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XCOM: Enemy Unknown |OT| Neo GAF is Under Alien Control

Playing on PC, and it's only been like 15 hours. Should have got it on console or something.

I haven't had any gamebreaking issues (PC here also), but yeah, the game could have used an extra pass at QA. There are a lot of little bugs and quirks that diminish what is otherwise a really polished game.
 

TTG

Member
So, 2 rockets or the mysterious "Mayhem" for the heavy's colonel ability? I think I've always chosen rocketeer in the past, what sort of effect does mayhem really have?

Edit, on Mayhem: "The additional damage is one point per weapon tech level, and can go from one with the LMG to the maximum of three when equipped with the Heavy Plasma. The damage is unavoidable." hmmm, interesting. I think I'm gonna stick with 2 rockets now that the early part of the game is officially over. There's no way I'm gonna bring 2 heavies along anymore. I do wonder though, alien rocket thingy + HEAT ammo + Mayhem. That's gotta be pushing 20 damage against a Sectopod. Then again, so is a straight up plasma sniper double tap.
 

McNum

Member
So, 2 rockets or the mysterious "Mayhem" for the heavy's colonel ability? I think I've always chosen rocketeer in the past, what sort of effect does mayhem really have?
Your rockets do more damage and you get 3 guaranteed damage if you use Suppression with a Heavy Plasma. Lasers is 2 damage and bullets 1. If you use Suppression a lot, or just want something to do 6 guaranteed damage to robots with Heat Ammo, it's a good perk. Plus it has a fun effect on Berserkers. Suppress it for 3 damage, it gets angry and moves, you get a reaction shot because your suppressed target moved. Not that awesome, but it's funny little trick.
 

Neki

Member
So, 2 rockets or the mysterious "Mayhem" for the heavy's colonel ability? I think I've always chosen rocketeer in the past, what sort of effect does mayhem really have?

Edit, on Mayhem: "The additional damage is one point per weapon tech level, and can go from one with the LMG to the maximum of three when equipped with the Heavy Plasma. The damage is unavoidable." hmmm, interesting. I think I'm gonna stick with 2 rockets now that the early part of the game is officially over. There's no way I'm gonna bring 2 heavies along anymore. I do wonder though, alien rocket thingy + HEAT ammo + Mayhem. That's gotta be pushing 20 damage against a Sectopod. Then again, so is a straight up plasma sniper double tap.

I think Mayhem is better. You already get Shredder Rocket + normal Rocket for your all purpose heavy abilities.
 

TTG

Member
Alright, you sold me on it. The only reason I use rockets later in the game is sectopods anyway. They get phased out along with grenades. The potential of 2 shots a turn with a plasma machine gun AND mayhem sounds great. I'm also a fan of suppression.

I had really good luck with the
alien base
on impossible. Was able to get by without any deaths, which resulted in 5 level ups. If anyone is looking for a strategy for that mission, I did it in the 4th month. 2 heavies, 2 snipers(both with squad sight), 2 supports(6 medkits total). Heavies were still stuck with stock LMGs, but snipers had lasers and supports had light plasma rifles(not necessary at all, laser is fine). You won't move quickly, but it's effective. The idea was to maximize damage to a large number of targets.
 

TTG

Member
Dat berserker health bar on impossible! Looks like I'm bringing both of my double tap snipers along for as long as I don't have full plasma all around. Also, mutons doing their silly intimidate thing is no longer silly... I'm getting chain panics among colonels here.

I was getting comfortable on impossible, exterminated a dozen cryssalids on a terror mission without so much as a scratch and then a new month hits. All mutons have big boy plasma, berserker bullet sponges are sucking up like 4 out of 6 turns, cyberdisks flying around in every mission now, yeesh. I'm behind on tech again.
 
Started the game today. It's the first game I've ever played in the genre and the discussions on the Bombcast said it's quite hard, so I'm playing on easy. Just sunk 3 hours in and I'm really enjoying it. I think the production values (good story, the mission base, etc) really helped me get in to it.

I don't think I have the most streamlined/efficient research etc at the moment, but I'm not struggling yet so hopefully I haven't made any big mistakes there.
 
