The unweighted average of the reviews in the OP is at 6.49/10
6.49 out of 10
As long as it's better than XIII-2 (Which I consider a worse game than XIII) i'll be all set.
The joystiq review I seem to be agreeing with so I might be good to go.
Yep I guess it's time for SE to stop making RPGs they clearly want to make action games.
Dark Souls is an action game, and it's better than all pre-FFX's battle system combined.
And?
Perfo vindicated?
In most (non boss) fights you could still get through by mashing "attack" over and over.
I'm not saying FFXIII's battle system is flawless (it's not, not by a long shot), but saying there's no depth at all about it is a straight up lie.
You're right. It's more appropriate to say that (XIII-2 at least) has some depth that's either hindered by the game itself (like not allowing for free movement) or not required at all to beat the game. The only battles in XIII-2 that require more than the bare auto-battle minimum are DLC battles you have to pay more money for.
Definitely vindicated. I expected the worse but it seems now the game is at least getting some love. I've seen lots of positive reviews, also an important to me like the one from eurogamer, a magazine usually very believable.
I'm happy.
Lightning, let's walk this last path in joy dismissing haters and lack of money-hatting to these magazines for the sake of Toriyama's happiness. This is the best trilogy and games of the generation and I'll make sure to enjoy everything of it.
I'm READY!
Whaaa? When was Perfo tag changed? It's glorious.
What about all the end game quest bosses? O died a whole bunch getting Platinum.
He currently has a very iconic avatar. Don't make him switch!I'm surprised his avatar isn't a pic of Lightning
Man, the arguments saying that X and XIII are the same or that LR and Nier are the same are pretty sad and myopic.
Say what? The similarities between X and XIII are glaringly obvious. To the point that you'd have to willfully ignore them and plug fingers into your ears trying to deny it. And further, no one has said they are the same, only that they are very similar. Posters here try to distance X from XIII's bad reputation, but the reality is they are far more alike than not. That is indisputable.
It's a strong end to an uneven trilogy, then. [...] From its dazzling battle system to its overarching temporal puzzle, this is the best of the set - even if it's dragged down by an exhaustingly impenetrable plot that its creators will no doubt be pleased to be done with.
Say what? The similarities between X and XIII are glaringly obvious. To the point that you'd have to willfully ignore them and plug fingers into your ears trying to deny it. And further, no one has said they are the same, only that they are very similar. Posters here try to distance X from XIII's bad reputation, but the reality is they are far more alike than not. That is indisputable.
They've got aesthetic similarities and they each have some fairly linear areas within the game.
That's about it.
I tracked down a bunch of examples, so I thought I'd just post it to the new page instead of making it's own thread.
They share many core story themes too. They're probably the two most religious FF games. They both have very developed mythologies and backstories for their worlds. They both have fatalistic characters that are forced to go on a quest that will ultimately lead to their death, whether they succeed or fail. Yuna is pretty much given a Focus and acts much like a l'cie. They both have two worlds with a handful of characters intermingling between them and sharing culture. They both have tragic endings, and they both have sequels that shift the story a lot. Both have a large open grassy area late in the game that opens up more exploration and side content. Both have an emotional climax in the story in the ruins of an ancient city from a lost civilization. Both have similar styles of leveling up. And Hamauzu does music on both of course
Wrong. Progression in each is decidedly linear. Combat is actually very similar to X-2 but with the inclusion of auto-battle. Many areas in XIII draw parallel to X. Shinta's post some pages back details it more.
You'll have to explain your position further if you truly believe what you're saying.
Rev3Games - 3/5
http://www.youtube.com/watch?v=T-ybMwhXryc
Definitely vindicated. I expected the worse but it seems now the game is at least getting some love. I've seen lots of positive reviews, also an important to me like the one from eurogamer, a magazine usually very believable.
I'm happy.
Lightning, let's walk this last path in joy dismissing haters and lack of money-hatting to these magazines for the sake of Toriyama's happiness. This is the best trilogy and games of the generation and I'll make sure to enjoy everything of it.
