New 'X' trailer [Monolithsoft] shows uncut gameplay

I don't know if this was mentioned but according to FAQs, one of the characters was talking about calling the planet their home someday.

The story could be something about colonising the planet or something?
 
Yes, that's Xenoblade's gameplay. It's an jrpg. Sounds like you just don't like this type of game. Move on.

What? All JRPGs are not like Xenoblade. That's part of the reason it has such a cult following. What you probably mean is it's an open-world JRPG with mmo-like combat, which is what Xenoblade was and what FFXII was approaching.

I have the feeling a lot of people in this topic are going out of their way to persuade themselves into believing X won't be great (or that Xenoblade was anything less than a game made by the gods themselves), so that gives them a reason not to get the console for just one game. A lot of the critiques seem petty, or double standards, or at the very least presumptuous.

....or people could just be posting their first impressions of the combat. It's rather less likely that people have some sort of agenda with their negative comments.

For some reason I feel like this is the JRPG we should've gotten in like 2007 or 2008 -- looks like Final Fantasy XII-style gameplay on HD hardware. It still looks great in 2014 though.

Eeeh XII's combat is different (ATB+Menu+Gambits vs action+AI-setting). I know people compare the two all the time, but in practice they don't really play similarly. It's the open world concept that people use to link them for the most part.

Is there any story at all? If so, are we talking Gears/Saga worthy or shounen stuff like blade?

Come on Takahashi!

As a Saga fan I hope it's more like that and less like the latter. More sci-fi please! And aerial combat would be nice.
 
Is X like Xenoblade because if it is, maybe I won't bother buying Xenoblade if that's what the combat is like. That was a terrible, terrible piece of gameplay to show for your first gameplay reveal.

Like you were ever going to bother with X or Xenoblade. Please.
 
I wonder if there's a drawback to using the Mech while fighting? On a side-note the fighting seemed choppy but it looks just like Xenoblade so it should fine.
Mecha can be physically damaged and actually lose parts in battle. Something that a quick spell or potion can not fix.
So while the mechs offer greater mobility, firepower and protection they are still very vulnerable.
I don't know if this was mentioned but according to FAQs, one of the characters was talking about calling the planet their home someday.

The story could be something about colonising the planet or something?

It is 100% about that. Onilink has speculated as much and this trailer confirmed it.
The "city" is a space ship from the United States. And this is obviously not Earth.
 
Latest and non details regarding the "X"

mechdodgerejb4.gif


Trailer Analysis
http://www.youtube.com/watch?v=XLmtALXWLWc

According to Gamefaqs,

  • Doll fuel and TP seems to be the same thing. In the combat trailer, the guy uses some kind of supermove that requires 3000 TP to use... and he has 3000 fuel points when he uses it (dunno if it's fuel, technique points or perhaps talent points)
  • Timed button presses are still in. I can't really tell what it's used for. If it's like Xenoblade, it's to increase tension, but I didn't see anything indicating tension. So perhaps it could make certain moves more effective as well.

    + The two that I noticed both seemed to involve readying weapons. First was when he used Aggressive Mode and switched to the gun. Later his Doll seems to dodge or recover from a leaping attack by Kanji Bruno, and he appears to have been taken out of combat. He has to ready his weapon again after Hugely Succeeding. (Oh, after checking later posts, looks like that was when he lost his arm. I didn't notice that.

  • Switching between sword & gun seems to go automatically, based on the distance between the character and enemy like speculated before. The gun does seem to have a different move set though. I assume both of them have unique moves and that you just need to fulfill the distance requirements to use them. It doesn't seem like the whole set changes, so you'd most likely have to equip both sword and gun moves on the same set. Don't know for sure though, can't read Japanese.

    + At the beginning, we see him swinging his sword unsuccessfully while he's too far away from the enemy. He switches to the gun when he uses Aggressive Mode, although we also see him switch to it seemingly without prompting later on. It seems that the abilities on the right side of his bar, Wide Missile and Audobon(?) Soul, are gun moves, and he switches back to the sword as soon as he uses Raging Blade on the left side.