Heh, wow this game is buggy. Playing for the first time and it froze on me on the very first choose your base option screen right after the tutorial. Have to replay that first tutorial mission again.
 

BigAT

Member
Just picked this up through the Amazon sale. I'm wondering, is there a need to ever capture more than one of a specific species of alien? Or do you get all the benefits after capturing one.
 

Snuggles

erotic butter maelstrom
Just picked this up through the Amazon sale. I'm wondering, is there a need to ever capture more than one of a specific species of alien? Or do you get all the benefits after capturing one.

Someone correct me if I'm wrong, but you only need to capture them for interrogation once, however, by capturing them you keep their undamaged weapons which you can sell or give to your dudes.
 

Koroviev

Member
Just picked this up through the Amazon sale. I'm wondering, is there a need to ever capture more than one of a specific species of alien? Or do you get all the benefits after capturing one.

Same. The hardware requirements seem very reasonable, so I'm hoping it will run well on my pc. Need to upgrade the processor in the near future.
 
Man I love the MP. I'm like 6-1 from using crazy combinations. Last game I had 3 sectoids, 1 rookie, and 2 berserkers on the graveyard map. My opponent only had 1 super high ranked PSI-sniper. I spent all game trying to lure him near the middle so I could get him in my berserkers range, finally got him as he was chasing my last sectoid. He probably thought he was top shit as he chased the little dude down, until I rolled out 2 20hp berzerkers and smashed his ass into the ground! HAHA!

If anybody has the PS3 version and wants to play some MP please post or PM your PSN id and I'll start a google spreadsheet so we can organize games amongst us.
 

Snuggles

erotic butter maelstrom
I wish this game had a skirmish mode. I'm not the only one, right? Sometimes it would be nice to bypass everything else and just set up some quick games against the AI (playing as earth OR aliens).
 

Miletius

Member
Someone correct me if I'm wrong, but you only need to capture them for interrogation once, however, by capturing them you keep their undamaged weapons which you can sell or give to your dudes.

Correct. You get weapons and potentially gernades. However, you don't get the body to sell if you capture them, so keep that in mind if you are running low on cash.
 
Man I love the MP. I'm like 6-1 from using crazy combinations. Last game I had 3 sectoids, 1 rookie, and 2 berserkers on the graveyard map. My opponent only had 1 super high ranked PSI-sniper. I spent all game trying to lure him near the middle so I could get him in my berserkers range, finally got him as he was chasing my last sectoid. He probably thought he was top shit as he chased the little dude down, until I rolled out 2 20hp berzerkers and smashed his ass into the ground! HAHA!

If anybody has the PS3 version and wants to play some MP please post or PM your PSN id and I'll start a google spreadsheet so we can organize games amongst us.
I played my first mp match against a friend on Saturday. He had 4 nicely armored lmg soldiers and a beskerr. I had a decked out sniper with grapple and ghost and the strongest sniper. The rest of my crew were all bait. We played on bar and I rushed my troops to the bar but he got inside first due to having first turn. I sent the sniper to the roof hoping I could get my bait to draw everyone out but my bait mostly died managing to take out only one of his soldiers before getting inm snipers line of fire. It became 4v1 but I somehow managed to win. I thought I surely lost when I had 2 health points and he had 3 soldiers all surrounding me. Such a good feeling getting the win achievement
 

Mxrz

Member
Nearly July. Did the (1st?) Alien Base mission. 3 sats. Still only 2 interceptors (with plasma at least). Base layout is a mess. 10 days left on the "good' power generator thing. Soldiers are pretty well equipped (I believe.) South Africa left last month. There was a large UFO in NA that I couldn't do diddly against, but so far there hasn't been a huge fallout from ignoring it.

I thought about restarting, but that seems to defeat the point. Going to stick it out and hope to get enough sats to cover NA and Europe, and then figure out how to get more interceptors.

Medics and Snipers seem the most useful so far. With that 3 extra move, I've been using one medic for scouting. The smoke grenades seem handy for escaping too. Leveled one Sniper to col, and now she kills about everything. Double tap is handy.

