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Ys VI: The Ark of Napishtim PC |OT| - Re-Release of the Far West Ocean

linkboy

Member
This isn't really on the topic of the PC version, but would you guys either get this on PSP or PS2? Which one is better? PC isn't really an option for me.

The PS2 version. The PSP version is a downright terrible port with horrible load times to the point that it makes it unplayable.
 

Kyolux

Member
Little Bug Report :

When you're about to
go save the rehdans on the boat, right after the soldiers leave and you come out of hiding
, if you use your teleport item, you get stuck and can't progress.. I figured something like that would happen, but I had to test it.
 
The wind extension special is weird, I can do the timing consistently for the full thing, but it's very strange how the game will always let you get the one even if you just mash as fast as possible. It's almost like teasing you I wonder if many players played though the whole game without realizing they could extend past that initial attack.
 
I'm kind of half interested in starting a hard regular run to go alongside my catastrophe run to see how different the game feels when a full inventory of healing items.
 

Danny Dudekisser

I paid good money for this Dynex!
Still #23 on GOG, for what that's worth... not too bad considering it came out on the same day they dumped a bunch of Star Wars games on us.
 
D

Deleted member 13876

Unconfirmed Member
The level scaling is felt so harshly in this game compared to the other ones I've played. I've had vicious circles of being underleveled throughout the first part. Beat the first boss, doing okay damage to him. Enter the next area with the bugs, suddenly doing zero damage. So then I just run past all of them until I reach the next area. Come across the wolves, can damage them and level a bit. Go into the mountains and reach the rescue part where I'm screwed again since I literally can't damage the four beasts I'm forced to kill.

Then I went back and leveled my sword as much as I could. Everything in the area suddenly becomes a breeze as I can damage the new enemies and level up, so I reach the boss and do 13 damage on my first hit. Think I'm okay, but then it turns out that hit was a critical and all my other attacks aren't damaging him. Confused me for a while since I thought I wasn't hitting him in the right spot. So to finish the already unnecessarily long play by play here I backtrack again and do some leveling and as I'm doing this I feel like I'm entirely overleveled when I eventually try the boss again...only to get my ass kicked again in the subsequent area.

Feels like the sweet spot in terms of leveling and difficulty is a lot smaller in this game. Still enjoying it, but the pacing feels weird.
 

Aeana

Member
So how do I warp between save points?



I find it easier by pressing tilt > pause > attack > super short pause > Jump, if I do it at the same time I screw up, but maybe that's just me.

You're supposed to lead slightly with attack, but only just slightly. I didn't mention it because it's kinda hard to explain. But yeah.
 

Kyolux

Member
You're supposed to lead slightly with attack, but only just slightly. I didn't mention it because it's kinda hard to explain. But yeah.

I usually just tap the direction, then press both attack and jump at the same time.. most of the time that works. When it misses, it's because I didn't wait enough after tapping the direction.

Edit: I know you're supposed to attack first, I just get better results like that.
 

Ilvocare

Member
Oh man, how did I miss this release? It's a pleasant surprise that this released so suddenly to me: Ys VI was my first-ever introduction to the series, and I'll be honest, it was a rough intro. I honestly have a love/hate relationship with dash/slash jumping (mainly hate) and Origin and Felghana seemed like better games than Napishtim in every conceivable way.

However, I really liked the setting this particular game takes place in, and the
Ruined City of Kishgal
, to this day, remains my favorite track in the Ys series.
Ernst's theme
is also my favorite boss theme.

Keeping in mind that I played the PS2 version of Napishtim, what are the differences between this port and that? I remember playing stuff that was exclusive to the PS2 version of the game, mainly those underwater bonus dungeon things, not to mention the incredibly sporadic quality of the English voice acting. I read the OP, and is there really nothing much beyond resolution selection and Catastrophe Mode?

Also is Catastrophe Mode a modifier or a difficulty? And when it mentions herbs being un-storable, does that mean they never drop from enemies and that the ONLY way to heal is at save points?
 

Volcynika

Member
Finally had time to play a little bit. Made it to the second island, then made a quick new game to run to the first boss and get the no damage/1 HP win achievements. Progress!
 

Ilvocare

Member
Oh hey, according to the Steam page warping between save points is a default feature now? Awesome. I always found it super weird that warping between those in the PS2 version was not only locked away until AFTER you beat the game once, but also by a cheat code not hinted at anywhere in-game.
 

squadr0n

Member
Why would they release this version without VA and the CG opening?

Can't wait for a AAA Ys game with full 3d graphics and VA
 

Aeana

Member
Why would they release this version without VA and the CG opening?

Can't wait for a AAA Ys game with full 3d graphics and VA

Because Konami owns those things. They were never in the original version of the game. The PS2 version is a licensed port with extras by Konami, that has nothing to do with Falcom's original PC version of the game.

