of frame rates. Shouldn't the supposedly 10 MB eDRAM in the Xbox 2 ensure that more games are 60fps (by helping offload some bandwidth usage of the video chip to the main ram)? I always assumed most xbox1 games were 30fps because of bandwidth problems of sharing video and system ram.

I had similar thoughts about both Xboxen as well. Xbox1 not only does not have any eDRAM in its GPU, but its GPU also has to share the 6.4 GB/sec bandwidth with both the CPU and the MCPX. I was hoping that even though Xenon appears to have a shared bandwidth architecture again (22.4 GB/sec shared between CPUs and VPU) that the 10 MB of eDRAM would aleviate some of the strain on the main external bandwidth. thus allowing for potentially better framerates.
 
By the way for everyone who think this 30fps marlkey is just XBOX related, it isn't he states, "all next gen hardware". Read the article people.
 
The 30 vs 60 frames per second discussion again...


If you truly care about this kind of stuff, you really have some soulsearching to do.
 
Pug said:
By the way for everyone who think this 30fps marlkey is just XBOX related, it isn't he states, "all next gen hardware". Read the article people.


i'm aware of that.


The 30 vs 60 frames per second discussion again...


If you truly care about this kind of stuff, you really have some soulsearching to do.

this thread is not ONLY about framerates, dispite the way the discussion is going. it's about Xbox2 in general.
 
DopeyFish said:
someone else didn't read it either.

I read every bit of it. He suggest that because MS is calling the shots with the overall design of 360 that they have made some decisions that as a developer seem to be constraining the hardware in resolution and FPS. Are you suggesting that the problem could be solved without elevating costs of the GPU architecture? He talked about 10mb edram in the GPU perhaps being the biggest constraint as if it should be more.

Did you read it?
 
defjah said:
The 30 vs 60 frames per second discussion again...


If you truly care about this kind of stuff, you really have some soulsearching to do.

defjah said:
I tried the game on my N64 last week again though and I didn't like playing it.

defjah said:
How come after so many years of gaming people still keep commenting like this...Let's move on and focus on something else.

defjah said:
And you people really should not talk about what direction shadows are going, that takes nerdism to a new level.

defjah said:
And damn did Wave Race look better in the video.

When defjah comes along, you must zip it. Zip it good.
 
defjah said:
The 30 vs 60 frames per second discussion again...


If you truly care about this kind of stuff, you really have some soulsearching to do.

read the fucking thread or go do some soul searching yourself.
 
Ryudo said:
Bandwidth isnt really an issue on the xbox since its only outputing 640 x 480. Its the lack of ram and slow cpu speed. Above all else it comes down to programing.

That bandwidth can get eaten up pretty quickly when using anti-aliasing and other post processing effects. Look at most (if not all) 60fps xbox games, they totally lack any AA.
 
Blimblim said:
Though the Edram thing is a first for me.

Same here. MS pretty much states in every document concerning image output that they feel 10 megabytes is more than enough to comfortably fit a 720P frame buffer if not a 1080i image.

I know many of us here will benefit from HDTV gaming, but there is still a big feeling that average joe console buyer isn't a tech savy as us and still do their gaming at 480i.

Other than the Edram, pretty much everything mentioned has already been over a million times now around here and other places: PS3 will probably be the most powerful hardware next gen, while Xenon will have a very nice development environment and Nintendo at this point being an unknown.
 
genres that should have 60fps

Racing
Fps
flight games

genres that benefit from 60fps, but 30fps is ok

Action games like Ninja Gaiden or DMC.
Sports
platformers


genres were 30fps are good enough

Adventure/rpg games
survival horror
 
Duckhuntdog said:
Same here. MS pretty much states in every document concerning image output that they feel 10 megabytes is more than enough to comfortably fit a 720P frame buffer if not a 1080i image.

Can't... resist....


640k!
 
Pimpbaa said:
That bandwidth can get eaten up pretty quickly when using anti-aliasing and other post processing effects. Look at most (if not all) 60fps xbox games, they totally lack any AA.

The GF3 lacked the power to do it well.
 
Games will be 30fps because developers are gonna try to cram in all these stuppid ugly ass effects. This isnt new, they do this kind of shit now.
 
sp0rsk said:
Games will be 30fps because developers are gonna try to cram in all these stuppid ugly ass effects. This isnt new, they do this kind of shit now.

Yeah! We don't need all those effects, hell we don't need textures either. Flat shaded polygons is all we need!
 
Talk about hasty...the original quoted post at the topic's beginning seems to be a typical, 'I want a perfect piece of hardware' lament. Nothing is going to be as nice as this guy wants thanks to the reality of cost considerations that any business will have to deal with. I'm not even sure why he starts talking about frame rate when, as typical with a console release, the first gen games are invariably lacking in something...and this guy's something is 60fps. It's just like any first wave...for any console. Some games are gonna be incredibly 'next-gen,' while (hopefully not too many) others will look like last gen or something from the middle of last gen. It's still really early, though, to make statements that seem to indicate that it will not get better...as it always does throughout the course of the lifetime of a platform. Easier development is always better than the alternative and is the best way to ensure that second wave efforts more-fully consider the hardware they're working on while (hopefully) learning from past work on the system.

The whole thing just sounds silly, IMO. We'll see more 60fps stuff this gen than last, that much I am quite certain...but not everything will be locked at 60fps... Par for the course, I'd say.
 
Pimpbaa said:
Yeah! We don't need all those effects, hell we don't need textures either. Flat shaded polygons is all we need!

Come on. There's been a lot of circle-jerking about how this game is doing this processor intensive effect and that... and how game B isn't in the same league technically because it's faking it's effects and it's doing them like the technically impresseive A.

