Very manly, kudos!I got you bro
Excellent writeup.I just want to add some non-spoiler thoughts on the discussion around the difficulty spike and grinding.
It is very obvious when you hit it. And it is very obvious where you have to grind to obtain maximum XP yield (it literally tells you).
For me, someone who doesn't commit hard to side quests, but still did quite a lot of them, I think I had maybe 2 (3 tops) hours of grinding.
But as I've said, for me, this was some of the most enjoyable grinding I ever had. It barely felt like grinding.
I was laughing a lot at it due to the wacky enemies and how cliched it all was. It feels like it is mocking its own genre.
By the time I got to this point, I was so heavily committed to the game and enjoying the story so much, there is no way I would have let it stop me, even if it was boring grinding.
And the pay offs afterwards are so sweet and so worth it.
If you're the sort of person who doesn't mind a little grinding while watching your characters level up, you'll get through this painlessly.
If you absolutely hate grinding, yeah, this is going to be a problem.
This was me, from never playing a game in the series to super fanboy after 82 hours of zero.
One of the best game ever created, drunkman wish he could write story and characters of this level...
I don't see any difference with the previous games in this aspect. Most of the games in the series very slow in the first few chapters but speed up later, and the same true for LAD i think. Maybe you feeling that way because game became slower in general due to turn-based combat.The combat system is a lot better than the usual Yakuza combat but the story is so incredibly slow paced. It has a serious case of modern JRPG dialog bloat.
yeah but can you do this in LAD?
lol
I'm aware. His magnum opus:Not yet, but I'm pretty sure a bunch of cool shit is in store.
By the way, that dude whose video you linked, he's definitely the best at Yakuza combat. His Yakuza 0, Kiwami, and Ishin videos are insane.
I'm aware. His magnum opus:
I certain equipped item helps with this, much like other Yakuza games. And then there is always the auto combat option.I really enjoyed it, to a point, but found there were too many of those gangs wandering around later in the game - I started to find the game tedious and gave up on it.
It really is a fantastic game so far. I'm loving it. And again, this is from someone who never played turn-based JRPGs before.Fantastic game,
Yeah I was wondering whether I wanted to use an existing thread, but people sometimes get weird about "necro bumping" of threads. So to not get derailed with "necro-bump" nonsense, I just created a fresh thread.I made a LTTP on it last year and cannot wait for the next game
I would love to play Judgement, unfortunately I'm PC only and Judgement is stuck on PlayStation consoles. I still want to play it, so some day, if I ever get around to buying a PS5, Judgement is one of the first games I'll get for it. But if it comes to PC, even better.After this if you want more, Judgement is also fantastic.
Yeah! Thanks for this! And in general, I will take any gameplay tips people want to give me.The only piece of advice I'll give is make sure you do the Business management and the Battle Tour stuff, the rewards from them are amazing
It absolutely would hit the spot. I see your avatar (not just one of the best characters in the Yakuza franchise, but one of the best characters in gaming, period). So you know the tone, the type of characters, and the settings to expect from a Yakuza game. So far, this game has them all (and some of the more "ridiculous" aspects are dialed up to 11, but so far everything works really really well).Great thread! I still have Kiwami 2 and 6 to play (already played 3-5 on PS3 and they are too long to replay), but this thread is tempting me to try this first. I think I want the Yakuza world, but could do with a break from the usual combat, so maybe this would do hit the spot!
It absolutely would hit the spot. I see your avatar (not just one of the best characters in the Yakuza franchise, but one of the best characters in gaming, period). So you know the tone, the type of characters, and the settings to expect from a Yakuza game. So far, this game has them all (and some of the more "ridiculous" aspects are dialed up to 11, but so far everything works really really well).
Kiwami 2 and 6 are both FANTASTIC games as well, so do get to those at some point.
