SlasherJPC
Banned
*mobile double post whoops.
I found what appears to be the final boss area and they say I needto get in. Is that the requirement to beat the game, or is there a further roadblock where they're going to say lol you need 145 Pagies.100 Pagies![]()
I like them.
I'm hoping for a new world. I doubt it would be as big as the worlds in the base game but a fun little extra world with 10 pagies to get would be cool.
Yeah I don't like having large worlds, with 25 pagies each. Obviously reducing that number and increasing the # of worlds would take more time, but BK really has great pacing with 10 jiggies per area.I think the worlds are too big. Too easy to get lost in them. Somehow the improved graphics make it actually harder to navigate. On the N64, you relied on big, easy-to-see landmarks to get around. Here, the environment being covered with pretty foliage and similar decoration actually makes things feel more samey.
And yeah, the camera...
I haven't got to a boss yet (do you need to expand the world to do so?), but judging by the reactions here it reinforces my belief that making Bosses big-events in DK64 and Tooie was a mistake. They work far better in these games when they're handled like Mario 64 and Banjo-Kazooie, on occasion and like three-hits or so and that's that.
I think the worlds are too big. Too easy to get lost in them. Somehow the improved graphics make it actually harder to navigate. On the N64, you relied on big, easy-to-see landmarks to get around. Here, the environment being covered with pretty foliage and similar decoration actually makes things feel more samey.
And yeah, the camera...
My friend Mike went to the Playtonic office for the launch party the other day. Looked like fun. He got a signed console too.
I'm really looking forward to picking up a copy!
Some bosses require worlds to be expanded and others don't. Honestly I think only the first two bosses are bad. The other four are pretty fun.
Some bosses require worlds to be expanded and others don't. Honestly I think only the first two bosses are bad. The other four are pretty fun.
Honestly would love them to tweak Kartos a bit, but at the very least please give us a damn quick restart button. I don't want to have to either jump off the map or finish the course then skip through Kartos' dialogue over and over everytime I have to restart.
I knew those had a purpose. Dammit lol.In regards to the 2nd boss taking too long
It's actually not long at all if you Seismic bomb the cubes in the back, revealing torches you can light that damage him as he passes. Took no more than a couple minutes for me
Slow the roll if you can. I had it down after 4 tries.Wow so this gloomy grotto can go FUCK ITSELF
so mad i missed that lmao, i gave up on them afterIn regards to the 2nd boss taking too long
It's actually not long at all if you Seismic bomb the cubes in the back, revealing torches you can light that damage him as he passes. Took no more than a couple minutes for me
I feel you. I got a massive headache playing and yup im out. Oh wellSo yeah. I'm enjoying this but also getting a bit motion sick while playing. The Camera just seems to be nearly constantly moving, like sometimes in cutscenes it's just slightly bobbing up and down and during gameplay it seems to just love moving on its own after I move it and I think that is making me a bit ill.
I know it's a weird problem to have but glad I'm not the only one (I did a search in the thread and a few others have the same issue). It really sucks this stuff happens to me with some games. Most games I'm fine with but there is that rare one that just triggers something in me and just makes playing uncomfortable. Most recent one that stands out to me before this would be The Witness.
Nintendo should buy Playtonic Games.
Yooka-Laylee is a phenomenal game. Nintendo gamers are more open to oldschool games (Mario, VC, Donkey Kong, etc) so I'm pretty sure the game would've got better scores from reviewers (yeah it sounds sad and it it is sad). These are ex-rare members who already worked for Nintendo.
This would be a perfect fit.
I'm so happy this game gets great reviews on amazon and steam. This is what matters the most.
I'm not sure about purchasing the studio as a whole, but I would like to see them partner in a similar way the Snipperclips devs did.
Yeah, I really doubt the guys at Playtonic would want to get downright bought by a first party company considering they've already been through that hell with Microsoft.
Working with Nintendo while still being independent is a better idea.
