Has anyone on GAF completed Impossible Ironman yet?
I'm still working my way thru my Classic game. Still love this game but I just don't have the free time to play it enough. I can't see ever doing Impossible.
Squad sight nerfed. Overwatch will no longer let you shoot through solid geometry when triggering spawns. I think.
How was it nerfed exactly?
Just tried demo. Loved it. I get the feeling its pretty much valkyria chronicles but in space . is that the general gameplay?
XCOM Should Have Been Free to Play is an interesting thought experiment.
And, you know, completely and utterly misguided
Yeah that was terrible. If you're unsure if you'll like it, there's a demo for that. As for everything else, yeah, no.reading that made me sad.
What's the minimum amount of soldiers that you should have at base at any given time?
What's the maximum number of soldiers that work best without having to overspend on redundant staff? My base holds 99 people. Is that enough, or should I expect to expand my overall capacity?
What's the minimum amount of soldiers that you should have at base at any given time?
What's the maximum number of soldiers that work best without having to overspend on redundant staff? My base holds 99 people. Is that enough, or should I expect to expand my overall capacity?
Woohoo the patch fixed my game crashing bug on the final mission and I finally got to complete the game!! It would just ctd at the same point when encountering the thin men, nothing I could do... Got frustrated and took a break, but I'm back in baby!
The difficulty is really uneven across the campaign and could really use some tuning. I'm sure impossible is really front loaded as well and with the really limited tactical options and base building I'm probably not going to bother with it.
Any tips for an XCOM noob? I finished my first playthrough day on normal at 10 hours, and by finished I mean failed. The first few missions were pretty easy but after 5-6 hours I lost my vets in a few tough missions and struggled with rookies for the rest of the game. Fun game though even if it is tough.
Panic management is key to surviving the strategic layer.Any tips for an XCOM noob? I finished my first playthrough day on normal at 10 hours, and by finished I mean failed. The first few missions were pretty easy but after 5-6 hours I lost my vets in a few tough missions and struggled with rookies for the rest of the game. Fun game though even if it is tough.
on normal difficulty overspending on staff is not a possibility in the late game.
I just keep hiring, PSI-checking and then dismissing ungifted soldiers all the time by now
Finished Classic Ironman on my third try. First save was corrupted, lost the second one just as things were going to stabilize and then won the third time.
The key to everything is to get the satellites up to eliminate abduction missions. After that the game is easy. I only lost Mexico on my winning run.
Just keeping to high cover and only inching your way into the fog at the beginning of the turn only, helps minimize the number of spawns triggered. If necessary, I've spent 30 mins on some maps just edging around the corners instead of meeting the enemy head on.
On occasion it's even better to simply blow open a side entrance to trigger spawns and draw them back into a killzone you've set up.
The worst missions are probably the bomb missions because you can't play it as safe as needed and the Thin Men have ridiculous aim and abilities for early enemies.
Youhavejustmademerage!
I'm on my 24th attempt at classic ironman. WTH is wrong with me?
Thin men and panic kill me the most.
Youhavejustmademerage!
I'm on my 24th attempt at classic ironman. WTH is wrong with me?
Thin men and panic kill me the most.
As the poster on this page before stated, you have to manage satellites and panic from the get go. I started in Africa for the money bonus and it took me a while before I got an entire continent covered. I avoided the story portion until I got satellite coverage on everything, so I didn't even build an Arc Thrower.
Basically the order was:
Panic Management
Satellite
Uplink
Engineers
Carapace Armor
Laser
Scope
I never built Laboratories, built 1 workshop to get the last Uplink, I never built a Nexus, and didn't start interrogating till the end. I didn't even move the plotline past the Outsider until all satellites were up.
It's fine to allow countries to reach 5 panic if you can send a satellite before the council review. Beyond that I focused on Armor, Scopes, and Lasers.
I just take it very slowly and approach the enemy from non-traditional paths, like going around buildings and entering from the back etc. I always used high cover in the beginning and withdrew to set up Overwatch fields. Wherever needed, I used grenades to take out enemies and Nano Fiber vested my guys at the highest ranks since I needed their advanced abilities and their higher willpower.
What I did was use an Assault trooper to scout to his maximum blue range and if something triggers, I'll engage run and gun and run the hell back to the rest of my party who will go into Overwatch.
Oops sorry, not panic as in country panic. Panic as in stupid rookies can't hold their shit together.
couple examples off the top of my head.
Sniper gets shot, panics, and shoots support with his pistol, support then panics and SMOKES the sniper with his laser rifle.
VIP gets poisoned and panics, but in his panic he runs out of the cloud into high cover (great!), but then a stupid rookie 20 feet away panics for no reason and blows the VIP away.
Interesting advice about not moving the story forward at all.... you didn't find that by holding it up you were facing much tougher enemies in the alien base and other story missions?
My strategy has been b-line to laser weapons, carapace, and alien base. Trying to beat the base before the like heavy floaters/mutons show up....
but my plans always go to shit at council missions or my first terror missions. Had a terror mission pop up on a lvl 4 panic country once! I didn't even know that could happen, saved 15 of 18 civilians before my entire 5 man squad was wiped by two crysalids.
Oops sorry, not panic as in country panic. Panic as in stupid rookies can't hold their shit together.
What advice can you offer for those interested in leveling up rookies later on in the game. With improved weapons and armor, does leveling up become easier, or is there an unspoken point of no return, where leveling up new soldiers is no longer an option?
I like to bring them around (two at most) with a couple grenades and just let them get the kills, using grenades to secure the kills if needed and if I don't care about losing the drops.What advice can you offer for those interested in leveling up rookies later on in the game. With improved weapons and armor, does leveling up become easier, or is there an unspoken point of no return, where leveling up new soldiers is no longer an option?
I can't remember who it was, but someone here said that instead of scrambling to keep panic completely balanced across the board, they surrender certain countries so that they have more breathing room and don't have to worry about constantly teetering on the edge of the abyss. It's only going to potentially affect your money in the endgame, and at that point money is mostly a non-issue.As the poster on this page before stated, you have to manage satellites and panic from the get go. I started in Africa for the money bonus and it took me a while before I got an entire continent covered. I avoided the story portion until I got satellite coverage on everything, so I didn't even build an Arc Thrower.
it's easier.
perks from officer school: promotion to squaddie is free, 25% more exp for kills.
Better armor/weapons help survivability, Squad of 6 means you can put in a rookie without loosing too much firepower (though it's still noticeable).
Just do it one guy at a time and not 3 or more at once if you can help it.
no matter what I do I always lose at least one nation. is there a build order/list to help avoid that?
Okay so I just encountered the little hovering guilty spark looking guys and after getting it down to one health and even if I am right next to them it won't let me stun them. What gives?
You mean a drone? They're not capturable.
But you can convert them with an upgraded arch
Okay cool thanks. I spent the last half hour cornering the bastard cause the engineer said something like "I would love to get my hands on one of those"
no matter what I do I always lose at least one nation. is there a build order/list to help avoid that?