XSS might not have Raytracing patch for DMC5

Maybe 1080p 30 RT?

4k/120fps RT OFF -> 4k/30 RT ON -> 1080p/60 RT ON

No way XSS could do RT in this game at 1080p.

Anyway, this is not good news about RT on consoles, looks like you need 4x power for RT. I suppose than after, the will mix software with hardware on RT implementation.
 
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I am a graphic whore but reflections are irrelevant for me. In fact I hate it seems all graphic efforts this gen is towards fucking reflections but not physics, lighting, animations...

I'm fine with it if there isn't too much of a performance cost (clever methods of implementation), or the scene or game (Gran Turismo with all the cars) can greatly benefit from it, but otherwise?

I kind of have to agree. On top of it, we've got reflections that are decent enough already.
 
I do not expect 4K, same visual features?Based on what MS promised yes, realistically we know the situation is not as clear as that.
So in your opinion MS has said "heres two consoles. One for the premium gaming experience and one for the budget conscious gamer. They will have the same performance."? That's what your implying, while saying you yourself know better.
 
So I need to buy the game again for raytracing or will I get a patch for my existing PS4 copy?
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Funny how PS5 and XSX have the same settings. I thought the XSX was supposed to be a lot more powerful? Is there a 4K/60 option with RT off?
Really, I reading this site thought PS5 was more powerful with that SSD.



Anyway 30fps with this game is criminal.
 
Funny how PS5 and XSX have the same settings. I thought the XSX was supposed to be a lot more powerful? Is there a 4K/60 option with RT off?
Your argument will be more sensible if this was a gully next gen developed game a last gen game with upgrades should be identical on both Just based on the specs of both consoles. Don't make facetious arguments to score points when talking about last gen game upgrades.
 
In the XSS Reveal vid, that beard guy said 'same effects, same settings, just at a lowered rendering resolution compared to XSX'. And he said it at 2 different points in the video.
Probably a hired actor. I bet the beard was even stuck on like some kind of tribute to Craig's boss.
 
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Really, I reading this site thought PS5 was more powerful with that SSD.



Anyway 30fps with this game is criminal.
SSD stores rays and lets them out in controlled bursts. You have to walk to the gas station and get a fresh box of sunshine every month or so, depending on usage. You refill on the back of the PS5, right where the Optical Audio used to be.
 
So in your opinion MS has said "heres two consoles. One for the premium gaming experience and one for the budget conscious gamer. They will have the same performance."? That's what your implying, while saying you yourself know better.

I am saying they have had a shitty, confusing, damage controlling oriented messaging. I was giving props to Ryan for knowing how to shut the F* up until he decided to remind why shutting up was important.
 
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more than likely all the marketing was made before the official XsS was announced.
 
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4k/120fps RT OFF -> 4k/30 RT ON -> 1080p/60 RT ON

No way XSS could do RT in this game at 1080p.

Anyway, this is not good news about RT on consoles, looks like you need 4x power for RT. I suppose than after, the will mix software with hardware on RT implementation.
Raytracing is horribly expensive on all consumer hardware, especially at 4K. In the 3080 reviews you can see the card hovering around 30 FPS in Control with everything maxed out at 4K.
 
4k 60 fps and 1080p 60 fps?

that makes no sense. 1440p 60 fps should be easily doable with those CPUs.

this gives credence to the dusk golem tweets.
 
The game is 4K/120 FPS RT Off, 4K/30 RT ON or 1080p/60fps RT ON on PS5 and XSX
isnt that what i said?

im talking about how they had to go down 4x resolution to get a 2x boost in framerates. that shouldnt happen. rt on or off. rt scales with tflops.

there is a bottleneck somewhere in next gen consoles.
 
isnt that what i said?

im talking about how they had to go down 4x resolution to get a 2x boost in framerates. that shouldnt happen. rt on or off. rt scales with tflops.

there is a bottleneck somewhere in next gen consoles.

No you said 4K/60fps. The bottleneck is the Raytracing, the same bottleneck you have on PC at higher resolutions
 
isnt that what i said?

im talking about how they had to go down 4x resolution to get a 2x boost in framerates. that shouldnt happen. rt on or off. rt scales with tflops.

there is a bottleneck somewhere in next gen consoles.
RT is not decoupled from compute, like on Ampere and to be honest, you don't get RT on any game without DLSS at 1080p/60 on PC. Aside if you have something like 2080Ti or 3080...so that's not bad.
 
