KO Traveling Hobo
Member
This game.And if any of them is injured they actually appear on the infirmary It's some nice touches.
This game.And if any of them is injured they actually appear on the infirmary It's some nice touches.
Loving Impossible so far. Classic was great, but the game was pretty much over as soon as I developed plasma weapons. The aliens just can't handle squadsight+archangel+plasma.
Being forced to flank and hunker down pretty much all the time is a nice change of pace.
I wouldn't say there are any "essential" ones. I don't use any mods. You can check the official forums or the xcom reddit page for links to mods.
http://forums.2kgames.com/forumdisplay.php?76-XCOM-Enemy-Unknown-General-Discussion
http://www.reddit.com/r/Xcom/
There are a lot of mods at nexusmods. This is one of them that lets you tweak just about everything.
http://xcom.nexusmods.com/mods/76/
Overall, I'm of the opinion that the game is pretty fine on its own at the moment without mods.
Problem is that some maps on Impossible difficulty are, in fact, impossible to win.Loving Impossible so far. Classic was great, but the game was pretty much over as soon as I developed plasma weapons. The aliens just can't handle squadsight+archangel+plasma.
Being forced to flank and hunker down pretty much all the time is a nice change of pace.
Problem is that some maps on Impossible difficulty are, in fact, impossible to win.
I got a defuse map (first council mission, second mission of the game) on a bit of straight bridge. Almost no cover (certainly not enough for all 4 squaddes), a Thin Man triggered at the second power source, a trio of Sectoids at the next one and then four more at the third one. It's almost impossible to force the game to only activate them one at a time because no-one can get close enough or into flanking position to actually shoot any of the aliens. Plus, bomb timer. My sniper is useless as they don't have squad sight yet. I inevitably end up wasting grenades (two per alien) or my heavy's rocket in order to progress but that leaves me with nothing to take on the further aliens. My assault is useless as any attempt to get close enough to shotgun triggers more Sectoids that I can't handle. There's some scattered cover spots - trucks and a couple of utilities, but more often than not the full cover is worthless and there's nowhere to hide in absolute cover. A squaddie is killed pretty much every turn from about the third on.
So yeah, I'm not enjoying Impossible at all :-(
Problem is that some maps on Impossible difficulty are, in fact, impossible to win.
I got a defuse map (first council mission, second mission of the game) on a bit of straight bridge. Almost no cover (certainly not enough for all 4 squaddes), a Thin Man triggered at the second power source, a trio of Sectoids at the next one and then four more at the third one. It's almost impossible to force the game to only activate them one at a time because no-one can get close enough or into flanking position to actually shoot any of the aliens. Plus, bomb timer. My sniper is useless as they don't have squad sight yet. I inevitably end up wasting grenades (two per alien) or my heavy's rocket in order to progress but that leaves me with nothing to take on the further aliens. My assault is useless as any attempt to get close enough to shotgun triggers more Sectoids that I can't handle. There's some scattered cover spots - trucks and a couple of utilities, but more often than not the full cover is worthless and there's nowhere to hide in absolute cover. A squaddie is killed pretty much every turn from about the third on.
So yeah, I'm not enjoying Impossible at all :-(
Getting a bomb disposal in the first month for me is an automatic skip. No thanks council, keep your rubbish reward, I'm not getting my entire squad wiped out.
I would have said the same thing, but I just came out of 2 impossible games where I got disposal in the first month and survived. That being said I had a full squad of non-rookies for each, both were on non-narrow maps (graveyard with giant crypt in the center for one, Train yard for the other).
These games were a wash for me though because I had already decided to fuck it, since the abduction missions came way to late to build more than 1 sat for month 1. I went in not caring too much, played very aggressively, got lucky, and survived both.
Problem is that some maps on Impossible difficulty are, in fact, impossible to win.
Problem is that some maps on Impossible difficulty are, in fact, impossible to win.
I got a defuse map
So yeah, I'm not enjoying Impossible at all :-(
New Commander Beagle: http://www.youtube.com/watch?v=J_1_Ji7n-xE&feature=em-uploademail
I would have said the same thing, but I just came out of 2 impossible games where I got disposal in the first month and survived. That being said I had a full squad of non-rookies for each, both were on non-narrow maps (graveyard with giant crypt in the center for one, Train yard for the other).
