Dragoon En Regalia
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According to the game's editor, Zwei: Ilvard Insurrection has been delayed to account for new issues found during QA which could affect launch:
In the meantime, XSEED's launched their website and info dump for the game @ visitilvard.comNick C. @ XSEED said:At this moment, Zwei: II is in the middle of QA testing. We've got the game up and running: internally, Danielle, Nate, and I have played it through from beginning to end, and I've been busily making many tweaks and edits to the first-pass localization thanks to the helpful ability to see lines appearing in context. So on the "overall progress" front, we're looking pretty good, actually.
And yet, to put it simply, there are some issues remaining that we wouldn't feel comfortable releasing the game with and just patching later. Let me run down a couple of these with you to give you an idea of what I'm talking about.
1. If you watched our XSEED Livestream where I played Zwei, you might remember the unfortunate instance where I crashed out of the game because I got poisoned. Back then, we thought we'd gotten that one fixed, but it reared its head then, and is still crashing our games now. I found that this can be prevented by keeping the anti-poison accessory equipped whenever you're in an area where there's the possibility of being poisoned, but...you shouldn't have to do that. It's not supposed to be an anti-crashing accessory.
2. My top bugbear is that, within the game, there are places where the Japanese text for a line will display instead of the English. The first time I played through our English build, it happened almost never, but has since cropped up in other places – even in areas where I knew that text had been localized and easily located it in the files. We eventually had Sara do a game rip for the full text and Tom converted that to a file format similar to what I'd been working on all this time and inserting my localization back into it.
In doing this, we found that some of the content – the bonus material in the "Zwei 2 Plus" Japanese release – wasn't in our original script. That's all been translated and localized now, and hopefully the new, easier-to-work-with file format will be a blanket fix for the Japanese text that was appearing.
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3. Since the game is releasing on Steam, I made achievements for it, because that's something you do on Steam. It wasn't originally designed with achievements in mind, though (it has its own internal "achievement system" in the form of gaining ranks in the Hunter's Guild), so testing and making sure the achievements work as per their description is important, and also very time-consuming.
Believe me, we're not fond of game delays any more than you are. They're disappointing, they let you down, and they're awkward to announce. But, speaking personally, I'd rather wait for a game and have it work well from the get-go than play a game in a state where my immersion is interrupted by weird graphical or textual hiccups, or achievements popping at the wrong times. So that's what we're doing our best to deliver. Remember, every cake is gonna taste funny if it wasn't baked long enough.
E3 details thread (highly recommended read unless people want me to quote the pertinent details for this thread)
The website has new screenshots and info on story, how Zwei: II plays, and its world. Click thumbnails below for expanded images.






Last, but not least, the first mini-blog from Nick C. about the game (starting with why you should give the game a shot this season):
