New 'X' trailer [Monolithsoft] shows uncut gameplay

They're not getting any mileage out of it. Maybe they think they are, but they're not. It's just the same shit Nintendo has always been doing with their marketing, which is a piss poor match for core games of this sort. It doesn't translate into sales because if you don't show anything, most people won't care, and there are plenty of other stuff to get excited about on other consoles which people are actually buying and playing games on. The only people clinging on to every bit of "teasing" are the people who are already fans and who have already decided they will buy the game when it's out. So they really gain nothing.

We're probably going to see the vintage Nintendo rollout where we finally get a bunch of trailers in the 3 months before the game comes out.

I would expect whenever we finally get the name of the game, we'll get some of the plot details.
 
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I will die, if like someone else suggested Nintendo and Square were able to work out a deal to obtain all the Gears stuff and the game is revealed to be Xenogears: Episode 1.

Squeenix will never use those properties again, even though Gears had great sales. And Nintendo could definitely benefit from those sales if this was a legit titled Xenogears game. Especially if there's a Wii U price drop, I can see this being a system seller just based on having the Gears name.
 
Maybe this is a super stupid question, but is there any long version of the song from the first trailer? This one: http://www.youtube.com/watch?v=6GxUMMGyZcM
I think they are holding back because the lyrics are telling. The lyrical interpretations seem to reveal story.
"Lets fight forgetting loss" or "Lets find the king/key we lost" would reveal significant insight to the plot if confirmed. Every lyric spins a theory. Monolith has a deep attention to detail.

The song will certainly have even more to chew on when fleshed out. I imagine it is spoiler prevention. Next trailer we might get more.
 
I will die, if like someone else suggested Nintendo and Square were able to work out a deal to obtain all the Gears stuff and the game is revealed to be Xenogears: Episode 1.

Squeenix will never use those properties again, even though Gears had great sales. And Nintendo could definitely benefit from those sales if this was a legit titled Xenogears game. Especially if there's a Wii U price drop, I can see this being a system seller just based on having the Gears name.

I think there's a very good chance that they are, at the very least, drawing a lot of their ideas from what they originally planned for Episode 1.
While this still shares a lot with Xenoblade, it's very clear that this is not in the same universe.


I really like in the video that they clearly show the player fully controlling the elevation of the mech, as well. Aerial combat is going to be fun!
 
I really like in the video that they clearly show the player fully controlling the elevation of the mech, as well. Aerial combat is going to be fun!

As important as positioning is in Xenoblade this will add several layers. I can't believe how nice this is looking right now.
 
Old New Jerusalem

Nah. It's New Hotness Jerusalem.
Earth
is Old Busted Jerusalem.

As important as positioning is in Xenoblade this will add several layers. I can't believe how nice this is looking right now.

This goes so much deeper than what XB did, though. XB really only had a few moves that really were dependent on position (and even then it was just, side front or back). This uses the full X,Y,Z plane. And, as we saw in the first trailer, adds the possibility of enemies that are huge enough that you have to be flying to fight them, as well as in air combat.
 
Just watched some new deep down footage and it has the same numbers flying around and lots of boxes on the screen but it doesn't seem intrusive or cluttered. Just making the numbers smaller and moving the other stuff off too the side of the screen will help alot.

There are so many differences between this and deep down it hurts so why are you comparing them?
 
I can't quite make it out, but do the enemies shown in these videos also have veins all over their arms? It was creeping me out how vein-y enemies were in past videos and images. In a good way!
 
I can't quite make it out, but do the enemies shown in these videos also have veins all over their arms? It was creeping me out how vein-y enemies were in past videos and images. In a good way!

I don't think they were veins on the "ape" creatures. It looked more like their arms had glowing spikes that were in a really weird muscle shaped area. But we'd need a high quality video to know for sure.
 
Wr've seen a bit of a town from the E3 trailer. I'm just really annoyed in how Nintendo is mishandling this game.

I mean they spent how long explaining the mechanics of a baseball game ( you don't need to explain that for christs sake its obvious and don't get me started on this good feeling lol) and yet they can't even talk about some of the details in X. The only conclusion you could draw is that they are not ready which is kind of worrying since its coming out this year.
Need to stop with all this silly talk. Nobody is "mishandling" the game. There are so many games releasing this year we havent even seen them yet.
 
I imagine the music will have a "larger than life" sound to it with sweeping, resounding scores. You can make out some of the music and it really fits the huge world, monsters, and the endless horizons that you see.

Just thinking about it, I'm even more excited than I was before. I think we all expected to see something more than just the battle system, and that's why we came away a bit disappointed. Just seeing how complex the battle system is now is pretty awesome. We STILL haven't seen any other areas from the game outside of a small montage in the E3 trailer.
 
Wr've seen a bit of a town from the E3 trailer. I'm just really annoyed in how Nintendo is mishandling this game.