Been using heavies mostly for suppression and rockets. Killing 6 or 7 Chrysalids in the base with two rockets was a glorious thing.

Seems like I'm not using the assaults to their fullest. Run and Gun & Shotguns don't seem to fit well with the Overwatch/Camping routine.
 
Nearly July. Did the (1st?) Alien Base mission. 3 sats. Still only 2 interceptors (with plasma at least). Base layout is a mess. 10 days left on the "good' power generator thing. Soldiers are pretty well equipped (I believe.) South Africa left last month. There was a large UFO in NA that I couldn't do diddly against, but so far there hasn't been a huge fallout from ignoring it.

I thought about restarting, but that seems to defeat the point. Going to stick it out and hope to get enough sats to cover NA and Europe, and then figure out how to get more interceptors.

Medics and Snipers seem the most useful so far. With that 3 extra move, I've been using one medic for scouting. The smoke grenades seem handy for escaping too. Leveled one Sniper to col, and now she kills about everything. Double tap is handy.

Been using heavies mostly for suppression and rockets. Killing 6 or 7 Chrysalids in the base with two rockets was a glorious thing.

Seems like I'm not using the assaults to their fullest. Run and Gun & Shotguns don't seem to fit well with the Overwatch/Camping routine.

What? Doesn't the game start in March? That's means you've gone 5 months with only 3 sats? How is that even possible?
 

TTG

Member
Yea, if they ever decide to make a sequel, one of the things that has to be tweaked is the way satellites work. Way too much is tied into that, if you have good satellite coverage you never NEED labs or factories, money is never a problem and they're not expensive to build. To top it off, panic is never a concern for the whole second half of the game, or longer.

Top 2 problems to hammer out: Satellite stuff on the geospace side and maps where the entire alien opposition is uncovered in 1-2 turns. Nothing like spending 2 turns taking up positions on a map and never moving again because 8 guys will trigger on the first turn and the other 4 will show up on the next.

That being said, I'm sitting here pointing out the faults in what will, in all likelihood, be my GOTY.
 

Log4Girlz

Member
Fuck this game in its sweet tight ass. Goddamn. Lost funding from the US :( This game even on normal is fucking hard goddamn. Anyway, still an amazing game. Took me a while to learn shit (next time around I won't be losing any fucking funding).

I never let anyone die, I always re-load a save, there's always got to be a way to save them all.

So far, my fucking god I have such an awesome sniper. Blonde dude with 70's porn stache. Will hit hard as a truck from across a map, then OMG DOUBLE TAP.
 

Snuggles

erotic butter maelstrom
I started a second campaign since I couldn't bear to see my first come to it's bitter end. I didn't really know what I was doing with the base building part, apparently I should have been sending out satellites cause pretty much everyone started to drop support. But I can proudly say that I didn't fuck around with reloads even though Ironman wasn't enabled. I live with my mistakes. Next time satellites will be deployed and many asses will be kicked.
 

Log4Girlz

Member
I started a second campaign since I couldn't bear to see my first come to it's bitter end. I didn't really know what I was doing with the base building part, apparently I should have been sending out satellites cause pretty much everyone started to drop support. But I can proudly say that I didn't fuck around with reloads even though Ironman wasn't enabled. I live with my mistakes. Next time satellites will be deployed and many asses will be kicked.

Yes...this was one of my big mistakes. I will eventually play till the end and next game...I will become a god. On normal. Fuck the other tougher difficulties.
 
I'm playing on easy so I hope I haven't fucked myself. You guys are scaring me! I don't think they explained the research/building stuff very well, at least in terms of how to best keep yourself afloat.

I'm enjoying it so having to restart would really take the wind out of my sails :(
 

Rufus

Member
I'm playing on easy so I hope I haven't fucked myself. You guys are scaring me! I don't think they explained the research/building stuff very well, at least in terms of how to best keep yourself afloat.

I'm enjoying it so having to restart would really take the wind out of my sails :(
I paid no attention to satellites on my first game on normal, lost three countries (which was the wake-up call) and pulled through without any major catastrophes regardless. Don't worry, you'd have to fuck up each and every mission and never research anything immediately useful to botch it.
 