Yeah that's how I see it too. Like for example if Playtonic needed help getting a game funded, I wouldn't mind if Nintendo helped foot the bill.
As far as I can tell it's a result of people trying to use it as an all-purpose faster way of moving like the Talon Trot instead of slowing down and learning to control the jumps and turns. Rampo is basically the first "casual filter" of the game where you either stomp him with no trouble or spend ages wondering why you keep getting hit by logs.
my problem with the roll is that it is imprecise due to the turning arc. it just doesn't feel good to use. rampo was no problem for me, doesn't make the skill very enjoyable.
No I'm sorry, I should have been more clear. I had meant the N-Sane Trilogy.
Man I've been through 2 quizzes in this game and I'm not a fan. I was excited remembering the gameshow section of Banjo Kazooie but the questions and the presentation just aren't compelling.
Also on the point of making YL Nintendo exclusive that'd be a great way to alienate fans like myself. Not a fan.
In regards to the 2nd boss taking too long
It's actually not long at all if you Seismic bomb the cubes in the back, revealing torches you can light that damage him as he passes. Took no more than a couple minutes for me
I don't get the quiz complaints. They were super easy imo. I did every quiz on my first try.
Sure that would be cool but the game would be exclusive to Nintendo systems...so....why not purchasing the studio?
I mean...Nintendo won't do this because Nintendo (and I don't understand why they're not buying studios) but a return of old rare developers and a successor to YL with Nintendo publishing....woah...
I don't get the quiz complaints. They were super easy imo. I did every quiz on my first try.
Being super easy doesn't make it fun. It was a real treat in Banjo-Kazooie; here it's a chore
Being super easy doesn't make it fun. It was a real treat in Banjo-Kazooie; here it's a chore
I'd like to be able to transform or return to Yooka-Laylee form on the fly.
Hmm, I think they're pretty much the same. But maybe I'm in the minority.
Don't get me wrong, I love love love Banjo Kazooie but I have the feeling that most of the criticism is blinded by nostalgia. .
I think the worst part of the Yooka-Laylee quiz is that half the time he asks you boring stats like how many Pagies it took to open a world or how long you've been playing. Every question in Banjo was a test of whether you paid enough attention you paid to your surroundings, not how often you wrote down some numbers.
I don't know if they ever specifically tell you but you can change back from a transformation at any time by holding the right trigger.
And they weren't just boring questions in Banjo-Kazooie! There were visual challenges, sound challenges, and physical timed challenges.
Plus the entire thing was wrapped up in a board game that made you think carefully about how you proceed
I hope upcoming quiz sections in Yooka add that extra Furnace Fun style variety like...
"Look at the picture on your screen, do you know where you have been?"
"Listen up now then make your choice, which character has this dumb voice?"
(okay from above I'm guessing no)
That would have been a lot easier than my jump into the water exploit. Did this exist in Banjo as well?
Game changer, didn't know this haha.I don't know if they ever specifically tell you but you can change back from a transformation at any time by holding the right trigger.
I hope upcoming quiz sections in Yooka add that extra Furnace Fun style variety like...
"Look at the picture on your screen, do you know where you have been?"
"Listen up now then make your choice, which character has this dumb voice?"
(okay from above I'm guessing no)
I strongly dislike the "blinded by nostalgia" argument. It's such an easy way to shut down a conversation without any actual backing.
I replayed BK like a year ago; still love it. The two quiz games aren't even close to comparable. One has a brilliant presentation with unique music, visuals, and strategic gameplay that simultaneously acts as a reward for making it to the end of the game (complete with a fake ending), as well as serving as a fun penultimate challenge. The other is a bland, linear, charmless slog with no unique assets and frequently interrupts the flow of the game.
I really can't understand how someone can't see the distinction. But seeing as that is the case, it doesn't surprise me that you love YL as much as you do
I actually don't mind this format, I preferred the Tower of Tragedy to Grunty's Furnace Fun. But the questions there were simply better than these, and it was much faster paced as well.