Re-started my Normal game in Classic last night (with self-imposed Ironman rules) and boy that difficulty does ramp up, doesn't it? I thought I was being careful before!
And then, second mission in, with a squad of 4 with 3 rookies, I get a bomb defuse! I imagined the squad sitting in the briefing room thinking "there's no way we're ready for this." But bravely on they go, landing in a semi-industrial location right next to a cafe fronting some warehouse. The clock is ticking - three turns before the bomb explodes and my squad can only see one power node, and it's full dash away.
The 3 ground squad members fan out into cover and the sniper heads to the roof.
They progress through the cafe, deactivating that power node and taking full cover and remaining alert for the expected alien presence. In a couple of turns the clock's down to 2 and sounding ominously urgent, but a couple of reckless aliens have also been taken out and my point assault can see another power node through the back door of the cafe.
Moving forward, the team make it to the back alleyway where a nasty fight ensues around a truck. Fortunately, trucks are very explosive and the aliens using it for cover don't seem aware of that. A rocket takes out two of them with the truck chain-reacting to take out a third. The squad then realise that the aliens had planted most of their power nodes in the alley beside the cafe. The assault heads off to deactivate those, giving everyone else plenty of time to head into the next building - an office warehouse - where the bomb is placed in the middle of the warehouse space.
The minimal guard presence is taken out and the bomb is deactivated. Upon then being warned of incoming aliens then team takes cover.
Then the shit hits the fan.
Unfortunately the sniper on the roof had utterly failed to notice the little grey shit on the roof of the office the rest of the team are in. The alien standing next to the glass skylight. Which proceeds to take advantage of its position to take out the medic (and also the only team member who is above Rookie.) The other two on the ground bug out, shooting wildly at the other Thin Men who've just dropped in. Cursing at the goddamn useless sniper the whole time.
The sniper's rattled, and while he does take out the Sectoid his attempts to take out the other aliens on the roof miss every shot and he's eventually taken out by some unnaturally accurate Thin Man fire.
On the ground the heavy takes out two but runs out of ammo. The assault also takes out one, but is also out of ammo when the remaining Thin Man moves behind the heavy to finish him off. She knows her pistol won't do the job. So she takes the risk and throws her grenade. The thin man explodes in a cloud of goo, and the heavy is a little battered, but the two survive the battle.
Damn this is fun
Can you go the game without actually catching an alien?
You need to capture them to progress the story.