Main story finished! Feelings below. I'm not quite done as I intend to explore Hyrule/Lorule a bit further before Mario comes out this Friday.
+ Brilliant brilliant dungeon design. They felt short but that's because I think I was enjoying them so much,
+ Graphics, despite looking like turd in screen shots are in fact lovely.
+ Great writing and world craftsmanship in general. Expected at this point, but it's always satisfying how the Zelda team never fails to deliver on creating a fascinating world.
+ Controls so tight and fluid, it's really a joy to actually play.
+ Difficulty feels just right to be honest. Bearing in mind I've played every Zelda game, so at this point a crazy challenge isn't to be expected. Just unlock Hero Mode from the start, please.
- Rental system. I've already expressed my thoughts that the rental system is slightly flawed in it's execution. It works, but there's better ways of dishing out items. Giving them all to you at start perhaps. I preferred buying the items than renting them. There's still much work to be done, but I'm looking forward to seeing how Zelda Wii U approaches it .
- No dungeon items. There's some handy upgrades but overall I miss getting a new item which unlocks previously hidden paths and fundamentally alters the way a dungeon plays out.
-Dungeons feel trivial because ultimately your desire to finish each one is incentivised by new developments in the story which don't amount to much anyway. The open ended nature of dungeon progression means there isn't a linear story to follow. Futher compounded by the point below.
- Story is totally predictable. One nice surprise:
but otherwise, I saw every other plot twist coming.
I just enjoyed the main game immensely. The good points totally outweigh the bad, but it's not my favourite Zelda, and it's probably not my favourite 2D Zelda either.
EDIT: Oh, and the music! Amazeballs.