SecretMoblin said:Well, the idiot's guide would probably be the in-game tutorials, so I would check there first. But basically:
Every character in your regular party can "share" a skill with every other member. So if one character has a skill that raises agility by five points, another character can link the skill and also raise their own agility by five points. This allows characters to get skills they don't have on their normal skill trees. Generally, you want to emphasize the particular abilities of each character - agility or defense for tanks, ether for healing characters, etc. - but there are also several skills that offer a general advantage in battle and are worth having. You can link and unlink skills at will, so it's not a one-use thing. Feel free to experiment.
There are three restrictions, though:
1.) You can only link skills that have the correct shape; if your tree has a slot for a square-shaped skill, you can't put a circle-shaped skill in it. This is mainly done to force balance.
2.) The number of links you can make between two characters is dependent on the affinity between the characters; a higher affinity means more skills can be linked.
3.) Each skill requires a certain number of "Affinity Coins" to be linked. Affinity Coins can be obtained by leveling up or by defeating unique monsters. Powerful skills, like ones that benefit the entire party or raise stats by great amounts, generally require more coins.
I'd sort via oldest and sell any anything without a star (don't sell everything though), then work on stars stuff. That way you won't screw yourself out of needed items that are required later on for sidequest thingsLaughing Banana said:Stars? They just indicate items gotten from silver/golden chests, i.e. rare items. Not all of them are useful except for selling. Just sort the items based on sales price and sell the items on the last page--generally this is safe and you don't have anything to worry about.
Strength doesn't affect the weight of armor you can wear. All characters can equip light, medium, and heavy armor (except for machina armor since it is only for one particular character only) provided you give them the appropriate skill links. Strength has nothing to do with it.
boris feinbrand said:Ok quick check in here: I'm atsatorl Marsh ready to perform the ritual to enter Bionis, have allready helped Colony 6 a bit and am LV 32 at 18 hours of play... how far into the game am I? Just a rough figure to orient myself
ElTopo said:I'd say roughly 30%, give or take a few.
Edit:
20% is a bit too little in my opinion. 25% seems more appropriate, but then again it's been a few weeks since I played it and I'm not gonna look up the entire storyline to see how much it is.
mclem said:20%, I'd say. You're quite high-level for your progression, though.
50% mark is PImclem said:Spoilers coming up for beyond where you are now, boris! Don't read this!
I was pegging 50% at roughly Sword Valley. Although I guess the story speeds up at that point so it's somewhat depenedent on what sort of metric you use.
That's one of the hardest uniques to take out as you make your way through the game. I tried every party combination I could, I took out his henchmen before starting the battle with him, I did everything I could and even at level 33 when I left the area I couldn't beat him.boris feinbrand said:Yeah? Say that to that frigging Lizard in his fancy exile fortress. He wasn't really impressed at what I was throwing at him^^ lol.
20 to 30 percent sounds awesome. So I'm definetly going to spend about 60 hours with this game. What a nice purchase.
On the links page you'll have a blank skill tree for each character. You pick a blank and it takes you to that character's skills, and you pick a skill that fits that shape to add to the character you are editing. Adding the skill link will use affinity coins, the cost is listed in the skill information.gamingeek said:I don't get skill links. I read over all the in game tutorials.
Say I'm on the skill tree page as Shulk, then I hit 1 to go to skill links.
What I'm doing is giving another character of choice Shulks links right?
How do you spend affinity coins?
DEO3 said:I just finished this at 60 hours,
Yep, that's right.gamingeek said:Right, so when Shulk is at the top I'm not giving other people his skills - I'm giving Shulk other peoples skills.
That right?
Gvaz said:50% mark is PIversion 1
chaosblade said:Yep, that's right.
iamaustrian said:people say that Reyn can wear heavy armour after upleveling but I'm at L82 already and he still can't wear heavy shit. All the heavy armor is darkened out (=not available for him) in the menu
any help?
you have to unlock the talent, I think.iamaustrian said:people say that Reyn can wear heavy armour after upleveling but I'm at L82 already and he still can't wear heavy shit. All the heavy armor is darkened out (=not available for him) in the menu
any help?
Heavy equipment is the first skill in his Enthusiasm skill tree.iamaustrian said:I got his "can wear moderatly heavy armour"-skill/talent a long time ago. Nothing else is available regarding armour. I even linked the rest of the party to said skill but still, no one can wear "weight 4"-armour yet.
chaosblade said:Heavy equipment is the first skill in his Enthusiasm skill tree.
I assume by moderately heavy you mean medium, that's from Spirit which is the default one. You have to change the skill tree manually to level up different ones.
