Titanfall Season Pass Confirmed

Lmao @ Collector's Edition buyers

$37 for the game has never felt more justified.
Seriously though, I mentioned in the CE reveal thread that $250 is outrageous unless it included the inevitable Season Pass. Sucks for them, unless they really, really like light up statues.
 
Because when I pay €59.99 I expect to have the complete game, not a LEGO kit.

How are you not getting a complete game? Explain this please.

Would you rather they launch the game and then never come out with any new content for it ever? Wouldn't you want new maps to keep a MP-only game fresh 5 months from now? I guess by your post we should just axe the concept of DLC entirely. No more post-launch content for any game, ever.
 
I've never understood why people have a problem with premium post-launch DLC, especially map packs which keep the game fresh and adds variety. Surprise surprise, developing new content costs money and so of course it is going to come with a price tag.

If you're happy to pay your $60 and never have new content, then fine - you have that choice.
 
We still don't even know how many maps are shipping yet for sure, do we? I hope it really is 15 like the old thread suggested, that would be a reasonable number for a game with no single player.
 
Maybe I am naive but do people really think developers finish a game and then say "let's take these bits out to sell later down the road."? With all we hear about how much effort they spend at the last minute to get games out the door it seems more likely that once the game goes gold they start working on fleshing out ideas they couldn't get in at the last minute.
 
So the DLC is probably maps, right? If so, disappointing, but easily ignorable.

It might not just be maps. If they plan to do a Campaign MP thing, the maps could be in sets that make up episodic content. New sides to the battle, new characters and scenarios. Sure you can play the maps in any of the modes but the DLC could actually be that fusion of SP and MP content.

Hell, they could throw in a new third faction that weaves into the overall lore of the game and let things keep expanding...


...or it could just be some maps that people play for 60+ hours.
 
I've never understood why people have a problem with premium post-launch DLC, especially map packs which keep the game fresh and adds variety. Surprise surprise, developing new content costs money and so of course it is going to come with a price tag.

If you're happy to pay your $60 and never have new content, then fine - you have that choice.
Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.

But that was 10 years ago. The industry has changed. We have to deal with it.
 
Season passes are fine, DLC is a given, if someone wants it enough they can get a better deal and EA gets your money early and guaranteed.

However it's more of a win for EA than it is for you saving a few bucks over a year of content.

As long as it's not a rushjob like BF4...
 
I hate this mentality that devs (publishers?) have. "Oh yeah we can't finish the game in time so we'll release a half baked game and add stuff later". Why don't you just release the game when it's finished instead?

It's how project management for software development works. You create a scope, timeline and budget, hope you meet everything, then make concessions at the end when you inevitably fall short.
 
Have those 15 leaked maps been confirmed to be included in the initial game yet or are Respawn still not speaking about final content, native resolution etc?

I think 15 maps for a $60 multi player only game is reasonable but if it ends up being less with some held back for DLC then that would be a little disappointing.
 
Sign me up! I want my new maps and Titans, keeps the game fresh.

For the complainers, it is obvious you have never worked on a consumer product before. Even more obvious you have never worked on a piece of software before, nor managed a project of any kind or had any role within a corporation which involves innovation and product distribution.
 
Season passes are fine, DLC is a given, if someone wants it enough they can get a better deal and EA gets your money early and guaranteed.

However it's more of a win for EA than it is for you saving a few bucks over a year of content.

As long as it's not a rushjob like BF4...

If the beta is anything to go buy, the servers are stable and the netcode is great, so ready way better than the current version of BF4. :D
 
Maybe I am naive but do people really think developers finish a game and then say "let's take these bits out to sell later down the road."? With all we hear about how much effort they spend at the last minute to get games out the door it seems more likely that once the game goes gold they start working on fleshing out ideas they couldn't get in at the last minute.

I think this absolutely happens for some games (the anonymous DNF dev said this was the case for that game), but I think it's ridiculous to assume that it's the case for every game and that the developers have malicious intent with their DLC.
 
I'm not sure I agree with this statement. Games that are online only do not allow people who don't have access to good internet to play the game at all whereas single player only does. Anyone who can play games has access to single player games whereas the opposite isn't true. It's not being a hypocrite, its matter of preference from a story vs multiplayer standpoint.

You can't play single player games without the correct hardware, that doesn't affect the value of the product. That's an entirely arbitrary distinction. The only real difference is servers, which wouldn't even be an issue if they let users host their own on pc.

Some 11 million people used to subscribe to WoW on top of a retail box, if that doesn't tell you the argument multiplayer games must be cheaper than single player games holds no water then nothing will.
 
If the beta is anything to go buy, the servers are stable and the netcode is great, so ready way better than the current version of BF4. :D

DICE bit off more than they could chew and then EA made them swallow long before they were done chewing. :) Titanfall on the other hand looked really good in beta and has a much narrower scope. I wouldn't worry about it having any big problems.
 
The companies want something there day one to sell because that seems to be when DLC sells best and a lot of people want DLC to come later cus they get the impression that it was cut from the game if it comes out too close to launch. Seems to fill this gap.

