Hmm... what am I missing?
Did you make the armor? Are his abilities maxed out?
Hmm... what am I missing?
Got to build yoself aHmm... what am I missing?
I have a max-ranked-soldier and yet I can't use the gallop because "I don't have a high enough ranked soldier".Psi
Hmm... what am I missing?
I have a max-ranked-soldier and yet I can't use the gallop because "I don't have a high enough ranked soldier".Psi
But in this case the game can be over due to a single miss step one 1 turn during the combat mode, with no chance of coming back no matter how well you did previously. It's not like losing all soldiers and a mission during the game where you get to carry on and only lose after a series of missteps.
I've only put one of my soldiers in the Psi labs and he passed the test lol
Just activated the Gollop Chamber and I think I'm ready for the final mission...
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Also, got the final 2 research items from the Battleship and equipped my Heavy with a Blaster Launcher. Here goes nothing!
Just lost my all A team in a single mission and lost some countries, so it's a reroll for me. Been playing on Normal Ironman. My first experience with the series and i love it =D
RIP Guys
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Just lost my all A team in a single mission and lost some countries, so it's a reroll for me. Been playing on Normal Ironman. My first experience with the series and i love it =D
RIP Guys
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I had Arnold also but he tragically died early.
"That's XCOM" right? Isn't that what they say? Pretty sure "retry" is not XCOM. That's what they led me to believe anyway, that (in ironman) you don't get to take back your mistakes. That everything is riding on this. He's the chosen one, if the chosen one dies then the world is doomed... Just saying, ironman should be ironman the whole time, and shouldn't revert to normal at the very last mission just because they don't want you to loose... it's disingenuous.
edit: I'm not sure if i know what disingenuous means.
game isnt THAT randomized for my taste. Late in the game for UFO landings/crashes it's always one small chamber at the end with one Muton Elite and one Ethereal. Gets a bit old
Cydonia is do or die. You fail? It's game over. You abort? It's game over. You want to reload a save? It's game over. (And then you can reload.)I forget what happens if you screw up the Cydonia mission in the original. Can't you just send another Avenger full of dudes or is it game over?
Zombie apocalypse will do that to you, unfortunately.Going for the "Have one Soldier complete every mission in the game" achievement on a Normal Ironman run. First mission, two of my guys get wounded so I only have two left. Okay, that's fine. The two left as possible for the achievement are an Assault and a Sniper. Not bad, not bad. Then my Assault guy dies because of a surprise crit by a floater, so my Sniper is going to be babied and coddled for the rest of the game. Hogan Washburne, you are humanity's only hope to get this blasted achievement.
He got wounded in a mission, so I had to skip my first terror mission for the achievement. Turns out if you skip a terror mission, the country automatically withdraws from XCOM even if they're only at one panic and have a satellite on them! Who knew! Sigh.
He got wounded in a mission, so I had to skip my first terror mission for the achievement. Turns out if you skip a terror mission, the country automatically withdraws from XCOM even if they're only at one panic and have a satellite on them! Who knew! Sigh.
Kill me.
25h Ironman playthrough falls short on the finish line.
Random terror mission pops up before I'm going to do the final mission.
I have to do it otherwise paniclevel reaches max and I'm at 7/8 xcom drop outs.
I get violated. Lost all but two, skyranger takes off.
8/8
Defeat.
330~ days survived.
FML.
Not gonna play for a couple of months.
Goty.
Normal((
It's a Plasma Launcher. It doesn't need a direct line of sight in order to hit the target, instead, it shoots out an orb that can move around obstacles. Also, base damage is 9.What is this blaster launcher you speak of?
What? No. That's exactly what you should do. Bring 3 snipers or more with double tap. Throw the radarend., focus on boss, you can kill it easily in 1 turn,
What? No. That's exactly what you should do. Bring 3 snipers or more with double tap. Throw the radarend., focus on boss, you can kill it easily in 1 turn,
When you are done mourning it's Classic Ironman time.