  • Fortunately, the vast majority of the attack names are in katakana, making it easy to read with a simple substitution cipher.
  • For ground combat, the gun seems to be less effective than the sword in terms of damage. It does do rapid damage. Probably has its advantages.
  • To no surprise, the Dolls seem to have a completely different move set and seem to be much stronger.
  • Dolls are able to switch between ground combat and aerial combat on the fly.
  • The big turning gear signs that appear above the regular choice menu comes after a special move that costs 3000 TP. It seems to count hits from the special moves you do, but not auto-attacks. Every hit the small one goes up, after 10 hits the big one goes up. It could mean a variety of things, so I'm not gonna speculate on this.
  • Buffs & debuffs seem to be listed to the right of the character's data. Seems to be a huge improvement over Xenoblade, since I had a hard time figuring out if certain buffs/debuffs were active or not at times.
  • Attack range now includes vertical as well as horizontal position relative to where you strike the enemy. You can see in the lower right corner of the UI that it changes dynamically and it keeps track of both Front/Side/Back (horizontal position, just like in Xenoblade) and Low/Middle/High, vertical position, which really reminds me of break zones from Xenosaga Episode II.

Direct Source: http://www.gamefaqs.com/boards/701151-x-monolith-soft-wii-u-game/68573193

Regarding the storyline,

The protagonist isn't a returning character from a previous Xeno franchise
Here we get a from-the-back glimpse of the man we presume to be the game's main character. His noticeably black hair indicates that he is not Shulk, the protagonist of Xenoblade Chronicles. Unless, you know, Shulk decided to dye his hair.

And that's definitely no Monado strapped to his back--just your average 3,000-pound sword that he uses to slice through the hides of towering monsters. He doesn't resemble any of the other cast members from Chronicles either, so we can only assume he's an entirely new character.

Regarding "online features",

Here's where things get interesting. The box on the left side of the screen is a chat interface, suggesting this game supports some sort of cooperative play. You can see online handles of players within the chat box. Starting at the top of the chat box, the Japanese text translates to:

"Hello, nice to meet you."
monocap: "Nice to meet you, too!"
kojimaru: "Good evening."
moniburl: "What should we do today?"
monocap: "Huge!"
kojimaru: "Whoa!"
moniburl: "Wha?"
monocap: "Ok, let's do it!"

Also notice the placeholders for Players 1-3, again suggesting you can form a party with other players online. As for the main character, our guess is you'll create a custom character from scratch. The Japanese text under "LV" in the top left corner translates to Anficoerias, which appears to be the name of the giant enemy.

Direct Source: http://www.gamesradar.com/everything-we-know-about-monolith-softs-wii-u-jrpg/
 
you know what i just realized?

a monolith is usually a rectangle, sometimes a square.

SQUAREsoft.

MONOLITHsoft.



mind=blown. i dunno why it just occured to me.
 
Xenoblade is sort of the direction I wanted JRPGs to go in general after I played Final Fantasy XII. Not that the game didn't have it's cinematic moments, but I loved the exploration and the sheer size of the world. I really wish the Final Fantasy series went in a direction akin to this rather than going full on "cutting edge cinematic production values" for XIII.
 
It will suck if this is an online focused game. It will be fine if it has multiplayer co-op as an option, but hopefully not the focus. I'd rather play a huge single player RPG like Xenoblade.
 
I highly doubt that we'll go into space.

I also noticed that the hair colour of player 1 in this video and the one seen in the first (at the end) and second trailer look similar. Similar body build as well.

I personally think it'll be a single player campaign with online multiplayer that is similar to tales games. The portraits don't even match all of the characters used.
 
This whole reaction reminds me of SM3DW last year. People were mercilessly tearing it apart for being a bare upgrade over the original, with boring design and bland enemies. They just showed a random clip of what is basic combat against a nameless enemy.

And I also don't get why everyone was so taken aback by the combat. This is very similar to what was shown off in the first trailer, where it was obvious it was similar to Xenoblade. Everyone was saying that. So, if you got hyped for that trailer, and saw people saying (excitedly) how similar to Xenoblade it was, why would you not look into how Xenoblade played?

Precisely this. More people overreacting over a god damned SAMPLE of a game that still is being developed. Perhaps they should have just showed nothing... Having said that, I can't wait to get my hands on the finished product.
 