New Commander Beagle: http://www.youtube.com/watch?v=J_1_Ji7n-xE&feature=em-uploademail
Last time I did that on the map I got shot through the roof...Nice. On that map, I usually just take the rooftops since the thinmen that drop from the sky always do so close to my troops and get slaughtered by overwatch.
You only get fragments and not even those if you use explosives. The only way to procure them is to capture an alien.Do I automatically procure weapons from the battle after its over or do I have to enable some action from my soldiers?
Toofcake, hihi.
Last time I did that on the map I got shot through the roof...
You only get fragments and not even those if you use explosives. The only way to procure them is to capture an alien.
Does Beagle take Sundays off? Where's my new Ironman Impossible episode??
QUICK QUESTION: If I lose 1 country on my starting continent, do I still lose the bonus? Apparently, this hasn't come up in the 3 runs before this one.
Let a lesser UFO get away. A Battleship will show up to destroy your satellite in that area. Make it regret that.I can't see to find a Battleship to save my life. I want to wrap up my Normal run to get all achievements I can before starting out in classic, but this mofo won't show up :/
It's random. While first month 4 sats are a good strat, it's not absolutely necessary.I have been trying to get a good start on a run, but half the time I dont get an abduction until there is 23-24 days left for council, this makes it so my first workshop is completed 13-14 days before council and my satelites cant be launced first month (except 1).
Is this just completely random or can I control it somehow? I'm tired of starting over.
Yup, it's Steamworks.Does anyone know if the PC retail version has a key that can be redeemed in Steam? I've found a very good deal but my DVD reader is busted and won't read a thing.
Yup, it's Steamworks.
I'm sure this a dumb question but I can't figure out how to exit flight mode. When I click on the icon it says I can enter or exit it but I can't get it to exit.
Fly back down to the ground.
Thanks, that did it.Let a lesser UFO get away. A Battleship will show up to destroy your satellite in that area. Make it regret that.
Was taught another lesson on impossible tonight. Funny how it's my 4th time through the game and there is still stuff to learn.
Know the layout of the map people! It's not REALLY relevant on other difficulties, but you gotta take a path through the map that's to your advantage. I'm not talking about high cover by the way, more like knowing how many flanks you're going to be exposed on.
I'm in the second month, so it's that point where there are plenty of floaters and thin men and you're stuck with stock gear save for SCOPEs and nano fibers. The map was one of the smaller ones where you open up at one edge of a rectangle, both of the far walls are buildings and in the middle is a courtyard with a fountain. It's night time... you've probably seen it before.
Well, I stuck to the exterior 3 times and lost all 3 attempts. It doesn't matter if everyone is behind high cover and you've got heavies and a sniper ready. The patrols converge in such a way that you'll have at least 9 of the 12 aliens in your sight in a span of a couple of turns. Finally decided to go around and into a building before engaging, bought just enough time to take care of them 1-2 packs at a time.
I definitely don't have enough experience to know the spawn points and enemy numbers on maps(hey, I've seen videos where people have it down to a T). But yea, if you find yourself in a shitty place on a map, it doesn't matter what your cover looks like or how careful you are about movement. It's a disadvantage, maybe one that's exacerbated on impossible, but it's there.
I'm not aware of any mods that do those things.Okay Xcom Gaf, this game got me interested in the original so I Dl'd it off steam.
Should I install any of the Mods? I'm kind of shocked how bad the UI is, even for a 1994 PC era game (No hotkeys????), so I'd like to put in one of the mods that fixes that, but I don't want to really change the experience in other ways. If possible, i'd like a vanilla experience with hotkeys, and maybe a few extra bits of UI information. Can any of the mods out there do that? Most seem like they do something along those lines, then contain a bunch of arbitrary gameplay tweaks that I don't really care about.
I'm not aware of any mods that do those things.
Huh. The more you know.UFO extender does it, and I'm realizing you can turn everything off. My current game in OG xcom just ate it (AHHHHHHHHHHHH NIGHT MISSIONS), so I'll try it for my second. Sorry to ask a question I answered myself.
Me too, it's really dumb to have the common squad abilities bind to different numbers for each soldier and it just makes me hunker down less.On the topic of hotkeys, has Firaxis ever said anything about how some of them don't do shit, even if you rebind them to something else? I would really like to be able to hunker down with a button press.