Maybe this is a super stupid question, but is there any long version of the song from the first trailer? This one: http://www.youtube.com/watch?v=6GxUMMGyZcM
Maybe this is a super stupid question, but is there any long version of the song from the first trailer? This one: http://www.youtube.com/watch?v=6GxUMMGyZcM
They're not getting any mileage out of it. Maybe they think they are, but they're not. It's just the same shit Nintendo has always been doing with their marketing, which is a piss poor match for core games of this sort. It doesn't translate into sales because if you don't show anything, most people won't care, and there are plenty of other stuff to get excited about on other consoles which people are actually buying and playing games on. The only people clinging on to every bit of "teasing" are the people who are already fans and who have already decided they will buy the game when it's out. So they really gain nothing.
I think they are holding back because the lyrics are telling. The lyrical interpretations seem to reveal story.Maybe this is a super stupid question, but is there any long version of the song from the first trailer? This one: http://www.youtube.com/watch?v=6GxUMMGyZcM
I will die, if like someone else suggested Nintendo and Square were able to work out a deal to obtain all the Gears stuff and the game is revealed to be Xenogears: Episode 1.
Squeenix will never use those properties again, even though Gears had great sales. And Nintendo could definitely benefit from those sales if this was a legit titled Xenogears game. Especially if there's a Wii U price drop, I can see this being a system seller just based on having the Gears name.
I wonder what name they would call the planet? Can't be Neo-Jerusalem, and Saga had New-Jerusalem.
I really like in the video that they clearly show the player fully controlling the elevation of the mech, as well. Aerial combat is going to be fun!
Old New Jerusalem
As important as positioning is in Xenoblade this will add several layers. I can't believe how nice this is looking right now.
Just watched some new deep down footage and it has the same numbers flying around and lots of boxes on the screen but it doesn't seem intrusive or cluttered. Just making the numbers smaller and moving the other stuff off too the side of the screen will help alot.
I can't quite make it out, but do the enemies shown in these videos also have veins all over their arms? It was creeping me out how vein-y enemies were in past videos and images. In a good way!
Need to stop with all this silly talk. Nobody is "mishandling" the game. There are so many games releasing this year we havent even seen them yet.Wr've seen a bit of a town from the E3 trailer. I'm just really annoyed in how Nintendo is mishandling this game.
I mean they spent how long explaining the mechanics of a baseball game ( you don't need to explain that for christs sake its obvious and don't get me started on this good feeling lol) and yet they can't even talk about some of the details in X. The only conclusion you could draw is that they are not ready which is kind of worrying since its coming out this year.
Can't a man have his Futurama reference in peace?Nah. It's New Hotness Jerusalem.
is Old Busted Jerusalem.Earth
It makes more sense to go indepth into a game that's coming out in two months than one that's almost certainly not out until next year.Wr've seen a bit of a town from the E3 trailer. I'm just really annoyed in how Nintendo is mishandling this game.
I mean they spent how long explaining the mechanics of a baseball game ( you don't need to explain that for christs sake its obvious and don't get me started on this good feeling lol) and yet they can't even talk about some of the details in X. The only conclusion you could draw is that they are not ready which is kind of worrying since its coming out this year.
I imagine the music will have a "larger than life" sound to it with sweeping, resounding scores. You can make out some of the music and it really fits the huge world, monsters, and the endless horizons that you see.
Just thinking about it, I'm even more excited than I was before. I think we all expected to see something more than just the battle system, and that's why we came away a bit disappointed. Just seeing how complex the battle system is now is pretty awesome. We STILL haven't seen any other areas from the game outside of a small montage in the E3 trailer.
Can't a man have his Futurama reference in peace?.
It makes more sense to go indepth into a game that's coming out in two months than one that's almost certainly not out until next year.
I imagine the music will have a "larger than life" sound to it with sweeping, resounding scores. You can make out some of the music and it really fits the huge world, monsters, and the endless horizons that you see.
Just thinking about it, I'm even more excited than I was before. I think we all expected to see something more than just the battle system, and that's why we came away a bit disappointed. Just seeing how complex the battle system is now is pretty awesome. We STILL haven't seen any other areas from the game outside of a small montage in the E3 trailer.
t makes more sense to go indepth into a game that's coming out in two months than one that's almost certainly not out until next year.
