I'm 30 hours in, might as well share some of my impressions (reviewing it for a Dutch site). Overall, it's a very weird game. Very ambitious and spectacular in some parts, almost archaic in others.
+ The scale of the world is amazing. Just running around the plains in the first area (Primordia) and seeing huge creatures all over the place made me feel like a wide-eyed kid visiting an alternative version of Jurassic Park. I've been running around all areas for hours and I'm still regularly impressed by the vistas, the creatures and the hugeness of it all.
+ Exploration is constantly encouraged and rewarded. The game has an extensive map that's always showcased on the GamePad. One of the main things that you do in this game is go out and plant probes on designated spots in the map. This gives you experience, it creates a quick-travel point and shows some points of interest in the surrounding area. Getting to the place where the probe can be planted is often quite a trip. It really feels like you're an adventurer, going into wild unexplored territory and slowly charting the place.
+ Movement is surprisingly good. Your character has a fast running animation and a cool astronaut jump that propels you forward with some momentum. It's one of the reasons exploring is so much fun.
+ The battle-system has evolved in some pretty meaningful ways. Overall I'd say it's way more active and fast-paced. It's still all about staggering and toppling enemies, but there is just so much more going on. Arts now all have secondary cooldowns that add some effects, forcing you to consider timing a bit more. Healing is now mainly done by using an Art-type one of your teammates call out (healing Arts are mostly gone). Your avatar can pick between multiple classes, there are mechs... there is just a lot going on.
+ Monolith have become masters at designing videogame landmasses. Mira has very interesting landforms on top of an incredible sense of verticality. There are huge waterfalls, trees and mountains. There are valleys, underground passages, lakes and so much more. It looks natural, which is a great achievement.
+ Skells are so fucking cool bro. Seriously, it's not just because you're piloting a mech. There are so many customization options and cool stuff to buy for it. It's easy to create the mech you've been dreaming off since watching Gundam Wing as a kid. Mine wields two light-sabers and also packs two cannons strapped to his back. It also adds yet another layer to the exploration.
+ I love the soundtrack. Yeah, it's totally Sawano, but even walking around town gets me hyped.
~ I can't really judge the story yet, I'm just a bit past the halfway mark. I can tell it's not going to be as good as the original Xenoblade though (which I consider to be fairly good). There are some typical Monolith twists though and it does enough to keep me interested. The real problem are the characters, which I'll get to later.
~ This game doesn't explain itself...at all. Xenoblade Chronicles X is one of the most hardcore games I've played. Seriously, I can't believe how newbie unfriendly this game is. I finished the original Xenoblade and I'm an avid fan of games like Dark Souls, but I still had trouble understanding the plethora of systems in Xenoblade X. The game only has a very basic tutorial, but it pretty much never explains some of the crucial mechanics. I actually had to read the manual to find out about lots of stuff (how to switch targets for example). Even now I'm still struggling with some of the details like the importance of attributes and what different Skell parts do. Why is there no in-game encyclopedia?! I'm sure this will become easier once online guides start coming out, but initially you'll have to dive in pretty deep yourself.
~ The online stuff so far seems kind of blah. There is some asynchronous stuff going on, but do I really need to have a constant feed of the achievements other people have unlocked? I don't think it adds much to the game, but I still need to test some modes out.
~ Unlike the rest of Mira New Los Angeles is kind of flat and bland. Having Skells walking around makes up for it a little.
- The quest design is horrendous. Before I explain why you should know there are 3 types of missions: main story missions, affinity quests and 'basic' missions. The basic missions are basically MMO-style quests that you grab from a board and mostly boil down to kill X or collect X. There are tons of these and I've completely ignored them. The affinity quests involve solving an issue for a particular character and have some (mostly silly) cutscenes. The main missions advance the story.
Here's the problem: affinity quests are also all boring fetch-quests. You are asked to just go to a place and kill a couple of monsters or to collect a rare material. There is never a cool twist to this, making them all very tedious in terms of gameplay. The other problem is that there is no narrative payoff either, but I'll get to that in the next bullet-point. The main story missions are mostly fine, because they just ask you to go to a certain place you haven't been deep into an area. They play on the strengths of exploration I mentioned earlier. But there are only
(number) story missions in the game. There are dozens of affinity quests, which makes them the main meat of the game. You also can't completely ignore them, as you are required to do some to access the next story mission. The quest design in this game feels light-years behind something like Witcher 3.
- The characters are plain bad. They seem to have come out of some Star Ocean game. It's like all the charm found in the original Xenoblade was completely sucked out. The silent avatar is a shame and makes some scenes awkward. Elma is fairly decent, but mostly bland. Lin is annoying. Most of the jokes revolve around her and this Nopon named Tetsu, but I was never even close to cracking a smile. This is a far cry from the amazing Riki. The rest of the cast is completely anonymous or just some tired cliché. You mostly get to know them through the affinity quests, but as I said the narrative payoff isn't there. Most scenes devolve into lame and predictable jokes. I don't care for any of the characters right now. A huge step back from the predecessor.
- It doesn't help that the cutscenes are incredibly stilted. Characters stand around like statues while yapping with the worst lip-syncing I've seen since Final Fantasy X. I don't understand why the scenes lack any dynamism or life. The only exception so far is the scene were you first get your mech, which is jaw-droppingly cool. The voice-acting is thankfully mostly good, but there is an alien species that exclusively talks with exaggerated chipmunk voices.
Damn, didn’t think I was going to write this much. Even talking about this game is a big timesink.