I expected it be decently popular but 7 million views is crazy. Didn't seem like there was that much buzz for it at all.Yeah, I wasn't expecting it to be that popular, but I guess I'm out of the loop on that one.
I expected it be decently popular but 7 million views is crazy. Didn't seem like there was that much buzz for it at all.Yeah, I wasn't expecting it to be that popular, but I guess I'm out of the loop on that one.
I really hope they push the NX version of this game hard once they've unveiled the console itself. There's no point concentrating all this social media hype at a dead console.
I feel like this is a given. There is no doubt that this game will be used to showcase the console once it is revealed. I really hope that the game looks even better on the NX, as the game looks great in the immediate surroundings, but areas further away suffer as a result until you get closer to them.
I feel like this is a given. There is no doubt that this game will be used to showcase the console once it is revealed. I really hope that the game looks even better on the NX, as the game looks great in the immediate surroundings, but areas further away suffer as a result until you get closer to them.
I really hope they push the NX version of this game hard once they've unveiled the console itself. There's no point concentrating all this social media hype at a dead console.
When throwing a torch at enemies goes horribly wrong:
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I love how he gives the first Bokoblin a fire club, and then the other Bokoblin steps in and lights his own club on fire, haha
fuck nintendo
fuck zelda
fuck their shitty treehouse
nobody cares
where's that HARDWARE POWER
When throwing a torch at enemies goes horribly wrong:
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I love how he gives the first Bokoblin a fire club, and then the other Bokoblin steps in and lights his own club on fire, haha
Love the A.I. on display here.
So there's also lightning bolts to worry about. Wonder if theres a way to manipulate them to purposely hit your enemies.
awww yeah, that was my thought as wellI have a feeling those weapon menus were designed with some kind of scrollwheel in mind.
In this day and age of bots, I pretty much don't give a shit about these things.
Resident Evil is pretty much the PT experiment of this year and should be getting way more social media hits than that graph indicates.
fuck nintendo
fuck zelda
fuck their shitty treehouse
nobody cares
where's that HARDWARE POWER
Game of E3 easily. Killer app for NX for some...but I know Nintendo probably has another game ready for Nx's launch date.
When you look at the footage, you really have to wonder how they will up the ante, or push the franchise even further for the next game. I know this expression has been used too many times before, but the game really does feel like a living, breathing world.
I guess they could just increase the number of moving objects on screen to make it more impressive, like small animals, random leaves falling, dust clouds. Imagine what they could do with a console the power of X1 or PS4.
That's one of the reasons I find this game so exciting. I can't wait to play it but I'm also excited for what it means in terms of future releases. It also shows a new side of Nintendo and along with splatoon and SMM it feels like Nintendo might finally be moving forward.
Can't wait for this and the NX.
I really hope they push the NX version of this game hard once they've unveiled the console itself. There's no point concentrating all this social media hype at a dead console.
Waited 4 hours in line to play it today.
Was worth it. Will buy on NX...
I'd imagine EAD Tokyo will have a game ready pretty close to launch considering it's been almost 3 years since their last big release (3D World).My pipe dream is BotW + Super Mario NX launch.
Never happening of course since they'd probably want to space new releases out, but damn it A MAN CAN DREAM.
I'd imagine EAD Tokyo will have a game ready pretty close to launch considering it's been almost 3 years since their last big release (3D World).
This really might have been the rush of life Nintendo needed, to think this E3 worked for them, it's astounding but great
I like weapon variety. I like having to experiment with Claymores and Hammers and the quickness of gauntlets and dual knifes. Often times, the trade off for this kind of variety in a game is a durability system.
In games like Fire Emblem,and The Last of Us, it's about resource conservation; melee weapons will break after few hits and with the limited resources in these games you must make the tradeoff between saving those precious uses or using it in a pinch. The problem with these kinds of implementations is that it never really feels good to have something break from usage. People were also prone to saving all their best items and weapons until the end like healing items in a JRPG. The newest Fire Emblem scrapped this entirely, adding stat tradeoffs instead and limiting the amount of weapons you could buy by increasing the price many times over. And while some may not agree with this change, many will tell you that the combat feels more strategical and satisfactory for it, choosing the best tool for the situation being far more important than saving all your best sacred uses and having it devolve to "should I use this OP super weapon or not?".