That's right. This is not spoiling anything but do know that the beat em up combat of Kiwami 2 and 6 is "simplified" compared to the likes of 0, Kiwami 1, and Ishin.Maybe the Dragon Engine combat of 2 and 6 would mix things up a bit, but LaD would be a bigger palette cleanser for sure.
I would play a full game dedicated to Akiyama, that's how much I like the character.Haha, I honestly forgot what avatar I have at the moment, but yeah he's great! I like pretty much all the Yakuza characters TBH, even Saejima.
LMAO middle aged crew for the winAgreed with what you said about it be refreshing to have a Japanese game with some grizzly middle aged dudes rather than the usual young anime pretty boys. Maybe that's just because I'm fast becoming a member of the former group myself, haha!
Absolutely, that was my plan! Glad you're enjoying the thread man, cheers!Keep the (non-spoiler) updates coming!
Random things I love about the personality of this game so far:
- One of the things that have put me off from JRPGs (and anime) in the past is just how "young-centric" it tends to be. It's always the tired trope of High School Students Saving the World™. Not this game. The main characters in this game are OLD (relatively speaking.) Ichi is 42. Nanba is 41. Adachi is 59. There are jokes about it in the game and the whole thing is handled very well.
- Substories are pretty awesome so far, I would say practically on par with Yakuza 0. Oh, speaking of which.This game brings the "Yakuza 0 sad theme" back!
- The game takes an interesting perspective: so far, the narrative is sympathetic (almost favorable?) to "society's rejects." Prostitutes, the homeless, etc -- maybe sympathetic is stretching it, but the game definitely gives you a "hey, at least try to see it from their perspective" narrative.
As a joke: I'm pretty sure Javthusiast will recognize all of these chicks even without the name tags
I respect your opinion, but admittedly a lot of their games are pretty enjoyable. 0 is great, Kiwami (despite mostly shitty substories) is great. Kiwami 2 and 6 are great. I haven't played the Judgement games so I can't comment on those, but from everything I've read they're great too.Yakuza: Like A Dragon is the best game Ryu Ga Gotoku Studio has ever made.
And it's not even close.
Too bad. But, not every game is for everyone.abandoned it after a bit out of boredom
Oh no, I'm not saying their games aren't great. If anything, most of their titles are.I respect your opinion, but admittedly a lot of their games are pretty enjoyable. 0 is great, Kiwami (despite mostly shitty substories) is great. Kiwami 2 and 6 are great. I haven't played the Judgement games so I can't comment on those, but from everything I've read they're great too.
I haven't played one of the Yakuza games in some time because of the combat. It got stale to me and was no longer fun... I had no idea this was turn-based! I might have to look into this one.Finally got around to this. I'm only a couple of hours in, but enjoying the change of pace to turn-based JRPG. Keep in mind this is my actual first turn-based JRPG, ever. But already, this early on it seems like it's gonna be a much deeper gameplay system than the almost-blind "button mashing" of the beat-em-up Kiryu games.
This is seriously one of the best posts I've read on this forum, EVER.I was going try to find the bat gif and make a big deal out of bumping this, but what do you know - the thread is alive and well, just buried by the daily churn
Which is a long winded way of saying I bit the bullet and started LAD. At just shy of 9 hours in, I think I'm around where InfiniteCombo 's last post left off, having just gotten my fourth party member.
And frankly, what took me so long? I've had a big dumb grin plastered across my face the whole time.
Characters
Fantastic. As the second coming of Japanese Jesus, Ichiban is brilliant. He wears his heart on his sleeve in a way Kiryu couldn't, and his infatuation with Dragon Quest is adorable on top of providing 101 different ways for the game to tickle at the fourth wall.
It was smart to use the prison angle as a way to time-tunnel an old-school honourable Yakuza into the future too, seeing as the series is edging ever closer towards the present day and 'just business' attitudes that come with it.
It also feels like his soapland origins had a knock-on effect on the game's subject matter, where it's not afraid to shine a spotlight on the grime and grey areas, and be frank about it.
