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Yakuza 0 |OT| Yes, you can start with this one!

Thanks guys :) Even though sleeping dogs hasnt done anything revolutionary to the open world genre, the story and the fresh & unique(atleast for me) HK setting got me hooked to it. Now that Sleeping Dogs 2 will never happen, really looking forward to this. Heard only good things about its story from everyone who has played it.

A little bit of advice:

  • DO NOT EQUIP THE CHARISMATIC AUTOBIOGRAPHY. It makes the combat considerably more difficult so don't equip it unless that's exactly what you want.
  • Press down on the D-Pad while in combat with a weapon equipped in your inventory, to whip it out.
  • The game DOES NOT have Autosave. You have to manually save in the open world by going to a telephone. There are save points in the open world, and your "home base" for each character has one too. The game also asks you if you want to save everytime a chapter ends.
 
Just started this last night (finally) after managing to give Zelda a break.

It definitely pulled me into its story faster than 3 or 4 did. Really digging the setting. Kamarucho is a real dirty mess this time and I love it.
 

fatherKratos

Neo Member
A little bit of advice:
[*]The game DOES NOT have Autosave. You have to manually save in the open world by going to a telephone. There are save points in the open world, and your "home base" for each character has one too. The game also asks you if you want to save everytime a chapter ends.[/LIST]

Thanks a lot, with the amount of gaming time i get these days and the ever increasing backlog because of this crazy year, this is a critical point :) Dont have the luxury to loose my game progress and play the same section again.
 
There's this item called the Charismatic Autobiography...

I don't want to read up on finding a secret difficulty on the internet just so the game's system isn't broken. Not to mention that it doesn't seem to fix 1v1 battles or the major problem of enemie's having way too little HP.
 
While the enemies do get more aggresive, more numerous, have more health and have more weapons as you progress through the story, I will not disagree that the game is generally very easy even on Hard.

It's really only Legend difficulty that puts up any semblance of a real challenge and even that's not anything spectacular.

But to be fair, that's been the case for every Yakuza game I think. Once you master the absolute basic concept that dodging behind an opponent = free damage, a lot of boss fights and encounters can become almost trivial.

I still had a hell of time with every single Yakuza game I played because of how satisfying and flashy the combat is, not because of how challenging it is but I can understand how not everyone would see it that way.
 

Harmen

Member
Thanks guys :) Even though sleeping dogs hasnt done anything revolutionary to the open world genre, the story and the fresh & unique(atleast for me) HK setting got me hooked to it. Now that Sleeping Dogs 2 will never happen, really looking forward to this. Heard only good things about its story from everyone who has played it.

Keep in mind the Yakuza series is not actually open world. It has decently sized hubs and a lot of sidequests in it, but it is not a sandbox and most of the main quests are set in different (linear) environments. That said, I do think there are some parallels between Yakuza and Sleeping Dogs, but don't go into it expecting the same.

The Yakuza games are awesome and full of badass action sequences.They start out slow, but keep in mind that is all to build up to the good stuff. Yakuza 0 in particular is one hell of a rollercoaster when the plot shifts gears.
 
I don't want to read up on finding a secret difficulty on the internet just so the game's system isn't broken. Not to mention that it doesn't seem to fix 1v1 battles or the major problem of enemie's having way too little HP.

Not really all that secret, considering how many players here activated it by accident.

I feel like not letting you use consumables during battles would already increase the challenge quite a bit. Especially considering how much money you get in this game compared to the previous ones while health items cost pretty much the same, so you can fill your entire inventory with all the best stuff right from the start.
 

fatherKratos

Neo Member
Keep in mind the Yakuza series is not actually open world. It has decently sized hubs and a lot of sidequests in it, but it is not a sandbox and most of the main quests are set in different (linear) environments. That said, I do think there are some parallels between Yakuza and Sleeping Dogs, but don't go into it expecting the same.

Point noted :) Heard the side quests are pretty good too.
 
While the enemies do get more aggresive, more numerous, have more health and have more weapons as you progress through the story, I will not disagree that the game is generally very easy even on Hard.

