poweredbykimchi
Neo Member

B button from Xenoblade = Tension

Busy busy busy
You guys need to play some Xenoblade to understand what's going on.
If you have to play an earlier unconnected game to understand the appeal, it may be an issue with the game not being clear. Nothing wrong with that if that is what they want, but posts like this are a bit stupid.
Everything about this game from the moment it was revealed says that it's, at the very least, a spiritual successor to Xenoblade. A game that many people have called the best JRPG in the last 8 years.
Everything about this game from the moment it was revealed says that it's, at the very least, a spiritual successor to Xenoblade. A game that many people have called the best JRPG in the last 8 years.
That UI would look fine considering the jump in resolution would mean it takes less real estateThe UI is less intrusive than Xenoblade's.
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Not saying it couldn't be improved, but it should've been expected that it would be similar at least.
At least Xenoblade's was clean.
You would think they would put that stuff on the gamepad leaving the screen clear like the trailer. That was a big thing many people said the gamepad could help devs in the rpg genre.
Only the look has changed. The UI is still basically Xenoblade, right down to the timed presses of B to fill the party meter and the "WARNING" bar at the bottom.
Xenoblade's appeal wasn't clear to a lot of people before they played it, either. Many people picked it up because of the hype despite not having any particular interest and ended up really liking it. Sometimes games are like that. That's probably why the game wasn't a blockbuster, but either way. It's just really fun to play, and as such, some people need to play it to get it.
Everything about this game from the moment it was revealed says that it's, at the very least, a spiritual successor to Xenoblade. A game that many people have called the best JRPG in the last 8 years.
Xenoblade's appeal wasn't clear to a lot of people before they played it, either. Many people picked it up because of the hype despite not having any particular interest and ended up really liking it. Sometimes games are like that. That's probably why the game wasn't a blockbuster, but either way. It's just really fun to play, and as such, some people need to play it to get it.
Have you played Xenoblade?
You want that shit on screen at all times during battles. NO exceptions.
I died at that. Oh Japan. <3Huge Succeeded
The UI is less intrusive than Xenoblade's.
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Not saying it couldn't be improved, but it should've been expected that it would be similar at least.
I haven't played Xenoblade and know basically nothing about it, so you'll have to explain to me what the appeal is.
It's like nobody played Xenoblade in this thread
It did look a bit boring but I think that was largely because positioning didn't seem to matter much in this demo fight. He was free to hack/shoot away against a fairly passive enemy. Give the player reason and incentive to move (which I feel Xenoblade did very well later in the game, Lorithia anyone?) and I think the battle system works quite well. Especially considering the emphasis of position on skill effectiveness.
Stuff like character info, map, and enemy info should be on the gamepad imo.
Stuff like skills and damage dealt and taken should be on screen.
Remember everyone. The game's UI has changed several times already, so it will probably change again to feedback.
Looked like shit. Definatly not getting it now.
It looks like a bad FInal Fantasy game.
Stuff like character info, map, and enemy info should be on the gamepad imo.
Stuff like skills and damage dealt and taken should be on screen.
So you're saying I most likely won't like Xenoblade either?You guys need to play some Xenoblade to understand what's going on.
/raise
I mean, excited might be a strong word, but the combat looks promising.
Seamlessness of transferring in and out of the mech was great. Haven't figured out why you'd want to get out of the mech though, but I'm sure they'll balance it/justify it somehow.
Every skill has a positional and height indicator now, as I said earlier. The uncut footage is just poorly demonstrated.
The appeal is a huge open world to explore, with monster both small and massive to battle right there on the field. Battles are quick and active, which tends to make them fun, though the combat system is a bit simplistic.
But without playing it and getting that unparalleled sense of exploration and wonder at such a huge world, you just can't get it. Skyrim plays like shit too, but it gives off a similar vibe of impressive hugeness and player agency.
Yep, I saw that! Interested to learn more about how that affects skills and output.
Which is my problem with the ui. XB's is easy on the eyes and really just nice to look at, X's is.. Ugly. Ugh. I really don't like it at all.
Man it's like 90% of the people hyped for this were just interested in pretty graphics and gifs and had no idea how Xenoblade even played.
I think it would be kind of awkward in a realtime game. If you have HP, buff/debuff, arts/skills on the bottom screen you're going to be looking at that more than you are the TV. But if it requires position or running to a mech or something that's not going to work all that well, that info still needs to be on the TV one way or another.
The minimap could go though.
I am baffled by the hype around this game. That footage looked like any number of Korean MMOs except that it's offline. Wait around until your guys' meters fill up so they attack the brain-dead enemies who don't react to any of your hit, and just keep waiting until they drop dead.
Someone explain the appeal of this game to me because I'm not seeing it. I admit to not caring about JRPGs in general, but the fever pitch around this game aroused my curiosity anyway. This is hands-down the least impressive Wii U exclusive Nintendo has currently announced, unless there's some layer here I'm missing. Is there some interesting story premise or something? I'm assuming there's some kind of hook that just wasn't shown in that footage.Someone set the record straight for me.
If you have to play an earlier unconnected game to understand the appeal, it may be an issue with the game not being clear. Nothing wrong with that if that is what they want, but posts like this are a bit stupid.
So why do they keep shooting the giant monkey monster in the balls?