wipeout364
Member
Amir0x said:But seriously, I'm in awe. The award for most delusional statement ever goes to...
Well Said
Amir0x said:But seriously, I'm in awe. The award for most delusional statement ever goes to...
Thompson said:Nice post doncale, bang on the money too.
No one loses if we demand high frame rates, everyone benifits, demand it as standard from all developers. These people make no sense to me.
doncale said:eso76:
this image
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I believe is System12 Tekken 3. well, PS2 emulating System12. not PS1. but not like it makes a difference. System12 was only like 50% (1 1/2) stronger than PS1.
but anyways, I do agree with your sentiments![]()
Odnetnin said:why are you guys knocking his CV. People only update their cv while they're looking for their next job. Who knows how long he's been working on Xenon or 360. I'd take it that he has been employed for a while now if he posted what he did. Its actually not that bad. I've seen dogs when my place advertised for a graphic designer. I still have some of the samples that I look at and laugh to this day. Talk about delusion people out there.
Mike Works said:How well did those games sell?
If 30fps prevents someone from enjoying a game, then they are far too anal.
OmniGamer said:Ridge Racer vs. Ridge Racer(Hi-spec) from RRT4...'NUFF F'ING SAID!
It's SMOOTHER...and yes, while 30fps "gets the job done", 60fps is without a doubt a "sweet spot". I used to love going to the arcades and seeing the super-smooth Model2/3(and other boards) games. That said, it's definitely better suited for certain genres than others. And yes, as has been mentioned before, they'll ALWAYS be a tug-of-war(or see-saw if you will) between High Fram Rate and High Level of Detail/Effects...it's simple math. The less frames you have to process per second, the more resources you have for detail/complexity/effects. 60fps is not a "feature" like texture filtering or something. The only change is that as hardware progresses, the level at which most people think something "looks awesome" is easier to achieve, so that something at 60fps will still look pretty detailed(For example, F-Zero X for N64...lots of vehicles and 60fps, but VERY barren trackside detail...F-Zero GX for Gamecube however, since the GC is a lot more powerful, it has the same high number of vehicles and 60fps, yet very good trackside detail and complexity...for the most part, it doesn't look "compromised" for it's high frame rate in the same way F-Zero X for N64 looks compromised).
Shaheed79 said:MS is very conscience about making a viable piece of hardware that will turn profitable in its generation. To do that some hard decisions have to be made its all related to costs. People who expect MS Xbox division to go all out on hardware just because they're parent company has billions to spare is fooling themselves. They want there Xbox division to stop operating at a loss and without a Halo title releasing every year it will be hard to accomplish that without making a few sacrifices in hardware bells and whistles wether its a hardrive here or extra GPU dedicated ram there. They want a powerful hardware but not one that will send them in the hole again.
segatavis said:Pardon me for not taking into account the "business" side of gaming. You know, I can find plenty of examples of 30 FPS games that sell lilke ass, and 60 FPS games that tank, and vice versa.
As a gamer, I am totally impressed by 60 FPS games. Dropship and Turbo Prop each had +1 sales from ME because of this... I would not have purchased them if they had not been so. Is this the graphics whore in me coming out? Perhaps. I play games for different reasons, sometimes for gameplay, sometimes to be impressed. Like at the movies... Jerry Bruckheimer movies might not be movie-of-the-year material, but damn if they aren't big budget impressive explosion filled orgazms, and this is why I continue to go see them.
To me, graphics do mean something. And by graphics, I mean the kind that impress the fuck out of you. DOA:U, Ninja Gaiden, etc... these are made all the more impressive by their framerate.
Here's an example. Doom 3 on Xbox. I probably won't buy it. But what if I was walking by a demo unit, and saw it was running at 60 FPS... there's SOMETHING 60 FPS that would make my jaw drop. Perhaps it goes back to the great console war of the SNES and Genesis... I remember buying games to impress my friends... sometimes Genesis games that looked great that were not available on any other console. Holy shit, don't get me started on multiplatform publishing... the bane of my existence...
I guarantee you Ys would sell better if it was 60. And GT4 would sell less if it was 30. By a significant amount? No. But that doesn't mean it wouldn't be nice to see Ys run at 60 FPS, which is a joke that its not... PS3, Xbox 360, and Revolution better not dick us around likewise...
Okay no more rambling... need more coffee!!!
Pimpbaa said:On the topic of frame rates. Shouldn't the supposedly 10 MB eDRAM in the Xbox 2 ensure that more games are 60fps (by helping offload some bandwidth usage of the video chip to the main ram)? I always assumed most xbox1 games were 30fps because of bandwidth problems of sharing video and system ram.
