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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Kiant

Member
I really enjoyed EU, it was one of the first games I've played on PC.

I always wondered what's the difference between EU and EW? I think it's time to replay it on EW.

You should. EW is a great expansion. Some of the scripted story missions are amazing. Especially the whale town.

Yes it is. It's a very good reason. In fact, I hope they forget noob sticks exist while producing this game. If they don't take full advantage of what the keyboard and mouse offer that controllers can't. It would be a waste to produce the game for PC only.

Noob sticks? Lol lawd, some people.
 

Nzyme32

Member
Being PC exclusive is no excuse to not offer full controller support, honestly.

If the game is only playable with a mouse and keyboard, then that is a good reason not to have standard controller support. Just because it is an XCOM game and turn based does not mean that it must be exactly the same as the previous version. It entirely depends on what they have done in this new version. For all we know they are using some sort of quick time limit per turn rather than movement and action restriction and targeting the esports scene for multiplayer - who knows

I'm still baffled by the fact that it'll be out by november.

Did the previous game have such a quick release?



Yeah. If mod support is robust, this game is going to have some serious legs.

There is a eurogamer video I watched that says Jake Solomon went straight on to this after EU and wasn't involved with EW. That would make a bit of sense with being ready by the end of the year. Civ BE had this same kind of surprise factor to how quick they said it would launch, so it could just be what works out for Firaxis
 
Guaranteed buy from me, 2 snipers in the back 1 heavy and 2 soldiers on the frontline, let's see if this is the ultimate squad again.
 

Kyougar

Member
Awesome news.

I think we get a shift in the thought process of Publishers.

PC/Steam currently has the "Indie-Problem" (no problem for consumers, but for developers) As in, that there are so many Indie releases, that you have to catch the lightning in the bottle to be successfull. A different scenario than 3 to 5 years ago. Were publishing on steam would mean you got free money.

On Consoles: If your indie game is good and you got a Platform-Holder deal, you will not swim in money, but will have a massive PR and recognition boost. That would mean better sales overall on all Platforms.


Now with big publishers:

On Consoles or with Multiplatform releases, you have to fight the Triple A and Quattro A Industry. Releasing a game in November could be suicide if you dont want to take tens or hundreds of million Dollar in the hand.

But going PC Exclusive? Tending to the strength of the platform? KNOWING your niche Audience (meaning millions of niche gamers) You can survive off of this AND make enough money. All those A and AA Publishers know where there strength and Niche Audience lies. And even AAA Publishers (Take2) with AA Games have the Room to get Millions of Sales instead of being a footnote on consoles.
Paradox would probably have gone bankrupt going Consoles.
 

dkoy

Member
Daaaaaaamn. I still need to finish a playthrough of EW. Though I got side tracked by long war so that will be a while away. Hopefully my toaster can handle this.
 

Kinthalis

Banned
Gah, as much as I love this new XCOM being built around the PC, t'would seem this announcement has caused all the unironic PC Gaming Masterrace sperglords to come out of the woodwork on other forums acting like Enemy Unknown didn't belong on consoles or mobile.

...Ignorant of the fact that the first set of XCOM games with the exception of Apocalypse had console versions, as well as versions for whatever system with a microprocessor in it that Microprose could reasonably port them to.

Could we please start bringing out the ban hammer in this thread, this is getting tiresome.
 

Kinthalis

Banned
Anyone have any details on the story behind the title yet?

Are we doing guerilla attacks ona succesful alien invation, or is there something else going on?
 

epmode

Member
Speaking as a fan of the original and strategy games in general, I'd also like controller support. ..so long as the game design doesn't preclude it and there are separate UIs for mouse and controller.
 
Dignity?

210px-X-com-interceptor.jpg

X-COM_-_Enforcer_Coverart.png


I'd say Jagged Alliance is doing ok on that front.

Come now, those tepid relics don't count. And as a fellow who actually defends the BiA and Crossfire games to an extent, I'm just morose that X-Com gets the successful reboot and Sirtech's absolute masterpiece in JA2 simply cannot be replicated.

People getting jazzed about XCOM 2 being centred around a guerrilla campaign and who have not played JA2 should do themselves a favour in the interim.
 

dumbo

Member
Anyone have any details on the story behind the title yet?

Are we doing guerilla attacks ona succesful alien invation, or is there something else going on?

AFAICT the likely plot is:
- world is 'wrecked' by the alien invasion of the XCOM game, governments/cities fall apart, XCOM gets closed down, almost a post-apocalyptic mess etc.
- Advent appear and start making utopian, futuristic cities, curing disease, extending life... people flock to those cities.

The game starts when people realise Advent = aliens, and XCOM is re-created to save the day.

But I haven't seen anything official beyond the original site and the trailers.
 
AFAICT the likely plot is:
- world is 'wrecked' by the alien invasion of the XCOM game, governments/cities fall apart, XCOM gets closed down, almost a post-apocalyptic mess etc.
- Advent appear and start making utopian, futuristic cities, curing disease, extending life... people flock to those cities.

The game starts when people realise Advent = aliens, and XCOM is re-created to save the day.