It is kind of weird that people often ask for trailers to show more gameplay and less fluff, and yet cry when a trailer isn't bombastic enough and shows only unedited gameplay.

I know that this is kind of a different case, since this wasn't even framed as a trailer. Just more commenting on you can't please everyone no matter how you present something.
 
Is X like Xenoblade because if it is, maybe I won't bother buying Xenoblade if that's what the combat is like. That was a terrible, terrible piece of gameplay to show for your first gameplay reveal.

The gameplay is exactly like Xenoblade, with some clear additions and modifications.

The gameplay is fundamentally similar to games such as Dragon Age Origins, Final Fantasy XII, or World of Warcraft. In short, a combination of a basic auto-attack with various special powers that need to cool-down after you use them. All that slashing and shooting in the trailer? Most of it is just simple auto-attacking. The mech's right hand rifle shooting is also an auto-attack.

In the trailer, you can see the player controlled character use several special moves: a multi-hit flaming sword attack, a rising spin slash, a move that imbues his sword with fire to grant some kind of self-buff, and a healing move with he gun. In the mech, the shoulder mounted missiles, arm mounted energy shield, and sweeping Gattling-gun attacks are also special moves on cool-downs. For all of these, you can see the buttons to trigger the special moves, and the cool-down timers at the bottom of the screen.

Now, another mechanic X seems to be borrowing from Xenoblade is the timed B button press seen in the center of the screen. In Xenoblade, this is something that was triggered by events such as starting a battle or a party member getting a critical hit, and timing the button press correctly would give the party a morale boost or raise affinity between party members. In X, the button presses correspond to similar situations: starting battle, hopping into the mech, or knocking the large enemy off-balance. However, in the trailer it appears that a properly timed B button press heals the party for a small amount of damage.

What made Xenoblade so great of game was how great the design of the character special abilities and traits were, and how good the character customization was. You had characters built to be tanks that you could repurpose into killing machines, and even healers who could use situational instant-kill headshots. You could give mages who normally use light armor the ability to use heavy armor and gain unique benefits from that. Every character had several different ways to build them thanks to a mix of equipment, different abilities you could set, linked skills, gems, and so on.

On thing that X is definitely inheriting from Xenoblade is an emphasis on positioning during combat. In Xenoblade, certain skills could do more damage if you used them from the side or from behind an enemy. Now X even has a specific display on the lower-right of the screen that specifically indicates whether you are standing in front of, to the side, or behind the enemy. And I believe that the flaming combo slash did bonus damage based on position. You can tell, because like in Xenoblade, the damage indicator had a spiky yellow box around it when you do bonus critical damage.

What is even more interesting is that in X there is a small green circular indicator on the limb closest to the player. This indicates the existence of limb targeting system, and limb-specific damage, a feature implied by the limb-severing shown in earlier trailers. This would be a system wholly new to X, compared to Xenoblade. It reminds me of similar targeting used when fighting large opponents in White Knight Chronicles, but in X it is applied to smaller opponents as well.

Another change from Xenoblade seen in X is implied by the last part of the trailer, where the focus character hops out of his mech and enters some kind of special attack mode. That mode seems to resemble the chain attacks from Xenoblade, but it is somewhat difficult to make sense of it without more context. However, the fact that they possibly changed it from a system where time stops in Xenoblade to one that remains in real-time in X is further evidence for a multiplayer element in X.

And I think it is safe to say that X is a multiplayer game. Of course, that doesn't imply anything about the existence or absence of a complete single-player story in X. I think the presence of cutscenes and large towns in the earlier trailers, as well as the history of this developer, would point towards this being a game with a fully fleshed out story and single-player gameplay.

Another detail that points toward the existence of multiplayer is seen in the status window of the party. All four players have wildly differing levels, but are all listed at Rank 10. It is hardly definitive, but it is possible that Rank indicates a certain degree of multiplayer progress, which is kept separate from level. It isn't possible to figure out what this means with just this trailer though.

Overall, X is shaping up to be exactly what I though it was going to be from the early trailers: Xenoblade plus mecha and multiplayer. That is exciting and interesting, considering how great the gameplay in Xenoblade is.

