This sounds like music from Metroid Prime.
I'm 30 hours in, might as well share some of my impressions (reviewing it for a Dutch site). Overall, it's a very weird game. Very ambitious and spectacular in some parts, almost archaic in others.
+ The scale of the world is amazing. Just running around the plains in the first area (Primordia) and seeing huge creatures all over the place made me feel like a wide-eyed kid visiting an alternative version of Jurassic Park. I've been running around all areas for hours and I'm still regularly impressed by the vistas, the creatures and the hugeness of it all.
+ Exploration is constantly encouraged and rewarded. The game has an extensive map that's always showcased on the GamePad. One of the main things that you do in this game is go out and plant probes on designated spots in the map. This gives you experience, it creates a quick-travel point and shows some points of interest in the surrounding area. Getting to the place where the probe can be planted is often quite a trip. It really feels like you're an adventurer, going into wild unexplored territory and slowly charting the place.
+ Movement is surprisingly good. Your character has a fast running animation and a cool astronaut jump that propels you forward with some momentum. It's one of the reasons exploring is so much fun.
+ The battle-system has evolved in some pretty meaningful ways. Overall I'd say it's way more active and fast-paced. It's still all about staggering and toppling enemies, but there is just so much more going on. Arts now all have secondary cooldowns that add some effects, forcing you to consider timing a bit more. Healing is now mainly done by using an Art-type one of your teammates call out (healing Arts are mostly gone). Your avatar can pick between multiple classes, there are mechs... there is just a lot going on.
+ Monolith have become masters at designing videogame landmasses. Mira has very interesting landforms on top of an incredible sense of verticality. There are huge waterfalls, trees and mountains. There are valleys, underground passages, lakes and so much more. It looks natural, which is a great achievement.
+ Skells are so fucking cool bro. Seriously, it's not just because you're piloting a mech. There are so many customization options and cool stuff to buy for it. It's easy to create the mech you've been dreaming off since watching Gundam Wing as a kid. Mine wields two light-sabers and also packs two cannons strapped to his back. It also adds yet another layer to the exploration.
+ I love the soundtrack. Yeah, it's totally Sawano, but even walking around town gets me hyped.
~ I can't really judge the story yet, I'm just a bit past the halfway mark. I can tell it's not going to be as good as the original Xenoblade though (which I consider to be fairly good). There are some typical Monolith twists though and it does enough to keep me interested. The real problem are the characters, which I'll get to later.
~ This game doesn't explain itself...at all. Xenoblade Chronicles X is one of the most hardcore games I've played. Seriously, I can't believe how newbie unfriendly this game is. I finished the original Xenoblade and I'm an avid fan of games like Dark Souls, but I still had trouble understanding the plethora of systems in Xenoblade X. The game only has a very basic tutorial, but it pretty much never explains some of the crucial mechanics. I actually had to read the manual to find out about lots of stuff (how to switch targets for example). Even now I'm still struggling with some of the details like the importance of attributes and what different Skell parts do. Why is there no in-game encyclopedia?! I'm sure this will become easier once online guides start coming out, but initially you'll have to dive in pretty deep yourself.
~ The online stuff so far seems kind of blah. There is some asynchronous stuff going on, but do I really need to have a constant feed of the achievements other people have unlocked? I don't think it adds much to the game, but I still need to test some modes out.
~ Unlike the rest of Mira New Los Angeles is kind of flat and bland. Having Skells walking around makes up for it a little.
- The quest design is horrendous. Before I explain why you should know there are 3 types of missions: main story missions, affinity quests and 'basic' missions. The basic missions are basically MMO-style quests that you grab from a board and mostly boil down to kill X or collect X. There are tons of these and I've completely ignored them. The affinity quests involve solving an issue for a particular character and have some (mostly silly) cutscenes. The main missions advance the story.
Here's the problem: affinity quests are also all boring fetch-quests. You are asked to just go to a place and kill a couple of monsters or to collect a rare material. There is never a cool twist to this, making them all very tedious in terms of gameplay. The other problem is that there is no narrative payoff either, but I'll get to that in the next bullet-point. The main story missions are mostly fine, because they just ask you to go to a certain place you haven't been deep into an area. They play on the strengths of exploration I mentioned earlier. But there are only(number) story missions in the game. There are dozens of affinity quests, which makes them the main meat of the game. You also can't completely ignore them, as you are required to do some to access the next story mission. The quest design in this game feels light-years behind something like Witcher 3.12
- The characters are plain bad. They seem to have come out of some Star Ocean game. It's like all the charm found in the original Xenoblade was completely sucked out. The silent avatar is a shame and makes some scenes awkward. Elma is fairly decent, but mostly bland. Lin is annoying. Most of the jokes revolve around her and this Nopon named Tetsu, but I was never even close to cracking a smile. This is a far cry from the amazing Riki. The rest of the cast is completely anonymous or just some tired cliché. You mostly get to know them through the affinity quests, but as I said the narrative payoff isn't there. Most scenes devolve into lame and predictable jokes. I don't care for any of the characters right now. A huge step back from the predecessor.
- It doesn't help that the cutscenes are incredibly stilted. Characters stand around like statues while yapping with the worst lip-syncing I've seen since Final Fantasy X. I don't understand why the scenes lack any dynamism or life. The only exception so far is the scene were you first get your mech, which is jaw-droppingly cool. The voice-acting is thankfully mostly good, but there is an alien species that exclusively talks with exaggerated chipmunk voices.
Damn, didnt think I was going to write this much. Even talking about this game is a big timesink.![]()
I'm 30 hours in, might as well share some of my impressions (reviewing it for a Dutch site). Overall, it's a very weird game. Very ambitious and spectacular in some parts, almost archaic in others.
