Yooka-Laylee |OT| Reptile Rolling in the 90’s

I think the worlds are too big. Too easy to get lost in them. Somehow the improved graphics make it actually harder to navigate. On the N64, you relied on big, easy-to-see landmarks to get around. Here, the environment being covered with pretty foliage and similar decoration actually makes things feel more samey.

And yeah, the camera...
Yeah I don't like having large worlds, with 25 pagies each. Obviously reducing that number and increasing the # of worlds would take more time, but BK really has great pacing with 10 jiggies per area.

Also I'm really not a big fan of the environmental visuals. The characters and enemies look great but the environment looks more realistic in comparison. Would prefer if they were more cartoony.
 
My friend Mike went to the Playtonic office for the launch party the other day. Looked like fun. He got a signed console too.

I'm really looking forward to picking up a copy!
 
I haven't got to a boss yet (do you need to expand the world to do so?), but judging by the reactions here it reinforces my belief that making Bosses big-events in DK64 and Tooie was a mistake. They work far better in these games when they're handled like Mario 64 and Banjo-Kazooie, on occasion and like three-hits or so and that's that.
 
I haven't got to a boss yet (do you need to expand the world to do so?), but judging by the reactions here it reinforces my belief that making Bosses big-events in DK64 and Tooie was a mistake. They work far better in these games when they're handled like Mario 64 and Banjo-Kazooie, on occasion and like three-hits or so and that's that.

Some bosses require worlds to be expanded and others don't. Honestly I think only the first two bosses are bad. The other four are pretty fun.
 
I think the worlds are too big. Too easy to get lost in them. Somehow the improved graphics make it actually harder to navigate. On the N64, you relied on big, easy-to-see landmarks to get around. Here, the environment being covered with pretty foliage and similar decoration actually makes things feel more samey.

And yeah, the camera...

You may think this way early in, but it won't be long before this doesn't become an issue and you realize there are plenty of big, easy to notice landmarks abound to help guide you. Especially with a lategame ability that gives you an entirely new perspective to soak it all in.
 
Some bosses require worlds to be expanded and others don't. Honestly I think only the first two bosses are bad. The other four are pretty fun.

I wouldn't even consider the first boss bad if they just explained how to jump when rolling properly before encountering the boss. Jumping the logs was impossible until I realized you need to be going very slow or at a stand still.

The 2nd boss just goes on for too long. Should make the
melting
much quicker.
 
So yeah. I'm enjoying this but also getting a bit motion sick while playing. The Camera just seems to be nearly constantly moving, like sometimes in cutscenes it's just slightly bobbing up and down and during gameplay it seems to just love moving on its own after I move it and I think that is making me a bit ill.

I know it's a weird problem to have but glad I'm not the only one (I did a search in the thread and a few others have the same issue). It really sucks this stuff happens to me with some games. Most games I'm fine with but there is that rare one that just triggers something in me and just makes playing uncomfortable. Most recent one that stands out to me before this would be The Witness.
 
In regards to the 2nd boss taking too long

It's actually not long at all if you Seismic bomb the cubes in the back, revealing torches you can light that damage him as he passes. Took no more than a couple minutes for me
 
Can I admit to being both a little bummed out but also a little pleased that the camera is making people motion sick? Because I'd love for that to get a fix and something making people ill is often a good impetus for devs to fix stuff. Give me full control! Please!

Also, fix Kartos.

k thx bye
 
I have to go from really liking this game to loving this game. I will try not to play any of it until I get to buy it on the PS4.

Honestly throughout the past two years I'd had my suspicions. After trying Rare's N64 games and not sticking with them I thought their games just weren't for me, but it seems all I needed was a game with more modernized controls to hook me.
 
Honestly would love them to tweak Kartos a bit, but at the very least please give us a damn quick restart button. I don't want to have to either jump off the map or finish the course then skip through Kartos' dialogue over and over everytime I have to restart.
 
Honestly would love them to tweak Kartos a bit, but at the very least please give us a damn quick restart button. I don't want to have to either jump off the map or finish the course then skip through Kartos' dialogue over and over everytime I have to restart.

A restart button for the arcade games would also be handy.
 
The bit I'm finding the hardest is having to jump off a platform onto a slope whilst in rolled form, it's rather difficult to line it up perfectly.
 
