Yakuza Ishin: No Plans For A Western Release. (1 Year To Develop)

Well we always knew, how about a fact that it took a year to make? I always thought that the spin-offs have at least a longer development time, since it re-uses assets less than the main series.
 
Because game localization is more than just translations. Just because translations are finished in no way shape or form does that mean sega will magically say OH WHY SURE.
As there is all the work that goes into putting that into said game along with everything else after that which basically is what Pepsiman also explained. All of which costs money..

That doesn't still explain why nobody ever even tried. I mean, kickstarter funded some pricey worthwhile projects but also quite the amount of garbage, I still say it would be worth to try and actually put those numbers together (translation + hacking + % publishing help on boxed release) on a list and see if it's feasible.
 
gw-slap.gif

:lol
 
Keep hope alive?

The answer doesn't conclusively rule out a Western release, they just reiterate what they've said in the past...



I want to believe, but it's hard...

as i said before, there are uncountable amount of times a company said it has no plans then bam plans out of nowhere. Secondly what if SCE are localising it? Sega wouldnt have much involvement then.
 
That site for playing the game looks very thorough and well laid out. If they announce nothing at E3 about it, I might have to import it.
 
Every Yakuza thread gots people going "why not just go sub-only" when thats totally whats been done for the past 5 games ~_~

btw: Segac put more effort into localizing Yakuza 3/4's rhythm game than they did Miku's. How so ya might ask? In Yakuza 3/4 the song lyrics actually have translated subtitles!
 
Has anyone who read the GamingBolt article asked the question why they didn't name the person they interviewed? All they attribute the Q&A to is "SEGA of Japan," which is kinda broad and a little strange.
 
Doing a Kickstarter wouldn't fix the reason why these games don't get localized. It's not because SEGA thinks literally no one cares, or they can't afford to spend the money.

The Yakuza Studio team is a fixed size, and we have to choose between forging ahead with the next game or localising the one that just came out. This time the size of the game was so large, so rather than localising that game we chose to focus our manpower on the new game.

http://www.edge-online.com/features/an-audience-with-toshihiro-nagoshi/#null

It's that the staff are better off working on the next 400k+ selling Yakuza game in Japan than a western release that will pull <100k. All a Kickstarter would do is give them money prior to localization. It doesn't solve the problem of not enough people buying these games to make it worth SEGA's time.
 
I'm happy to at least know some Japanese at this point for a starting-off point if/when I import them, and that Sony systems are still region-free.

A lot of interesting posts here, especially the very detailed cost of localization post.

I am wondering though, several signs point to the franchise being niche outside of Japan. If Sega did localize those titles in the future, what could make these games (or future Yakuza games) at least sell as much as they do in Japan?
 
I've been importing the Yakuza games since Kenzan. It's been totally worth it. Shinshou, Shinshou 2, 5, Ishin... all amazing games. Heck, even the drama season 1 & 2 along with the movie were a good watch.

Yakuza is a series where I refuse to miss a single game on. Even though I don't understand Japanese fully, I'm able to get a general idea of what's going on without the need of YouTube or a guide. I still love Sega... even if they refuse to bring over their masterpiece franchises. At least the games exist to import.
 
Can't say I'm surprised, what with Sega ignoring the west and Atlus ignoring Europe they are well suited to each other.
 
How much does it cost to make an English subtitle and release this world wide? I can't see how that wouldn't result in them making more money. With this mentality, Japanese studios won't survive for very long. The fact that they don't translate the game from the beginning is surprising enough.

  • Speed
  • Low cost
  • Quality
Pick two.
 
It's weird that Sega will outright turn their backs on Yakuza, Valkyria, Shining, and PSO, but Hatsune Miku is the thing that pierces the veil successfully.
 
The argument about whether it sells enough or not is irrelevant. They didnt stop localising this series because of its sales. They stopped EVERYTHING in favour of Aliens Colonial Marines. DOZENS of games were cancelled because of that piece of shit. Sega were so fully scammed by that game that they put everything on it and it bombed.

I'm not sure any game in history has ever killed so many other projects. Everyone blaming everything else but the $60m elephant in the room that was literally a scam is ridiculous.

That's sad. Source pls.
 
Meanwhile, games like Demon Gaze and Conception keep coming out. Thanks Sega. :(

Hell, someone figured out how to make money off of a Steins;Gate localization, but Yakuza is too hard for them? Bah.
 
Wasnt there that one dude who translated the whole of Kenzan with a guide or something?

Am surprised we dont have a fan project/mod with that text in yet.
 
Meanwhile, games like Demon Gaze and Conception keep coming out. Thanks Sega. :(

Hell, someone figured out how to make money off of a Steins;Gate localization, but Yakuza is too hard for them? Bah.

To be fair, there is a dedicated group of first person rpg fans who love their dungeon hacks. I bought Demon Gaze digitally day one.
 
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