Titanfall Season Pass Confirmed

I think that was more because UT3 was kind of a failure. If UT3 was as successful as Gears of War, they probably would have charged for it.

Yup, I remember being so hyped for that game such a disappointment.

I won't say the industry as evolved as a whole for the worse though. The fact I can hundreds of hours of great content while playing games like Dota 2 without paying a cent means things aren't all bad, you just have to alter you expectations.
 
I bought expansions, sure. But not every game had them and those games often had tremendous support from developers as well as mods. I buy some DLC, too.
Games were simpler & way less expensive to develop back then, in many ways. Supporting them with new content didn't require big teams like it does nowadays (one person could use a relatively simple map editor to create some new maps, in comparison to a big team needing to design, model & create all the shit that goes into a single level in Titanfall), they didn't have to keep up servers with tens or hundreds of thousands of people playing simultaneously, nor was creating a big new IP like Titanfall such a big risk or effort, so more games need something to help cover those costs and make creating new IPs worth it. Big publishers can't just constantly develop big new one-off IPs nowadays, but need to be able to make it worth their time and DLC (& sequels) is one way to help make the effort worth it.



However, given that TF is MP only and is highly dependent on new maps to keep it fresh, it seems selling more at $60 and never discounting but giving free DLC would be a better model.
In what universe? Developing content with the kind of detail & scope that Titanfall has is expensive and game sales are hugely frontloaded. It's better that they sell it cheaper 4-5+ months from now to keep bringing new people to play the multiplayer.
 
So anything you don't personally find value in is a bad thing? You do understand that value is purely subjective right? I find PS 1 games to not be worth the money Sony is charging for them on PSN. Therefore, Sony should offer people the option to purchase them.

See how silly that is?

In relation with season passes, you don't know what you're going to get with a season pass. Yeah, there will be a general description, but nothing is concrete nor can you opt out if some of the maps are shitty.

You can do research on those PS1 games, with season passes its hard to get valuable data usually.
 
In relation with season passes, you don't know what you're going to get with a season pass. Yeah, there will be a general description, but nothing is concrete nor can you opt out if some of the maps are shitty.

You can do research on those PS1 games, with season passes its hard to get valuable data usually.

Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.
 
In relation with season passes, you don't know what you're going to get with a season pass. Yeah, there will be a general description, but nothing is concrete nor can you opt out if some of the maps are shitty.
While I agree with that, a lot of people do want a season pass. As demonstrated by that other thread where they said there wouldn't be a season pass. People are apparently more than willing to take the risk and pay up front. Why should Respawn/EA ignore those people?

Season passes by the likes of Respawn are still a way safer bet than, Early Access and Kick Starter in many cases.

I personally do dislike Season passes, since imo Devs shouldn't lock themselves in to a certain game.
 
If there's any question whether or not you want all of the DLC obviously buying the season pass is a bad decision. For some people and some games there's no question they want all of it, so the purchase is great for them because they save money. I have no idea why anyone in the former category would complain about the existence of such a pass. If you aren't sure, don't buy it! If there's a chance you could be disappointed, don't buy it!
 
Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.

Agreed.

While I agree with that, a lot of people do want a season pass. As demonstrated by that other thread where they said there wouldn't be a season pass. People are apparently more than willing to take the risk and pay up front. Why should Respawn/EA ignore those people?

Season passes by the likes of Respawn are still a way safer bet than, Early Access and Kick Starter in many cases.

I don't think season passes should stop existing, I just think conceptually they can amount to being a really uneven purchase.
 
I take it Shadow Fall's MP example isn't trending...then again, this is a EA game so...

releasing "complete" game may take more months in development, in which both publisher and developer asume more cost since they don't make income until the game is released, increasing the risk and making finnance harder, and probably might end up increasing the cost of the standar version to cover the additional expenses or to secure the additional revenue to investors.
That Microsoft/EA deal probably costs more then all of that combined.

Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.

But that was 10 years ago. The industry has changed. We have to deal with it.
Or not.

DICE bit off more than they could chew and then EA made them swallow long before they were done chewing. :) Titanfall on the other hand looked really good in beta and has a much narrower scope. I wouldn't worry about it having any big problems.
Well, the Respawn developed MW2 did turn out to be one of the most disappointing games in existence and the EA published BF4 started having problems that didn't even occur in the beta, it's probably still better to wait and see.

I've done my part. The only map pack I bought all of last gen was for Rainbow Six Vegas, and then it was revealed they accidentally listed it and then took it off the marketplace. I then got my money back and still had the map pack. The other map pack for RBSV was also free.

The idea of a season pass is pretty dumb, it amounts to blind faith and hoping the majority of the content is good. DLC is another issue and has to do with value. I'll never understand the obsession with getting new maps, if a game is designed well enough you should be able to perfect play or try new strategies on any default map for a long time.