I'm READY!
What happens if you run out of time? Is it "you lose, start the whole game over"?
Not only does the time management mechanic collide with the overzealous audio, but it collides with almost every other aspect of the game. I suspect that like me, many people will discover just how frustrating the flow of time is when they reach the world's end before they have progressed far enough to have saved its populace. In this circumstance, the game abruptly concludes, and then invites you to start over again with all of your spells, weapons, and so forth intact--a New Game Plus.
From the Gamespot review:
Sounds frustrating. The Gametrailers review had no problems thanks to abusing Overclock, but then they wound up having too much time.
What happens if you run out of time? Is it "you lose, start the whole game over"?
From the Gamespot review:
Sounds frustrating. The Gametrailers review had no problems thanks to abusing Overclock, but then they wound up having too much time.
How does the Overclock mechanic work?
The presence of differences doesn't negate the clear similarities in other areas. The fact remains many areas in XIII draw parallel to X and the general progression of the games is through corridor-like areas. Also, just because you can backtrack on the sphere grid doesn't make it so different from the crystarium that they can't be compared. Both essentially have stat gains and abilities at the end of path lines. The crystarium is simplified, but it is in the same vein.Progression in X isn't particularly linear at all - there's plenty of actual branching, there are the things like teleport/friend spheres (and backtracking along the Sphere Grid) that make it pretty clear that this comparison isn't a useful one. Unless you're going to broaden things enough to say that anything with leveling is also linear (which is both a true statement and a useless one). Otherwise, the comparison between the Sphere Grid and Crystarium is really just an aesthetic similarity, as I already mentioned.
X-2 uses an atb system unlike X, so no, it doesn't share X's strategies much at all. The atb in X-2, to add further, is constantly going and there is no 'wait' option a la XII so you have to think on your toes and choose actions quickly, unlike X where you could wait while you thought out your next move. That is how it's similar to XIII, the difference between it and XIII being you can only control one character in XIII and there is an auto-battle option (another example of XIII simplifying it, but existing in the same idea).FFXIII's combat is not really very similar at all to X-2's, apart from the speed and the ability to switch between jobs. FFXIII's combat is all about attrition rates and resource management rather than the use of specific abilities, whereas FFX-2 still shares in common with FFX the need for fairly decisive single turns rather than just a well-managed DPS rate.
What similarities they do share, outside of the aesthetic ones, can mostly be explained away in the sense that *all* FF games share many things in common.
And I saw Shinta's post, and it had an exclusive emphasis on, yes, the surface/aesthetic similarities between the games, which is the only thing that can really be substantiated. The story comparisons Shinta makes are a serious stretch, to put it charitably.
"I can't find Holmes. I am worried. Can you find him for me?"
"Sure."
*Lightning walks 20 feet to where Holmes is standing*
"Hey Holmes, your friend is worried about you."
"Can you take me to him?"
"But he's right over there!"
*sighs, escorts, gains souls*
How does the Overclock mechanic work?
There's a resource called GP that you earn by fighting monsters. You can spend that GP in the overworld on an ability called Overclock that freezes the clock for a few minutes. While you're moving around during the effect of Overclock, you can get into more fights, and perhaps earn GP to do another Overclock.
It sounds like it's balanced differently depending on the difficulty mode selected, but I'm not sure exactly how it works out in the end.
How does the Overclock mechanic work?
Still, these massive quests do give players an opportunity to travel Lightning Returns' massive open world environments at their (relative) leisure. Four massive zones packed with secrets, quests and redecorated versions of the same handful of creatures are ours to explore in any order once the game opens up, a complete reversal from Final Fantasy XIII's oft-criticized linear maps. Players are free to ride, jump (yes!) and slide all over these sprawling locales, soaking in sights that doubtlessly put a massive strain on the game's aging Crystal Tools engine.
For god's sake, someone get Fahey a thesaurus. That single, lonely "sprawling" is heartbreaking.