In regards to the 2nd boss taking too long

It's actually not long at all if you Seismic bomb the cubes in the back, revealing torches you can light that damage him as he passes. Took no more than a couple minutes for me
so mad i missed that lmao, i gave up on them after
the fire didnt work and i was getting hurt trying other moves
 
Nintendo should buy Playtonic Games.
Yooka-Laylee is a phenomenal game. Nintendo gamers are more open to oldschool games (Mario, VC, Donkey Kong, etc) so I'm pretty sure the game would've got better scores from reviewers (yeah it sounds sad and it it is sad). These are ex-rare members who already worked for Nintendo.
This would be a perfect fit.

I'm so happy this game gets great reviews on amazon and steam. This is what matters the most.
 
So yeah. I'm enjoying this but also getting a bit motion sick while playing. The Camera just seems to be nearly constantly moving, like sometimes in cutscenes it's just slightly bobbing up and down and during gameplay it seems to just love moving on its own after I move it and I think that is making me a bit ill.

I know it's a weird problem to have but glad I'm not the only one (I did a search in the thread and a few others have the same issue). It really sucks this stuff happens to me with some games. Most games I'm fine with but there is that rare one that just triggers something in me and just makes playing uncomfortable. Most recent one that stands out to me before this would be The Witness.
I feel you. I got a massive headache playing and yup im out. Oh well
 
Nintendo should buy Playtonic Games.
Yooka-Laylee is a phenomenal game. Nintendo gamers are more open to oldschool games (Mario, VC, Donkey Kong, etc) so I'm pretty sure the game would've got better scores from reviewers (yeah it sounds sad and it it is sad). These are ex-rare members who already worked for Nintendo.
This would be a perfect fit.

I'm so happy this game gets great reviews on amazon and steam. This is what matters the most.

I'm not sure about purchasing the studio as a whole, but I would like to see them partner in a similar way the Snipperclips devs did.
 
Yeah, I really doubt the guys at Playtonic would want to get downright bought by a first party company considering they've already been through that hell with Microsoft.

Working with Nintendo while still being independent is a better idea.
 
Yeah, I really doubt the guys at Playtonic would want to get downright bought by a first party company considering they've already been through that hell with Microsoft.

Working with Nintendo while still being independent is a better idea.

Yeah that's how I see it too. Like for example if Playtonic needed help getting a game funded, I wouldn't mind if Nintendo helped foot the bill.
 
Yeah that's how I see it too. Like for example if Playtonic needed help getting a game funded, I wouldn't mind if Nintendo helped foot the bill.

Sure that would be cool but the game would be exclusive to Nintendo systems...so....why not purchasing the studio?
I mean...Nintendo won't do this because Nintendo (and I don't understand why they're not buying studios) but a return of old rare developers and a successor to YL with Nintendo publishing....woah...
 
As far as I can tell it's a result of people trying to use it as an all-purpose faster way of moving like the Talon Trot instead of slowing down and learning to control the jumps and turns. Rampo is basically the first "casual filter" of the game where you either stomp him with no trouble or spend ages wondering why you keep getting hit by logs.

my problem with the roll is that it is imprecise due to the turning arc. it just doesn't feel good to use. rampo was no problem for me, doesn't make the skill very enjoyable.

If you jump while rolling, you can make a precise turn without losing momentum. That's how I handle tight turns.
 
Man I've been through 2 quizzes in this game and I'm not a fan. I was excited remembering the gameshow section of Banjo Kazooie but the questions and the presentation just aren't compelling.

Also on the point of making YL Nintendo exclusive that'd be a great way to alienate fans like myself. Not a fan.
 
Man I've been through 2 quizzes in this game and I'm not a fan. I was excited remembering the gameshow section of Banjo Kazooie but the questions and the presentation just aren't compelling.

Also on the point of making YL Nintendo exclusive that'd be a great way to alienate fans like myself. Not a fan.

I don't get the quiz complaints. They were super easy imo. I did every quiz on my first try.
 
Remember when Gruntilda would pop out the Hag 1 in the final battle of Tooie like "you thought the Quiz was over?!", good times!

In regards to the 2nd boss taking too long

It's actually not long at all if you Seismic bomb the cubes in the back, revealing torches you can light that damage him as he passes. Took no more than a couple minutes for me

Oh Maaaaan, though you don't get that until the following world so I was out of luck at the time.
Then again the boss didn't really bother me.
 
Sure that would be cool but the game would be exclusive to Nintendo systems...so....why not purchasing the studio?
I mean...Nintendo won't do this because Nintendo (and I don't understand why they're not buying studios) but a return of old rare developers and a successor to YL with Nintendo publishing....woah...