Kiryu's games touched on those themes, but it feels like we've dived in head-first now we have a protagonist who was born from them.
For instance, Kiryu would never threaten to dump an industrial-size bucket of used cum rags on a bunch of irritating slacktivist protestors juvenile humor really isn't my bag, but that scene was hilarious in context.
Also, being a party-based game is huge. It's like RGG studio looked at this one shot from Yakuza 4:
Then said "why not a whole game of this?"
And yeah, right on. Having a supporting cast who orbit the protag as a retinue rather than at cutscene distance is really enjoyable. I got that 'no, come back!!' feeling for the first time in decades at the first 'X has left the party' prompt.
They're a perfect foil for Ichi's anachronism and hotheadedness, and the IRL analogs to JRPG class archetypes work better than they have any right to.
Storytelling
As far as I'm concerned, Yakuza has now beaten TV at its own game.
I recently sunk 30+ hours of my life into the Battlestar Galactica reboot from the 2000s, and while the first couple of seasons were top-notch submarine drama in space, everything after that was an exponential death-dive into ruined characters and plot contrivances, ultimately resulting in a frustrating experience that failed to pay off most of what it set up.
This seems to be a recurring pattern in modern TV, where a series will blast out of the gates like a rocket before gradually running out of steam, shitting all over itself, and getting taken off the air. It can be for various reasons, such as the writers failing to plan ahead, running out of subject matter, or simply blowing all of their resources on shock value before realising that all the characters the audience cares about are fucking dead, but in my experience has become the rule rather than the exception. Nothing actually manages to stick the landing anymore.
Going through the first few chapters of LAD, I got that same first-season feeling of being completely hooked by a compelling story. Except here, it comes with the implicit contract that it'll actually end in a satisfying manner, because it's a singular piece of media from a team with a pedigree for good storytelling. Not seasonal, not episodic, an honest to goodness complete story that will use dramatic devices for their intended purpose instead of as a way to ensure the audience comes back next week. Holy shit.
Granted, I can't really say that for sure until I finish it, but given the overall positive reception and aforementioned pedigree, I'm very confident.
Combat
Alright, hear me out. Have you ever seen Fullmetal Alchemist? Because what I think we have here is a case of equivalent exchange.
Consider the current landscape for turn-based JRPGs; in terms of really big hitters, you've got Dragon Quest, and you've got Persona. If you're not down for weeb dating simulators, that's half of your options up in smoke already.
Yes, there are mid-budget entries like Octopath available, and mainline SMT just about still exists in handheld form, but I'm talking AAA here - Lost Odyssey tier.
So: Since the industry transmuted all of its other top-flight JRPG franchises into action games with stats - arguably culminating in FF7R given how legendary the original is - the universe deemed that something had to give, and turned Yakuza into an amazing turn based JRPG to balance everything out.
Realistically speaking, it comes down to RGG studio reading the landscape and making a bold call at the conjunction of several opportune moments, but I still like the FMA analogy. Especially considering that FF7R turned out slightly monstrous for a certain slice of the fanbase
And I'm surprised to say it, but I think I forgot that turn-based can be as good as if not better than action given the appropriate context. I just needed a genuinely top example to remind me of that, and here it is.
Function-versus-function is still king for pure action titles, but for story-heavy stat games I think I'd rather take turns and strategize. Action RPGs are such a wack compromise between the two extremes.
...
Anyhow, I've only covered the tip of the mental iceberg, but I think that's enough trying to organize my muddled and numerous thoughts on the game into a post for now. It's time for some more Yakuza
Oh shit, I'm confused.... I thought your avatar was related to the Yakuza 6 character?LAD is such a great game. My avatar is a character you encounter later in the game (NO SPOILERS).
The characters are relatable and you really get to know their various quirks by playing the game with them (everything from boss fights and long missions to having drinks at bars, meals and various other activities.