Monster Hunter and Dark Souls, two different games that are both highly praised for their combat systems in their own right, use a slightly different durability mechanic, but not one that is all too satisfying either. While weapons are not lost by losing durability, this stat ties directly into the amount of damage that you inflict, and the areas you can damage. Certain degrees of sharpness in MH are required to damage the more tougher areas of a Monster. One of the various problems with this sort of implementation is that while not incredibly important to your overall combat flow and strategy, it still serves as a minor annoyance all throughout the game. In Dark Souls, how often are you actually worried about if your weapon is at 198 instead of 200 durability? However, how much time will you spend resting at every bonfire and quickly repairing every armor piece and weapon that has barely lost durability like you're trying to level up forging in Skyrim? It not only is it a non-integral part of how you formulate an attack plan, it wastes valuable time and having them at perfect condition at all time is the only best possible solution forcing the player to waste valuable time and attention. If I may add a very small comment on this, is that Monster Hunter while not perfect with this is at least minimally understandable due to the rotations of the players in formation while playing in a well communicating multiplayer group, however it can be just as annoying)
This brings me to Zelda: Too Many Threads BotW. Zelda has had weapon durability in it before. The Razor sword of MM, the Giant Knife of OoT are all examples that followed the first examples of breaking after usage. Again, this is a imperfect method for the reasons stated above. When BotW was shown and revealed to have weapon durability, I was happy that variety was present but concerned that the developers still needed to tie this in with a durability system in order to make collecting them and gathering more prevalent. However, certain mechanics caught my attention.
In BotW, not only does the breaking strike of a weapon deal critical damage but one may throw the weapon, breaking it intentionally for the crit dmg and additional range and area of effect. Not only does this provide a outlet for satisfaction and not make you feel as if you "lost" that resource but that decided on a tradeoff for increased damage. Throwing the weapon also provides players agency for controlling when to break your weapon, instead of merely decaying over time, adding an additional layer of actual choice in attack planning and gameflow. Durability isn't merely an annoyance of a formality for variety no longer and this feature specifically really excited me. Even in exploration, you can choose to sacrifice shield durability for extra mobility with shieldsurfing allowing for more variations.
TLDR: While loving the games with weapon variety, I felt these games were shackled to a system of weapon durability. Of the many things I could praise all these games for their amazing combat systems, Zelda seems to have found a solution that I find acceptable in terms of this balance and with it added an extra layer of strategy on a traditionally unchanged mechanic, something that I've been longing for some of my more combat-intensive games, and of all the cool things Zelda has to offer, this stood out as something that may go unnoticed but truly clever.
If I could be provided with a gif of Zelda weapon throwing it would be greatly appreciated.
This is the U version.
Be back in a few months when we get the first look at the NX.
Is sarcasm just beyond everyone at this point![]()
Lucina boots make everything better!Neiteio, I look forward to your comprehensive boot guide once the game comes out. Hopefully, Lucina amiibos will provide hers, but that may be asking too much.
So there's also lightning bolts to worry about. Wonder if theres a way to manipulate them to purposely hit your enemies.
Yeah, Aonuma specifically said during lightning storms holding metal objects on high open places can increase your chances of getting struck. And that you could either use the rune or throw metal at enemies (and trick them into picking them up) to get them struck too
I haven't seen any videos of it, but I've heard that lightning will hit metallic objects, so you should be able to create scenarios to hit enemies with lightning.
I saw something about metal weapons attracting lightning, so you can throw your weapons at enemies to try and get the lightning to strike them instead. I assume this means you'll get some sort of warning as lightning approaches so you aren't just throwing all your weapons at them hoping something happens but we'll see.