..
i expected as much. sucks that the story isn't important, i really liked the story in xenoblade
like it really kept me at the edge of my seat especially when you get to prison island, meet janza plot twists etc ....
disappointed i say, but alas exploration sounds nice, this game WILL get lower review scores than xenoblade 1, i'm fully expecting 7.0 - 8.0s lol will be entertaining to see how the review score thread will go down in flames for this much hyped game. any word on embargo date for review ?
You do realize that his opinion isn't fact, right? Not everyone agrees with him about the story and characters. Calm down.
I have not read much praise, really, only that the sidequest have some humor in them and the main storyalthough Elma is a good character.remains unfinished
I honestly don't understand the love for Riki. I guess I'm not into comic relief characters.
I honestly don't understand the love for Riki. I guess I'm not into comic relief characters.
You hurt Riki.I honestly don't understand the love for Riki. I guess I'm not into comic relief characters.
It's a damn shame about the characters, story, and general cutscene direction.
The OG Xenoblade had many very memorable and well directed cutscenes.
https://www.youtube.com/watch?v=8hzFS1DftRA
The more I look at this game the more I want to play it. I don't have time dammit!
Music has been fun to listen to, my personal fav https://www.youtube.com/watch?v=YXvgyGNS-6A
Only song I don't like is the main battle theme. Don't understand why they made that awful song one of the ones you hear the most.
I think they kinda missed the point of the data packs. They're mainly there to reduce pop-in.
The main battle theme in Xenoblade is pretty boring too. Mechanical Rhythm on the other hand. Gawd tier.
I'm not even sure what to make of this game anymore. There's a sizable contingent that's all "this game's terrible", and then there are others that say it's as good as we hoped. >_< Ugh...I'll pick it up because mecha and because otherwise my Wii U's just a giant paperweight.
New preview: whoops, I guess it's banned lol. Nintendo Enthusiast if you wanna look it up. I won't add it to the op.
Talks a bit about how well the game runs. They didn't download the data packs and say "there hasn't been a reason to use them" with how infrequent the loading is. Imma still download them though, even if they only help a little.
The controls are displayed on screen at all times (unless you turn it off).
It literally says on the screen how to switch targets.
The manual is accessible from the start menu. I'm not sure how different that is from an in-game encyclopedia.
You can turn that stuff off too ^-^;
There are actually 4 types. You've forgotten the ones that are just question marks above people's head.
The board quests are infinite, so it makes sense that they are super generic. They are likely just there for you to grind affinity points easily, as later in the game you will find you already have the materials for half the quests listed on there and you can just instantly turn them in for free affinity points.
As for the characters and story, I will just have to disagree. I enjoyed both.
Looks like the data packs actually make a significant difference, especially when it comes to fast travel. I'll be keeping those installed!
Particularly given how often you'll probably fast travel in this game!
Looks like the data packs actually make a significant difference, especially when it comes to fast travel. I'll be keeping those installed!
To be fair Nintendo Enthusiast didn't say that they don't make a difference, only that they were happy with the base performance of the game.
That said my Wii U is gonna be filled with nothing but Xenoblade and Splatoon data once December rolls around.
How frustrating are the "collect 10 rat heads from rats and only 10% of rats have heads" quests? I'm fine with a less focused story and generic MMO quests that I can do at my leisure, but nothing was more frustrating in the first game than running around a field over and over again searching for an item with a 1% spawn rate.
Never had those quests in Xenoblade. Even if some people claim there are "mmo" style quest in Xenoblade its not really true... the quests in Xenoblade are never as boring or frustrating as in World of Warcraft or FF14 or other MMORPGs. In fact even the "go and kill 10 of something quest" are fun most times, because they let you explore new areas, find new creatures or really demands some play strength, unlike in WoW & Co. where these quests are 99% of the time simple boring "work".
I honestly don't understand the love for Riki. I guess I'm not into comic relief characters.
In the end it all comes off as a joke, just like most sidequest. Maybe it's a little unfair to compare, but when you look at similar quests in games like Dragon Age and Witcher the difference is staggering. Not only in depth, but the dialogue choices in those games do end up changing the result. All the dialogue options you get in Xenoblade don't matter, the result is the same. Dialogue options only affect the little hearts that appear above the heads of your party members.
Riki was half comic relif, half bad ass grounded hero.I second this. I don't even remember his as a comic relief character, mostly some small creature with an annoying high-pitched voice that was embarassing.
But I never really used him in battle unless I had to.
That said, I'm really excited for this game. I expected the missions to be pretty similar to Xenoblade's but hopefully improved with quest markers (i wouldn't be surprised if they aren't there though) and the story was already something I knew would be taking a hit with the silent protagonist, but it's all about the exploration and combat to me. Xenoblade was fun enough in that regard, AND we get to use them mech-thingies AND it's even bigger than before? Xenoblade had some crazy hidden platformer style areas, hopefully we see something cool like that snow area in Xenoblade with that ramp that sent your characters flying!
allegedly bigger than Fallout 4, Skyrim and The Witcher 3 combined,
Has this been confirmed at all?
Never had those quests in Xenoblade. Even if some people claim there are "mmo" style quest in Xenoblade its not really true... the quests in Xenoblade are never as boring or frustrating as in World of Warcraft or FF14 or other MMORPGs. In fact even the "go and kill 10 of something quest" are fun most times, because they let you explore new areas, find new creatures or really demands some play strength, unlike in WoW & Co. where these quests are 99% of the time simple boring "work".