Snuggles

erotic butter maelstrom
That feeling of losing one of your favorite operatives to a dumb, easily avoidable mistake. You never seem to get used to it...

EDIT - Wow, if you mousescroll while viewing the base you can zoom way in. Mind blown.
 

Log4Girlz

Member
That feeling of losing one of your favorite operatives to a dumb, easily avoidable mistake. You never seem to get used to it...

EDIT - Wow, if you mousescroll while viewing the base you can zoom way in. Mind blown.

I re-load a save. Fuck that shit. I refuse to lose anyone. REFUSE.
 

hauton

Member
Nearing the end of my first playthrough on Normal.

Preface: never played X-COM, I've never been a turn-based strategy guy at all. So first, high praise for getting me so hooked on something I typically never stick with. However, I'm really struggling to finish because of a few design choices I don't agree with.

Although inexperienced, I slowly designed, picked and trained a platoon that was suited to my playstyle. I went from being godawful to having a really good understanding of the mechanics, even as they threw in various wrenches. Although not the ideal crew for every mission, I settled on a group that was capable of handling pretty much everything.

But right now? Psi Testing can suck my left nut.

It takes 10 days, which is too long when I've got a full geoscape, all the satellites, five fully decked out interceptors, almost all the research and the best upgraded weapons and armour for my experienced squad. Now I'm sitting with my dick in my hand, trying to avoid missions that are entirely pointless because there is no UFO I can't take down, no mission I can't ace and no base or panic to manage. All while waiting for this dumb Psi Lab to tell me at the torrid pace of ~2 missions for 3 guys that none of my troops, which I've built from the ground up and are quite fond of, are any good and I have to start from scratch with a bunch of Squaddies that I have to laboriously weed out using the same process.

There's no research, research credit or facility upgrade that either increases the Psi Lab capacity or testing speed. There's no way to upgrade soldiers who turn out not to have the gift, not by capturing aliens, researching technology or collecting items. They either have it or they don't.

Sorry, that's absolute bullshit. That's not fun, it's burdensome. I'm ready to call it a day and move on.
 

Rentahamster

Rodent Whores
I agree that the Psionic parts of the gameplay need a little tweaking.

There should be a way to expend resources to screen a higher volume of soldiers or make it more likely they will be psionic. After a while it just becomes a waste of time.
 

Log4Girlz

Member
I hate to ask, but how critical is it to do the psi testing? Only one person I've got had a gift. Do aliens mind fuck you if everyone isn't trained?
 

McNum

Member
I hate to ask, but how critical is it to do the psi testing? Only one person I've got had a gift. Do aliens mind fuck you if everyone isn't trained?
Psi is not as stupidly overpowered as in the original, but... You need at least one Psi capable soldier to be able to finish the game. It's a good idea to est everyone, though. Start with the ones you really hope have the gift. Apparently, the more gifted soldiers you have, the less chance you have of getting another.
 
So i'm on a council mission to save the VIP... soldier next to the VIP panics and shoots the VIP with a pistol.

The VIP was hankered down... yet 3 hits critical was achieved. I said to myself that's xcom baby. And than closed the game before it saved as I was playing ironman impossible.
 
Nearing the end of my first playthrough on Normal.

Preface: never played X-COM, I've never been a turn-based strategy guy at all. So first, high praise for getting me so hooked on something I typically never stick with. However, I'm really struggling to finish because of a few design choices I don't agree with.

Although inexperienced, I slowly designed, picked and trained a platoon that was suited to my playstyle. I went from being godawful to having a really good understanding of the mechanics, even as they threw in various wrenches. Although not the ideal crew for every mission, I settled on a group that was capable of handling pretty much everything.

But right now? Psi Testing can suck my left nut.

It takes 10 days, which is too long when I've got a full geoscape, all the satellites, five fully decked out interceptors, almost all the research and the best upgraded weapons and armour for my experienced squad. Now I'm sitting with my dick in my hand, trying to avoid missions that are entirely pointless because there is no UFO I can't take down, no mission I can't ace and no base or panic to manage. All while waiting for this dumb Psi Lab to tell me at the torrid pace of ~2 missions for 3 guys that none of my troops, which I've built from the ground up and are quite fond of, are any good and I have to start from scratch with a bunch of Squaddies that I have to laboriously weed out using the same process.

