That's true.I think that was more because UT3 was kind of a failure. That seemed more like a desperation move, to me. If UT3 was as successful as Gears of War, they probably would have charged for it.
That's true.I think that was more because UT3 was kind of a failure. That seemed more like a desperation move, to me. If UT3 was as successful as Gears of War, they probably would have charged for it.
I think that was more because UT3 was kind of a failure. If UT3 was as successful as Gears of War, they probably would have charged for it.
Games were simpler & way less expensive to develop back then, in many ways. Supporting them with new content didn't require big teams like it does nowadays (one person could use a relatively simple map editor to create some new maps, in comparison to a big team needing to design, model & create all the shit that goes into a single level in Titanfall), they didn't have to keep up servers with tens or hundreds of thousands of people playing simultaneously, nor was creating a big new IP like Titanfall such a big risk or effort, so more games need something to help cover those costs and make creating new IPs worth it. Big publishers can't just constantly develop big new one-off IPs nowadays, but need to be able to make it worth their time and DLC (& sequels) is one way to help make the effort worth it.I bought expansions, sure. But not every game had them and those games often had tremendous support from developers as well as mods. I buy some DLC, too.
In what universe? Developing content with the kind of detail & scope that Titanfall has is expensive and game sales are hugely frontloaded. It's better that they sell it cheaper 4-5+ months from now to keep bringing new people to play the multiplayer.However, given that TF is MP only and is highly dependent on new maps to keep it fresh, it seems selling more at $60 and never discounting but giving free DLC would be a better model.
So anything you don't personally find value in is a bad thing? You do understand that value is purely subjective right? I find PS 1 games to not be worth the money Sony is charging for them on PSN. Therefore, Sony should offer people the option to purchase them.
See how silly that is?
In relation with season passes, you don't know what you're going to get with a season pass. Yeah, there will be a general description, but nothing is concrete nor can you opt out if some of the maps are shitty.
You can do research on those PS1 games, with season passes its hard to get valuable data usually.
While I agree with that, a lot of people do want a season pass. As demonstrated by that other thread where they said there wouldn't be a season pass. People are apparently more than willing to take the risk and pay up front. Why should Respawn/EA ignore those people?In relation with season passes, you don't know what you're going to get with a season pass. Yeah, there will be a general description, but nothing is concrete nor can you opt out if some of the maps are shitty.
Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.
While I agree with that, a lot of people do want a season pass. As demonstrated by that other thread where they said there wouldn't be a season pass. People are apparently more than willing to take the risk and pay up front. Why should Respawn/EA ignore those people?
Season passes by the likes of Respawn are still a way safer bet than, Early Access and Kick Starter in many cases.
That Microsoft/EA deal probably costs more then all of that combined.releasing "complete" game may take more months in development, in which both publisher and developer asume more cost since they don't make income until the game is released, increasing the risk and making finnance harder, and probably might end up increasing the cost of the standar version to cover the additional expenses or to secure the additional revenue to investors.
Or not.Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.
But that was 10 years ago. The industry has changed. We have to deal with it.
Well, the Respawn developed MW2 did turn out to be one of the most disappointing games in existence and the EA published BF4 started having problems that didn't even occur in the beta, it's probably still better to wait and see.DICE bit off more than they could chew and then EA made them swallow long before they were done chewing.Titanfall on the other hand looked really good in beta and has a much narrower scope. I wouldn't worry about it having any big problems.
You want to know what's ironic?I've done my part. The only map pack I bought all of last gen was for Rainbow Six Vegas, and then it was revealed they accidentally listed it and then took it off the marketplace. I then got my money back and still had the map pack. The other map pack for RBSV was also free.
The idea of a season pass is pretty dumb, it amounts to blind faith and hoping the majority of the content is good. DLC is another issue and has to do with value. I'll never understand the obsession with getting new maps, if a game is designed well enough you should be able to perfect play or try new strategies on any default map for a long time.
Played 20 days of hours for CoD 4, never felt the need for new maps. Played 10 days of hours for CoD Black Ops, never felt the need for new maps. Maybe some people have a obsession with getting all the content to "complete" their game. Would be very interesting to get data on how long people play multiplayer games in comparison to how many of those people buy DLC.
Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.
People are apparently more than willing to take the risk and pay up front. Why should Respawn/EA ignore those people?
It totally makes business sense (in isolation, don't know if DLC has helped or hindered the industry as a whole), but as consumers should we really be using the calculus of those who want our money? On the whole people are value conscious, but I cringe at true believers jumping at monetization schemes like puppies (anywhere, not just in gaming).
I Was aka RAAM's Shadow.Are people who want to buy these passes being tricked?
