XboxEra Podcast claims select PS3 games will be native on PS5, no cloud streaming

Yes. They will not emulate Cell with a ~Ryzen 3600.
You can emulate PS3 with an AMD APU

I think that partnership with the homebrew emulator folks is going into overdrive

Also is that Alizee in your profile pic?

 
I had a wild theory that the tempest audio chip being "as powerful as a PS3" was how they were gonna get PS3 games to run natively. So you'd just lose it's function for 3D audio which those games didn't have to begin with.
It's crazy to think that the audio chip being as powerful as a PS3 yet the PS5 as a whole can't run PS3 games because it's not powerful enough.
Mindboggling
 
£70 without any enhancements incoming. People ask for remakes and reboots, sequels. But at the end of the date greed will win if this rumour is true.
 
Hard to imagine after the lack of care taken in the recent PS2 emulation.
Ghosthunter looks alright
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I think as the Emulator is doing a straight emulation but in higher resolution a lot stuff gets carried over, good and bad.
For Tomb Raider Legend I suspect the AA & Post processing is what making it look like shit.
That's why in some places it actually does look HD.
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But other places it looks 480p
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If they gave us the option to improve or disable it..
That would be better.
 
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"Natively" would mean retooling the code. Which would rule, if some of the PS3 catalog could be updated similar to RDR1 with a 4k res and better fps.

I'd pay for the uncharted trilogy or MSG4, resistance.
 
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This is just my opinion, but I believe that if Sony was going to start getting serious about preserving their software legacy, they would start with the PS2 and not the PS3. A couple of reasons for this would be costs and available library.

It "seems" that it would be easier to get up and running, so Sony would not have to invest as much in this features development. The library is not only larger, but they could take advantage of the nostalgia pop from their 35-45 year old player base (I believe this is one of their largest demographics). These people wasted their summers away in front of a PS2. Of course, they would still get a "pop" with a PS3 compatibility announcement, but it would require them walking right past all that low hanging fruit.

Edit: Nevermind, I got excited and didn't read the OP (and headline for the matter). This isn't about traditional BC, but is about potentially packaging a few PS3 games in a PS5 compatible wrapper.
 
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Please stop comparing homebrew and official emulators.

I see it all over this thread.

Brute forcing shit you don't have in your reverse-engineered, cobbled together mess of an emulator should NEVER be compared to what people with full documentation and teams of engineers and billions of dollars can accomplish on their own fixed hardware.

The fact that Xbox 360 can be emulated on Xbox One natively should be your first clue.
 
I suspect many games on the PS3 didn't make full use of the Cell SPU's, and Sony could take advantage of the early titles that mostly relied on the PPE itself. The PS5 should at least be able to play those early titles, and the more lighter PS3 games like SuperStardust HD and Dead Nation.
The later games could be more problematic, but I suspect those would have been ported over or remastered on the PS4 (Uncharted/Wipeout/Last Of Us). For other titles recompilation could be the solution, though some changes would need to be made since the SPU tasks would have to be migrated over to the GPGPU side.

The PS3 has a lot of amazing gems and I would love to play them in a higher resolution on the PS5 onwards, games like Infamous, Resistance, Killzone 2/3 and Rain all had their part in the PS3's history and it's a shame to lose those titles when Microsoft has demonstrated it's possible to adapt the 360 PowerPC code over to x86.

The only major issue is if any games made use of Nvidia's code, that could be licensing hell for Sony.
 
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Why couldn't they?
It is not cost effective to keep manufacturing them or to scale them on demand. Nobody would invest in scaling them down to a more modern manufacturing process and having to make new chips to power the new blades or to replace broken ones would not be cost effective either as we are dealing with very low volumes.
 
I already picked myself up a PS3 slim a couple weeks ago and playing my old games natively on there lol. I really wish they would figure out proper backwards compatibility at Sony. There are some great games on PS3.
 
Watch it be the shitty ports that Devs loaded on to the PowerCore and ignored the SPE, hence why some PS3 games will run native 🤣
Yeah my thoughts were they can probably get SOME games to run on PS5. I really hope we get Resistance 1 and Folklore tho
 
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It is not cost effective to keep manufacturing them or to scale them on demand. Nobody would invest in scaling them down to a more modern manufacturing process and having to make new chips to power the new blades or to replace broken ones would not be cost effective either as we are dealing with very low volumes.
Yeah you're right of course, I meant.. Why would they make PS3 emulation available to the players via console even if they could emulate them perfectly? That's not a given.
 
Sony respecting it's long term customers? Impossible.
Your post makes no sense...and made me think of this tweet actually:



Playstation is probably more aware of their history now than every been. I'm not even thinking about the fact they keep making sure games like Final Fantasy stay connected to their brand. All this isn't because of nw customers...it's their long term ones.
 
I'm cool with this if it means I can purchase the Resistance trilogy and Killzone 2 in the future.
 
I've given up on waiting for these companies to do what modder do for free. I played the first Motorstorm to 100% on a weak ass quad core 1650 laptop, at 1080p.
 