But I haven't seen anything official beyond the original site and the trailers.
Close, but no smoke and a pancake
Here's how the site says(paraphrasing):
Aliens come and blow our ass up, making world leaders surrender to them and disbanding XCOM
What's left of XCOM goes into hiding on what eventually becomes The Avenger and starts planning ways to try to take back Earth
 
I really like the premise Firaxis is going for with this sequel, been wanting a "fight the alien oppressors" motif since getting my first game-over in the original X-Com.
 

Kabouter

Member
You can mod almost anything in a Paradox game and those DLCs have an absurd attach rate. As long as the DLC improves on the core game and isn't some sideshow, people will buy it.

Yep, as long as the EU4 expansions keep being great, I'll keep buying them.

I'm a bit unsure of Common Sense though

But going PC Exclusive? Tending to the strength of the platform? KNOWING your niche Audience (meaning millions of niche gamers) You can survive off of this AND make enough money. All those A and AA Publishers know where there strength and Niche Audience lies. And even AAA Publishers (Take2) with AA Games have the Room to get Millions of Sales instead of being a footnote on consoles.
Paradox would probably have gone bankrupt going Consoles.

Yeah, I think they've said as much themselves.

Anyway, XCOM2 sounds pretty great. Think I'll check it out, good modding support is always a huge plus with any game.
 
This is pushing me to go back to Enemy Within again. Think I'll wait for the next release of Long War first, hopefully it won't be too long.
 
Yep, as long as the EU4 expansions keep being great, I'll keep buying them.

I'm a bit unsure of Common Sense though

Remember when EU4 was relatively new and you were really negative about their DLC strategy and pining for expansion packs of yore?

:p

I can't imagine how HoI4 will be after a year or two of content.
 
Can anyone remember what time IGN put up their content yesterday?

Edit: n/m, Stapleton's Twitter has me covered:

Look for my big #XCOM2 feature, Welcoming Our New Alien Overlords, on @ign tomorrow at 9am Pacific!
 

Ricker

Member
I got the first game free on PC with the pre-order of Bioshock 2 but never played it beyond a mission or 2 after the tutorial...really need to play it during the slow summer...surprised its not on consoles also though,my PC is starting to struggle a bit with new games(560Ti).
 

Tenebrous

Member
I got the first game free on PC with the pre-order of Bioshock 2 but never played it beyond a mission or 2 after the tutorial...really need to play it during the slow summer...surprised its not on consoles also though,my PC is starting to struggle a bit with new games(560Ti).

Surely you mean Bioshock Infinite? Bioshock 2 came out before Enemy Unknown if I recall correctly. What was it? £22.99 on GMG for Infinite, XCOM, Bioshock 1 & 2? One of the best deals I can remember.
 

Kabouter

Member
Remember when EU4 was relatively new and you were really negative about their DLC strategy and pining for expansion packs of yore?

:p

I can't imagine how HoI4 will be after a year or two of content.

Yep, definitely can remember that. Very happy they proved me wrong :). EU4 has received far better post-release support than EU3 did, and they've really done a good job of responding to the wants of the community.

Except for one thing. Bring back 1399 :p. Just take away the last few decades of CK2, nobody gets that far anyway with how early starting dates there are now.
 

boltz

Member
Excited for this - more xcom is always good. And surprised to see that is will be PC exclusive, which seems to mean that they are expecting PC sales to be pretty decent. Maybe they were encouraged by cities:skylines sales.
 
I can run this on my Mac most definitely but im not giving up hope for an alternate version for the Ps4, but if nothing else at least I will be able to play it.
 

Kama_1082

Banned
Yes it is. It's a very good reason. In fact, I hope they forget noob sticks exist while producing this game. If they don't take full advantage of what the keyboard and mouse offer that controllers can't. It would be a waste to produce the game for PC only.
Oh fuck off with that "noob stick" comment.
 

Exile20

Member
We are going to get the " why isn't this on consoles?" question for the next few pages. :(

Anyway PC exclusive means they will have to have mods and I am really interested in the procedural generated feature. I wonder how advance it is.
 
My questions are really about the mod support the game is promising. Delievery over the Steam Workshop is a given, but the question I have is just what areas are going to exposed to modding at release. Are we going to be getting any source code so that we can reimplement native code? Or is everyone just going to writing their mods to a specific exposed set of interfaces and the mods will be dynamically loaded by the game provided the mods are in place and implement the expected interface?
 

Nzyme32

Member
My questions are really about the mod support the game is promising. Delievery over the Steam Workshop is a given, but the question I have is just what areas are going to exposed to modding at release. Are we going to be getting any source code so that we can reimplement native code? Or is everyone just going to writing their mods to a specific exposed set of interfaces and the mods will be dynamically loaded by the game provided the mods are in place and implement the expected interface?

Yeah it is an interesting one. The website confirms:

"Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop."

I'm not sure if that is everything, but I was hoping they will allow for messing with some more assets along with the procedural generation as well. It would be great if people could expand upon it or have specific map types or game modes they create have certain elements be procedurally generated to suit what they want to create
 

patapuf

Member
My questions are really about the mod support the game is promising. Delievery over the Steam Workshop is a given, but the question I have is just what areas are going to exposed to modding at release. Are we going to be getting any source code so that we can reimplement native code? Or is everyone just going to writing their mods to a specific exposed set of interfaces and the mods will be dynamically loaded by the game provided the mods are in place and implement the expected interface?