And they weren't very good, anyway.
 

squadr0n

Member
Because Konami owns those things. They were never in the original version of the game. The PS2 version is a licensed port with extras by Konami, that has nothing to do with Falcom's original PC version of the game.

And they weren't very good, anyway.

Ok this makes sense now. Totally have not been following this series since the first few on psp I played.
 

VandalD

Member
With the amount of backtracking in this game, seems like it'd be a bit painful to play it without being able to warp. Especially now that I'm getting to the points of the game where I go into a place, and a thing is impeding progress
(unkillable shell enemies, an underwater path, a wall that looks like it needs to be bombed, etc)
which makes me feel like I need to talk to every townsperson in the game in case I missed something. I don't mind that so much since I can warp so easily.

I think I made the right choice playing on catastrophe first. I figured I would since that mode is pretty much how Origin and Oath play. The bosses are kicking my ass, but since it's so easy to jump back into the fight, I don't mind that much either.
 

LowParry

Member
Because Konami owns those things. They were never in the original version of the game. The PS2 version is a licensed port with extras by Konami, that has nothing to do with Falcom's original PC version of the game.

And they weren't very good, anyway.

That's kind of a bummer without the VA. Ah well.
 

Danny Dudekisser

I paid good money for this Dynex!
Man, I wish there were more games like this on PC... outside of just Falcom. It's basically everything I like about games. The controls, combat, and aesthetics are all just completely on point.

I'm avoiding playing too much of the game at a time so I can try and savor the experience a little more. It's too good of a game to blow through.
 

Psxphile

Member
Also is Catastrophe Mode a modifier or a difficulty? And when it mentions herbs being un-storable, does that mean they never drop from enemies and that the ONLY way to heal is at save points?
A mode, with its own difficulty select. Items *do* drop from enemies in Catastrophe, but not with any of the frequency you might see in Oath/Origin (there's an accessory that raises Luck, which figures into how frequently enemy drop items). There's also other accessories that you can equip that help you to heal, like the Bloody Nail (not sure if that's what it's called here too) that gives you 5HP every time you strike an enemy, and one that heals you when standing still. Also, I can't remember but I'm pretty sure Napishtim retains Adol's ability to heal when standing still outdoors? It's a feature present in Ys Chronicles and Origin. Probably Oath too, I don't recall atm.

And then there's the copious amount of Capla Waters you can find from chests that normally contained Consumable items. Too bad you can't use them in battle!

Point is, you don't need to rely solely on save points and consumable items in Catastrophe mode... eventually.


I think I made the right choice playing on catastrophe first. I figured I would since that mode is pretty much how Origin and Oath play. The bosses are kicking my ass, but since it's so easy to jump back into the fight, I don't mind that much either.
More or less. Origin and Oath had little modifiers drop constantly from defeated enemies that increased the player's attributes for a set time... the more enemies you maul, the more they stack. You don't get that here in Napishtim.


That's kind of a bummer without the VA. Ah well.
I think we dodged a bullet there. This being PC though, someone might jerry-rig a mod to add VA eventually? Seems like a thing that can happen, they did it for Oath.

EDIT: booting Steam and I see Napishtim already getting an update. I wonder if they fixed that little niggling grammatical error when talking to Olha when asking her questions ('if' when it should be 'it')?
 

wyrdwad

XSEED Localization Specialist
EDIT: booting Steam and I see Napishtim already getting an update. I wonder if they fixed that little niggling grammatical error when talking to Olha when asking her questions ('if' when it should be 'it')?

Yep! That's been fixed, musical notes showing up as a funky "o" in one of the fairies' dialogues has been fixed, and Isha's talk text in the config program is now displaying properly... though you might wish that last part were still broken (oniichan!). ;)

-Tom
 

VandalD

Member
Had a very strange issue with the GOG version of the game, running in Steam, concerning a cutscene where an NPC got stuck running in place:
When boarding the ship with Terra on the rescue mission, Terra could not go up the steps to the boat. She kept running in place for a solid minute. I took a Steam screenshot to post, but when I did, she went up a few steps and started running in place again. So I took another screenshot. She went up another few steps, but was still stuck. I opened the Steam overlay and she went up the ramp the rest of the way and then I had no problems. Later in the same section, with Terra and Olha following, once again, they could not go up the steps. I had to go up the steps and then open up the Steam overlay, then they would catch up to me. I'm talking about the steps ON the ships, by the way, not the steps IN the ships.
 

Psxphile

Member
Damn, you get the
Emel Mallet
pretty early in Catastrophe mode. Cleaning up on those Emel stones.

