Ah, as expected. Thanks for confirmation.Nope, that's separate.
Ah, as expected. Thanks for confirmation.Nope, that's separate.
Finally dipped my feet in Sylvalum and every fucking thing is killing me...
Finally dipped my feet in Sylvalum and every fucking thing is killing me...
Prove it. Take some pics with the statues. Only way we will believe you.
Make sure to get reaaaal close.
You can also level up all the classes to 10Oh my god is Joker broken. Who wants to be level 60 and have all of the level 60 weapons in like 5 minutes?
A kiss to you thread.
I'm not deep in the character stats systems, so I can't offer too much help there, but here are a few things to note about the main battle systems to pay attention to in the early game if you're switching from Xenoblade:
- Art colors are changed up a bit; red is generally assigned to melee arts, yellow to ranged arts, blue to Auras, green to buffs/healing, and purple to debuffs. It's good to give most characters a mix of many different kinds of arts.
- When a teammate calls out advice mid-battle, look at the color of the text box and use an art of the corresponding color to trigger Soul Voice. This will trigger a certain kind of effect (heal party members, topple enemies, etc.) depending on what the character called out. Your character will occasionally call things out for the other characters to respond to as well.
- Toppling is still a thing (briefly disables an enemy/allows you to do more damage), but it isn't assigned to an art color; look at the descriptions of each art to see which ones can topple. There's a related status effect called Stagger (similar to Break from the last game, can be inflicted by certain arts/Soul Voices) that makes it easier to topple enemies. There's no Daze equivalent this time around.
- You can destroy enemy appendages this time. There's a small circle gauge that appears next to enemies when you aim at them from certain angles. This shows how much damage it'll take to destroy that appendage. Destroyed enemy parts usually give you materials and sometimes weapons when you defeat the enemy.
- Switching targets is really wonky compared to the last game; I haven't figured out a way to get around this.
- The game really strongly encourages you to chain arts in certain ways this time around. When an art says it's boosted by being part of a melee/ranged "combo," it means the art will become more powerful when used as the follow-up to an art of the specified type.
- Each character has a class, with assigned ranged/melee weapon types for each class. Most characters start with a predetermined class, but you can switch your main character's class at any time, and there's a class tree for your character (with three main branches). You get different arts as you level up each class; some arts can be carried over between classes.
- You can (and should) level up arts. Go into the Party -> Arts menu and highlight any art icon with the cursor, then press X. You'll have to spend Battle Points (BP) to do this. It typically makes them stronger/extends the duration of their effects, just like in the old Xenoblade.
- You can also gain passive effects from boosting your classes, called Skills (similar to the Affinity Skill Trees from the last game) that can also be leveled up with BP (also by highlighting the skill's icon with the cursor and pressing X) to improve their effects. Make sure you stack all your characters with skills that are suited to their role in battle/the enemies you're up against.
- Augments replace Gems in this game. Most gear comes with its own preset augments (which can vary between each piece of gear, but can't be changed), but sometimes gear will have slots that you can add your own augments to. (Highlight the gear in the menu and press X.) You can also level up the augments attached to your gear by using up monster parts (letting you get Ranged Attack VI augments pretty early on instead of at endgame/only by using the gem furnace like in the first game).
- In general I've noticed that preset augments will often offer boosts that outweigh the standard stats benefits that come with equipping higher tier gear, although this might not be so prevalent once I get gear with more slots/more augments to stick in those slots.
Those were most of the huge adjustments to the battle mechanics for me. I'm still not really that concerned with lots of the stats (I don't even know what Potential does atm honestly) but if I run into a major difficulty wall I'll start prying open the hood like I did in the first game.
edit:
You can spot this by looking for a green circle bar that fills in once an art is available to use. It'll usually only fill while you're auto-attacking using the weapon of the corresponding type (melee or ranged).
Thanks guys.There's a lot (which is why I assume you're confused), but I'll try.
Progression:
1. Each of your party members has a character level and a class level. There's also BLADE level, but this doesn't impact combat. Your character becomes more powerful as they level and can equip higher leveled gear. Raising class level lets you learn new arts and skills.
2. Earn BP. You earn BP by doing lots of stuff like opening treasure, doing missions, etc. Spend BP on arts and skills to increase their effectiveness and reduce cooldowns. Make sure you level up the arts & skills you use the most.
3. Optimize equipment. Don't use the auto equip best function, it's terrible. What abilities are attached to each weapon make a huge different. Each piece of equipment can be upgraded a total # of times based on it's rarity. The info screen will show how many upgrades remain. If the equip has an empty slot you can slot augments into it.
4. 10 is the max class level for player characters. At this point you should move on to another class. Arts are tied to weapons so you won't be able to use Repair (a drifter knife art) unless you move into Enforcer. And once that's maxed you'll need to move to Psycorrupter to keep using the Drifter and Enforcer knife skills. So each time you max a class you need to consider what you'll lose by switching. However once you complete a full branch (in this case Drifter>Enforcer>Psycorrputer>Mastermind) you'll be able to use that class's weapons (and by extension arts) with any other. So the eventual goal is to mix and match arts and skills from different classes to optimize your build.
Combat:
1. Make use of secondary cooldowns. On the art screen you can see what effects the secondary cooldown has. Usually it increases damage/ effect, lets you use it again immediately, or other stuff.