I assume they will try to emulate how it works in CIV 5
 

Luke_Wal

Member
I can run this on my Mac most definitely but im not giving up hope for an alternate version for the Ps4, but if nothing else at least I will be able to play it.

I would bet that when this game's Enemy Within comes out (meaning its first major expansion, not actually another thing called "Enemy Within"), it'll hit the PS4/Xbone.

Now, I literally never play games on my PC, so I don't have a benchmark at all, but I'm about to buy a new Macbook Pro for college (majoring in CS, so it needs to be pretty beefy). You guys think I'll be good?

3.1GHz Dual-core Intel Core i7
16GB 1866MHz LPDDR3 SDRAM
Intel Iris Graphics 6100

The only thing I'm worried about is the graphics card. Will that be okay?
 

Kinthalis

Banned
I would bet that when this game's Enemy Within comes out (meaning its first major expansion, not actually another thing called "Enemy Within"), it'll hit the PS4/Xbone.

Now, I literally never play games on my PC, so I don't have a benchmark at all, but I'm about to buy a new Macbook Pro for college (majoring in CS, so it needs to be pretty beefy). You guys think I'll be good?

3.1GHz Dual-core Intel Core i7
16GB 1866MHz LPDDR3 SDRAM
Intel Iris Graphics 6100

The only thing I'm worried about is the graphics card. Will that be okay?

We don't know really. You'll have ot wait till we get minimum spec info.

Your GPU is an integrated one, and that's nto good, but the new Iris APU's are supposed ot be much better than the old ones.

Just wait and see.
 

Erheller

Member
I would bet that when this game's Enemy Within comes out (meaning its first major expansion, not actually another thing called "Enemy Within"), it'll hit the PS4/Xbone.

Now, I literally never play games on my PC, so I don't have a benchmark at all, but I'm about to buy a new Macbook Pro for college (majoring in CS, so it needs to be pretty beefy). You guys think I'll be good?

3.1GHz Dual-core Intel Core i7
16GB 1866MHz LPDDR3 SDRAM
Intel Iris Graphics 6100

The only thing I'm worried about is the graphics card. Will that be okay?

Doesn't the MBP have graphics switching? My 2012 MBPR has a Nividia 650M and it runs the 2012 XCOM fine when I bootcamp on Windows (I haven't tried the Mac port, and don't intend to).

Nah. You use battle scanners for proactive fog movement.

Battle scanners are a band-aid solution. Long War has more pods in most missions than vanilla, so moving up aggressively gives you a higher chance of activating pods. And those pods are actually a threat throughout the game, unlike in vanilla where you can roflstomp them mid-to-late game with 100% crit squadsight double tap snipers. Battle scanners help you plan your engagements, but don't fix the underlying problem that Long War is campier than vanilla. And it's not like battle scanners are unlimited, either.

Long War itself seems to promote a more passive style of play, with its myraid of perks, weapons, etc. that give bonuses to not moving: Infantry, LMG's, Battle/Heavy Rifles, Platform Stability, Rocket Scatter mechanics. Sure, you have Assaults and sometimes Scouts, but pretty much every other class is long-range oriented. When the majority of your squad gets bonuses from staying still, you can't engage properly when moving up aggressively. There's a reason why the most popular strategy for dealing with landed large UFO's in Long War is sitting behind cover and spamming alt-O until most pods are dead. Moving up is a huge risk.
 
Battle scanners are a band-aid solution. Long War has more pods in most missions than vanilla, so moving up aggressively gives you a higher chance of activating pods. And those pods are actually a threat throughout the game, unlike in vanilla where you can roflstomp them mid-to-late game with 100% crit squadsight double tap snipers. Battle scanners help you plan your engagements, but don't fix the underlying problem that Long War is campier than vanilla. And it's not like battle scanners are unlimited, either.

Long War has tools for aggressive, non-campy play. I'm averaging meld can recovery rates of nearly 70% in my current campaign, and while I do have overwatch troops that doesn't mean I sit there and camp waiting for aliens to come to me. Overwatch can be used very aggressively. I double move more than I blue move overwatch without a doubt.

Especially now w/ the command ability in b15e, you have a lot of tools to push forward on maps and constantly be fighting without triggering too many enemy pods at once.
 

Luke_Wal

Member
Doesn't the MBP have graphics switching? My 2012 MBPR has a Nividia 650M and it runs the 2012 XCOM fine when I bootcamp on Windows (I haven't tried the Mac port, and don't intend to).

I don't really know what that means, honestly. Is that one of the 15" models? I think the 15" ones have an actual graphics card, but those are considerably more expensive, and I've been told I need a 3.0 gHz+ processor, but you can't get that on the 15". Granted, they're quad core vs dual core, but I don't really know enough about computers to really know what that means.
 

Falk

that puzzling face
I would also recommend Boot Camping to windows. Trying to game on OSX has always ended in tears for me.
 
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