It's already been said but the guys at Playtonic likely don't want to go through getting bought again. Heck, Rare was never even owned by Nintendo to begin with. They just had a large stake in the company. Playtonic benefits from having their games on multiple consoles, and it's what Rare wanted anyway before they got bought out.

rarecard.jpg


I don't mind them partnering up with companies to get a game or two out. It's worked for Platinum. Only difference is Platinum never gets to keep IP rights, which is also something Playtonic has made clear they want to keep.
 
Beat this earlier today, and got the platinum trophy. I found most of the pagies fairly easy to find, only struggling and resorting to help with a few.

In Hub: The collectible in
the statue.
World 1 The
icy race
and the
last pig for the treasure.
World 2:
That block where you had to bash the ground
and
Tubbz
World 4:
One pig
and the two
common missed coins on the flagpole and under a ramp
And all
the skulls
other than the first.

I wasn't sure if I'd enjoy such a nostalgia inspired collectathon since they had fallen out of favor, but I ultimately backed it at the $15 tier. I hadn't played through the Banjo games until Rare Replay came out, and enjoyed them, but I wasn't totally sold on more of the same. However, I really enjoyed the game as a whole despite it's same-iness, the reliance on nostalgic tropes, and the few technical issues.

I really liked that the Ghosts required different methods to collect them. That was a great iteration from the Jinjos.

My complaints:
The controls are loose, especially when flying or traveling in the transformed forms, or sliding down surfaces.
The minigames (Rextro and Kartos) are unrefined as well which makes them a bit annoying.
Ice blocks and blocks that could be broke by Sonar Blast were too similar, often confusing me.

Then there are the complaints that are common to platformers or lingering problems I had with Banjo:
The camera can be troublesome in some instances, but not as bad as people were making it out to be.
I'd rather have a progression of the voice acting instead of the repetitive sounds.
I'd like to be able to transform or return to Yooka-Laylee form on the fly.
The hub world design isn't very good at guiding you. After World 2 I had some difficulty finding paths. I went to fight the boss thinking it was World 5.

I think it did a good job of mirroring Banjo, and felt like it could have easily been a sequel. I'd buy a sequel. However, I'd really like to see someone try to innovate a bit more on the formula, with fresh ideas, tighter gameplay, and better visuals, that bring it into this decade. (Think Ratchet and Clank as a collectathon.) Granted that's probably not the smartest business decision, especially considering Yooka-Laylee's tepid reception.
 
I don't get the quiz complaints. They were super easy imo. I did every quiz on my first try.

For me it's not really about the difficulty but the presentation is unpolished and the questions aren't as interesting as the Grunty's Furnace Fun in Banjo Kazooie, it's linear and uninteresting, Compare that to Banjo Kazooie and it's less of an event, the writing wasn't as good and this is in comparison to a decades old game.

For me at least the complaint is it feels like a step backwards compared to a very old game and just another example of where some extra polish would've been great. Still loving the game but it feels like a missed opportunity for me.

Being super easy doesn't make it fun. It was a real treat in Banjo-Kazooie; here it's a chore

Yeah this. You put it better than I did.
 
Being super easy doesn't make it fun. It was a real treat in Banjo-Kazooie; here it's a chore

Hmm, I think they're pretty much the same. But maybe I'm in the minority.
Don't get me wrong, I love love love Banjo Kazooie but I have the feeling that most of the criticism is blinded by nostalgia. I replayed BK and Tooie three months ago and imo YL is the perfect successor to these games. Pretty much every complaint about YL could be said about Banjo Kazooie and Banjo Tooie. It's almost the same game.
Of course you may love the old characters more than Yooka, Laylee, Trowzer...etc... but the game itself IS Banjo Kazooie/ Tooie...it just has a different name and new characters.

And btw: I also don't get the complaints by Gamexplain(I like them) that the characters are forgettable. I mean...what? These are typical Rare characters. They're funny and unique...and the design is great.
 
Hmm, I think they're pretty much the same. But maybe I'm in the minority.
Don't get me wrong, I love love love Banjo Kazooie but I have the feeling that most of the criticism is blinded by nostalgia. .

I strongly dislike the "blinded by nostalgia" argument. It's such an easy way to shut down a conversation without any actual backing.

I replayed BK like a year ago; still love it. The two quiz games aren't even close to comparable. One has a brilliant presentation with unique music, visuals, and strategic gameplay that simultaneously acts as a reward for making it to the end of the game (complete with a fake ending), as well as serving as a fun penultimate challenge. The other is a bland, linear, charmless slog with no unique assets and frequently interrupts the flow of the game.

