You're definitely giving me several reasons to lose anticipation for this game here. I remember earlier asking if the game had shit sidequests like Dragon Age Inquisitions and it sucks that it seems to be the case. But if the main story isn't rewarding either then that's just as bad. Also hate how the world doesn't seem to be as interesting to explore and that you're going to keep going back and forth and back and forth over and over again. This is the kind of tripe I absolutely detest "Open-World" games for, and DAI was one of the worst yet (and for the record I've stopped playing Ubisoft games altogether because of that)Reading the Dragon Age Origins v. Inquistion thread on the front page, I think XBX will be fairly similar in a Xenoblade (DA:O) v. Xenoblade X (Inquisition). Just like Inquisition, XBX while good, goes to an open world MMO-design and becomes bloated and more bland compared to Xenoblade. But like how Inquisition won all the game of the year awards, I wouldn't be surprised if XBX won most of them too and then a year later people start talking about how it wasn't as good as the original.
XBX is a really beautiful game world. I haven't really talked about it but the weather and environment effects are incredible and second to none at making the places feel cinematic and gorgeous. From snowstorms to heatwaves to lightning and rain, to butterflies and fireflies swirling around. It's a great, great looking world (even if the characters look pretty generic).
Right now the game still feels like about an 8/10 game at 70+ hours in. Unless something drastically changes in the last 2-3 hours of story that's left, I don't really see that changing. It's a good game, but it's not a great game imo and that makes it disappointing coming from the team's pedigree, especially since Xenoblade was truly a great game. It's no Xenosaga ep2 disaster, as Xenoblade X isn't a bad game by any means, but a lot of the time it's just kind of average one while only some of the time it's truly a great game and that's disappointing.
I have the feeling that the first focus of Xenoblade X for Takahashi and his team was "Let's see if we can make a gigantic open world where you can transition from a character on foot to a mech boosting across the sky at anytime seamlessly" and they did it and pulled it off in spades.
I just feel like "let's make an rpg to go in that world" came second.
I worried that the combination of both on-foot and Doll gameplay and trying to create a world that could accomodate both without breaking things would be too much to ask of the development team. In the original game since you were only on foot the game world only had to take that into account, with the Dolls now they had to add that factor in as well when designing the world and I fear that was to the detriment of both.
And then of course there's the music which is just such a letdown after the originals. I'm definitely not as eager for this game as I originally was now.