I just don't get the hate, I could understand hating a particular season pass afterwards but hating one before seeing the content (in the case of Titanfall: Multiplayer maps) seems backwards and prejudice to me.
 
Maybe I am naive but do people really think developers finish a game and then say "let's take these bits out to sell later down the road."? With all we hear about how much effort they spend at the last minute to get games out the door it seems more likely that once the game goes gold they start working on fleshing out ideas they couldn't get in at the last minute.

There are almost certainly pieces that were developed before the game went gold that were either intended to be DLC all along or eventually got shunted off the shipped game for inclusion as DLC later. And that should be fine.

It shouldn't matter when a specific piece of content was developed. All that should really matter is the value proposition of the initial package or of a piece of paid DLC. As nice as it would be, we don't get some arbitrary right to everything the developers thought of before date X just because we gave them 60 dollars for the original game.
 
If they've got maps and content in the works and want people to pay for it, this probably means they won't do mod tools.

This game isn't going to get as big as I would have liked. I probably won't buy now.
 
This is the one time I am genuinely excited there is a season pass for, BRING IT ON VINCE ZAMPELLA!
 
Maybe I am naive but do people really think developers finish a game and then say "let's take these bits out to sell later down the road."? With all we hear about how much effort they spend at the last minute to get games out the door it seems more likely that once the game goes gold they start working on fleshing out ideas they couldn't get in at the last minute.

Didn't Capcom get burned for shipping on disc DLC?
 
You can't play single player games without the correct hardware, that doesn't affect the value of the product. That's an entirely arbitrary distinction. The only real difference is servers, which wouldn't even be an issue if they let users host their own on pc.

You cant play any games without the correct hardware according to that logic, whats your point? All I'm saying is it isnt hypocritical to say I dont like games that are online only and I like games that are single player only.

EDIT: I think I'm getting your arguement with the original poster confused with my own distinction, I do apologize if this is the case.
 
What?

Apparently currency now derives it's value from the gaming industry. Okay, mate, stop pouring whiskey in your cup of tea.

Complaining about $60 for a game that provides 100s of hours of entertainment is a little silly when placed against history. Even if you use minimum wage as a marker in my youth it was 5.25/hr and games were 50. Now they are 60 and minimum wage is 7.25.

Regardless it is a fact 60 is worth less now than it ever has been and 60 is not too much to ask for a AAA experience. It's just not and complaining about it sounds ridiculous unless you have always thought games were too expensive since they are cheaper now than they ever have been really.
 
Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.

But that was 10 years ago. The industry has changed. We have to deal with it.

Expansions were pretty common for online games though. The only reason they were more meaty than todays map packs is that distributing them online wasn't an option and they had to go through retail.
 
I've never understood why people have a problem with premium post-launch DLC, especially map packs which keep the game fresh and adds variety. Surprise surprise, developing new content costs money and so of course it is going to come with a price tag.

If you're happy to pay your $60 and never have new content, then fine - you have that choice.
It's because some of us played Quake 3, Unreal Tournament, and other shooters and never had to buy a game twice to get all the available content.
 
It's because some of us played Quake 3, Unreal Tournament, and other shooters and never had to buy a game twice to get all the available content.

Did you play Battlefield 2 and buy expansion packs? Or any other game that had them?

Seems like it's not a "I hate the season pass" thing going on here, it seems like it's "I hate all paid DLC." That's an entire other issue.
 
Did you play Battlefield 2 and buy expansion packs? Or any other game that had them?

Seems like it's not a "I hate the season pass" thing going on here, it seems like it's "I hate all paid DLC." That's an entire other issue.

Don't forget how substantial expansions actually were back in the day. BF2 had mod tools too. The games that keep on giving.
 
The game is not out yet and they allready know what there paid dlc is going to be.
This is the way it HAS to be if they want to get out new content within any kind of reasonable timeframe. If they waited until the game was completed, it could take too long for the DLC to come out, in which case people would whine about the new content taking too long to be released.

Don't forget how substantial expansions actually were back in the day. BF2 had mod tools too. The games that keep on giving.
Yes, and those substantial expansions cost a lot more. A lot of DLC prices are in the range of 5-15€, which is a lot less than what expansions cost back in the day (I'd say it was more in the range of 25-35€).
 
You cant any games without the correct hardware according to that logic, whats your point? All I'm saying is it isnt hypocritical to say I dont like games that are online only and I like games that are single player only.

That's fair enough it's when you start complaining about multiplayer only games existing and that they should be cheaper than single player only games just because that's where I call people hypocritical because some of the same people that complain when a company tacks on multiplayer do the expect the the exact same thing when they complain against the addition of a tacked on single player. I understand they don't like those games but you can't complain about tacking on something and then ask for those companies to tak something n and not be called a hypocrite.
.
edit: pointless rant over missconceptions lol.
 
Did you play Battlefield 2 and buy expansion packs? Or any other game that had them?