Ooh, real quick info about easy-to-miss optional quest:
after you first visit Port Rimorge and talk w/ Baslam, head back to the other side of the destroyed bridge on Quatera. Talk to Quval, and take his letter to Baslam. Report back to Quval for a free Seed of Power.

At the end of the game, you'll probably see empty spaces in your inventory and wonder what items they could be. The Letter is one, and it's permanently miss-able after... beating Gran-Vallis and
gaining the sword Blirante
, I think. You also get the bridge fixed a lot earlier? Idk, seems I've forgotten a lot of cool trivia about this game... too lazy to check...

This version has a brand new script/translation, though.

Ha. Oh yeah, that's true.
Fandub, then
?
 

Durante

Member
Yep! That's been fixed, musical notes showing up as a funky "o" in one of the fairies' dialogues has been fixed, and Isha's talk text in the config program is now displaying properly... though you might wish that last part were still broken (oniichan!). ;)

-Tom
You should really put up news updates with a changelog for every patch on Steam. I know that you're far from the only developers who fail to do that, but I'm always annoyed by it. It can't be that much effort to put what you just posted into a list format and post it.
 

Ilvocare

Member
A mode, with its own difficulty select. Items *do* drop from enemies in Catastrophe, but not with any of the frequency you might see in Oath/Origin (there's an accessory that raises Luck, which figures into how frequently enemy drop items). There's also other accessories that you can equip that help you to heal, like the Bloody Nail (not sure if that's what it's called here too) that gives you 5HP every time you strike an enemy, and one that heals you when standing still. Also, I can't remember but I'm pretty sure Napishtim retains Adol's ability to heal when standing still outdoors? It's a feature present in Ys Chronicles and Origin. Probably Oath too, I don't recall atm.

So DMC-esque modifier, got it. Also I was certain that you couldn't heal by standing still ever in Origin unless you got the Cloak.

Thanks to this game release I've decided to get back into Ys II after leaving it alone for so long. Trying to max out the affinity of every single NPC required way too much busywork, but now that I'm actually playing the game properly I remember how the classic Ys game formula could also be fun. I'll try to snag this version of Napishtim and even Legend of Heroes FC when I get the chance (and the money!).
 

wyrdwad

XSEED Localization Specialist
So DMC-esque modifier, got it. Also I was certain that you couldn't heal by standing still ever in Origin unless you got the Cloak.

I think you can, but only in the outdoor "balcony" sections of the tower, as a throwback to Ys I (since that was the only place you could heal in Ys I as well, once you'd entered the tower).

The general rule of thumb with Ys stand-still-to-heal is, overworld or plains or open-air monsterless section of dungeon = heal, depths of dungeon or forest = no heal.

-Tom
 

Psxphile

Member
I checked the Material Collections and noticed the "PROLOGUE" artwork. I remember seeing some of that art on Falcom's official Napishtim website long ago, along with what I assume was the story being told by that disastrous PS2 CG intro, but in (japanese) text form.

EDIT: here it is

Ys VI -The Ark of Napishtim- Pre-story

I don't think I ever found a translated version of this. Granted, I didn't look all that hard...
 

jdkluv

Member
I checked the Material Collections and noticed the "PROLOGUE" artwork. I remember seeing some of that art on Falcom's official Napishtim website long ago, along with what I assume was the story being told by that disastrous PS2 CG intro, but in (japanese) text form.

That is correct. The prologue was originally in the instruction manual for the PC version, and Konami's infamous PS2 GC intro is based on it.

Ha. Oh yeah, that's true.
Fandub, then
?

Hatsuu as Geis.
 

wyrdwad

XSEED Localization Specialist
I don't think I ever found a translated version of this. Granted, I didn't look all that hard...

That is correct. The prologue was originally in the instruction manual for the PC version, and Konami's infamous PS2 GC intro is based on it.

Konami took a few liberties with it, though -- such as the Romun Army coming to arrest Adol, and Terra sneaking him and Dogi out the back. That was never actually part of the pre-story, to my knowledge.

For the most part, the story summary on our website more or less covers the entire Falcom pre-story from the original instruction manual (and Japanese website). We went a bit more concise with it than the Japanese did, but content-wise, it's pretty much the same.

If you guys haven't read the Tumblr blog entry Brittany posted on launch day, though, I might suggest checking it out to see an alternate pre-story that Falcom was apparently considering -- one that they even went so far as to script, but never use!

http://xseedgames.tumblr.com/post/117643289435/ys-vi-the-ark-of-napishtim-localization-blog-3

-Tom
 

Thud

Member
Got a glitch yesterday in which Adol was trapped by the staircase, luckily I had a save nearby. Had to go through the dialogues again tho.

I died a lot in
Limewater Cave
, that place is brutal and the boss is insane. I tried dash jumping and still fail jumps.
 

