Yup that's the cutscene I was thinking of. You should be able to research an "Outsider Shard" project now. That's the next step in the game.
As for Med Kits, they don't self-destruct. You take them out in the field, have one or three charges (if a Support with the right ability uses it), and when you get back to base, it's refilled for free. Strangely, the same goes for grenades.
Cheap in what way? If you're getting close (but not touching close) to the aliens you'll generally hit them. If you're using cover as "half-cover" you're doing it wrong. I learned that half-cover still has them hit you because the cover isn't really "cover" but "line of sight."
You want to stick to full-"cover" as much as possible and stay in the middle of cover instead of at the edges (only go to the edges to pop-out/fire on enemies).
The only "cheap" thing is the way enemies spawn on some maps. It's completely random but that's X-com tradition.
What I mean by cheap is that enemies just randomly drop down into the map out of the fucking sky... it's retarded.
Then, my dudes cannot seem to hit shit, while enemies are hitting me 30 meters away with poison when my dude is in full cover.
Also, my dudes are retarded in overwatch... they don't wait for the enemy to move into the open before firing, for some reason they shoot while the enemy is still behind cover (even though they are about to move into the open!) and completely whiff...
Idk... this is not the kind of difficulty I like. It's not hard, it's just dumb, and the random spawns make it trial and error.
Glad I didn't actually buy this game.
What I mean by cheap is that enemies just randomly drop down into the map out of the fucking sky... it's retarded.
Then, my dudes cannot seem to hit shit, while enemies are hitting me 30 meters away with poison when my dude is in full cover.
Also, my dudes are retarded in overwatch... they don't wait for the enemy to move into the open before firing, for some reason they shoot while the enemy is still behind cover (even though they are about to move into the open!) and completely whiff...
Idk... this is not the kind of difficulty I like. It's not hard, it's just dumb, and the random spawns make it trial and error.
Glad I didn't actually buy this game.
It's a strategy game, sounds to me like you're playing it like a action/shooter. If you're taking low percentage shots you're going to miss a lot. It doesn't matter where the enemy is during the overwatch animation the outcome is predetermined based on your accuracy and distance. There is a bug with enemies suddenly appearing close to you out of nowhere, but it's much more likely to occur on higher difficulties, and even then it's not game breaking. Basically you need to use your brain to out maneuver and out flank enemies in order to win. You can't just run head first in and expect to win.
It's a strategy game, sounds to me like you're playing it like a action/shooter. If you're taking low percentage shots you're going to miss a lot. It doesn't matter where the enemy is during the overwatch animation the outcome is predetermined based on your accuracy and distance. There is a bug with enemies suddenly appearing close to you out of nowhere, but it's much more likely to occur on higher difficulties, and even then it's not game breaking. Basically you need to use your brain to out maneuver and out flank enemies in order to win. You can't just run head first in and expect to win.
This was a massively douchey post. At least Rentahamster's post was constructive.
As for your Sniper, Damn Good Ground is great for the Sniper who stays in the back using Squad Sight to kill aliens from across the map, while Gunslinger is great for a Sniper who can fight in close quarters, too. It DOES affect alien weapons, and a Plasma Pistol is about the same power as a Plasma Rifle with that perk and the damage upgrade from the Foundry.
Still, Damn Good Ground is awesome, especially if the sniper has Skeleton Armor.It just depends on how you use your Sniper.With a grappling hook.
What do you want me to do, hold your hand and tell you it will be ok? You want a constructive post? Learn how to play the fucking game.
I did not realize that soldiers in overwatch were not intelligent enough to hold their fire until an enemy was in the open (the enemies on the move might forfeit their cover bonus, but if there is some other object between your soldier and the enemy, they really love to pepper it with bullets instead of waiting 2 seconds for the clear line of fire/shot) or not shoot into a fucking wall in front of them.
If your soldier shoots an object, that doesn't mean that the object "blocked" your shot that would have otherwise hit the alien. It's purely cosmetic. It only looks like there's something in the way, but as far as the game mechanics are concerned, the enemy is in the "open" when it is moving, and when it triggers your overwatch.
Okay... that's cool. Even if it looks like the bullets are hitting a wall between him (usually his own damn cover lol) and the enemy, it's just cosmetic?
That I can live with.
Easy.Park two snipers with double tap and squad sight in the long hall leading to the ethereals, move another member with ghost armour up to give them sight of the super ethereal. Boom, Boom, dead.
I havent found overwatch too useful because they have about a 20% hit rate. That's not much better than their usual hit rate...anything under 70% and most the time they seem to miss.
Field Medic or Smoke and Mirrors? I'm not quite sure which one is more important since they both seem good (one extra use of medikit seems good for harder difficulties but one extra smoke grenade seems more practical for anything since it gives a aim reduction bonus to everything [including aliens!] in the smoke)...
Also should I give Floater Corpses to Africa? They requested it and I think I autopsied and researched them already with live captures of them. So it's no big deal if I give them it right?
Also how the fuck do I make money through each month? I'm constantly being tapped out and abductions are pretty rare in April it seems. :/
Field medic provides 2 extra uses per medkit, for a total of 3. I like it more than the extra smoke, expecially once your medkits heal for 10 a pop.
Smoke basically gives an extra low cover bonus to anybody who is inside the smoke, friend or foe, but it only lasts one turn and you can play around it by being more careful. I tend not to burn a smoke unless I get caught out of position.
The only other thing Floater corpses are used for are to make dodge bonuses for your interceptors, which you won't need unless you're below tech for the UFOs.
For income, satellites, satellites and more satellites!
Okay, guess I'll sell the Floaters after sending some to Africa for the X-com request and hopefully make some cash to build some satellite rooms to launch more. Once I launch them I can destroy those right?
I've been building science and engineering rooms to try to speed up the process in there and get more to use for building things.
It doesn't.Wow, I got this game on the PSN+, had no idea what it was, thought it was a FPS. This game is so addicting, I've restarted about 4 times though because I keep messing up, in my first run half of the nations abandoned me because I didn't help them, but the scanning system seems random, I can't tell if rotating the world while scanning picks up different missions or not.
As a strategy rpg veteran I was actually surprised how utterly basic this game is. I'm actually not sure why it's so popular..I guess because a lot of people playing it were new to the genre.
I don't need a pc lecture, I get it, but man this is a sorry console port.
I am pretty sure that is indeed the reason. If you only play console games (meaning no PC or handhelds - where not many SRPGs come out anymore) it wouldn't be surprising for xcom to be the first game you played like this. I agree it's pretty basic, but, it actually is a lot of fun especially with all the base management stuff that not many other games in the genre do.
I played it on PC myself and it was fine, blah blah. But yeah more to the point, I played civ rev on my 360 and it ran like garbage most of the time so it honestly doesn't surprise me xcom didn't fair any better on consoles.
I just wonder what got so many people to jump into a niche game in a niche genre so easily. Word of mouth I guess.