Played 20 days of hours for CoD 4, never felt the need for new maps. Played 10 days of hours for CoD Black Ops, never felt the need for new maps. Maybe some people have a obsession with getting all the content to "complete" their game. Would be very interesting to get data on how long people play multiplayer games in comparison to how many of those people buy DLC.
You want to know what's ironic?
Batman-Arkham-Origins-Season-Pass.jpg

One of the most lousiest things that ever happened to gaming yet it actually told you what you were going to get.
 
Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.

I've been saying that since season passes were announced as a thing. No point of buying it right away since they don't disappear from the marketplace. I'll be doing that with Titanfall also. I'm sure everything will be good, though.
 
People are apparently more than willing to take the risk and pay up front. Why should Respawn/EA ignore those people?

It totally makes business sense (in isolation, don't know if DLC has helped or hindered the industry as a whole), but as consumers should we really be using the calculus of those who want our money? On the whole people are value conscious, but I cringe at true believers jumping at monetization schemes like puppies (anywhere, not just in gaming).
 
It totally makes business sense (in isolation, don't know if DLC has helped or hindered the industry as a whole), but as consumers should we really be using the calculus of those who want our money? On the whole people are value conscious, but I cringe at true believers jumping at monetization schemes like puppies (anywhere, not just in gaming).

Are people who want to buy these passes being tricked?
 
Are people who want to buy these passes being tricked?

Of course. The whole point of this is to increase prices and load off risk to the consumer, who really gets nothing in return. Some realize this but still buy them because whatevs (myself included sometimes), but it's still a way of almost doubling the price of a game.
 
I Was aka RAAM's Shadow.

Explain.

Of course. The whole point of this is to increase prices and load off risk to the consumer, who really gets nothing in return. Some realize this but still buy them because whatevs (myself included sometimes), but it's still a way of almost doubling the price of a game.

Get nothing? So people who purchase a season pass receive no content? This is always the problem with these discussions.
 
Are people who want to buy these passes being tricked?

I got tricked by the Bioshock Infinite Season Pass. My faith in Irrational kinda blew up in my face. $20 for a horde mode, an okay return to Rapture in Burial at Sea I, and a third DLC package in Burial at Sea II that I'm already not liking thanks to stealth crap.

Once and done with Season Passes. Never again. Fool me once...
 
I got tricked by the Bioshock Infinite Season Pass. My faith in Irrational kinda blew up in my face. $20 for a horde mode, an okay return to Rapture in Burial at Sea I, and a third DLC package in Burial at Sea II that I'm already not liking thanks to stealth crap.

Once and done with Season Passes. Never again. Fool me once...

Do you consider any purchase of something you end up not liking to be the producer tricking you? Bizarre.
 
Explain.



Get nothing? So people who purchase a season pass receive no content? This is always the problem with these discussions.

You assume too much, that is your problem.

They get nothing in return for the price increase (DLC has not resulted in beefier games as a whole). For some of the risk they get a slightly smaller price increase, assuming they fully utilize every DLC pack in the season pass (which I would wager is a minority).
 
You assume too much, that is your problem.

They get nothing in return for the price increase (DLC has not resulted in beefier games as a whole). For some of the risk they get a slightly smaller price increase, assuming they fully utilize every DLC pack in the season pass (which I would wager is a minority).

Can you quantify any of these claims?
 
Do you consider any purchase of something you end up not liking to be the producer tricking you? Bizarre.

Considering how little we knew about the content pre-release, along with no updates for months about the status of said content or what it was going to be... then yeah. If is known that the content was going to be like this, I never would have spent the money.

I recognize that I'm also pretty stupid for wasting money on content before it's even clearly announced-- but I foolishly thought that the content would be more like likable than it was.
 
Why are you making this weird argument, it's not like economic deflation will make games any better (or worse). Also, the AAA experience is not $60 anymore, it's $60 plus all the DLC. Games haven't gotten any meatier because of DLC, quite the opposite.

I was originally responding to a complaint about $60 price for titanfall.
 
Why not just wait till the first DLC is out and then buy the pass if you're happy with the quality?

What did I say that contradicts this?

Considering how little we knew about the content pre-release, along with no updates for months about the status of said content or what it was going to be... then yeah. If is known that the content was going to be like this, I never would have spent the money.

I recognize that I'm also pretty stupid for wasting money on content before it's even clearly announced-- but I foolishly thought that the content would be more like likable than it was.

I don't understand where you believe the deception came in here.
 
Why not just wait till the first DLC is out and then buy the pass if you're happy with the quality?

That means buying the first DLC at full price and then buying the Season Pass at a reduced price that includes the DLC you just purchased. Silly to buy it twice. If you like the main game enough to put some hours into it, the DLC would be a certain purchase right?
 
Selling the hide before you shot the bear for both sides in this case

Originally Posted by antitrop

Because 10 years ago, Epic gave away what would now be DLC as free patches for Unreal Tournament 2004.

But that was 10 years ago. The industry has changed. We have to deal with it.
did you buy natural selection 2? I don't think you did
did you buy bf3 or 4 and are you buying titanfall? I bet you did/are
the consumer has let them change and ruined it for everyone else
 
Can you quantify any of these claims?