I think it should be technically feasible but i'm wondering what the draw of it would be over just doing more native ports. Many of the console's heavy hitters are already playable on PS5 via BC:

God of War 3 has a PS4 remaster.
Heavy Rain and Beyond have PS4 remasters.
Uncharted has the Nathan Drake Collection PS4 remaster.
Journey and Flower got PS4 remasters.
Demon's Souls has a full blown remake on PS5.
Dark Souls has a PS4 trilogy remaster.
The Last of Us has not only a PS4 remaster but also a PS5 remake.
Red Dead got a PS4 remaster with 4K60fps on PS5.
Ninja Gaiden has the Master Collection for PS4.
Nier got a PS4 remake.
The Resident Evil, DMC and Dragon's Dogma games from the seventh gen all got PS4 ports.
Bayonetta and Vanquish got HD ports.
Yakuza had a PS4 remaster collection and Ishin got remade for PS5.

Metal Gear Solid 4 is likely coming in the Master Collection Vol. 2.

Gran Turismo will never be emulated or ported due to car licensing.

The Killzone, inFamous, Ratchet and Resistance series seem like easy choices for 4K trilogy remasters. Maybe MotorStorm too, although it's quite dated. I'd rather buy a bespoke package of these games than see them emulated.

There are the Bluepoint remasters of God of War and the Team ICO games, but then Sony may likely use their new PS2 emulator for those. I guess one advantage of emulation is that lazy publishers (like Namco with Ridge Racer 7) don't have to put in much work versus porting - but then will Sony want to put in the work building an emulator when so much is already playable?
 
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They can keep their generation old press up simulators. Where the fuck are the ps5 games?
In stores.

Stellar Blade, Rise of the Ronin, FFVII Rebirth, TLOU2 Remastered, Helldivers 2 are released already.

Concord, Astrobot, Silent Hill 2, etc are releasing later this year.

Next year we're getting Death Stranding 2, GTAVI (maybe) and the rest is yet to be announced.

This year is nothing but bangers but okay.
 
I think maybe this shows that Jim Ryan didn't care about getting Ps3 games emulated, but maybe Herman Hulst does
Why PS3 games specifically? Plus these things take years to plan. It's not just about having an emulator ready. It's about knowing what games to have available, when to release them, have a pipeline of games each month, deals with publishers, etc...

When Jim left (like 2 months ago) this emulator was already in the plans 100% sure.
 
Is it even worth bringing PS3 titles to PS5? Lol

Absolutely. A lot of the best PlayStation games are PS3 titles, many of them still exclusive to the platform with no (legal) way to play them on modern hardware. Also IMO just WRT the entire encapsulation of what a games console can be in terms of the total package, PS3 is still the peak PlayStation system IMHO.

I just don't take any stock into the rumor since the source is XboxERA. And now Grubb is saying it's happening but he's like a Nick 1.5 so not much more reliable. TBH I'd probably take HipHopGamer's word on this more than either of them and he was talking about this years ago.

But it's also the kind of rumor where anyone can kinda say "yeah this might be happening" and if it finally ends up happening a lot of people can have reason to take credit for it. Not a particularly "specific" rumor.

I think it should be technically feasible but i'm wondering what the draw of it would be over just doing more native ports. Many of the console's heavy hitters are already playable on PS5 via BC:

God of War 3 has a PS4 remaster.
Heavy Rain and Beyond have PS4 remasters.
Uncharted has the Nathan Drake Collection PS4 remaster.
Journey and Flower got PS4 remasters.
Demon's Souls has a full blown remake on PS5.
Dark Souls has a PS4 trilogy remaster.
The Last of Us has not only a PS4 remaster but also a PS5 remake.
Red Dead got a PS4 remaster with 4K60fps on PS5.
Ninja Gaiden has the Master Collection for PS4.
Nier got a PS4 remake.
The Resident Evil, DMC and Dragon's Dogma games from the seventh gen all got PS4 ports.
Bayonetta and Vanquish got HD ports.
Yakuza had a PS4 remaster collection and Ishin got remade for PS5.

Metal Gear Solid 4 is likely coming in the Master Collection Vol. 2.

Gran Turismo will never be emulated or ported due to car licensing.

The Killzone, inFamous, Ratchet and Resistance series seem like easy choices for 4K trilogy remasters. Maybe MotorStorm too, although it's quite dated. I'd rather buy a bespoke package of these games than see them emulated.

There are the Bluepoint remasters of God of War and the Team ICO games, but then Sony may likely use their new PS2 emulator for those. I guess one advantage of emulation is that lazy publishers (like Namco with Ridge Racer 7) don't have to put in much work versus porting - but then will Sony want to put in the work building an emulator when so much is already playable?

There are literally hundreds of other PS3 games that haven't gotten this treatment and likely never will. Being able to play them via emulation on a modern PlayStation would be great value-add no matter. It's also something worth pursuing for the sake of game preservation on SIE's part.

If this feature ever comes to fruition, hopefully there is a way old PS3 discs can be used for games that don't get digital re-releases (due to stuff like licensing issues), but I could see things like updated texture packs, OSTs and other mod-like stuff exclusive to digitally re-released versions of games, either as free to PS+ members or something you can pay for individually outside of PS+ (I think something like $5 for texture/asset & other mod packs per game would be very fair).
 
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