The only thing easier in this game is that you can attack diagonally, the sword doesn't have a stupid shit hitbox, and Moldorm isn't the most infuriating piece of shit in the known universe.
So, essentially, it isn't broken.
.
Where can I find the sand rod? Ravio says its being used.
Moldorm is more annoying in this one thanks to the terrible zoomed in camera.
Where can I find the sand rod? Ravio says its being used.
Finished the game yesterday, great ride! Only wish the dungeons were a bit longer and that hard mode was available from the start.
Trying to 100% it now, is there any place I can pump money into now that I have bought everything into Lavio's shop? Found a fairy cave in Lorule where I can give rupees but I've only been getting cured back to full life/fairy spawns.
Looking forward to the 50 floors tower challenge, that should be fun!
Moldorm is more annoying in this one thanks to the terrible zoomed in camera.
I don't think we'll see ALBW's item system return in Zelda U. There is zero plot development in this game between the third dungeon and the final boss. It works for a handheld game with a tiny overworld, but for consoles I'd like something grander in scope.
Yeah, rental system or not, Aonuma has already made it clear that one quality in Zelda U is the ability to tackle (most, if not all) dungeons in any order. Coincidentally, it's a trait we see here in ALBW, made possible by the rental shop.
Moldorm is easier here than in LTTP, unless you count the rematch in Ganon's Tower where you can kill him in like, two hits.
However, the SPOILERSrematch with him in Lorule Castle is...well, fuck me.
Sounds good to me! ALBW has rekindled my love for this series like none other. The last few games had reduced my Zelda passion to mere embers, but ALBW has stoked the fire to heights not seen since Majora's Mask. The game is that good, and I'm not even close to finished with it yet.As far as I can make out, A Link Between Worlds was essentially testing the waters to see if the shake up works. Obviously, it does.
Zelda U will be a continuation of everything that Link Between Worlds introduced (no handholding, freedom to explore, non-linear progression, reduced amount of collectables/stamina meter for weapons, etc). Bet on it.
I wasn't really talking about the difficulty, though I found the second Moldorm to be easier in this one. The first Moldorm fight is a struggle against the camera, not the boss. I hate how zoomed in it is.
You do know that the camera is controlled with the Dpad right? I never had an issue with the camera during the Moldorm fight anyway... Besides even given that it's still 1000x less annoying than LttP.
Regarding the end of the game...
Why did I not see that twist with Ravio coming? He is a pink rabbit for goodness sake! Exactly the same form Link took when entering the Dark World in A Link to the Past!
You have to hold the dpad in, hardly a solution for a boss fight where movement is important. I don't know, ALTTP's Moldorm has never given me the sort of frustration you are describing. He's an easy boss in both games.
Regarding the end of the game...
Why did I not see that twist with Ravio coming? He is a pink rabbit for goodness sake! Exactly the same form Link took when entering the Dark World in A Link to the Past!
Not only that, but:
The bracelet. He knew about Yuga's powers, and obviously had the bracelet either given to him by Yuga or Hilda to exploit said powers. He gave it to Link immediately.
Get all 100 Maiamais because you're a badass.It's incredible how little hand-holding is in this game after playing Skyward Sword and Minish Cap back to back. ALBW is so fucking well made and trusts you as a player.
I just beat the game with 76 maiamais... I don't really see any reason to get the rest because the final boss was easy with the red armor and a potion.
Whoa, I just read that ALBW doesn't come out until Dec. 26 in Japan, wubadubaduba that true??
Whoa, I just read that ALBW doesn't come out until Dec. 26 in Japan, wubadubaduba that true??
Get all 100 Maiamais because you're a badass.
Alternatively, start a Hero Mode playthrough and aim for all 100 there -- I suspect the upgrades will be far more essential in a mode where all enemies do 4X damage.
That's so bizarre. :-\Yeah. It's been happening a lot with Japan recently though. We seem to be getting everything first in the west.
Walter:I'm really close to picking up the Limited Edition LOZ 3DS XL. I NEEDZ IT!
Yep...I moved to Japan and bought my 3DS here a couple months ago and have been waiting for it to come out. I'm living vicariously through this thread.Whoa, I just read that ALBW doesn't come out until Dec. 26 in Japan, wubadubaduba that true??
Ah, well, I'm sure your patience will be good karma -- Japan seems to get all the good stuff the other 99% of the time!Yep...I moved here a couple months ago and have been waiting for it to come out. I'm living vicariously through this thread.
I'm really close to picking up the Limited Edition LOZ 3DS XL. I NEEDZ IT!
How do I tell Nintendo how much I love this game?
As far as I can make out, A Link Between Worlds was essentially testing the waters to see if the shake up works. Obviously, it does.
Zelda U will be a continuation of everything that Link Between Worlds introduced (no handholding, freedom to explore, non-linear progression, reduced amount of collectables/stamina meter for weapons, etc). Bet on it.
The "play by yourself" comment in the slide above is referring to playing the game without a shitty companion like Fi or Navi. I'm stunned that Aonuma has finally realised what we all want. It's amazing.
I think "play by yourself" is referring to Zelda being a single player game. They want to introduce multiplayer to the main series.
Other than that, I think you're right. I just hope that if they do bring back the rental system, they can design in a way that doesn't sacrifice story or dungeon complexity like it does here.
One of the easiest rooms if you use the Tornado Rod.In Treacherous Tower, that roomis just plain sadistic the first time you do it hahaha.in the dark with 6 Eyegores
One of the sages has it.
Lorule, in thieves hideout
The light focus on story in this game is obviously totally intentional.
Absolutely no reason why Zelda U can't have a deep and involving story with an open plan item system. And as a console game, the dungeons are naturally going to be far, far bigger and more complex.