A lot of these effects are completely missed by the majority. If game B can "fake" an effect and look just as good to the eyes as game A, use the power gained to address things that actually have an effect (Like framerate).
 
Enigma said:
Come on. There's been a lot of circle-jerking about how this game is doing this processor intensive effect and that... and how game B isn't in the same league technically because it's faking it's effects and it's doing them like the technically impresseive A.

A lot of these effects are completely missed by the majority. If game B can "fake" an effect and look just as good to the eyes as game A, use the power gained to address things that actually have an effect (Like framerate).

I'm confused. I agree with your statement, but I don't see what it has to do with what I said. I was just making fun of his generalization that modern effects are ugly.
 
I don't expect graphical power to be that massively different between PS3 and XBox2, though. They're essentially very similar GPU pipes
Though the writer's analysis doesn't seem so insightful, this comment is bothersome if true. I was hoping nVidia's 'new architecture' was really as much of a departure from their current line as they've been saying.
 
Thompson Thank you so much for the laughs tonight. I seriously havent laughed harder at any posts all day. Once again Thanks.
 
Thompson said:
To be honest with you Pimpbaa, I think today gamers aren't anal enough.

Anyway, some sensitive Sony peeps in the place. The Next gen is wide open & its all down to software & budgets to market. It matters little how games sell this gen & at the tail end of this gen. Its what they did & how they performed this gen on your tv that will affect the minds of consumer buying into the next gen.

I watched this thread with amused detachment, but that is honestly one of the absolutely most braindead things I have seen anyone on this board ever say.

You do realize that high sales expose your game to a larger base and primes the pump for a sequel.

Let me explain.

GT4 looks nice, It offers little in real terms above GT3, no damage, no online, no AI. On the other hand PGR2 offers online but suffers (because of its 30fps) in the looks dept (I'm not interested in taking this point any further). to the consumer, casual consumer Sony still have the best racer & most capable console on the market. Its the same game they sold you 3 years ago, but it looks nicer. But that does not matter now.

Maybe it is that they are two entirely different kind of games. Maybe it is the sales juggernaut called GT has pretty much a built in audience of fans from previous games.... maybe, just maybe, it is a better game.

Selling updates to a brand hits a critical mass point where the sales just begin to sustain sales. See Madden. Crap games can sell well just because of their brand status, and the average gamer doesnt really care if a game runs at 60fps or 30fps. See GTA series.

Graphics have that subconcious effect on the normal consumer, regardless of resistance to the frame rates of game. All I'm saying is MS would be in better shape than they are, if their last few games on Xbox looked stunning & all ran at a solid 60FPS, from Fable to KOTORII... to the fourth coming Forza.
I mean what exactly are you arguing or seeing as disillusional Amir0x.

MS would be in better shape if Fable had not been a disappointing game, regardless of framerate. I think you have this idea that some developer just types in a number and poof, that is the framerate. It doesnt work like that. Im sure they would have loved to have KOTORII at 60, but this isnt an infomercial, and you cant just "set it and forget it" with framerate.

Im guessing you are in your early to mid teens, as someone has yet to let you know two very important things:

1) It is delusional, not disillusional. (You made that mistake twice in this thread, and if disillusional were a word, it might mean something like not an illusion, aka "based in reality," so I am not sure if you really got a good zing on Amirox there. Maybe you meant disillusioned which is "The condition or fact of being disenchanted."

2) About Forza. I am afraid I missed the first, second, and third comings. Ill have to give a shot on the fourth. You mean the forthcoming Forza....

Not to be an orthographical bitch, but if you sound like an idiot, think like an idiot, and act like an idiot.....
 
Thompson said:
Thompson
my thought processes run
at 4 frames per second
with serious slowdown.

haha. I was wondering when they'll tag you.

I think tsetuoxb nailed it. How old are you boy? Go back to IGN.
 
I know, try argue with him. It really feels like hitting your head against the wall. He thinks developers are lazy and just need to buckle down and get those games up to 6o fps. Despite the fact that many are overworked to the point of exhaustion. Gotta have those frames per second.
 
I see people say 30fps is good because then they can make the games more detailed... Yet the best looking games are almost always 60fps.

60fps is also very important for realism, it`s the smoothest possible on a TV and the framerate television broadcasts usually run at (sports etc...). Casual gamers might not know or really care, but one of the reasons why they say "wow, that looks almost real" when they see GT3/4 is because of the 60fps. You will not hear the same when they see Forza that`s for sure. ;)
 
Gregory said:
I see people say 30fps is good because then they can make the games more detailed... Yet the best looking games are almost always 60fps.

60fps is also very important for realism, it`s the smoothest possible on a TV and the framerate television broadcasts usually run at (sports etc...). Casual gamers might not know or really care, but one of the reasons why they say "wow, that looks almost real" when they see GT3/4 is because of the 60fps. You will not hear the same when they see Forza that`s for sure. ;)

FUCKING HELL! Thompson's contagious.

NTSC TV broadcasts are 480i 29.97fps.

http://en.wikipedia.org/wiki/NTSC
 
Gregory said:
I see people say 30fps is good because then they can make the games more detailed... Yet the best looking games are almost always 60fps.

60fps is also very important for realism, it`s the smoothest possible on a TV and the framerate television broadcasts usually run at (sports etc...). Casual gamers might not know or really care, but one of the reasons why they say "wow, that looks almost real" when they see GT3/4 is because of the 60fps. You will not hear the same when they see Forza that`s for sure. ;)

Pwned!

jesus. what's with teh stupid. Time to move on from this thread. Thanks for teh funny
 
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