Nearing the end of my first playthrough on Normal.
Preface: never played X-COM, I've never been a turn-based strategy guy at all. So first, high praise for getting me so hooked on something I typically never stick with. However, I'm really struggling to finish because of a few design choices I don't agree with.
Although inexperienced, I slowly designed, picked and trained a platoon that was suited to my playstyle. I went from being godawful to having a really good understanding of the mechanics, even as they threw in various wrenches. Although not the ideal crew for every mission, I settled on a group that was capable of handling pretty much everything.
But right now? Psi Testing can suck my left nut.
It takes 10 days, which is too long when I've got a full geoscape, all the satellites, five fully decked out interceptors, almost all the research and the best upgraded weapons and armour for my experienced squad. Now I'm sitting with my dick in my hand, trying to avoid missions that are entirely pointless because there is no UFO I can't take down, no mission I can't ace and no base or panic to manage. All while waiting for this dumb Psi Lab to tell me at the torrid pace of ~2 missions for 3 guys that none of my troops, which I've built from the ground up and are quite fond of, are any good and I have to start from scratch with a bunch of Squaddies that I have to laboriously weed out using the same process.
There's no research, research credit or facility upgrade that either increases the Psi Lab capacity or testing speed. There's no way to upgrade soldiers who turn out not to have the gift, not by capturing aliens, researching technology or collecting items. They either have it or they don't.
Sorry, that's absolute bullshit. That's not fun, it's burdensome. I'm ready to call it a day and move on.