The business management game (while repetitive after awhile) really caught my attention. In the late game, you need a lot of money to get the highest level weapons and armor, etc. I really enjoy games that have an economy that matches the game's progression. I don't like games in which it is too heavy of a grind to make enough money to buy the items you need to play late game/end game. I also don't enjoy games in which you make so much money that you can easily buy everything and then become overpowered. LAD has some really nice weapons and items in the late game/end game that require you to make some serious money (which is challenging, but still rather enjoyable).
They actually explain it in the game. They have connection lolOh shit, I'm confused.... I thought your avatar was related to the Yakuza 6 character?
I forget what his name is, in my head he was just "Korean Vergil"
EDIT: fuck, I just remembered! Joon-Gi Han! That's the name of the Yakuza 6 dude!
Yeah I'll keep updating this thread since some of you are engaging, but at the rate it's going I think Shifty is gonna get there before me.Waiting patiently for OP and Shifty to get to the legendary difficulty spike. Those were incredibly hype AND difficult in equal measure.
Based on the titles given to certain notable characters, that word has some scary connotationsWaiting patiently for OP and Shifty to get to the legendary difficulty spike. Those were incredibly hype AND difficult in equal measure.
Well, at least 2/3 are good problems to have! Sorry to hear about your car thoughYeah I'll keep updating this thread since some of you are engaging, but at the rate it's going I think Shifty is gonna get there before me.
I've got a lot of life shit going on (work has ramped up, going on dates with chicks, and on top of that my car was parked and some moron crashed into it so now I'm dealing with the fallout from that) so my playtime has slowed down a bit.
Haha no worries bro, it's just an administrative headache and car insurance companies are a pain in the ass to deal with (accident wasn't my fault at all, my car was parked and I wasn't even in the car!). But at least to make up for that, I just came from a very successful date, lolBusiness minigame unlocked! Time to forget the main story and bolster my powerlevel with borderline-illegal amounts of capital.
Except not - the game is so well paced it thought three steps ahead and gently, temporarily, locked me out of it after the first big milestone so the main quest had chance to get its hooks back in. Well played, well played.
Business Girl is such a busted party member! At this point in the game she regularly wipes two mooks off the board on turn 1 with that thumbtack special.
Based on the titles given to certain notable characters, that word has some scary connotations
Though so far I'm at chapter 9 and it's been smooth sailing - no deaths, and only two party members KOed. The visit to restaurant row to try and stop the Ijin Three going to war seemed like it was going to spike a bit, but simmered back down after.
I got access to an optional hard dungeon as well, though I'm giving that one a rain check while my tolerance for sewer levels recovers...
On a related note, does the combat balance gradually tilt toward status effects and buffs as the game goes on? So far I've been feeling pretty comfortable with the naive solution of burning MP on offensive specials, and abusing followups and weaknesses where I can get them.
Well, at least 2/3 are good problems to have! Sorry to hear about your car though
First part sounds like an actual Yakuza game...not sure about that "spoiler" thoughBusiness minigame unlocked! Time to forget the main story and bolster my powerlevel with borderline-illegal amounts of capital.
Except not - the game is so well paced it thought three steps ahead and gently, temporarily, locked me out of it after the first big milestone so the main quest had chance to get its hooks back in. Well played, well played.
Business Girl is such a busted party member! At this point in the game she regularly wipes two mooks off the board on turn 1 with that thumbtack special.
Based on the titles given to certain notable characters, that word has some scary connotations
Though so far I'm at chapter 9 and it's been smooth sailing - no deaths, and only two party members KOed. The visit to restaurant row to try and stop the Ijin Three going to war seemed like it was going to spike a bit, but simmered back down after.
I got access to an optional hard dungeon as well, though I'm giving that one a rain check while my tolerance for sewer levels recovers...
On a related note, does the combat balance gradually tilt toward status effects and buffs as the game goes on? So far I've been feeling pretty comfortable with the naive solution of burning MP on offensive specials, and abusing followups and weaknesses where I can get them.
Well, at least 2/3 are good problems to have! Sorry to hear about your car though