B.K. said:Did NISA only print a few dozen copies of the game? I went to about five Gamestops today looking for it and couldn't find it anywhere.
Same here, my Gamestop didn't even know this game existed, but I'm in Canada.
B.K. said:Did NISA only print a few dozen copies of the game? I went to about five Gamestops today looking for it and couldn't find it anywhere.
B.K. said:Did NISA only print a few dozen copies of the game? I went to about five Gamestops today looking for it and couldn't find it anywhere.
Well that explains why Playasia still hasn't shipped mine yet.rainking187 said:I think NISA just fucked up in shipping it out on time. GameStop.com has November 2nd as tthe release date now.
I think I've jumped almost 100 levels because of the Mastery cave. It's really good for getting loot, but I notice food is much more rare than it is in regular dungeons.Volcynika said:Anyone like going to the side training dungeon just due to the zany music? :lol
You can really boost your total level there, I go up 10-15 levels per visit. Total level is 112 now. But I should really go ahead and tackle the boss of Level 4.
My friend doesn't usually go for roguelikes type games but he likes this one because "it doesn't kick you with a steel-toed boot in the balls every time you die." :lol
RoboManus said:Same here, my Gamestop didn't even know this game existed, but I'm in Canada.
dili said:I think I've jumped almost 100 levels because of the Mastery cave. It's really good for getting loot, but I notice food is much more rare than it is in regular dungeons.
I've used the mastery cave for hours and I'm still hearing new variants of that same song too.
dili said:I think I've jumped almost 100 levels because of the Mastery cave. It's really good for getting loot, but I notice food is much more rare than it is in regular dungeons.
I've used the mastery cave for hours and I'm still hearing new variants of that same song too.
Volcynika said:I must be missing/forgot how to do things. I got some new people for my facilities from the hero dungeon as well as new features or whatever (Police Station?), but I have no idea where to go access these features/new people. Also people are slowly but surely not able to make it to the caravan, do I just somehow set them to appear on floor 0 so they can heal up and regenerate?
tetrisgrammaton said:I'm feeling a little hesitant about this game. I usually don't like rougelikes in which levels are retained, because it inevitably leads to grinding. But the NIS style looks really nice here.
Volcynika said:Did you see the trailer? Where they kept mentioning "grindfest"?
jman2050 said:This game owns. And if you aren't playing it with English VA, you're doing it wrong.
jman2050 said:The entire Level 6 scenario owns.:lolJapan is the US's submissive wife
Lance Bone Path said:I'm going through ZHP withdrawal right now. I've been playing mornings and evenings.
I should be playing more storyline levels, but I feel like I'm getting more playing time in by trying to get as deep as possible in the 60 level training dungeon.
This morning I figured out how the blacksmith synthesize command works. Prior to that I had only synthesized two daggers into a dagger+1 and two handguns into a handgun+1. I had the impression that you could only combine items that were equipped and figured out the whole select other items part today.
To add insult to injury, both the dagger and handgun lost their default skills because I didn't know you had to specify that their skills/attributes carry over. :lol
Lately, before entering a dungeon I had been buying up the really cheap healing items since even the worst healing item restores 5 endurance. Some of the status healing items restore endurance so when in doubt, I eat it, especially when my inventory is full.
Last night I noticed that some equipment is edible. There's a helmet (Appetite something) that slows your endurance loss by half and when it is eaten, it restores 50 endurance. I've made a note to stock up on those and replace the meats I've been carrying for deep dives.
There is a silk hat that restores endurance every time you kill something, but it only restores 1 or 2 endurance per enemy, I think. I wouldn't mind pulling the appetite suppressing skill and endurance restoration skills into another (less ugly) helmet, but the appetite suppressing skill costs 8 points by itself.
I think you unlock it a little bit after or during that chapter.depward said:I really am enjoying this game immensely; just haven't had much time to play. Just about to start level 4 and wondering - where is this mastery or training dungeon that I keep on hearing about?!
It's funny - I'm not sure I've ever purchased an NIS game before. I don't dig the Disgaea series (can't do SRPGs) and nothing else really seemed to stand-out to me amongst their other releases... but Z.H.P. is incredibly fun. Too bad with it being on the PSP it won't get the kind of love it deserves... but that's a whole other topic of conversation.
depward said:and nothing else really seemed to stand-out to me amongst their other releases... but Z.H.P. is incredibly fun.
GhaleonQ said:Play Classic Dungeon as soon as possible, then.
B.K. said:I'm playing the game now. I'm surprised by the amount of text and cutscenes. I thought this was a Rogue-like and that Rogue-likes were supposed to be almost all gameplay and almost no story. So far, Z.H.P. has been about 85% cutscenes and text and almost no gameplay.
depward said:Is the music in the Mastery Dungeon just about the best music to grind to or what! So awesome :lol
you are fighting rank 1's it gets VERY mean.jaundicejuice said:I have only just cleared 2-1, so this could drastically change the more I play, but so far Z.H.P. strikes me as the kinder, gentler rogue-like. It's also quite chatty, not that I mind, it's just more exposition than I'm used to seeing coming from a rogue-like.
AkumaHokoru said:you are fighting rank 1's it gets VERY mean.
It almost shames me to confess this, but I ended up putting together a spreadsheet to map equipment to the pieces of music. It turns out that each equipment slot always maps to the same set of verses. A weapon that can go into either hand will affect different verses depending on which hand it's in.AkumaHokoru said:you can manipulate which hero songs play by what you are wearing the more random your outfit...the more random the music.
ninj4junpei said:I got this in the mail yesterday, so I've put a few hours into it. I guess this confirms why I had evaded NIS productions up until now. It's seeming like the kind of RPG that just isn't for me. For starters, the story is more invasive and grating than I thought it would be. Stories in RPGs are a big motivator for me, but of course I went into this with a different mindset. It takes the worst aspects of something like Power Rangers, which I realize is the point, and runs with it. It's too self-aware, and thinks its funnier than it actually is. That would be okay if the gameplay was engaging to make up for it.
The gameplay isn't clicking with me. The special attacks feel like more of a hassle than they are worth, and the item management is tedious. I particularly dislike how disposable the equipment feels. The weapons wear out too easily. The equipment having a visual effect on the character is not visually pleasing to me and just makes the main character ridiculous looking. I like the Shadowgram the system and being able to manipulate your stats through that. Money is a pain to deal with, since every enemy doesn't always drop some and when they do it isn't much. I really dislike how tedious the game overall is, since you have to micromanage so much (money, equipment, items, energy, etc).
I'm still going to try and stick with it, but I doubt it will eventually click with me. At this point, I'm just going around and beating stuff up with my fists, since I don't want to deal with equipment. :lol I should have just gotten Ys Seven instead. :\
Synthesis defaults to displaying/operating on your equipment, which is somewhat unhelpful for helping people understand what synthesis does. Click on the shoulder buttons to navigate to your item bag and to your home storage.B.K. said:How does Synthesis at the blacksmith work? The game really doesn't give much information about it.
B.K. said:But how do you increase the equipment's stats through synthesis?