It's really only Legend difficulty that puts up any semblance of a real challenge and even that's not anything spectacular.

But to be fair, that's been the case for every Yakuza game I think. Once you master the absolute basic concept that dodging behind an opponent = free damage, a lot of boss fights and encounters can become almost trivial.

I still had a hell of time with every single Yakuza game I played because of how satisfying and flashy the combat is, not because of how challenging it is but I can understand how not everyone would see it that way.

I found 3's enemies fairly challenging in places. They actually knew how to block more! (plus Kiryu starts out fairly underpowered compared to later games). Though I always take combat encounters as a way to just perform which ever heat moves I can. Each area you fight usually has a few exclusive heat moves so each encounter ends up different - ditto with late game encounters thanks to weapon counters and more complex heat moves you should have unlocked by that point.

Then again, I actually use the various items to power up the enemies from time to time to up the challenge as well. Its a series that lets it be as hard or easy as you'd like I've found.

As for bosses. I just vary up heat moves, the game punishes you for reusing the same heat moves (i.e. reduced damage) so its a great incentive to mix things up. Plus boss encounters are really susceptible to counter attacks (once you have them unlocked) which adds another layer of fun to things. Especially in 0 where you have so many ways to build heat and utilise it. It really pays to level up and look at the moves list!
 
But to be fair, that's been the case for every Yakuza game I think. Once you master the absolute basic concept that dodging behind an opponent = free damage, a lot of boss fights and encounters can become almost trivial.

That's why I chose hard and it's only gotten easier.

I still had a hell of time with every single Yakuza game I played because of how satisfying and flashy the combat is, not because of how challenging it is but I can understand how not everyone would see it that way.

I can't even see how flashy it is, now that battles take 5 seconds.
 
That's why I chose hard and it's only gotten easier.



I can't even see how flashy it is, now that battles take 5 seconds.

Well that's... a bit too fast. Near the mid-late game, there are usually 5-6 enemies in one random encounter. Which usually include at least 1 "fast mover" and 2-3 heavy hitters.

I also didn't use beast mode that much and always opted for either Rush or Brawler however. It wasn't really challenging but it was never so easy that I felt there was no point to it.
 
Do additional
fans make club battles easier? Do I get more money? Or are they merely a number I have to overcome in order to trigger story bits and progress with the cabaret arc
?
 
Merely a
number.

I'm not entirely sure about that. Yeah, at a certain point it doesn't matter anymore, but for a while I think it does increase the number of customers you get during a session. It's always pretty empty when you're just starting out in a new area.

Edit: But okay, when it comes to the point where you can start a club battle it probably doesn't matter anymore.
 

Hag

Member
Whats the fastest way to grind money? I need a lot to buy the moves and stuff. Already got all the real state and cabaret stuff
 
Whats the fastest way to grind money? I need a lot to buy the moves and stuff. Already got all the real state and cabaret stuff

Real Estate is the most "reliable" way to grind money but it can get tiresome fast if you focus on just that.

Farming Mr.Shakedown is the riskiest but most rewarding method. You can get an item through a substory (or maybe filling a friendship gauge? I don't fully recall) that lets you see on the main map where Mr.Shakedown is hanging out.

Find him, beat him and take your money. Up to a max level, he keeps getting more health, does more damage and also carries more money with him the more you beat him.

Once you've peaked that level, he has a static amount of money (I think around 1.something billion) and a fixed health that doesn't increase. It's also worth equipping items that increase the money you get from fighting. Also do heat moves frequently as they give you a lot of money as compared to doing a combo for the same damage.
 
Kiryu has a way of abusing Mr Shakedown though once you upgrade him (at least in the Japanese version he did). What I did:
Level Kiryu up and unlock the CP rewards for getting more money via heat moves and more money from (Mr Shakedown) encounters. Then purposely lose a battle against him 3-4 times. Then on my next battle I used tons of heat moves (use items to replenish heat moves etc.) and then win the battle. You should make a shit ton of money. Best to mix these encounters with waiting for your real estate money to replenish. You should have a ton of money in a very short amount of time.
 
