CrunchyFrog
Member
Is the coop online, local, or both?
According to the developers playing the tutorial (separate menu button below 'new game') is incredibly important, even for ZC1 veterans. It contains instructions on advanced moves that you won't be able to pull of without playing it.
Is the coop online, local, or both?
I'm at work now, but I just queued up the installation at home. Did I read right that it's less than 300MB? Seems abnormally small.
2.3 GBs.
[ACE] cbordeu [developer] 1 hour ago
The FOV cannot be changed in ZC due to the way the combat system is designed. The FOV is exactly the same as in ZC1 and it couldn't be changed in ZC1 either.
With regards to Metamoq's model and texture - I don't think you remember how he looked in ZC1. That 3D model is quite a lot more detailed and with higher resolution than the original.
This is going to be a huge fucking problem. The FoV on PC is like... I don't even know how to describe it. TotalBiscuit won't be having a good time with this one.
I played ZC1 on 360 and didn't have a problem with it, but now playing ZC2 on PC, I don't know if I can handle having it zoomed in so far.
I was talking to one of the devs on the Steam forum and apparently the developer console has been disabled, which is disappointing as hell considering even the first game had one.
I can't seem to manage any way to enable FoV options, noclip, camera lock, or any standard UE3 commands through bindings.
No ini you can edit ?
I've been looking and messing around with the game's configuration files for well over an hour, no luck.
I'm going to take a walk, the weather is very nice today, I'll come back to it later.
The game has full campaign co-op right?
I'm at work now, but I just queued up the installation at home. Did I read right that it's less than 300MB? Seems abnormally small.
When I first installed right away it was 210MB. Deleted the game and restarted Steam and it downloaded the full game. Weird glitch I guess.
I've been looking and messing around with the game's configuration files for well over an hour, no luck.
I'm going to take a walk, the weather is very nice today, I'll come back to it later.
The devs posted about some kind of an FOV fix here: http://steamcommunity.com/app/215690/discussions/0/810923021676884133/#p2
but it may take a while.
Chain whip those civilians into shape!
OK, now that's class. Where did you get the chain from ?
Is the PS3 release date different? I was planning on snagging this but it isn't on the store update.
Is the PS3 release date different? I was planning on snagging this but it isn't on the store update.
and the Let's Plays are popping up online if anyone wants.
http://m.youtube.com/#/watch?v=lmwV3v23BOk
It begins...
How many PR reps have to die today?
Is the narrative structure the same in this one? Or is it less linear?
The devs mentioned they're looking into it on the Steam forums, but they said that it wouldn't be as simple as just adding a slider because of the dynamic FOV in the fighting system. It is a bit narrow, but its not a huge issue.
Ya I know, I posted about it on this very page, even. I was more making reference towards TotalBiscuit's... rather bullish attitude towards narrow game FoVs and his incident with Elizabeth Tobey and The Darkness II.
Only like an hour or so in and I'd say yes especially in regards to the first which was supremely linear. I mean, there's a fast travel system in the game, so there has to be at least some degree of non-linearity.
I don't have the game but I was going to recommend what I usually do...
Go to Docs\My Games\???\config\???Input.ini and adding a binding for the FOV:
Bindings=(Name="F10",Command="FOV 90")
If that doesn't work, I will not bother with the game.