isny said:Anyone pick up the Iphone/Ipad version? It was released on April 14th.
It feels a little clunky, at least on my iPad 1. The timing between questions, bumpers, and rounds, is a little choppy. Not a dealbreaker by any means -- I've had fun playing through a few rounds, no doubt -- but the flow and timing between all the different components isn't perfect, which by any other measure would be "good enough," but the timing, the instant delivery, seems like something Jellyvision is usually striving to achieve, so its noticeable when its not hitting its marks. The UI also doesn't feel quite as polished as the main platforms' UI does. I don't know how to express exactly what is striking me as not quite as polished, but it seems like you can feel the presence of Photoshop more, instead of the hand of the designer. The new iOS specific UI widgets include lots of big outlines, big simple colors, which don't quite blend with the palette and aesthetic of the rest of the game (which has no outlines on text, and which pushes its color design to a few interesting and specific palettes). The credits say the iOS versions were developed partially with a partner developer, though obviously what that actually means is anyone's guess. The iOS port is also single player only, which is a bummer. Shared screen multi on an iPad would be fun on game night.
The content itself is the same quality, solid YDKJ as seen in the PC/360/PS3 games, and as said earlier in the thread, the episodes are new. It's fully voiced and has a lot of animation (though as said above, it's not quite as snazzy feeling as it is on the mainline platforms). Question bumper animations, however, are identical in content to the main platforms,' but they have been reformatted to work in portrait mode (the whole game is played in portrait mode, at least on the iPad).
Edit: Re-reading that, it sounds pretty negative, and maybe that will be enough to make the game a no-go/negative review for some people, but I don't regret buying it. There are some rough edges, but as something to load up on the bus and entertain yourself for 10 minutes in a go (as in, what most people use iOS games for) it's pretty awesome. There's very little iOS content which is totally interactive, and audio focused (read: headphones), and meant to be consumed in quick bursts, and iOS YDKJ fits that bill. It's just a very controlled, specific aspect of what, on other platforms, constitutes the full YDKJ experience.