It's weird how many pages of discussion a gameplay clip spawned that was quite cleary thrown together in a few minutes, because Nintendo just wanted to show something.
Guys, what if the planets were randomized? Anyone speculated about that?
Guys, what if the planets were randomized? Anyone speculated about that?
I think there's a very good chance that they are, at the very least, drawing a lot of their ideas from what they originally planned for Episode 1.
While this still shares a lot with Xenoblade, it's very clear that this is not in the same universe.
As Riki said, this being Monolith and knowing their previous games it would make no sense. They've always been about specifics, and a randomly generated world would be unlike them.Guys, what if the planets were randomized? Anyone speculated about that?
That would be way too much work for such a huge world. Completely randomizing that much land would be insane. Plus, the way that Monolith works, everything will be laid out in a specific way for very precise reasons.
And yet it'd be extremely awesome at the same time to *somehow* have the technology to create such a masterpiece of a world, randomly. It'd also add way more the exploration side of things. God... what I wouldn't give for something like this in a JRPG in the same kind of sandbox environment!
Hmm. Seems interesting, but I just don't want it from 'X', you know?
And yet it'd be extremely awesome at the same time to *somehow* have the technology to create such a masterpiece of a world, randomly. It'd also add way more the exploration side of things. God... what I wouldn't give for something like this in a JRPG in the same kind of sandbox environment!
I think it would be cool if the planet took place on Lost Jerusalem (aka Earth in the Xenoverse)
The mech designs are amazing and the animations that they have are pretty great, too. I have a huge problem with the running animations, though. When the PC runs to his mech...ugh. I also agree with a lot of people that monsters should have a stagger animations each time they are hit, at least for when they are weak.
Besides that, I'm happy with what I'm seeing. Just need to make the UI completely intuitive. That's something that Square-Enix does well.
Just realizing now that the Mech was in vehicle mode when the player got in it and it transformed. I thought it was just in a heap.
Also I wonder if we'll get German vocals in the music since Sawano is composing. Something awesome like Blumenkranz plz.
I'll never get selling systems.
Unless you buy a system that can play those older games, then selling a system always seems silly.
You'll always want to go back and play them.
Something awesome like Blumenkranz plz.
Only when it's properly made. Like this cover of it:
http://www.youtube.com/watch?v=7j0GeEmkrEA
The original is painful to listen to (when you understand German).
Ok I went to analyse little details a bit more today from the new trailer and it seems like "Player 2" the one with the white haired character portrait is the odd one out in terms of who the actual character is... and judging by when the black haired girl with pigtails gets visually targeted and hit or such "Player 2's" HP goes down it's actually her.
So would that be a bug or a place holder portrait? Both rises certain questions to me anyway.... (Avatar creation related.)
Other than that I saw level 6 enemy with a white eye icon. (won't aggro?) Plus a bird enemy flying by real fast slightly on screen and on the radar.
A lot of that stuff is simply place holder in regards to the UI. So you can't judge a whole lot from it right now.
And you can actually see that flying mob throughout the video just zooming around in the sky.
Even if it's place holder, it rises up the same question to me because of the fact that there's a "place holder" dude for something like this.
Anyway I took a pictures of the low level enemies.
A Lv 6 that doesn't aggro and a Lv 4 that does. (?)
Shame the colours are so dull, compared to Xenoblade. I'm sure they'll make it work though.
1) Raging Blade (REIJINGU BUREIDO!)
2) Banning Sword (BANNING SOODO!)
3) Blade Cyclone (BUREIDO SAIKURON!)
4) Aggressive Mode (AGURESSHIBU MOHDO!)
5) Advance War (ADOBANSU WOH!)
6) Wide Missile (WAIDO MISAIRU!)
7) Raging Blade again
8) Banning Sword
Gets aboard the mech and finishes the little monster with regular assault.
Engages the big monster with regular assault.
9) Multi Missile (MARUCHI MISAIRU)
10) Shield Mode (SHIIRUDO MOHDO)
11) Stinger Missile (SUTINGAA MISAIRU)
12) Gatling Fire (GATORINGU FAIYAA)
13) Multi Missile again