EDIT: Oh, I forgot one detail I noticed: you can see a red eye indicator next to the name and level of one of the enemies. In Xenoblade, such an indicator marked that the enemy would aggro if it sees the party. Other enemies would aggro based on sound (moving too quickly near them) or would specifically aggro if another nearby enemy aggroed.
 
people have already tried showing Xenoblade gameplay and I think they're just skipping over it. Minds are made up and X is now Monster Hunter for some reason

I wish X had more similarities to Monster Hunter, I'd be more interested in it then. Not that I feel like a battle system based on cooldowns, attack ranges and tank-dps-heal structure isn't serviceable, just seems like a full-on action RPG would be a better fit with that big game world.
 
I have no idea why people are comparing a menu-driven rpg to Monster Hunter.

I have no idea why anything with large enemies now seems to draw comparisons to monster hunter.

Game looks pretty good, though. Hope the localization doesn't take forever.
 
I wish X had more similarities to Monster Hunter, I'd be more interested in it then. Not that I feel like a battle system based on cooldowns, attack ranges and tank-dps-heal structure isn't serviceable, just seems like a full-on action RPG would be a better fit with that big game world.

I agree with ya personally. I'd enjoy it more as an action-rpg but I already quite enjoyed how it was in Xenoblade, plus this one gives me Mechs in addition and with me being quite the fan of Mechs.... Haha.
 
I am surprised as can be, by all the negative remarks. I thought the gameplay looked great and simply confirmed what was teased before. Same combat, same great visuals, same great draw distances, same awesome mechs that can be hoped in/out. If someone was hyped before I cannot fathom how this did anything but stoke those flames.

Yea I know some just saw X for the first time and its not for them. Totally cool, but amazed how so many completely missed this gem until now.

I want this game to come out tomorrow so I can play it with friends online. I see days if not weeks being completely lost by the end of this year...
 
I have no idea why people are comparing a menu-driven rpg to Monster Hunter.

I have no idea why anything with large enemies now seems to draw comparisons to monster hunter.

Game looks pretty good, though. Hope the localization doesn't take forever.

Yeah, whenever someone compares something like "X" to MH it's pretty obvious that they've never played MH or Xenoblade.
 
Honestly, I think this is almost guaranteed to be awesome. Massive epic neo-fantasy open world jrpg with Mechas, giant enemies, awesome visuals and a dynamic combat system. I would love to see how it would have looked on a more powerful sysem, but it already looks awesome. Hopefully they work on the AI a bit though.
 
I don't know... the animations are fluid and good (especially while in the Mech) but the hit detection feels very weak... As if all your moves are hitting thin air... No opmh!


Of course the exploration and whatnot will likely be awesome
 
What? All JRPGs are not like Xenoblade. That's part of the reason it has such a cult following. What you probably mean is it's an open-world JRPG with mmo-like combat, which is what Xenoblade was and what FFXII was approaching.



....or people could just be posting their first impressions of the combat. It's rather less likely that people have some sort of agenda with their negative comments.



Eeeh XII's combat is different (ATB+Menu+Gambits vs action+AI-setting). I know people compare the two all the time, but in practice they don't really play similarly. It's the open world concept that people use to link them for the most part.



As a Saga fan I hope it's more like that and less like the latter. More sci-fi please! And aerial combat would be nice.

Saga's story was waaaaaaaaaaaaaaay to complicated. Not needed.

you know what i just realized?

a monolith is usually a rectangle, sometimes a square.

SQUAREsoft.

MONOLITHsoft.



mind=blown. i dunno why it just occured to me.

lmao
 
Iwata clearly said what the video would be about: They wanted to show how Monolith improved the Xenoblade combat system. Kinda sucks for people who don't know the Xenoblade system, and I'd argue that this wasn't a good thing to highlight in a Direct, but it was a video meant for fans. Not for newcomers. If you've never played Xenoblade, you probably won't get it. Not that there's anything wrong with that, but I don't think it was a good idea to feature such a video like in a Direct. I understand it, a few hundred thousand other people understand it, but the vast majority of people had no idea what they were looking at. I actually like the new UI, clutter and all, but I imagine newcomers would consider it extremely confusing.
 
I don't know what's more sad... people comparing this to Monster Hunter or that people obviously have no idea what monster hunter looks and plays like...