Whats the fastest way to grind money? I need a lot to buy the moves and stuff. Already got all the real state and cabaret stuff

Real Estate is the most "reliable" way to grind money but it can get tiresome fast if you focus on just that.

Farming Mr.Shakedown is the riskiest but most rewarding method. You can get an item through a substory (or maybe filling a friendship gauge? I don't fully recall) that lets you see on the main map where Mr.Shakedown is hanging out.

Find him, beat him and take your money. Up to a max level, he keeps getting more health, does more damage and also carries more money with him the more you beat him.

Once you've peaked that level, he has a static amount of money (I think around 1.something billion) and a fixed health that doesn't increase. It's also worth equipping items that increase the money you get from fighting. Also do heat moves frequently as they give you a lot of money as compared to doing a combo for the same damage.

Kiryu has a way of abusing Mr Shakedown though once you upgrade him (at least in the Japanese version he did). What I did:
Level Kiryu up and unlock the CP rewards for getting more money via heat moves and more money from (Mr Shakedown) encounters. Then purposely lose a battle against him 3-4 times. Then on my next battle I used tons of heat moves (use items to replenish heat moves etc.) and then win the battle. You should make a shit ton of money. Best to mix these encounters with waiting for your real estate money to replenish. You should have a ton of money in a very short amount of time.

I did that in the western version on my Legend run, alternating between losing to and beating Mr. Shakedown, and earned 9.999.999.999 Yen that way. It was superfluous, since you really only need shotguns and slime guns to easily get through Legend difficulty, but i did it just to see where the cap is. It was funny when i got the end of game financial report. It said that i had earned 2x of the world's richest man.

To get the encounter finder with Kiryu, you need to first do the TV shoot substory near the shrine in Kamurocho, and then later do the two Miracle Johnson substories that start near Theater square. The second one requires the real estate business to be unlocked. After you lose to Miracle at disco dancing, you choose the black box as a reward to get the encounter finder.
 

DeceptiveAlarm

Gold Member
figured i could post this here too

IMG_2165.jpg

IMG_2162.jpg
I don't think you could have taken a worse picture. Crooked, cluttered, phone blocking half the shirt. Lol. Nice shirt though.
 

Hag

Member
I did that in the western version on my Legend run, alternating between losing to and beating Mr. Shakedown, and earned 9.999.999.999 Yen that way. It was superfluous, since you really only need shotguns and slime guns to easily get through Legend difficulty, but i did it just to see where the cap is. It was funny when i got the end of game financial report. It said that i had earned 2x of the world's richest man.

To get the encounter finder with Kiryu, you need to first do the TV shoot substory near the shrine in Kamurocho, and then later do the two Miracle Johnson substories that start near Theater square. The second one requires the real estate business to be unlocked. After you lose to Miracle at disco dancing, you choose the black box as a reward to get the encounter finder.

Thanks a lot. Shakedown stuff looks fun to do!

I'm already 90+ hours in the game so real state and cabaret is just really fucking boring. Also thanks for the tip about the Legend run, saving that for last.
 
I don't think you could have taken a worse picture. Crooked, cluttered, phone blocking half the shirt. Lol. Nice shirt though.
yeah i figured no matter how i took at the time they'd be bad pictures. my room is quite small. like, 70 squared feet.
Are these shirts available in Europe?
it's just whatever i found on ebay. here's the shirt i bought

http://www.ebay.com/itm/371892907842?_trksid=p2060353.m2749.l2649&ssPageName=STRK:MEBIDX:IT
 

WITHE1982

Member
I played my first ever Yakuza game this Thursday. I randomly checked my PS3 library and noticed I own both Yakuza 4 and 5. TBH I've no idea when or how I picked them up (PS+ maybe?). So I decided to give 4 a quick look and really enjoyed the first few hours with it. It's almost like Shenmue and The Warriors had a baby... a completely insane baby.

So off the back of that I bought Yakuza 0 in the EU Easter sale for £30. So now I find myself with a bit of a problem. Do I; A) Continue with the 4th game (I've only just started the second chapter of part 1 so I'm only around 2 hours in) or B) Start Yakuza 0 and then move onto 4 and 5 afterwards?