There's no research, research credit or facility upgrade that either increases the Psi Lab capacity or testing speed. There's no way to upgrade soldiers who turn out not to have the gift, not by capturing aliens, researching technology or collecting items. They either have it or they don't.

Sorry, that's absolute bullshit. That's not fun, it's burdensome. I'm ready to call it a day and move on.

You haven't gotten any gifted soldiers yet? How long have you been testing? It took me 3 rounds to get one my last game and it was just a squaddie.

I hate to ask, but how critical is it to do the psi testing? Only one person I've got had a gift. Do aliens mind fuck you if everyone isn't trained?

You only need 1 PSI-soldier to beat the game.
 
Goddamn did I have a stressful month 4 in my classic ironman game. It started out eerily calm- I got no missions for the first 22 days of the month, only 1 interceptor chance, which was a "very large" craft that torn my 2 interceptors to pieces. Finally I got an abduction mission, and that went to all hell. It was on one of those restaurant maps and I couldn't get out of the parking lot before spawning a cyberdisc and every fucking muton on the map. My heavy got separated, my Major medic went down early (thankfully stabilized by my other medic), and I was having a hell of a time just finding someplace to get cover. After my sniper and heavy both went down I scrambled my last troops to the roof where I slowly picked off the hordes of mutons. The game ended when the last muton got on the roof and killed my low level support, my assault hit it for 9 damage (out of 10 health :\) and as watched the round and entire game go down the drain the muton intimidation caused the assault to panic, and he shot it to end the match- saving at least 3 high ranking soldiers.

That relief lasted about 5 seconds because not a day passed before my first UFO mission popped- a large landed UFO. I really needed this mission because I hadn't captured an outsider yet, but I had almost no good soldiers left. Well I spent about 2 hours playing a super cautious overwatch game and managed to not only get an outsider, but a Muton too.

The last mission was a terror mission. Which was good because it was in a country that was at 5 stars and already had a sat. That was perfectly easy- 3 assaults with LPR's and titan armour with a medic and 2 snipers as backup.

So all told a pretty solid month. I'm not happy about the losses that one mission, but I've already got a 2nd field medic for 2 total, and the snipers and heavies are easy to replace. No countries lost, sats up on all counties except 1, overall panic is a little high, but the base assault should take care of that. Just got to spend a few missions improving my soldiers and getting better equipped.

Whew, XCOM... I'm tired.
 
Double dip on this game just to support developer, bought 360 version during Thanksgiving sale and doing Classic run. I am surprise how well the controller work.
 

TTG

Member
I re-load a save. Fuck that shit. I refuse to lose anyone. REFUSE.

Don't make that mistake. This isn't like going for a perfect run in a stealth game and reloading when you're spotted. What you're doing is more like taking your move back every time you lose a piece in a chess game.

Let it go. The game is built for those situations to occur and those are some of the best moments in the game. That's where you really have to use strategy and ingenuity.
 

zkylon

zkylewd
Finally decided to end this thing and beat the game.

A6B4093D8CBD9FF94F0CC224392A43BD3149D585

I see now I loaded way too often if I only lost one mission, and I'm ashamed of that. I might start a new run soon. I wish they had some DLC up already, I feel like the game's a little empty as it is right now.
 

mavs

Member
Well I'm playing iron man on my first game, I just lost a Colonel and now I don't want to play again. Except I kinda do...
 

ElFly

Member
Well I'm playing iron man on my first game, I just lost a Colonel and now I don't want to play again. Except I kinda do...

I know that feeling, bro. I lost a colonel in ironman mode too.

Luckily I had other three colonel bros around and a lot of majors ready to pick up the slack.
 
The one thing they really didn't capture from the original are night missions. I wonder if that was a technology issue with UE's support for dynamic light/current console hardware limitations? Either way, man, night missions in the original are amazing, I wish they brought those back :(.
 
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