It's kinda odd that they'd release a pure gameplay trailer so early on. But it's still a long time till this hits the shelves, so there should be enough time for a field overview trailer :>

Also I can't understand why anyone would hate on XB's combat - unless they sucked at it. easy to learn, hard to master.
 
That combat looked terrible. Is that what I was missing by not playing Xenoblade? You just stand there and pour damage numbers (for a surprisingly long time) on enemies that look completely indifferent to anything you are doing. Watering a garden looks about as exciting. Please tell me there is more to it.
Is X like Xenoblade because if it is, maybe I won't bother buying Xenoblade if that's what the combat is like. That was a terrible, terrible piece of gameplay to show for your first gameplay reveal.
Yup, it's exactly like Xenoblade, with some tweaks. And I would tell you that you are indeed not missing out much at all and to not believe the GAF hype about Xenoblade. Personally I bought it after a friend recommended it to me, and hearing so much universal praise, but I was pretty horribly disappointed. I spent maybe 30-something hours and gave up, it was just so damn boring. I will definitely pass on X* since it seems to have kept all the annoying bits from Xenoblade. Which isn't surprising to me, mind you, but I was half-hoping they'd return to a more turn-based approach, Xenogears style, and hopefully ditch the obnoxious battle cries. Alas, it was not to be.

* Wonder if I should buy it just in case it becomes overpriced like Xenoblade... XD hmmm nah, that's a dick move.

If you don't like turn based combat you probably won't like this.
I love classic jRPG turn-based combat, but I don't like this. Cooldown systems annoy the shit out of me. Someone compared it to FFXII, WoW and Dragon Age, and surprise surprise, I don't care for those systems either.

Xenogears combat was so good. Why can't they make a true Xenogears sequel or prequel...? :(
 
Iwata clearly said what the video would be about: They wanted to show how Monolith improved the Xenoblade combat system. Kinda sucks for people who don't know the Xenoblade system, and I'd argue that this wasn't a good thing to highlight in a Direct, but it was a video meant for fans. Not for newcomers. If you've never played Xenoblade, you probably won't get it. Not that there's anything wrong with that, but I don't think it was a good idea to feature such a video like in a Direct. I understand it, a few hundred thousand other people understand it, but the vast majority of people had no idea what they were looking at. I actually like the new UI, clutter and all, but I imagine newcomers would consider it extremely confusing.

I think the complaints about a UI that will probably change because it is part of a game that doesn't have a release date other than "2014" is pretty dumb

The current Titanfall UI looks different from a few months ago
 
I don't know... the animations are fluid and good (especially while in the Mech) but the hit detection feels very weak... As if all your moves are hitting thin air... No opmh!


Of course the exploration and whatnot will likely be awesome
The hit detection is strictly mathematic. I don't think there are hitboxes or anything, the system only cares about the distance between you and the monster and the weapon's reach. Numbers popping up when you only seem to hit thin air are not new to the franchise, but that door swings both ways. It's easy to get used to, and it becomes very predictable once you do.


I think the complaints about a UI that will probably change because it is part of a game that doesn't have a release date other than "2014" is pretty dumb

The current Titanfall UI looks different from a few months ago
Dunno. The first two teasers had a very similar UI, which was also very different from the one seen in this video. I'd imagine that what we've seen yesterday is final, or near final.
 
I love classic jRPG turn-based combat, but I don't like this. Cooldown systems annoy the shit out of me. Someone compared it to FFXII, WoW and Dragon Age, and surprise surprise, I don't care for those systems either.

Xenogears combat was so good. Why can't they make a true Xenogears sequel or prequel...? :(

Well that comment was more directed at people who are confusing the game with a real time battle system like Tales, Kingdom Hearts, Mass Effect etc.

But each to their own I personally enjoyed the battle system alot and look forward to seeing how they have expanded it in X :)
 
I played it on 360 and everything seemed interesting, but then I kinda just dropped it like a hot rock. Bought it on Steam last year and still haven't started it ;\

Any game that takes more than 20 hours suffers in my hands because of my work hours. Sucks.

On topic, Xenoblade seemed roughly the same idea as FFXII with MMO-lite combat. I guess that just doesn't bother me. Not in an RPG anyway.

At least you won't break down and start crying when you hear common terms like Eagle's Nest and Hell's Gate.
 