I'd agree with that, but in the scheme of things the finale section for all intents and purposes rail roads you along, so really you're just messing with the conclusion at that point.mclem said:Nah, not quite convinced about that. Although I think perception of it may depend on how much sidequesting you do, given that there's much less sidequesting after you leaveEryth Sea and the surrounding regions
In a standard three-act format, I'd argue that the story plays out as follows:
Act 1:Act 2:Colony 9 through to PIAct 3:PI to Mechonis CoreFinale
Coincidentally, each of those act transitions coincides with a (don't read unless you've finished!)Monado upgrade / change
chaosblade said:Heavy equipment is the first skill in his Enthusiasm skill tree.
I assume by moderately heavy you mean medium, that's from Spirit which is the default one. You have to change the skill tree manually to level up different ones.
Edit: What drops Night Vision V shards? Preferably something other than the level 105 unique.
That's going to be tough then. Probably won't be able to beat it without abusing Riki's spike-counter aura.Man God said:The level 105 unique.
chaosblade said:That's going to be tough then. Probably won't be able to beat it without abusing Riki's spike-counter aura.
Guess I'll deal with that last since I still have other ones I need to get.
When do i actually get to Colony 6? I just did theivysaur12 said:I think the Colony 6 reconstruction is one of the best things about the game. I'm only halfway through level 3, but I love just walking through it and seeing it come to life.
chaosblade said:I'll have to try that once I get some more spike defense, don't have enough to cover the active party at 100% yet. Collecting debuff resist right now since I'll need that as well.
I switch between her and Shulk, and she would be my main for the big fights for the quick topple anyway.Zornica said:you wont need night vision gems if melia is you main btw...
i beat the lvl 120 unique without them and it wasn't a problem at all. melias agi buff + agi skill links and agi VI gems for everyone were enough.
(you may want to invest in some blaze defense gems instead...)
edit: weight reduces agility
I saw that some of the quests had little clocks on them but didn't really worry about it too much.. I guess I can't go back and do them later then? Oh well.chaosblade said:About Colony 6:A tutorial thing pops up about Colony 6 at the end of the marsh, you should have seen it when your guests left the party. You'll get a quest to talk to Juju at the refugee camp and move everyone.
Obviously, that means your timed quests there will expire.
Wait... you know you can quick travel, right?Meier said:I saw that some of the quests had little clocks on them but didn't really worry about it too much.. I guess I can't go back and do them later then? Oh well.
I did get the little pop up about Juju, but I guess I missed the info about going back to the Refugee Camp. I did some backtracking before to remake gems but it's pretty cumbersome.. I'm guessing you eventually get an airship or something to make visiting earlier zones less tedious.
Gvaz said:I'd agree with that, but in the scheme of things the finale section for all intents and purposes rail roads you along, so really you're just messing with the conclusion at that point.
As such, that would still make PI the halfway point.
I did know you could quick travel but I couldn't figure out how to make it change zones.. it seemed like I could just select different landmarks within the area I was currently in. I'll have to take another peak at it when I can play again tomorrow.SecretMoblin said:Wait... you know you can quick travel, right?
Go to the menu, go to the option all the way on the left, select an area, and select a landmark to warp to.
Sweet Jesus, I'm sorry you've had to play like this for so long!
mclem said:Generally in a three-act structure - as applied to games - the third act is quite short *but* is when the optional content opens up in a big way.
If we're talking in terms of story... someone needs to time all the cutscenes, stat! What cutscene is playing exactly halfway through?
The last third of the game is probably more cutscene heavy than the rest of the game. I think PI is probably a good point to call the middle of the story. Not sure if the actual game content balances out that way though.mclem said:Generally in a three-act structure - as applied to games - the third act is quite short *but* is when the optional content opens up in a big way.
If we're talking in terms of story... someone needs to time all the cutscenes, stat! What cutscene is playing exactly halfway through?
If you use the - button (on the CC, not sure about the remote) then you can only choose from the ones in your current area, but if you go through the menu you can quick travel to any area.Meier said:I did know you could quick travel but I couldn't figure out how to make it change zones.. it seemed like I could just select different landmarks within the area I was currently in. I'll have to take another peak at it when I can play again tomorrow.
If you select the map with the minus button, it will just give you a map with the area you're in, which is nice if you want to zoom around your current area. From the menu, you're given the list of areas, and you can can choose any landmark you want (except ones that are unavailable due to the story).Meier said:I did know you could quick travel but I couldn't figure out how to make it change zones.. it seemed like I could just select different landmarks within the area I was currently in. I'll have to take another peak at it when I can play again tomorrow.
chaosblade said:If you use the - button (on the CC, not sure about the remote) then you can only choose from the ones in your current area, but if you go through the menu you can quick travel to any area.
Thanks guys. I'm using the CC so I've only ever accessed the map with the - button. Didn't even consider that the menu route would give me more options.SecretMoblin said:If you select the map with the minus button, it will just give you a map with the area you're in, which is nice if you want to zoom around your current area. From the menu, you're given the list of areas, and you can can choose any landmark you want (except ones that are unavailable due to the story).