Ultimadrago
Member
I agree with the ball puzzle stinking. If you're going to put something like that in there make it more or less "engaging" like rolling on the ball and over enemies/pits in Super Mario Galaxy. Boy, did I cuss a storm finishing the Green Star level for that, but it kept my attention the whole way through. This requires somewhat tight ball controls, however. In any case, likely just to test the ball physics.
I also think the double jump should be higher (as a previous user stated) or that there should be less ledges that require the super bounce in the main game. Obviously, it's simply a demo, but in the core of things it kills momentum. A nice mechanic to have, just have it required less frequently.
I also think the double jump should be higher (as a previous user stated) or that there should be less ledges that require the super bounce in the main game. Obviously, it's simply a demo, but in the core of things it kills momentum. A nice mechanic to have, just have it required less frequently.