I threw the ball, then mind controlled theThetwo muton elites.all wasted their turn killing those. After that, double tap to victory with a single sniper. Didn't expect it to quite that smoothly, this was on normal though.two Ethereals and the boss
Fantastic game, took me forever to beat though because I didnt have nearly enough satellites. While waiting for the next paycheck there'd be 3, 4? missions of maybe an hour each, really inflated my total time.
I could be wrong, but don't you have until the next council report to lower their panic level? Couldn't you have theoretically just left it and then did the final mission?Kill me.
25h Ironman playthrough falls short on the finish line.
Random terror mission pops up before I'm going to do the final mission.
I have to do it otherwise paniclevel reaches max and I'm at 7/8 xcom drop outs.
I get violated. Lost all but two, skyranger takes off.
8/8
Defeat.
330~ days survived.
FML.
Not gonna play for a couple of months.
Goty.
Yeah, happened to me too. The country had zero panic so I figured, wth. Didn't want to do another one of those missions anyway. Big mistake.
I could be wrong, but don't you have until the next council report to lower their panic level? Couldn't you have theoretically just left it and then did the final mission?
Did you dismantle the bugged SHIV before you built the new ones? That's what fixed it for me, at least.Sigh, I thought I was lucky enough to avoid most of the bugs people get here but I just built 4 hover shivs and can't use any of them.
You know I ain't kidding when I say I've never been so upset in losing in a game.
Fucking damn it!!!!!!!!!!!!!
My major complaint about the game is that it is balanced with the assumption that players will reload games to prevent failure. This assumption is borne out in the post-game stats that show that the number of failed missions for the average player is tiny.
My major complaint about the game is that it is balanced with the assumption that players will reload games to prevent failure. This assumption is borne out in the post-game stats that show that the number of failed missions for the average player is tiny.
However, because failure is so infrequent (on non-Ironman games, anyway), it has been balanced to have a disproportionately large effect. Failing a mission, especially on Classic and Impossible, and especially early in the game, is downright catastrophic, adding substantial difficulty to the rest of the game.
This balance in turn encourages more reloading and, in Ironman, makes one potentially interesting part of the game - dealing with failure - no fun: either the game is over, or you're crippled and at a big disadvantage, often with no way to redeem yourself.
This problem is exacerbated by the fact that luck often plays a large role in failure. (Playing on Impossible, I've noticed, after much reloading, that the path that gets you through the mission with no casualties is often weird and involves moves that are quite clearly not good strategic play. But failure due to bad luck happens at lower difficulty levels, too.) Failure is often a result of skillful play marred by bad luck, and small failures snowball into big ones - factors out of the player's control often go from causing one bad turn to screwing up the whole mission, with little to no power given to the player to overcome that bad luck with skillful play in ensuing turns (in many instances).
All of this really hurts appeal of the Ironman mode, but I'm also not a fan of how it encourages people to reload games over and over until they get things perfect.
All that said, I still like the game.
Hah, yeah, I'm dreading that on Ironman. I also wish that you could mutate the path they take somehow. I don't want to waste actions just because someone insists on walking out into the open to get somewhere.Sometimes I resort to savescumming, but only when weird fucking bugs mess with my game, like when I tried to send my assault dude right next to a wounded muton to blast him off and the son of a bitch went UPSTAIRS because the movement grid is some seriously clunky shit.
Oh, ick! That's so cruel. (GOTY?)That's what I thought but here's the kicker and painful painful lesson learned : abandoning/ignoring /(failing ?) a terror mission makes that country automatically pull out of xcom.
Damn. Damn I'm still angry/sad. So close...
I mean, you could just enforce this policy yourself!I wish there was moderate iron man option with one extra save per report.
I mean, you could just enforce this policy yourself!
Hah, yeah, I'm dreading that on Ironman. I also wish that you could mutate the path they take somehow. I don't want to waste actions just because someone insists on walking out into the open to get somewhere.