EricB

Member
I'm so glad to finally be able to officially add this to my collection. I played the PSP version first (after waiting with anticipation because I hated what they did to the graphics of the PS2 version) and never got around to finishing it. Then, when the translation for the PC version came out, I tracked down that version and Ys instantly became one of my favorite game series. Konami certainly did Falcom no favors with those ports. I seriously love the graphics in (the PC) VI and I just can't fathom why Konami would feel the need to... do what they did to it. I guess just Konami being Konami. Well, I'm just glad we finally got these games properly.

Now, about those early Legend of Heroes games...
 
Apparently Ys VIII is coming to PSP Vita and PS4? Any Chance Xseed will be doing the PS4 and PSP Vita Ports for the NA?

https://www.youtube.com/watch?v=zwW93YUrKiA

It has gameplay videos and looks like a barren Monster Hunter. I don't know if this is real or not, but it looks real. Also maybe doing the port for the PC with the help of Falcom.

It isn't announced for PC, but being honest I wouldn't be surprised if Falcom starts adding back the PC platform into their development catalog being that the Ys series sells more in the West and the most on Western PCs. Ys Origin's Steam Sales alone dwarf pretty much any entries Japanese numbers.
 

dani_dc

Member
I think you can, but only in the outdoor "balcony" sections of the tower, as a throwback to Ys I (since that was the only place you could heal in Ys I as well, once you'd entered the tower).

The general rule of thumb with Ys stand-still-to-heal is, overworld or plains or open-air monsterless section of dungeon = heal, depths of dungeon or forest = no heal.

-Tom

Can't believe I forgot about stand-still-to-heal in a Ys game, "good" thing I've been too busy with work to play since my last post here, so I didn't advance too far without remembering this.
 
Speaking of standing still to heal: I'm surprised no one's localized T&E Soft's Windows remakes of the Hydlide trilogy. That would be an easy job if XSEED can get a distribution agreement going, though it's an older Windows program still, which means work for Sara.
 

Aeana

Member
Speaking of standing still to heal: I'm surprised no one's localized T&E Soft's Windows remakes of the Hydlide trilogy. That would be an easy job if XSEED can get a distribution agreement going, though it's an older Windows program still, which means work for Sara.

I'm gonna go out on a limb and suggest that the reason that nobody has done that is because those games are awful.

... I feel like we've had this exchange before.
 

Voliko

Member
Well I couldn't resist and got this today on GOG. Started on Nightmare/Catastrophe. It's pretty great so far. The game structure seems more similar to Ys I+II and 7 than Oath and especially Origin with the wide plains, more than one town, and having to back track to some places.

I had to switch into Falcom mode and make sure to talk to the NPCs 2 times minimum and after every major story event. Falcom really does the best NPCs. Named and with unique portraits, the world building they provide is great. They are much more than just a delivery system for a couple lines of text like in countless other games. I'm sure the majority of players don't bother talking to all of them after every event, and that's another reason I appreciate Falcom's dedication to this.

The music is great, love the synth. I'm unsure about the crits in this game. Getting nailed by a critical hit from a hard boss isn't gonna feel good that's for sure! The first boss took me 10-15 tries, it was pretty easy once I figured out how to dodge that fire move that he aims at you.

Lastly, a technical problem- If you hit retry and then quickly hold down, Adol won't move when you resume control. You'll have to release down and press it again. This isn't a problem with the other directions. I am using a d-pad if that matters. Has this been happening to anyone else? It's mildly annoying.

And then there's the copious amount of Capla Waters you can find from chests that normally contained Consumable items. Too bad you can't use them in battle!
Is that so? Wouldn't that tip the balance into the player's favor during the early parts of the game because you can sell them for so much? That is unless the consumable items are worth just as much anyway. Getting the mallet earlier than normal too. I didn't think there would be any changes outside of not being allowed to use healing items.

I'm seriously considering starting over on Nightmare/normal and not using healing items because of this...
 

Thud

Member
Capla Waters sell for 4500G or when you buy all items from Rose and sell them to the brother for 6750G.

Seed of Vitality is 20000G
Seed of Power/Defense is 25000G

I think I'm almost done with my Normal Catastrophe playtrough,
Ernst
kicked my butt. Gotta gain some levels, already have the best armor and shield.
 

Psxphile

Member
Is that so? Wouldn't that tip the balance into the player's favor during the early parts of the game because you can sell them for so much? That is unless the consumable items are worth just as much anyway.

Last I checked you could sell Capla Waters for 4500G. You can get up to 3 from chests before you arrive at Port Rimorge. Yeah, seems pretty broken.
 
Are Capla Waters worth using for their intended purpose or should I just sell them on Catastrophe? As far as I can tell the wind magic I have seems to be infinite
 
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