Me too, it's really dumb to have the common squad abilities bind to different numbers for each soldier and it just makes me hunker down less.
I do appreciate being able to spam tab+Y
Hah, word.
Me too, it's really dumb to have the common squad abilities bind to different numbers for each soldier and it just makes me hunker down less.
I do appreciate being able to spam tab+Y
Kind of baffling, too, since the UI is good for the most part. That section could have been improved by just not designing it. Soldiers learn class specific abilities? Append them to the core skills. Done. Headshot doesn't have to come after attack just because it's also an attack skill.The reordering of the hotkeys for basic abilities shared amongst all troops is dumb.
I've been starting to dig into Classic difficulty, and I'm having a pretty rough time. Should I just accept that I'm going to lose 1-2 rookies in the first mission? Even if I have them behind full cover or hunkered down, it seems like they get critted to death with frightening regularity.
On that note, is there any way to tell what the enemy's hit/crit chance is against your own troops?
As a general rule though, high cover does not equal absolute safety.
My classical ironman campaign has come to an abrupt end once I entered 3rd month, May. The last mission showed indication of very difficult. So I brought a squad made of high rank officers, 2 of them Lt.
The mission quickly gone down hill when my scouting squad bumped into a pair of mutons. My Lt. Assault and Lt. Heavy hunkered behind walls, when hit % was 25%. The muton, without hesitation, blew up both of them with grenade. Another 3, while trying to escape, bumped into another group of floaters. I won't go into details with tears but suffice to say, all of them KIA. With just rookies and Sg. remaining in my barracks, I lost the motivation to continue further as I already lost both my backup and main squad, with total 5 Lts killed in different missions prior to that.
From this terrible experience, I realized I need to speed up my research on armour but carapace research too almost 10+ days to complete. By the time I had it done, it was beginning of May and I only have resources enough to make one armour, I simply don't have enough alloys.
I'd like to know how do you guys hang on for the first 3 months and how do you guys approach research? Any typical research sequence? Did you build laboratory or play missions that recruit scientists? The missions I've played so far were to recruit engineers or get $200. No lab was built during the campaign.
I beelined to beam weapons w/o researching any armours and my squad wiped to dust in front of the might of muton. Help me gaf.
Keep playing! If, say through the first 10 missions you suffer more than 10 casualties, come back for some standard issue advice.
Try to keep 2 things in mind:
1. Always look to have the drop on enemies. That means they don't get their turn in before yours. That means you don't uncover a bunch while moving your last, or next to last guy around.
2. Try to fight them 1 pack at a time.
Cool, thanks for the advice! I've been trying to do those things in general, but I sometimes get sloppy with number 1.
I think part of it may have just been a streak of bad luck on my starting maps -- my current run is going much smoother (or maybe this run has been a streak of good luck, lol).
I had been retrying one map in particular that was fairly narrow with a lot of low cover and open space in the middle, so it was really hard to engage one group without another one patrolling into the area. It probably would have been a cakewalk with a squadsight sniper, but with four rookies it was pretty rough. This run, I got a map with more walls, so it was a lot easier to pick fights on my own terms.
didn't realize you could remove the aim penalty in a later tier, I'm sad. xD
I really wish I had gotten the attack after moving skill on one of my snipers, didn't realize you could remove the aim penalty in a later tier, I'm sad. xD
Wrong on both accounts. Squad sight is far and away the better ability for snipers, and the next tier does not remove the aim penalty. Snap shot has a -20 aim penalty when you move and shot your rifle, good ground only has a +10 aim bonus when you're at a higher elevation. If you need to move and shot then use your pistol, always always always go squad sight.
Just need some starting basics for the first month I think... like what starting continent, what specific things should I build first and when, etc.
Not the worst by a long shot but it's the main candidate for bugfest of the year (this side of Eastern Europe). Still pretty good tho.I thought opportunist removed the penalty, I guess not, lol. Yeah, I guess I should use my pistol more, but I just sit back with my snipers when I have squad sight so it's fine. Double tap is so imba too
btw, why is this the worst play-tested game I've ever tried? so many glitches and bugs, the worst is when the esc key stops working and I can't save at base
Yeah, they can do that. Nasty little things. What weapons and armor did you bring for the base attack? Lasers and Carapace are nice. Light Plasma is also good.So I got the skeleton key, entered the base...........HOLY SHIT THE CHRYSALIDS! JUST WIPED MY ENTIRE TEAM MAN!
Yeah, they can do that. Nasty little things. What weapons and armor did you bring for the base attack? Lasers and Carapace are nice. Light Plasma is also good.
The snarky response here is to say you shouldn't fight 4-5 'lids at close range, but that's not helpful. (Also, it's not impossible, but you need better tech to pull it off. An Assault with a shotgun and Close Combat helps a lot.)I got 3 peeps with Carapice, 4-5 peeps with laser weps. Everyone is at least a captain....... Guess I played too aggressive. But honestly...how can you fight off 4-5 close range chrysalids, it's impossible
I got 3 peeps with Carapice, 4-5 peeps with laser weps. Everyone is at least a captain....... Guess I played too aggressive. But honestly...how can you fight off 4-5 close range chrysalids, it's impossible
Try to split up your dudes so that you can blow them to bits while they chase after another unit or two.I got 3 peeps with Carapice, 4-5 peeps with laser weps. Everyone is at least a captain....... Guess I played too aggressive. But honestly...how can you fight off 4-5 close range chrysalids, it's impossible
What are you playing the game on? I'm playing the Pc version and I don't think ive encountered half as many bugs as you playing over 150 hours.I really want to like Xcomm, I do, but the rampant bugs are really stopping me from enjoying it. I've now experienced the soldiers are permanently wounded bug, along with notifications in bases not disappear after you leave that specific area, camera wildly swinging 100 feet under the ground and random freezes.
I just want a refund at this point.
What are you playing the game on? I'm playing the Pc version and I don't think ive encountered half as many bugs as you playing over 150 hours.
XCOM for 25 bucks, Xbox and PS3. Walmart and Amazon.
http://www.walmart.com/search/searc...nown&ic=16_0&Find=Find&search_constraint=2636
http://www.amazon.com/s?ie=UTF8&fie...ode=qs&sourceid=Mozilla-search&tag=mozilla-20
What are you playing the game on? I'm playing the Pc version and I don't think ive encountered half as many bugs as you playing over 150 hours.
This needs its own thread. People need to see this.