Pimpbaa said:On the topic of frame rates. Shouldn't the supposedly 10 MB eDRAM in the Xbox 2 ensure that more games are 60fps (by helping offload some bandwidth usage of the video chip to the main ram)? I always assumed most xbox1 games were 30fps because of bandwidth problems of sharing video and system ram.
Pug said:By the way for everyone who think this 30fps marlkey is just XBOX related, it isn't he states, "all next gen hardware". Read the article people.
The 30 vs 60 frames per second discussion again...
If you truly care about this kind of stuff, you really have some soulsearching to do.
DopeyFish said:someone else didn't read it either.
defjah said:The 30 vs 60 frames per second discussion again...
If you truly care about this kind of stuff, you really have some soulsearching to do.
defjah said:I tried the game on my N64 last week again though and I didn't like playing it.
defjah said:How come after so many years of gaming people still keep commenting like this...Let's move on and focus on something else.
defjah said:And you people really should not talk about what direction shadows are going, that takes nerdism to a new level.
defjah said:And damn did Wave Race look better in the video.
defjah said:The 30 vs 60 frames per second discussion again...
If you truly care about this kind of stuff, you really have some soulsearching to do.
Ryudo said:Bandwidth isnt really an issue on the xbox since its only outputing 640 x 480. Its the lack of ram and slow cpu speed. Above all else it comes down to programing.
Blimblim said:Though the Edram thing is a first for me.
Duckhuntdog said:Same here. MS pretty much states in every document concerning image output that they feel 10 megabytes is more than enough to comfortably fit a 720P frame buffer if not a 1080i image.
Pimpbaa said:That bandwidth can get eaten up pretty quickly when using anti-aliasing and other post processing effects. Look at most (if not all) 60fps xbox games, they totally lack any AA.
sp0rsk said:Games will be 30fps because developers are gonna try to cram in all these stuppid ugly ass effects. This isnt new, they do this kind of shit now.
That was actually pretty amusing.segatavis said:When defjah comes along, you must zip it. Zip it good.
Pimpbaa said:Yeah! We don't need all those effects, hell we don't need textures either. Flat shaded polygons is all we need!
Enigma said:Come on. There's been a lot of circle-jerking about how this game is doing this processor intensive effect and that... and how game B isn't in the same league technically because it's faking it's effects and it's doing them like the technically impresseive A.
A lot of these effects are completely missed by the majority. If game B can "fake" an effect and look just as good to the eyes as game A, use the power gained to address things that actually have an effect (Like framerate).
Though the writer's analysis doesn't seem so insightful, this comment is bothersome if true. I was hoping nVidia's 'new architecture' was really as much of a departure from their current line as they've been saying.I don't expect graphical power to be that massively different between PS3 and XBox2, though. They're essentially very similar GPU pipes
Thompson said:To be honest with you Pimpbaa, I think today gamers aren't anal enough.
Anyway, some sensitive Sony peeps in the place. The Next gen is wide open & its all down to software & budgets to market. It matters little how games sell this gen & at the tail end of this gen. Its what they did & how they performed this gen on your tv that will affect the minds of consumer buying into the next gen.
Let me explain.
GT4 looks nice, It offers little in real terms above GT3, no damage, no online, no AI. On the other hand PGR2 offers online but suffers (because of its 30fps) in the looks dept (I'm not interested in taking this point any further). to the consumer, casual consumer Sony still have the best racer & most capable console on the market. Its the same game they sold you 3 years ago, but it looks nicer. But that does not matter now.
Graphics have that subconcious effect on the normal consumer, regardless of resistance to the frame rates of game. All I'm saying is MS would be in better shape than they are, if their last few games on Xbox looked stunning & all ran at a solid 60FPS, from Fable to KOTORII... to the fourth coming Forza.
I mean what exactly are you arguing or seeing as disillusional Amir0x.
Thompson said:Thompson
my thought processes run
at 4 frames per second
with serious slowdown.
tetsuoxb said:Not to be an orthographical bitch, but if you sound like an idiot, think like an idiot, and act like an idiot.....
Gregory said:I see people say 30fps is good because then they can make the games more detailed... Yet the best looking games are almost always 60fps.
60fps is also very important for realism, it`s the smoothest possible on a TV and the framerate television broadcasts usually run at (sports etc...). Casual gamers might not know or really care, but one of the reasons why they say "wow, that looks almost real" when they see GT3/4 is because of the 60fps. You will not hear the same when they see Forza that`s for sure.![]()
Gregory said:I see people say 30fps is good because then they can make the games more detailed... Yet the best looking games are almost always 60fps.
60fps is also very important for realism, it`s the smoothest possible on a TV and the framerate television broadcasts usually run at (sports etc...). Casual gamers might not know or really care, but one of the reasons why they say "wow, that looks almost real" when they see GT3/4 is because of the 60fps. You will not hear the same when they see Forza that`s for sure.![]()