This is awesome. It'd also be cool if you could use Magnesis to throw a girder (the ones you dredge up from the lake) at your enemies during a storm, and then the lightning from the storm strikes it right as it rolls over them. >There are! Throw a metal Weapon at your enemies, and they'll pick it up and be struck by lightning!
I read on Wired that Nintendo hired a young group of people to go play and dissect AAA titles to see what new experiences Nintendo can create. I think after Splatoon's success Nintendo wants to create different types of games. Both Zelda and Splatoon have benefited because of this. It's an exciting time to be a Nintendo fan as the greatest developer in the history of video games has finally awoken from its sleep.
Dude you mighy have to get offline. These gifs and screens and everything else will be used in full discussion until the game releases.Maybe I'm alone on this, but can we chill down on commenting too much about Zelda's new mechanics and posting gifs on the open? I want to read what the reception of the game was about without having to know about everything else, since I want to keep those discoveries for the game itself.
Please use the spoiler function.
Another Fire Rod GIF I saw posted by Chadboban:
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And the previous one, since it's buried on the last page:
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And check out what ProJared did with it:
https://www.youtube.com/watch?v=FY0i9OL96-E&feature=youtu.be&t=769
I love how the fireball will even bounce across platforms, lol
Maybe I'm alone on this, but can we chill down on commenting too much about Zelda's new mechanics and posting gifs on the open? I want to read what the reception of the game was about without having to know about everything else, since I want to keep those discoveries for the game itself.
Please use the spoiler function.
This is awesome. It'd also be cool if you could use Magnesis to throw a girder (the ones you dredge up from the lake) at your enemies during a storm, and then the lightning from the storm strikes it right as it rolls over them. >![]()
When throwing a torch at enemies goes horribly wrong:
![]()
I love how he gives the first Bokoblin a fire club, and then the other Bokoblin steps in and lights his own club on fire, haha
Another Fire Rod GIF I saw posted by Chadboban:
![]()
And the previous one, since it's buried on the last page:
![]()
And check out what ProJared did with it:
https://www.youtube.com/watch?v=FY0i9OL96-E&feature=youtu.be&t=769
I love how the fireball will even bounce across platforms, lol
Well-said. Everything is interactive, and it's not just for shits and giggles there are real practical uses for every element of the environment, just ready to be manipulated by the player and their toolkit.Well that's the best thing about the game to me. Almost every natural element of the world, and every object that isn't nailed down (and even many that are), is a real tool for the player to use to have real control over. Sometimes it'll be physics based, creating that crazy open world destruction and mayhem we're all used to. But so far, everything is also discrete and unique, just like the tools in Link's toolbelt. Every body of water is a tool. Every patch of grass. Every rock and tree. Every piece of metal. Even time and energy. Each one of them has a specific function just like the hookshot had its specific function. Just like the spinner had its functions. Just like the Paraglider has its specific function. That's real open world gameplay to me. The entire world is a functional zelda item, and link is given all the tools he needs to use this item just as he would use any other classic zelda item. And then you add the numerous traversal options, the interesting enemy interactions, and everything else, and we're free to explore the possibilities. And this doesn't even take into account the fact that we're also going to get a significant amount of classic level design to take advantage of all these tools in more structured ways, giving us the best of both worlds.
It's amazing, and it really does make me feel like most open world games are not taking advantage of the possibilities.
Why is it that every time there's a "Nintendo did something good!" thread, there are immediately multiple, "Yeah, but it doesn't count because..." replies on the first page alone?
What is it about Nintendo that makes some people get upset and go into denial mode whenever they succeed at something?
I had more fun at work that week than i did playing through the entirety of UC4.
I just realized something.
I've had more fun watching Treehouse Live footage of Zelda than I did playing through the entirety of Uncharted 4.
Maybe I'm alone on this, but can we chill down on commenting too much about Zelda's new mechanics and posting gifs on the open? I want to read what the reception of the game was about without having to know about everything else, since I want to keep those discoveries for the game itself.
Please use the spoiler function.