Based on this and other Yakuza threads on GAF I know it's possible to start with either 4 or 0 but what if, like me, you have both?
 
I can't even see how flashy it is, now that battles take 5 seconds.

5 seconds.... right.

I played on Hard the whole time, and while average fights were more fun than challenging, the boss fights were always something I had to pay attention for. If you're not even having fun during the normal fights, maybe the game isn't your speed.
 
I played my first ever Yakuza game this Thursday. I randomly checked my PS3 library and noticed I own both Yakuza 4 and 5. TBH I've no idea when or how I picked them up (PS+ maybe?). So I decided to give 4 a quick look and really enjoyed the first few hours with it. It's almost like Shenmue and The Warriors had a baby... a completely insane baby.

So off the back of that I bought Yakuza 0 in the EU Easter sale for £30. So now I find myself with a bit of a problem. Do I; A) Continue with the 4th game (I've only just started the second chapter of part 1 so I'm only around 2 hours in) or B) Start Yakuza 0 and then move onto 4 and 5 afterwards?

Based on this and other Yakuza threads on GAF I know it's possible to start with either 4 or 0 but what if, like me, you have both?

I'd just keep going with 4, you've already started it. 4's actually a decent lead-in to 0 for reasons I won't get into (spoilers). After you've finished 4, it's up to you whether you want to do 0 or 5 next; I did 0 first and then 5, even though that's backwards in a sense, and it was totally fine.
 
I played my first ever Yakuza game this Thursday. I randomly checked my PS3 library and noticed I own both Yakuza 4 and 5. TBH I've no idea when or how I picked them up (PS+ maybe?). So I decided to give 4 a quick look and really enjoyed the first few hours with it. It's almost like Shenmue and The Warriors had a baby... a completely insane baby.

So off the back of that I bought Yakuza 0 in the EU Easter sale for £30. So now I find myself with a bit of a problem. Do I; A) Continue with the 4th game (I've only just started the second chapter of part 1 so I'm only around 2 hours in) or B) Start Yakuza 0 and then move onto 4 and 5 afterwards?

Based on this and other Yakuza threads on GAF I know it's possible to start with either 4 or 0 but what if, like me, you have both?
Yes you got 4 and 5 by PS+, they were both games of the month at some point.As per your question:

Depends on how far you are into 4.

If you're already deep enough that you want to see how the story pans out, then play 4. Once you've finished 4 then move on to 0 and AFTER THAT move onto 5. The reason I say move onto 5 after 0 is that Y5 is M-A-S-S-I-V-E. It is one long ass game with a lot of stuff to do and a lot of content so it's something that's best saved for last as burnout will become a real issue.

If you're not that into 4 or not feeling it, then just start 0. Finish 0 and then move onto 4 and then 5.

Either way, SAVE Y5 FOR LAST.
 

WITHE1982

Member
I'd just keep going with 4, you've already started it. 4's actually a decent lead-in to 0 for reasons I won't get into (spoilers). After you've finished 4, it's up to you whether you want to do 0 or 5 next; I did 0 first and then 5, even though that's backwards in a sense, and it was totally fine.

Yes you got 4 and 5 by PS+, they were both games of the month at some point.As per your question:

Depends on how far you are into 4.

If you're already deep enough that you want to see how the story pans out, then play 4. Once you've finished 4 then move on to 0 and AFTER THAT move onto 5. The reason I say move onto 5 after 0 is that Y5 is M-A-S-S-I-V-E. It is one long ass game with a lot of stuff to do and a lot of content so it's something that's best saved for last as burnout will become a real issue.

If you're not that into 4 or not feeling it, then just start 0. Finish 0 and then move onto 4 and then 5.

Either way, SAVE Y5 FOR LAST.


Thanks guys.

Think I'm just gonna stick with 4 and play 0 after. I'm only around 2 hours in but I'm far enough in to feel invested in the first main character.

It'll also give me something to look forward to after it, given the awesome reviews that 0 is getting.
 
Thanks guys.