2. Make use of multipliers. Many damage multipliers seem to be multiplicative so stack as many as possible. If you've got arts that are melee/ranged combos, follow up with the correct art type that has a high % scaling.
3. Make use of soul voices. As the player you can customize your loadout a bit, but NPCs have set soul voices. This isn't as critical as some of the other advice, but try to select characters you can respond to well. As in, if you're going melee don't use someone that has largely ranged soul voices. And while activation is somewhat random, they usually trigger on specific occasions like someone's health getting low or breaking a bodypart. If you know what triggers them, you're more likely to react in time. And sometimes when things line up perfectly you can stack other mulitpliers with a soul voice.
4. Position yourself around the sides or back of the enemy for greater effectiveness.
5. Break enemy body parts. This not only gives you a chance for more or specific drops, it also can prevent enemies from using certain arts and can trigger a soul challenge.
That's what I can think off from the top of my head. I'm playing a Galactic Knight so most of my insight is from that perspective, as in I'm all melee and live and die by the crazy damage spikes my combos can do.
Oh my god is Joker broken. Who wants to be level 60 and have all of the level 60 weapons in like 5 minutes?
Oh my god is Joker broken. Who wants to be level 60 and have all of the level 60 weapons in like 5 minutes?
it's less broken in this version though :v
F*** those statues. They almost broke my Skell.Prove it. Take some pics with the statues. Only way we will believe you.
Make sure to get reaaaal close.
Who's Joker?
Is there any way I can level up my class quicker? I started on the beginner friendly class and wanted to work my way down so I can mix and match all the weapons if I want. However, I'm now on rank 8 for the Shield/Gatling Gun class and a good chunk through the game and I am realizing how slow mastering a weapon class rank is.
Jesus Christ not even the crystal blatta are giving me decent EXP. What the fuck happened. Why did the game stop giving crazy EXP for high level easy enemies at this point now? It was working before when I was fighting forfax.
Ugh I'll never get to 50 this way. There must be an easy kill high exp somewhere out there.
Do this and you get 100k storage. The challenge is to find enough duplicator probes. Not too hard if you do all the normal missions.Which would result in more available storage:
1) Booster probe adjacent to 3 storage probes
2) 3 linked storage probes, 1 adjacent to a booster probe
Who's Joker?
Oh my god is Joker broken. Who wants to be level 60 and have all of the level 60 weapons in like 5 minutes?
Do this and you get 100k storage. The challenge is to find enough duplicator probes. Not too hard if you do all the normal missions.
Do this and you get 100k storage. The challenge is to find enough duplicator probes. Not too hard if you do all the normal missions.
I used the lvl 60 crocodiles in Noctilum 207, they're in the water ahead of you. 3 of em and they're very weak. I got my levels up pretty fast with that. Maybe that would work for you?
Edit: Uuuh, behind you from the warp point actually. Hunter Dilus they're called.
FN Site 106 in Primordia. Kill the enemies there for fast XP.Jesus Christ not even the crystal blatta are giving me decent EXP. What the fuck happened. Why did the game stop giving crazy EXP for high level easy enemies at this point now? It was working before when I was fighting forfax.
Ugh I'll never get to 50 this way. There must be an easy kill high exp somewhere out there.
can I get 100k if I'm 1 duplicator and 1 storage short? Or is it set out in a way to just barely give you the 100,000 storage space?
Holy shit.I used the lvl 60 crocodiles in Noctilum 207, they're in the water ahead of you. 3 of em and they're very weak. I got my levels up pretty fast with that. Maybe that would work for you?
Edit: Uuuh, behind you from the warp point actually. Hunter Dilus they're called.
I can't find it anymore. ;(It's very important that you do this.
Welp, got my skell destroyed in its second battle.
I got a "perfect" on the B prompt, but I have no idea how to recover it? I can change the paint job in the blade barracks, so it seems to still exist...
Welp, got my skell destroyed in its second battle.
I got a "perfect" on the B prompt, but I have no idea how to recover it? I can change the paint job in the blade barracks, so it seems to still exist...
Tried them but if you don't kill them fast enough they do crazy amount of damage and kill th skells fairly fast. Plus i don't recall them giving all that much EXP the few I did kill.
It's not warping with me. It gave me a message about being replaced, but I can't find it.Log into the barracks hangar from the terminal that's next to the kitchen, and make sure you haven't unassigned the skell by mistake. That happened to me and somebody else in this thread and we were looking for our skells for a while until we realized what was wrong.
If the skell's still assigned to your character and you don't have to pay to salvage it, then it should be right outside the barracks as soon as you exit them (or somewhere close to you if you warp to any other location).
Just use the blade console in the barracks and go to the hangar menu. You will see something like "Insurance has replaced your skell". If you did it perfectly then it will be replaced free of cost.Welp, got my skell destroyed in its second battle.
I got a "perfect" on the B prompt, but I have no idea how to recover it? I can change the paint job in the blade barracks, so it seems to still exist...
I did this, but my skell appears to not existJust use the blade console in the barracks and go to the hangar menu. You will see something like "Insurance has replaced your skell". If you did it perfectly then it will be replaced free of cost.
It's not warping with me. It gave me a message about being replaced, but I can't find it.
Grind monsters around your level.