You want the ray? You gotta pay.(but not out of the box, oddly... what's with all the Xbox RT being a download feature?)
This has to be the most basic implementation of RT in a game I witnessed in a while.
Maybe 1080p 30 RT?
I am a graphic whore but reflections are irrelevant for me. In fact I hate it seems all graphic efforts this gen is towards fucking reflections but not physics, lighting, animations...
So in your opinion MS has said "heres two consoles. One for the premium gaming experience and one for the budget conscious gamer. They will have the same performance."? That's what your implying, while saying you yourself know better.I do not expect 4K, same visual features?Based on what MS promised yes, realistically we know the situation is not as clear as that.
So I need to buy the game again for raytracing or will I get a patch for my existing PS4 copy?
Really, I reading this site thought PS5 was more powerful with that SSD.Funny how PS5 and XSX have the same settings. I thought the XSX was supposed to be a lot more powerful? Is there a 4K/60 option with RT off?
Your argument will be more sensible if this was a gully next gen developed game a last gen game with upgrades should be identical on both Just based on the specs of both consoles. Don't make facetious arguments to score points when talking about last gen game upgrades.Funny how PS5 and XSX have the same settings. I thought the XSX was supposed to be a lot more powerful? Is there a 4K/60 option with RT off?
At least they have ray tracingI'd be more 'concerned' about XSX and PS5 having to drop to 1080p to hit 60fps with ray tracing, for a last gen game.
Probably a hired actor. I bet the beard was even stuck on like some kind of tribute to Craig's boss.In the XSS Reveal vid, that beard guy said 'same effects, same settings, just at a lowered rendering resolution compared to XSX'. And he said it at 2 different points in the video.
They should have a Craig mode, where the game is downscaled to be 720/60.Horrible news for Xbox Series S buyers who wanted to see next gen features like ray tracing. Was there no possibility of a 540p mode?
SSD stores rays and lets them out in controlled bursts. You have to walk to the gas station and get a fresh box of sunshine every month or so, depending on usage. You refill on the back of the PS5, right where the Optical Audio used to be.Really, I reading this site thought PS5 was more powerful with that SSD.
Anyway 30fps with this game is criminal.
So in your opinion MS has said "heres two consoles. One for the premium gaming experience and one for the budget conscious gamer. They will have the same performance."? That's what your implying, while saying you yourself know better.
I somehow doubt you ever really confused to be honest.I am saying they have had a shitty, confusing, damage controlling oriented messaging. I was giving props for Ryan for knowing how to shut the F* up until he decided to remind why doing that was important.
You will have enough time, it's only 30fps!Graphical masturbation in a game where you barely have time to stop and smell the flowers, next gen is going to be fun!
You will have enough time, it's only 30fps!
Raytracing is horribly expensive on all consumer hardware, especially at 4K. In the 3080 reviews you can see the card hovering around 30 FPS in Control with everything maxed out at 4K.4k/120fps RT OFF -> 4k/30 RT ON -> 1080p/60 RT ON
No way XSS could do RT in this game at 1080p.
Anyway, this is not good news about RT on consoles, looks like you need 4x power for RT. I suppose than after, the will mix software with hardware on RT implementation.
I thought Capcon had issues with PS5 running games at 1080p 60fps.Funny how PS5 and XSX have the same settings. I thought the XSX was supposed to be a lot more powerful? Is there a 4K/60 option with RT off?
4k 60 fps and 1080p 60 fps?
that makes no sense. 1440p 60 fps should be easily doable with those CPUs.
this gives credence to the dusk golem tweets.
isnt that what i said?The game is 4K/120 FPS RT Off, 4K/30 RT ON or 1080p/60fps RT ON on PS5 and XSX
isnt that what i said?
im talking about how they had to go down 4x resolution to get a 2x boost in framerates. that shouldnt happen. rt on or off. rt scales with tflops.
there is a bottleneck somewhere in next gen consoles.
RT is not decoupled from compute, like on Ampere and to be honest, you don't get RT on any game without DLSS at 1080p/60 on PC. Aside if you have something like 2080Ti or 3080...so that's not bad.isnt that what i said?
im talking about how they had to go down 4x resolution to get a 2x boost in framerates. that shouldnt happen. rt on or off. rt scales with tflops.
there is a bottleneck somewhere in next gen consoles.
i meant 4k 30 fps. but dropping the resolution by half gets you double the framerate.No you said 4K/60fps. The bottleneck is the Raytracing, the same bottleneck you have on PC at higher resolutions
thats simply not true. I ran metro at 1440p and 60 fps without dlss at launch. 4k 30 fps. control was really bad but again, dropping the resolution, gets you double the framrerate. its just true for every single game RT or no RT.RT is not decoupled from compute, like on Ampere and to be honest, you don't get RT on any game without DLSS at 1080p/60 on PC. Aside if you have something like 2080Ti or 3080...so that's not bad.
Hmmm, I only tried Control, so I might be rusty on those benchmarks. Sorry about that.i meant 4k 30 fps. but dropping the resolution by half gets you double the framerate.
i have been gaming on my rtx 2080 for two years now. all 4k 30 fps games with rt become 60 fps at 1440p. you dont need to go all the way down to 1080p for 60 fps.
thats simply not true. I ran metro at 1440p and 60 fps without dlss at launch. 4k 30 fps. control was really bad but again, dropping the resolution, gets you double the framrerate. its just true for every single game RT or no RT.
you shouldnt have to drop resolution by 4x to get 2x framerate increases. 2x drops is resolution should be enough.
The correlary of that is that they can increase the resolution by 4x but the performance only drops by half. That suggests either that the game is bound by something other than resolution, or they made a conscious choice to optimise for 2 resolutions only. Either way it doesn't establish that this will be the norm for next generation workloads.isnt that what i said?
im talking about how they had to go down 4x resolution to get a 2x boost in framerates. that shouldnt happen. rt on or off. rt scales with tflops.
there is a bottleneck somewhere in next gen consoles.
I somehow doubt you ever really confused to be honest.
It was just confirmed that DMC5 will not support Raytracing on xss.
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Mod of War (or any mod)can you please update the title from "might not " to "will not ". Thank you
Update: its confirmed . No Raytracing for xbox series s.
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So capcom just released the video about raytracing and how it will be 4k 30 with RT or 1080p 60 with RT on ps5 and XSX and no patch for xss.
Also on website no mentions of xss has been made .
From the site and video on raytracing :
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Devil May Cry 5 Special Edition | CAPCOM
Flashier visuals, crazier action. Devil May Cry 5 is back, now upgraded for next-generation consoles! Includes the fan-favorite Vergil as a playable character!www.devilmaycry.com
Capcom video on it :
So I m assuming since its 1080p 60 RT on xsx , xss can't run it .
Oh, I remember the times when it was considered a controversy among some people that Demon's Souls didn't use ray tracing (probably deserved, since it was falsely stated in a blog post). The tone sure has changed around here.console RT are just cherry on the cake anyway.
Imo RT will see decreasing usage as new engines are out.
Until the Pro consoles are out to tilt things a bit
Being a Series S player currently, I don't want ray tracing anywhere near it.
I have seen Cyberpunk on decent pc, doesn't look any different to me.
Metro Exodus that has biggest ray tracing use actually looks worse with ray tracing to me. Completely looses atmosphere and identity the series is known for.
Sure it would be possible to improve games using it decisively, but that time seems far away when it will become a minimum requirement.