Of course not, I'm not privy to industry statistics. Even if I somehow was, I don't care enough to start piling rows in Excel to make a case.

As an aside, you have a really tiresome method of posting. I've said this to you somewhere else too, but things would go much better if you took these things as an invitation to share your own views, instead of starting an interrogation. But any further talk on this is better suited for PMs.
 
Really no one should ever buy a season pass until at least the first piece of content is out. Then you can make a decision based on whether you're still playing the game and what is included in that first pack to either just buy that or take a, now somewhat lower, risk on buying the season pass.

Thank you!
 
Of course not, I'm not privy to industry statistics. Even if I somehow was, I don't care enough to start piling rows in Excel to make a case.

As an aside, you have a really tiresome method of posting. I've said this to you somewhere else too, but things would go much better if you took these things as an invitation to share your own views, instead of starting an interrogation. But any further talk on this is better suited for PMs.

I imagine asking for justification would be tiresome to someone unwilling to provide it.
 
I won't say the industry as evolved as a whole for the worse though. The fact I can hundreds of hours of great content while playing games like Dota 2 without paying a cent means things aren't all bad, you just have to alter you expectations.
Or just support those who exceed them.

15 dollars for 3 hours of gameplay. About from 10pm-12am. I didn't even try rushing it and died multiple times at what was such a slog of a final battle. I appreciate them trying to push the Unreal engine to the max but the price was still too high. I calculated the individual costs of the DLC in Gears 3's Season Pass and came to the conclusion that RAAM's Shadow was the only piece of content I would *and be able to) discount from. Combine with the not as stellar content support compared to Gears 2, yeah, you can say I gave up on the concept of season pass since.
 
I don't understand where you believe the deception came in here.

No information about content in advance. "Give us money and you'll eventually get... stuff." No direction on where this content was going to go pre-release. No updates for months. I don't even know that IG had any idea what the DLC was going to be before money for season passes started rolling in.

The trick was getting me to blindly believe that the content would be worthwhile. It worked, and this fool and his money were prematurely parted.
 
Question for those who don't like season passes:

What is your ideal "post-launch content delivery structure" (or PLCDS, if you will) for this game specifically?

As long as your answer isn't "all DLC should be free" I'd love to hear your thoughts.
 
I think comparisons to the PC FPS market of almost a decade ago miss some vital points: This DLC wouldn't be made at all if the only option was giving it away for free. It wouldn't ship with the game, it would never ship because it would never get made. You have to remember what was driving that business years ago. It was engine licensing. The Epics and ids of the world had a good reason to continue producing free content for their showcase FPS games: keep advertising that engine, keep generating more licensing deals by having the most popular FPS just happen to be on your own engine.

That was then, this is now.
 
For me I like to get my cost per hour of play of a game to less than £1. If it's a game I like and have enjoyed then I will buy the season pass as a way of saving money on a 'dead cert' I have got my value out of all the season passes I have purchased, sometimes many times over.
Will I buy the titanfall season pass? Possibly, I will play the game, see how much I am getting out of it and then I may get the pass, but as others have said unless there is an added extra for buying early I probably won't tell tell just before the first pack is due.
Do I object to these offerings, not at all, in my mind it's offer and acceptance, they offer me a game, tell me what is in it and I decide if I want to accept. If they told me that some things were in a game but then put them into paid DLC that would be a different matter I would be annoyed with that, however telling me a game is going to have DLC is a good thing in my mind the developers are going to have an interest in supporting the game in the future and there will be reasons for me and others to keep on playing it.
 
As long as your answer isn't "all DLC should be free" I'd love to hear your thoughts.
I like what Killzone Shadow Fall and a lot of PC games do in that all maps are free so that the userbase isn't split up and little things like new skins, voice packs, taunts etc. are paid dlc.
 
15 dollars for 3 hours of gameplay. About from 10pm-12am. I didn't even try rushing it and died multiple times at what was such a slog of a final battle. I appreciate them trying to push the Unreal engine to the max but the price was still too high. I calculated the individual costs of the DLC in Gears 3's Season Pass and came to the conclusion that RAAM's Shadow was the only piece of content I would *and be able to) discount from. Combine with the not as stellar content support compared to Gears 2, yeah, you can say I gave up on the concept of season pass since.

So you were tricked because...you didn't like it. I cannot relate to this feeling even a little bit. You got 3 pieces of multiplayer focused DLC and three hours of additional content for $30.

No information about content in advance. "Give us money and you'll eventually get... stuff." No direction on where this content was going to go pre-release. No updates for months. I don't even know that IG had any idea what the DLC was going to be before money for season passes started rolling in.

The trick was getting me to blindly believe that the content would be worthwhile. It worked, and this fool and his money were prematurely parted.

So explain this to me. Did you not know there weren't specific details of each piece of future DLC before you bought it? You still have not described deception at all.
 
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