Absolutely loving the game. Surprised it's getting some of the hate it's gotten.
Camera is a bit wonky, but aside from that I have little other complaints.
Yep. That boss fight basically teaches you how the roll move works. Once you figure that out, it's a piece of cake.The first boss fight wasn't hard. Just take it slower and treat it as jumping over each thing, no need to go full pelt and try and make big jumps.
The rolling move should be treated like that more I found, just stop, you won't slip back down on a slope so there's no need to try and do whole sections with constant forward movement.
Game is 40 hours long? Geez. Banjo-Kazooie could be completed in like 6-7 hours.
My recent Project 64 playthrough:
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The last time I played through Banjo-Tooie on XBLA last year, it took about 14 hours, I think.
haha, it happens ^^.
I couldn't win the race either btw. No idea if there's a special trick or if you have to upgrade your abilities first.
I love it though because there's a reason to come back to these levels / worlds.
Guys I... I am getting motion sickness and I'm only just past the Snake at the beginning like 5mins in?!
I tried putting camera sensitivity to low, and it's a bit better.
I don't think I remember any game doing this to me? The camera just seems to jump around randomly too much or something.
It looks gorgeous on the PS4 but I don't know if I can even play it now =(
Loving the game so far. Found 18/25 pagies for the 1st world, and all but about 20 quills.
I apologize if this is a "Doy" teir question, but how do you move on to the next world? I'm in the hub and even activated the honeycomb things near World 1's enterance, but I just can't move forward in the tower.
I've been feeling a bit of motion sickness as well, definitely something to do with the camera motion, because it tends to happen while I'm manipulating the right stick (PS4 user here as well)
The GB Quick Look is fucking embarrassing, holy shit.
So the game's out for everybody except people who preordered it on steam? Well, I'm at work for the next 6 hours but even then I'll have to wait 2 harrowing hours till it unlocks. -_-
Did they do a stacked release kind of thing? Or are you guys just backers who get to play it early?
Ugh hype deflated![]()
Guys I... I am getting motion sickness and I'm only just past the Snake at the beginning like 5mins in?!
I tried putting camera sensitivity to low, and it's a bit better.
I don't think I remember any game doing this to me? The camera just seems to jump around randomly too much or something.
It looks gorgeous on the PS4 but I don't know if I can even play it now =(
Well, I think Grant's level music in Y-K is significantly better than most of David Wise's compositions. David has been kinda lazy here. It's like he chose whatever outtakes from DK:Tropical Freeze he could fish out of the garbage bin. One of the later minekart tracks rules, though.
I do wish there was either a mini-map or an overhead map available. The touch button on PS4 doesn't do anything does it?
The GB Quick Look is fucking embarrassing, holy shit.
I would really like to play this on a console, but ugh...no 60fps makes PC version tempting. But then again, I'd also like to get a physical copy
I don't think it's embarassing, but it's a great example of why a lot of people probably don't like the game as much as people who like this style of game. A lot of it is learning how to master your character's movement and understand inertia and the physics. Also, it's a bit surprising to hear that people complain about difficult mini-games and item collecting...that's exactly what a lot of Banjo was.
This game looks exactly like what the Kickstarter was kickstarted for...which should be applauded. It's delivering on what was expected, but people have such a grandiose nostalgic opinion of "classic Rare", but they are bringing in expectations of something like Mario Galaxy or something more modern.
It's unfortunate, but every time I see the game (even levels that are considered "too empty") I get excited and want to play.
Hope the Switch port is good.
I don't think it's embarassing, but it's a great example of why a lot of people probably don't like the game as much as people who like this style of game. A lot of it is learning how to master your character's movement and understand inertia and the physics. Also, it's a bit surprising to hear that people complain about difficult mini-games and item collecting...that's exactly what a lot of Banjo was.
This game looks exactly like what the Kickstarter was kickstarted for...which should be applauded. It's delivering on what was expected, but people have such a grandiose nostalgic opinion of "classic Rare", but they are bringing in expectations of something like Mario Galaxy or something more modern.
It's unfortunate, but every time I see the game (even levels that are considered "too empty") I get excited and want to play.
Hope the Switch port is good.
It took me an hour to find the snake in the first level to purchase some upgrades. I just wish there was a map so it's a bit easier to find characters / challenges, y'know?I don't know about the touch button, but there certainly is no map in Yooka-Laylee. Also, I think it is a good thing.
It's pretty much impossible to beat the Rextro Highscore in the first world, right?
It's part of the magic but I get it that for people who don't like to waste a lot of time it would certainly help. Banjo Tooie would be a better experience with a map for sure.It took me an hour to find the snake in the first level to purchase some upgrades. I just wish there was a map so it's a bit easier to find characters / challenges, y'know?
It took me an hour to find the snake in the first level to purchase some upgrades. I just wish there was a map so it's a bit easier to find characters / challenges, y'know?
Nah it's doable, I had 2:32 on my 2nd try, although I've still yet to beat the score after a few more goes.. So close..
What you need to do it for?
How?![]()
It acts as a second racetrack for the small cloud by the start of the level. Have fun rolling on ice!
If you take the shortcuts perfectly on each lap you have about 20 seconds to spare.
How?![]()
Kind of bullshit that Kickstarter backers who went for the PC version have to wait until it officially released.
Couldn't they have given out reviewer/ streamer codes for those that backed it?
Providing backers with beta testing keys prior to release is also OK, but only backers should receive those keys--they shouldn't be sold outside of the crowdfunding campaign unless your beta is also available for sale via Steam.
It's just another example why you shouldn't listen to reviews anymore. Reviewers are just bad at playing games. They want them as easy as possible nowadays.
The only exception is Dark Souls and I really doubt many reviewers finished the Souls games.