I mean they spent how long explaining the mechanics of a baseball game ( you don't need to explain that for christs sake its obvious and don't get me started on this good feeling lol) and yet they can't even talk about some of the details in X. The only conclusion you could draw is that they are not ready which is kind of worrying since its coming out this year.
It makes more sense to go indepth into a game that's coming out in two months than one that's almost certainly not out until next year.
 
I imagine the music will have a "larger than life" sound to it with sweeping, resounding scores. You can make out some of the music and it really fits the huge world, monsters, and the endless horizons that you see.

Just thinking about it, I'm even more excited than I was before. I think we all expected to see something more than just the battle system, and that's why we came away a bit disappointed. Just seeing how complex the battle system is now is pretty awesome. We STILL haven't seen any other areas from the game outside of a small montage in the E3 trailer.

I love that they showed unedited gameplay, honestly.
For two reasons.
1. Now people can understand that it is not a Monster Hunter clone and that it shares a lot with the battle system of Xenoblade.
2. It shows just how more advanced everything is in this game over their previous games.

I mean, the game looks absolutely beautiful. And everything has such good animations and effects to it. The battle seems a lot more fast paced and fun compared to Xenoblade.

Can't a man have his Futurama reference in peace?:(.


No, it needed a Men In Black reference! D:

It makes more sense to go indepth into a game that's coming out in two months than one that's almost certainly not out until next year.

This game is still confirmed for this year in at least Japan.
 
I imagine the music will have a "larger than life" sound to it with sweeping, resounding scores. You can make out some of the music and it really fits the huge world, monsters, and the endless horizons that you see.

Just thinking about it, I'm even more excited than I was before. I think we all expected to see something more than just the battle system, and that's why we came away a bit disappointed. Just seeing how complex the battle system is now is pretty awesome. We STILL haven't seen any other areas from the game outside of a small montage in the E3 trailer.

Just listen to Sawano's other scores. His music is like that.

t makes more sense to go indepth into a game that's coming out in two months than one that's almost certainly not out until next year.

Is it no 2014 in Japan? They showed gameplay surely they can explain some of that, maybe a bit of story/characters, some mechanics etc.
 
It's weird how many pages of discussion a gameplay clip spawned that was quite cleary thrown together in a few minutes, because Nintendo just wanted to show something.
 
The mech designs are amazing and the animations that they have are pretty great, too. I have a huge problem with the running animations, though. When the PC runs to his mech...ugh. I also agree with a lot of people that monsters should have a stagger animations each time they are hit, at least for when they are weak.

Besides that, I'm happy with what I'm seeing. Just need to make the UI completely intuitive. That's something that Square-Enix does well.
 
It's weird how many pages of discussion a gameplay clip spawned that was quite cleary thrown together in a few minutes, because Nintendo just wanted to show something.

Not to weird in my opinion.

X is a flagship for the Wii U owners to look forward to.

Even if my steady opinion is that the system is totally dead & doomed. It would be nice if this game could shake up the sales for Nintendo.


Huge Succeeded
 
Guys, what if the planets were randomized? Anyone speculated about that?

That would be way too much work for such a huge world. Completely randomizing that much land would be insane. Plus, the way that Monolith works, everything will be laid out in a specific way for very precise reasons.
 
I think there's a very good chance that they are, at the very least, drawing a lot of their ideas from what they originally planned for Episode 1.
While this still shares a lot with Xenoblade, it's very clear that this is not in the same universe.

pleasebelieve!

Guys, what if the planets were randomized? Anyone speculated about that?
As Riki said, this being Monolith and knowing their previous games it would make no sense. They've always been about specifics, and a randomly generated world would be unlike them.
 
That would be way too much work for such a huge world. Completely randomizing that much land would be insane. Plus, the way that Monolith works, everything will be laid out in a specific way for very precise reasons.

And yet it'd be extremely awesome at the same time to *somehow* have the technology to create such a masterpiece of a world, randomly. It'd also add way more the exploration side of things. God... what I wouldn't give for something like this in a JRPG in the same kind of sandbox environment!
 
And yet it'd be extremely awesome at the same time to *somehow* have the technology to create such a masterpiece of a world, randomly. It'd also add way more the exploration side of things. God... what I wouldn't give for something like this in a JRPG in the same kind of sandbox environment!

Hmm. Seems interesting, but I just don't want it from 'X', you know?
 
And yet it'd be extremely awesome at the same time to *somehow* have the technology to create such a masterpiece of a world, randomly. It'd also add way more the exploration side of things. God... what I wouldn't give for something like this in a JRPG in the same kind of sandbox environment!

Not a big fan of randomized areas. They typically aren't designed as well as hand crafted ones. So no thanks.

Also I wonder if we'll get German vocals in the music since Sawano is composing. Something awesome like Blumenkranz plz.
 
I think it would be cool if the planet took place on Lost Jerusalem (aka Earth in the Xenoverse)

From what we know so far (they're trying to colonize this planet and it seems like the United States are there) this would be more like New Jerusalem (the second Jerusalem).
 