Think I'm just gonna stick with 4 and play 0 after. I'm only around 2 hours in but I'm far enough in to feel invested in the first main character.

It'll also give me something to look forward to after it, given the awesome reviews that 0 is getting.

Just remember that Kiryu was the main protagonist in the first 3 games, and he did some insane stuff that has earned him "Legend" status in the world that he lives in.

Now enjoy Yakuza 4 :)
 
Yes you got 4 and 5 by PS+, they were both games of the month at some point.As per your question:

Depends on how far you are into 4.

If you're already deep enough that you want to see how the story pans out, then play 4. Once you've finished 4 then move on to 0 and AFTER THAT move onto 5. The reason I say move onto 5 after 0 is that Y5 is M-A-S-S-I-V-E. It is one long ass game with a lot of stuff to do and a lot of content so it's something that's best saved for last as burnout will become a real issue.

If you're not that into 4 or not feeling it, then just start 0. Finish 0 and then move onto 4 and then 5.

Either way, SAVE Y5 FOR LAST.

Heh, funny story: I only spent six more hours playing Yakuza 5 (39.22% completion) than I did Yakuza 0 (47.86% completion). But yeah, Yakuza 5 definitely FEELS a lot bigger.
 

WITHE1982

Member
Just remember that Kiryu was the main protagonist in the first 3 games, and he did some insane stuff that has earned him "Legend" status in the world that he lives in.

Now enjoy Yakuza 4 :)

Good to know. I watched all the recap videos before starting 4 and got that impression.

It's strange that this is my first foray into the series as I'm a massive Shenmue fan. Looks like I've a lot to look forward to and even have yakuza kiwami coming later this year.
 
Thanks a lot. Shakedown stuff looks fun to do!

I'm already 90+ hours in the game so real state and cabaret is just really fucking boring. Also thanks for the tip about the Legend run, saving that for last.

Sacrificial stones are also very useful for Legend and Mr. Shakedown, just in case you get hit by a surprise attack. And bring some weapons and a few slime guns with you for Shakedown (the latter also work great on bosses, not so much on grunts, regular shotgun makes short work of mobs however), so that you can diversify your heat attacks. Repeating the same one over and over will yield ever decreasing results, which will just stretch out the fight.
 
5 seconds.... right.

I played on Hard the whole time, and while average fights were more fun than challenging, the boss fights were always something I had to pay attention for. If you're not even having fun during the normal fights, maybe the game isn't your speed

I had a story fight which was literally pushing square twice (grab bycicle in default beast mode, swing once against all).
 

Lindsay

Dot Hacked
Although I just got it, I'm not liking Beast. Nor Rush for that matter. Think I'ma stick with the well balanced Brawler fighting.

I also discovered that Disco is hard and Slot Car racing is cute!
 

wedca

Member
I had a story fight which was literally pushing square twice (grab bycicle in default beast mode, swing once against all).

Beast mode is ridiculous. On my Legendary playthrough I took down Mr. Shakedown in <five seconds by smashing him with a motorcycle. Started the fight standing next to the motorcycle, picked it up and hit him with it 3-4 times, fight over.

That was the second time I fought him so he wasn't powered up all the way but it still surprised me, I should have capped it for posterity.

The bosses I struggled with the most were the Rush mode ones, they had the uncanny ability to dodge behind me milliseconds after I dodged behind them, haha.
 
Beast mode is ridiculous. On my Legendary playthrough I took down Mr. Shakedown in <five seconds by smashing him with a motorcycle. Started the fight standing next to the motorcycle, picked it up and hit him with it 3-4 times, fight over.

That was the second time I fought him so he wasn't powered up all the way but it still surprised me, I should have capped it for posterity.

The bosses I struggled with the most were the Rush mode ones, they had the uncanny ability to dodge behind me milliseconds after I dodged behind them, haha.

Meanwhile, minigames tend to be too hard. Not to a point where it's annoying, but enough to feel like the game has backwards priorities. I.e. take a couple of hours to master a minigame for money and CP, which are used for often trivial fights - though they've goten slightly meatier since chapter 5 or so at least.
 
