Is that item missable by any chance
Try looking at other Falcom titles. Nayuta no Kiseki on the PSP recently got a fan translation and is also pretty good, but the game's structure is level-based instead of dungeons and fields. It has fantastic gameplay though.
Also, Ys VIII so far seems to mix both this style and the Seven/Celceta party stuff, so I'm guessing you can play as Adol like he is in Oath/Napishtim too (plus, there's even more mobility for platforming with air dashes and stuff).
Thanks, I'll check that out. Is Nayuta playable on the Vita? And Seven is playable on the Vita right? I get confused about Vita/PSP compatibility.
Hm... it might be. I don't think you *need* it to progress, it just makes things easier.
Thing is, much later in the game that boss gets replaced by an even stronger version, which drops different loot. Or perhaps not until after you beat the first one, in which case it isn't missable. I guess I don't really know the answer, I never tried to finish Limewater Cave without getting the bell.
Fuck this limewater cave boss, fuck it straight to hell. Who the fuck thought this boss up?
I can't even jump attack to charge up my ability, fucking hell.
I'm dying to that giant bee boss, and after this i'll have to resume the limewater cave.
You're not helping. >_>
Just get theand hope for the best.fire sword to Lvl. 9
Maybe my brain is playing tricks on me but the melody at 1:08 of The Fleet of Romun sounds really familiar but I just can't place where I've heard it before.
Maybe my brain is playing tricks on me but the melody at 1:08 of The Fleet of Romun sounds really familiar but I just can't place where I've heard it before.
Limewater Cave is nothing compared to going in the endgame underleveled. Don't even know what the point is with those save points. Grinding and being a few hours a way from completion, but not standing a chance in the last battles are probably my least favorite things about this game.
Especially the lockdown is very bad.
It's from Ys 4. It's the Romun Empire theme.
Worth noting that you can make not one triangle, but two from Ys VIII (three if you deconstruct the Y).
I didn't think it was that bad. At least it doesn't expect you to do diagonal dash jumps. Right?WHOEVER DESIGNED THIS FUCKING DASH JUMP SECTION IN THE RUINS OF TIME NEEDS TO DIE IN A FIRE THIS MECHANIC IS SO GOD DAMN STUPID AHHHHHHHH
THAT WAS ALL FOR A CAPULA WATER?! AHHHHHH
Worth noting that you can make not one triangle, but two from Ys VIII (three if you deconstruct the Y).
I didn't think it was that bad. At least it doesn't expect you to do diagonal dash jumps. Right?
WHOEVER DESIGNED THIS FUCKING DASH JUMP SECTION IN THE RUINS OF TIME NEEDS TO DIE IN A FIRE THIS MECHANIC IS SO GOD DAMN STUPID AHHHHHHHH
THAT WAS ALL FOR A CAPULA WATER?! AHHHHHH
Oh god, I used to get stuff like that playing PSO2 on my old laptop occasionally. Not often enough to seriously try and investigate what caused it, but it was...weird to say the least. Restarting the PC usually fixed it though.
WHOEVER DESIGNED THIS FUCKING DASH JUMP SECTION IN THE RUINS OF TIME NEEDS TO DIE IN A FIRE THIS MECHANIC IS SO GOD DAMN STUPID AHHHHHHHH
THAT WAS ALL FOR A CAPULA WATER?! AHHHHHH
Don't stop at Capla Water, you can find some other goodies in that area using the dash jump. Also a note about the Capla Water
One way to fix this issue is to install the following 3rd party program:
http://www.autohotkey.com/
And use the following script with it (written by Slaynie -- use keys U, H, J and K to jump in 4 different directions):
+F12::Suspend
$u up::
SendInput {Up down}
Sleep 25
SendInput {Up up}
Sleep 200
SendInput {Up down}
Sleep 25
SendInput {Up up}
Sleep 25
SendInput {z down}{x down}
Sleep 25
SendInput {z up}{x up}
return
$h up::
SendInput {Left down}
Sleep 25
SendInput {Left up}
Sleep 200
SendInput {Left down}
Sleep 25
SendInput {Left up}
Sleep 25
SendInput {z down}{x down}
Sleep 25
SendInput {z up}{x up}
return
$k up::
SendInput {Right down}
Sleep 25
SendInput {Right up}
Sleep 200
SendInput {Right down}
Sleep 25
SendInput {Right up}
Sleep 25
SendInput {z down}{x down}
Sleep 25
SendInput {z up}{x up}
return
$j up::
SendInput {Down down}
Sleep 25
SendInput {Down up}
Sleep 200
SendInput {Down down}
Sleep 25
SendInput {Down up}
Sleep 25
SendInput {z down}{x down}
Sleep 25
SendInput {z up}{x up}
return
You get lots of Exp for it. I was Lv. 26 and instantly got 2 Lv. Up when I beat it.So did the giant plant mini boss thing in the forest north of the beach have any actual value in killing because he was waaaay too annoying to have no reward or purpose.
What difficulty were you on that you beat it at 26? Oh hard catastophe I couldn't kill it till level 29
Normal catastrophe. Livart also was the only weapon that did any damage at all. Around ~16 damage per hit. Getting hit by the boss was 52 damage or so. Basically I was dead in 4 hits from the boss. Jumped around like a madman and spammed the Down Jumping attack. Whenever I got to 100 health or so I let him spawn the trashmobs and used them to heal myself via Bloody Nail with Livart's magic. Took a while but it wasn't really difficult. Healing OP.
For people having trouble with the dash jump, a friend of mine came up with a solution. I'll quote him here:
Apparently, it works every time!
...Of course, if you use this, you're losing some "street cred." So it's definitely a tradeoff. But hey... I'll probably use it in my next playthrough! Screw street cred!
-Tom
Uh guys.
I'm Lvl. 49 and am about to fightErnst.
My swords aren't at max level, how screwed am I?
It may be sacrilege, but I replaced boss music with this:
https://www.youtube.com/watch?v=SIL9dXjd_XA
This is honestly maybe the coolest idea for boss music I've ever heard: https://www.youtube.com/watch?v=bIdsFU71ZbY&list=PLzFTGYa_evXgZhRplHCWfaxGp3X2C-3Pp&index=25
It's sooooooo good. Falcom never fails.