No you said 4K/60fps. The bottleneck is the Raytracing, the same bottleneck you have on PC at higher resolutions
i meant 4k 30 fps. but dropping the resolution by half gets you double the framerate.

i have been gaming on my rtx 2080 for two years now. all 4k 30 fps games with rt become 60 fps at 1440p. you dont need to go all the way down to 1080p for 60 fps.
RT is not decoupled from compute, like on Ampere and to be honest, you don't get RT on any game without DLSS at 1080p/60 on PC. Aside if you have something like 2080Ti or 3080...so that's not bad.
thats simply not true. I ran metro at 1440p and 60 fps without dlss at launch. 4k 30 fps. control was really bad but again, dropping the resolution, gets you double the framrerate. its just true for every single game RT or no RT.

you shouldnt have to drop resolution by 4x to get 2x framerate increases. 2x drops is resolution should be enough.
 
i meant 4k 30 fps. but dropping the resolution by half gets you double the framerate.

i have been gaming on my rtx 2080 for two years now. all 4k 30 fps games with rt become 60 fps at 1440p. you dont need to go all the way down to 1080p for 60 fps.

thats simply not true. I ran metro at 1440p and 60 fps without dlss at launch. 4k 30 fps. control was really bad but again, dropping the resolution, gets you double the framrerate. its just true for every single game RT or no RT.

you shouldnt have to drop resolution by 4x to get 2x framerate increases. 2x drops is resolution should be enough.
Hmmm, I only tried Control, so I might be rusty on those benchmarks. Sorry about that.
 
isnt that what i said?

im talking about how they had to go down 4x resolution to get a 2x boost in framerates. that shouldnt happen. rt on or off. rt scales with tflops.

there is a bottleneck somewhere in next gen consoles.
The correlary of that is that they can increase the resolution by 4x but the performance only drops by half. That suggests either that the game is bound by something other than resolution, or they made a conscious choice to optimise for 2 resolutions only. Either way it doesn't establish that this will be the norm for next generation workloads.
 
Their raytracing implementation is clearly in a very early optimisation state if it is only 1080 on X. We will need to wait until some more appropriate solution for 60fps gaming is developed. So it is expected.
S sure ll require ML reconstruction n lots of optimisations for ray-tracing to work.
So not now...n not for the type of implementation DMC5 ll have.
 
Update: its confirmed . No Raytracing for xbox series s.


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So capcom just released the video about raytracing and how it will be 4k 30 with RT or 1080p 60 with RT on ps5 and XSX and no patch for xss.


Also on website no mentions of xss has been made .

From the site and video on raytracing :

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Capcom video on it :




So I m assuming since its 1080p 60 RT on xsx , xss can't run it .


That's PS5 gameplay though, we didn't see XSX version yet.
 
console RT are just cherry on the cake anyway. 🤷‍♀️
Imo RT will see decreasing usage as new engines are out.
Until the Pro consoles are out to tilt things a bit
 
console RT are just cherry on the cake anyway. 🤷‍♀️
Imo RT will see decreasing usage as new engines are out.
Until the Pro consoles are out to tilt things a bit
Oh, I remember the times when it was considered a controversy among some people that Demon's Souls didn't use ray tracing (probably deserved, since it was falsely stated in a blog post). The tone sure has changed around here.

I don't think it will see decreased usage necessarily, but I think we might see smarter and more cost effective implementations.
 
Being a Series S player currently, I don't want ray tracing anywhere near it.

I have seen Cyberpunk on decent pc, doesn't look any different to me.

Metro Exodus that has biggest ray tracing use actually looks worse with ray tracing to me. Completely looses atmosphere and identity the series is known for.

Sure it would be possible to improve games using it decisively, but that time seems far away when it will become a minimum requirement.
 
Being a Series S player currently, I don't want ray tracing anywhere near it.

I have seen Cyberpunk on decent pc, doesn't look any different to me.

Metro Exodus that has biggest ray tracing use actually looks worse with ray tracing to me. Completely looses atmosphere and identity the series is known for.

Sure it would be possible to improve games using it decisively, but that time seems far away when it will become a minimum requirement.

I was just going to say, as much as this forum may make a big deal out of the series s games having ray tracing or not, most S buyers either won't care or won't notice.

It's also seems like a feature that will more likely be supported by newer games than older re-hashes.
 
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