Are people who want to buy these passes being tricked?
I Was aka RAAM's Shadow.
Of course. The whole point of this is to increase prices and load off risk to the consumer, who really gets nothing in return. Some realize this but still buy them because whatevs (myself included sometimes), but it's still a way of almost doubling the price of a game.
Are people who want to buy these passes being tricked?
I got tricked by the Bioshock Infinite Season Pass. My faith in Irrational kinda blew up in my face. $20 for a horde mode, an okay return to Rapture in Burial at Sea I, and a third DLC package in Burial at Sea II that I'm already not liking thanks to stealth crap.
Once and done with Season Passes. Never again. Fool me once...
Explain.
Get nothing? So people who purchase a season pass receive no content? This is always the problem with these discussions.
You assume too much, that is your problem.
They get nothing in return for the price increase (DLC has not resulted in beefier games as a whole). For some of the risk they get a slightly smaller price increase, assuming they fully utilize every DLC pack in the season pass (which I would wager is a minority).
Are people who want to buy these passes being tricked?
Do you consider any purchase of something you end up not liking to be the producer tricking you? Bizarre.
Why are you making this weird argument, it's not like economic deflation will make games any better (or worse). Also, the AAA experience is not $60 anymore, it's $60 plus all the DLC. Games haven't gotten any meatier because of DLC, quite the opposite.
Why not just wait till the first DLC is out and then buy the pass if you're happy with the quality?
Considering how little we knew about the content pre-release, along with no updates for months about the status of said content or what it was going to be... then yeah. If is known that the content was going to be like this, I never would have spent the money.
I recognize that I'm also pretty stupid for wasting money on content before it's even clearly announced-- but I foolishly thought that the content would be more like likable than it was.
Why not just wait till the first DLC is out and then buy the pass if you're happy with the quality?
did you buy natural selection 2? I don't think you didOriginally Posted by antitrop
Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.
But that was 10 years ago. The industry has changed. We have to deal with it.
Can you quantify any of these claims?
Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.
Of course not, I'm not privy to industry statistics. Even if I somehow was, I don't care enough to start piling rows in Excel to make a case.
As an aside, you have a really tiresome method of posting. I've said this to you somewhere else too, but things would go much better if you took these things as an invitation to share your own views, instead of starting an interrogation. But any further talk on this is better suited for PMs.
Or just support those who exceed them.I won't say the industry as evolved as a whole for the worse though. The fact I can hundreds of hours of great content while playing games like Dota 2 without paying a cent means things aren't all bad, you just have to alter you expectations.
15 dollars for 3 hours of gameplay. About from 10pm-12am. I didn't even try rushing it and died multiple times at what was such a slog of a final battle. I appreciate them trying to push the Unreal engine to the max but the price was still too high. I calculated the individual costs of the DLC in Gears 3's Season Pass and came to the conclusion that RAAM's Shadow was the only piece of content I would *and be able to) discount from. Combine with the not as stellar content support compared to Gears 2, yeah, you can say I gave up on the concept of season pass since.Explain.
I was originally responding to a complaint about $60 price for titanfall.
I don't understand where you believe the deception came in here.
Probably back when people started to like EA again, Apparently struck a deal where they could have their cake and eat it.Why anyone would do business with EA is beyond me, but yeah... monetization is the prime design concern with modern AAA games, so this is hardly surprising.
EA got Online Passes and Season Passes confused.I remember threads specifically denying this.
What changed?
I remember threads specifically denying this.
What changed?
First Season Pass i might actually buy
I like what Killzone Shadow Fall and a lot of PC games do in that all maps are free so that the userbase isn't split up and little things like new skins, voice packs, taunts etc. are paid dlc.As long as your answer isn't "all DLC should be free" I'd love to hear your thoughts.
15 dollars for 3 hours of gameplay. About from 10pm-12am. I didn't even try rushing it and died multiple times at what was such a slog of a final battle. I appreciate them trying to push the Unreal engine to the max but the price was still too high. I calculated the individual costs of the DLC in Gears 3's Season Pass and came to the conclusion that RAAM's Shadow was the only piece of content I would *and be able to) discount from. Combine with the not as stellar content support compared to Gears 2, yeah, you can say I gave up on the concept of season pass since.
No information about content in advance. "Give us money and you'll eventually get... stuff." No direction on where this content was going to go pre-release. No updates for months. I don't even know that IG had any idea what the DLC was going to be before money for season passes started rolling in.
The trick was getting me to blindly believe that the content would be worthwhile. It worked, and this fool and his money were prematurely parted.
Why not just wait till the first DLC is out and then buy the pass if you're happy with the quality?