The mech designs are amazing and the animations that they have are pretty great, too. I have a huge problem with the running animations, though. When the PC runs to his mech...ugh. I also agree with a lot of people that monsters should have a stagger animations each time they are hit, at least for when they are weak.

Besides that, I'm happy with what I'm seeing. Just need to make the UI completely intuitive. That's something that Square-Enix does well.

Their is stagger animation of sorts but in xenoblade you can topple enimes with specific attacks making them vulnerable for a while.

The run (and jump) animations were a bit weird in xenoblade too but especially when you got abilities later in the game to speed up your running, like you were gliding over the surface. Though it didn't bother me after a while considering it made it easier to get around.
 
I am ashamed to say that in the next couple of months, I will buy my 3rd Wii U. I hate selling things and buying them again. I was just so back and forth with the Wii U. On one hand, I love Nintendo and Zelda is my favorite game franchise. On the other hand, the Wii U is a massive failure and the drought is insane. I just hated looking at that box just sitting there after 5 months. Ended up getting another one for really cheap on ebay but I sold it to keep cost down when buying the PS4 and its launch games. Now I'll be getting another one for X, Zelda, Smash, Mario Kart. There is no way I'm selling this one though. I keep my boxes so I can remember my shame and 3 boxes and no system would break me.
 
I'll never get selling systems.
Unless you buy a system that can play those older games, then selling a system always seems silly.
You'll always want to go back and play them.
 
Also I wonder if we'll get German vocals in the music since Sawano is composing. Something awesome like Blumenkranz plz.

I cringe when I hear the German...it sounds so...off. EDIT: Maybe cringe isn't the right word. Laughing hysterically describes it a lot better.

But, hey, I'll live.
 
Ok I went to analyse little details a bit more today from the new trailer and it seems like "Player 2" the one with the white haired character portrait is the odd one out in terms of who the actual character is... and judging by when the black haired girl with pigtails gets visually targeted and hit or such "Player 2's" HP goes down it's actually her.

So would that be a bug or a place holder portrait? Both rises certain questions to me anyway.... (Avatar creation related.)

Other than that I saw level 6 enemy with a white eye icon. (won't aggro?) Plus a bird enemy flying by real fast slightly on screen and on the radar.
 
I'll never get selling systems.
Unless you buy a system that can play those older games, then selling a system always seems silly.
You'll always want to go back and play them.

Young and stupid with money. I've learned my lesson though :P
 
Ok I went to analyse little details a bit more today from the new trailer and it seems like "Player 2" the one with the white haired character portrait is the odd one out in terms of who the actual character is... and judging by when the black haired girl with pigtails gets visually targeted and hit or such "Player 2's" HP goes down it's actually her.

So would that be a bug or a place holder portrait? Both rises certain questions to me anyway.... (Avatar creation related.)

Other than that I saw level 6 enemy with a white eye icon. (won't aggro?) Plus a bird enemy flying by real fast slightly on screen and on the radar.

A lot of that stuff is simply place holder in regards to the UI. So you can't judge a whole lot from it right now.
And you can actually see that flying mob throughout the video just zooming around in the sky.
 
A lot of that stuff is simply place holder in regards to the UI. So you can't judge a whole lot from it right now.
And you can actually see that flying mob throughout the video just zooming around in the sky.

Even if it's place holder, it rises up the same question to me because of the fact that there's a "place holder" dude for something like this.

Anyway I took a pictures of the low level enemies.


A Lv 6 that doesn't aggro and a Lv 4 that does. (?)
 
Even if it's place holder, it rises up the same question to me because of the fact that there's a "place holder" dude for something like this.

Anyway I took a pictures of the low level enemies.



A Lv 6 that doesn't aggro and a Lv 4 that does. (?)

It's really hard to say without knowing more about the game, but yeah, I would assume that white is passive. Some mobs only attack when attacked. Others are always aggressive, no matter your level.

Shame the colours are so dull, compared to Xenoblade. I'm sure they'll make it work though.

We just haven't seen the Satori Marsh equivalent at night yet. The colors are definitely more "realistic" and so is the entire style for this game. It's far less cartoony than XB was.
 
Was this posted? http://playeressence.com/monolith-soft-x-nintendo-direct-combat-techniques-translated-to-english/

1) Raging Blade (REIJINGU BUREIDO!)
2) Banning Sword (BANNING SOODO!)
3) Blade Cyclone (BUREIDO SAIKURON!)
4) Aggressive Mode (AGURESSHIBU MOHDO!)
5) Advance War (ADOBANSU WOH!)
6) Wide Missile (WAIDO MISAIRU!)
7) Raging Blade again
8) Banning Sword
Gets aboard the mech and finishes the little monster with regular assault.
Engages the big monster with regular assault.
9) Multi Missile (MARUCHI MISAIRU)
10) Shield Mode (SHIIRUDO MOHDO)
11) Stinger Missile (SUTINGAA MISAIRU)
12) Gatling Fire (GATORINGU FAIYAA)
13) Multi Missile again

I'm sure "banning" is burning though.
 
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