Although I just got it, I'm not liking Beast. Nor Rush for that matter. Think I'ma stick with the well balanced Brawler fighting.

I also discovered that Disco is hard and Slot Car racing is cute!

Didn't like Beast at first, but as you upgrade it, it becomes one of the most useful and overpowered styles in the game. Rush didn't see much use in my playthrough, but I did like that one Heat move were you punch a dude into a group of enemies and knock them all over. Also, it's Kiryu's best style against Mr. Shakedown (Apart from his
Dragon of Dojima style.
) if you're planning to take him down with only your fists.

Disco does seem way too hard at first, but once you get into it, it's incredibly fun. Slot car racing had waaaay too many substories attached to it, and I always hated going back to older courses and readjusting all the parts again.
 

Rymuth

Member
Although I just got it, I'm not liking Beast. Nor Rush for that matter. Think I'ma stick with the well balanced Brawler fighting.

I also discovered that Disco is hard and Slot Car racing is cute!
Beast becomes very viable when you upgrade it, you can tank hits like a truck (and hit like one)
 

Lindsay

Dot Hacked
Didn't like Beast at first, but as you upgrade it, it becomes one of the most useful and overpowered styles in the game. Rush didn't see much use in my playthrough, but I did like that one Heat move were you punch a dude into a group of enemies and knock them all over. Also, it's Kiryu's best style against Mr. Shakedown (Apart from his
Dragon of Dojima style.
) if you're planning to take him down with only your fists.

Disco does seem way too hard at first, but once you get into it, it's incredibly fun. Slot car racing had waaaay too many substories attached to it, and I always hated going back to older courses and readjusting all the parts again.
Beast becomes very viable when you upgrade it, you can tank hits like a truck (and hit like one)
I dunno it just seems slow & clunky and reminds me of Taiga's style which is never a good thing. Plus the old problem of picking up a weapon only to have it immediately knocked out your hands thing still seems to apply.

Karaoke and Disco just go to fast for me even on the easy version of songs. I dun got the reflexs for those kinds of games. Still try 'em now an then cause its fun but I'll never be good at rhythm stuff! If ya can't use the same car build on each course does that mean lotsa experimenting an note taking on which works on what? Guess like most things I'll leave it as a fun diversion an save the "100%" stuff for a second playthrough as normal!
 
I dunno it just seems slow & clunky and reminds me of Taiga's style which is never a good thing. Plus the old problem of picking up a weapon only to have it immediately knocked out your hands thing still seems to apply.

It is slow, but it's fantastic for taking on multiple enemies when you put some upgrades into it. There's one boss fight I wouldn't have been able to clear without it. I never noticed weapons getting knocked out of my hands much in Beast style; far less than Brawler style.
 
Finished this afternoon, around 130 hours. Goddamn I got hooked on this, enjoyed it so much.

If there wasn't so much other good stuff to play I'd jump in for a Legend run..
 

Raw64life

Member
Bought this game a couple weeks ago and just beat it. ~43 hours. First Yakuza game ever. Not without it's problems, but I loved it. Story was spectacular. Combat is good but got stale and easy quick. Minigames are hit or miss.

I enjoyed Majima's main story more, but I liked the real estate stuff better than the cabaret stuff. I completed the real estate almost entirely while I barely touched the cabaret stuff.

I do understand why this game is a hard sell for western audiences. For all the badassery and fantastic story, the wacky stuff and especially the pervy stuff can be a turnoff. If I'm ever gonna show off this game to my friends I'd make sure to not come across any parts that involve dating sim shit.

Pretty cool that the 1 remake is only $24 on Amazon Prime. An easy pre-order. I'm a fan.
 
Is this game safe to be played in the living room? And I'm not talking about violence.

Just avoid going to the video store and you'll be fine. Oh, and best avoid cat fighting as well (not because of the blatant fan service, just because it really sucks). Else you should be fine, there really isn't anything all that graphic in the game, but a couple of the side stories might raise a few eyebrows:

How to train my dominatrix
The girl selling her underwear
Buying an adult magazine for the kid etc.
 
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