I don't know what's more sad... people comparing this to Monster Hunter or that people obviously have no idea what monster hunter looks and plays like...

It's kinda odd that they'd release a pure gameplay trailer so early on. But it's still a long time till this hits the shelves, so there should be enough time for a field overview trailer :>

Also I can't understand why anyone would hate on XB's combat - unless they sucked at it. easy to learn, hard to master.

Nintendo likes to just show gameplay segments over trailers. They've done it with pretty much every single one of their big games.
The game is far enough along now that they can just pluck a battle from anywhere and show it off as a nearly finished game (since it is).
It still has a few months of development left, but I wouldn't expect drastic changes.
What we've seen so far is definitely perfect for me. I loved everything about Xenoblade and this only looks better in every way.
 
I think people that haven't played Xenoblade are set in their preconceived notions about this game "X" and there is nothing to say to convince them.

How much you think the head scratching will ensue with X releases with it's final title IF it also gets the same near-universal critical praise that Xenoblade did.

Probably too early to make that sort of call, but hey. if a bunch of people can decide what this game is going to be and not want to be convinced otherwise despite the existence of it's predecessor. Is it fair for me to make similar presumptions and also say this will have the same critical success that it's predecessor had as well, and the confusion still exist why the game is getting such praise, and those that already made up their mind on not even finalized footage of the game.

I know what I'm expecting from "X", I understand it's mechanics, I understand why Xenoblade was highly praised as it was, because I actually played the game first hand to understand and experience it. Maybe that is exactly what the problem is. Of course some people that have played it, didn't like it. That's fine, they have a right to their opinion. However it's hard to take seriously those with the incredulous attitude that haven't played and are convinced in their preconceived notions and make a snap judgement on just "footage"

If there is such a thing as an "armchair analyst" then perhaps there is such a thing as a "armchair gamer" to summarize, one who sits around and acts like they're an expert based on just barebones descriptions and videos on games they haven't experienced themselves with the actual controller in their hands.

Of course "X" is not released yet so no one has actually played it, but that doesn't stop people to at least TRY the game its heavily based on. Just something for some of you muse over and consider.
 
Yup, it's exactly like Xenoblade, with some tweaks. And I would tell you that you are indeed not missing out much at all and to not believe the GAF hype about Xenoblade. Personally I bought it after a friend recommended it to me, and hearing so much universal praise, but I was pretty horribly disappointed. I spent maybe 30-something hours and gave up, it was just so damn boring. I will definitely pass on X* since it seems to have kept all the annoying bits from Xenoblade. Which isn't surprising to me, mind you, but I was half-hoping they'd return to a more turn-based approach, Xenogears style, and hopefully ditch the obnoxious battle cries. Alas, it was not to be.

* Wonder if I should buy it just in case it becomes overpriced like Xenoblade... XD hmmm nah, that's a dick move.


I love classic jRPG turn-based combat, but I don't like this. Cooldown systems annoy the shit out of me. Someone compared it to FFXII, WoW and Dragon Age, and surprise surprise, I don't care for those systems either.

Xenogears combat was so good. Why can't they make a true Xenogears sequel or prequel...? :(

SE ;_____;

Personally I liked Xenoblade. It would be in my top ten rpgs of last gen but thats becuase last gen had a severe lack of rpgs or at least good ones :(
 
The hit detection is strictly mathematic. I don't think there are hitboxes or anything, the system only cares about the distance between you and the monster and the weapon's reach. Numbers popping up when you only seem to hit thin air are not new to the franchise, but that door swings both ways. It's easy to get used to, and it becomes very predictable once you do.

I see

thanks for the info

I guess it would be better to have the enemy be sturdy/stationary seeing how fast paced the weapon switching and attack movements are
 
I love classic jRPG turn-based combat, but I don't like this. Cooldown systems annoy the shit out of me. Someone compared it to FFXII, WoW and Dragon Age, and surprise surprise, I don't care for those systems either.

Xenogears combat was so good. Why can't they make a true Xenogears sequel or prequel...? :(

But the combat in Xenogears was pretty shallow. This looks like they're finally trying to integrate normal combat and gear combat better than they did in any of the previous Xeno games.
 
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