I really can't understand how someone can't see the distinction. But seeing as that is the case, it doesn't surprise me that you love YL as much as you do
 
I think the worst part of the Yooka-Laylee quiz is that half the time he asks you boring stats like how many Pagies it took to open a world or how long you've been playing. Every question in Banjo was a test of whether you paid enough attention to your surroundings, not how often you wrote down some numbers.
 
I think the worst part of the Yooka-Laylee quiz is that half the time he asks you boring stats like how many Pagies it took to open a world or how long you've been playing. Every question in Banjo was a test of whether you paid enough attention you paid to your surroundings, not how often you wrote down some numbers.

And they weren't just boring questions in Banjo-Kazooie! There were visual challenges, sound challenges, and physical timed challenges.

Plus the entire thing was wrapped up in a board game that made you think carefully about how you proceed
 
I hope upcoming quiz sections in Yooka add that extra Furnace Fun style variety like...
"Look at the picture on your screen, do you know where you have been?"
"Listen up now then make your choice, which character has this dumb voice?"

(okay from above I'm guessing no)
 
On the subject of the quizzes, I found them far more annoying, especially when the questions asked about your progress. I don't keep track of how many pagies or quills I had, and don't keep track of how many hours I've spent playing. Once it even asked me to pick which of the 4 wasn't the name of a Rextro challenge, and at that point I'd only played through 2-3 of the levels. That's basically a question that isn't even within the realm of knowledge that the campaign provides. I failed a couple times, and just wanted an option to skip them.

I don't know if they ever specifically tell you but you can change back from a transformation at any time by holding the right trigger.

That would have been a lot easier than my jump into the water exploit. Did this exist in Banjo as well?
 
And they weren't just boring questions in Banjo-Kazooie! There were visual challenges, sound challenges, and physical timed challenges.

Plus the entire thing was wrapped up in a board game that made you think carefully about how you proceed

I actually don't mind this format, I preferred the Tower of Tragedy to Grunty's Furnace Fun. But the questions there were simply better than these, and it was much faster paced as well.

I hope upcoming quiz sections in Yooka add that extra Furnace Fun style variety like...
"Look at the picture on your screen, do you know where you have been?"
"Listen up now then make your choice, which character has this dumb voice?"

(okay from above I'm guessing no)

I know it has the picture questions because I got two of them, but other than that they were pretty standard.

That would have been a lot easier than my jump into the water exploit. Did this exist in Banjo as well?

It didn't, which was part of Tooie's backtracking problem.
 
I don't know if they ever specifically tell you but you can change back from a transformation at any time by holding the right trigger.
Game changer, didn't know this haha.

I hope upcoming quiz sections in Yooka add that extra Furnace Fun style variety like...
"Look at the picture on your screen, do you know where you have been?"
"Listen up now then make your choice, which character has this dumb voice?"

(okay from above I'm guessing no)

The first quiz I had at least 1 question that showed a screenshot of an obscured character and asked who it was. I didn't get any voice questions though, as Camjo-Z was saying the most boring ones were about stats and unfortunately that was the bulk of my quiz. There's another quiz I ran into from a pagie that was mostly asking how many of which inanimate objects were in a room or where they were in the room.
 
I strongly dislike the "blinded by nostalgia" argument. It's such an easy way to shut down a conversation without any actual backing.

I replayed BK like a year ago; still love it. The two quiz games aren't even close to comparable. One has a brilliant presentation with unique music, visuals, and strategic gameplay that simultaneously acts as a reward for making it to the end of the game (complete with a fake ending), as well as serving as a fun penultimate challenge. The other is a bland, linear, charmless slog with no unique assets and frequently interrupts the flow of the game.

I really can't understand how someone can't see the distinction. But seeing as that is the case, it doesn't surprise me that you love YL as much as you do

Sorry, I didn't want to shut down the conversation. I can see where you're coming from and I'm not defending the game just because I love it. I enjoyed the quiz in YL just like I enjoyed the quiz in BK. I don't think it was bad. I just think overall this game is a great BK successor and it deserves good scores. No game is perfect.
 
I actually don't mind this format, I preferred the Tower of Tragedy to Grunty's Furnace Fun. But the questions there were simply better than these, and it was much faster paced as well.

I thought Tower of Tragedy was a big step back from Furnace Fun, but at least it still had the unique presentation and competitive element. And yet Yooka-Laylee takes many steps back from even that
 
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