Seems like it's not a "I hate the season pass" thing going on here, it seems like it's "I hate all paid DLC." That's an entire other issue.
I bought expansions, sure. But not every game had them and those games often had tremendous support from developers as well as mods. I buy some DLC, too. However, given that TF is MP only and is highly dependent on new maps to keep it fresh, it seems selling more at $60 and never discounting but giving free DLC would be a better model.
 
Says they had no idea about MS EA deal..

"They knew from the start they encouraged it"

Says there will be no season pass

"Titanfall will have a season pass"

wow. Well played Respawn.
 
Lmao @ Collector's Edition buyers

$37 for the game has never felt more justified.
Seriously though, I mentioned in the CE reveal thread that $250 is outrageous unless it included the inevitable Season Pass. Sucks for them, unless they really, really like light up statues.

I agree, the season pass should've been thrown in. Like mentioned, earlier, the season pass might have been a last minute decision. Also, the CE seems to be pretty rare - 35k is not a huge number compared to the millions this game will sell.
 
How are you not getting a complete game? Explain this please.

Would you rather they launch the game and then never come out with any new content for it ever? Wouldn't you want new maps to keep a MP-only game fresh 5 months from now? I guess by your post we should just axe the concept of DLC entirely. No more post-launch content for any game, ever.

Yeah, or if you make new content, give it for free. Letting people mod your game would be cool, too.
 
edit: pointless rant over missconceptions lol.

I do apologize about that, the "Also" made me think it was an entirely seperate statement rather than a build. Mah bad!

That's fair enough it's when you start complaining about multiplayer only games existing and that they should be cheaper than single player only games just because that's where I call people hypocritical because some of the same people that complain when a company tacks on multiplayer do the expect the the exact same thing when they complain against the addition of a tacked on single player. I understand they don't like those games but you can't complain about tacking on something and then ask for those companies to tak something n and not be called a hypocrite.

Yes I can agree with this, I should have seen thats where you were standpoint wise to begin with.
 
The only season pass I bought was for BLOPS2 (or some other COD maybe?), and it was probably the worst gaming-related purchase I've ever made since I got bored/pissed with the game in less than a month and never played it again. So sorry Respawn, I like your game and I've already pre-ordered it but I don't think you'll see any DLC money from me, much less any season pass money.
 
I think a good compromise would be to make first DLC free to those who pre-order or buy on launch. Build some good will then charge going forward. I do hate when the DLC is already on the disc, but whatever, I only buy DLC for games I love so I'm usually glad it's offered.
 
Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.

But that was 10 years ago. The industry has changed. We have to deal with it.

I've done my part. The only map pack I bought all of last gen was for Rainbow Six Vegas, and then it was revealed they accidentally listed it and then took it off the marketplace. I then got my money back and still had the map pack. The other map pack for RBSV was also free.

The idea of a season pass is pretty dumb, it amounts to blind faith and hoping the majority of the content is good. DLC is another issue and has to do with value. I'll never understand the obsession with getting new maps, if a game is designed well enough you should be able to perfect play or try new strategies on any default map for a long time.

Played 20 days of hours for CoD 4, never felt the need for new maps. Played 10 days of hours for CoD Black Ops, never felt the need for new maps. Maybe some people have a obsession with getting all the content to "complete" their game. Would be very interesting to get data on how long people play multiplayer games in comparison to how many of those people buy DLC.
 
The game is not out yet and they allready know what there paid dlc is going to be.

Course they do, they'll have to have a rough plan. The game will have been content complete for a while. What are those folks meant to be doing, twiddling their thumbs? The run up to launch will be a decent amount of time bug fixing and polishing.
 
Regardless it is a fact 60 is worth less now than it ever has been and 60 is not too much to ask for a AAA experience.

Why are you making this weird argument, it's not like economic deflation will make games any better (or worse). Also, the AAA experience is not $60 anymore, it's $60 plus all the DLC. Games haven't gotten any meatier because of DLC, quite the opposite.
 
Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.

But that was 10 years ago. The industry has changed. We have to deal with it.
UT3 got the black edition patch and that was 5 years ago. :p
 
I got the PC version for 48 Australian dollars, non Mexican VPN. If the season pass is decently priced it'll still feel like my wallet was not molested.
 
I must have missed the part where I said that they were. Can you point me to that part of my post?

I stated in my original post that Season Passes haven't been worth the money in my opinion. Therefore, offering an optional pass that isn't worth the money is a bad thing yeah. Do I know that Titanfall's pass will be a poor experience? No I don't. I just know that many many other ones have been and am saying, yeah it's a bad thing for customers to support something before they even know exactly what's included.

So anything you don't personally find value in is a bad thing? You do understand that value is purely subjective right? I find PS 1 games to not be worth the money Sony is charging for them on PSN. Therefore, Sony should offer people the option to purchase them.

See how silly that is?
 
UT3 got the black edition patch and that was 5 years ago. :p
I think that was more because UT3 was kind of a failure. That seemed more like a desperation move, to me. If UT3 was as successful as Gears of War, they probably would have charged for it.
 
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