BigTnaples
Todd Howard's Secret GAF Account
The series was never meant to be a graphical showcase.
This is a really horrible argument. Hate that it pops up constantly here.
The series was never meant to be a graphical showcase.
The game is good. This hasn't changed.
It's oh god so ugly but it's good.
The game is good. This hasn't changed.
It's oh god so ugly but it's good.
From the direct screenshots I linked a few pages back (not taken off some shitty Russian stream) I have no idea how anyone can call this game "oh god so ugly". I can somewhat understand people being disappointed, but calling the game ugly is a new kind of weird to me.
Not trying to start arguing, I'm just perplexed.![]()
It depends on the area. Majula looks good, but the initial area and the forest and it's fortress - the area people keep showing in comparisons - is really, really ugly - specially the forest, oh god por que. Granted, I'm probably being unfair since the first few areas in Souls games are hardly artistic showcases but these make my eyes bleed - did I mention how bad the forest area looks?From the direct screenshots I linked a few pages back (not taken off some shitty Russian stream) I have no idea how anyone can call this game "oh god so ugly". I can somewhat understand people being disappointed, but calling the game ugly is a new kind of weird to me.
Not trying to start arguing, I'm just perplexed.![]()
From what I've played - 3 hours-ish - it seems a lot better than the first game performance-wise, so I guess there's one upside to the downgrade lolSo, just like dark souls 1 on consoles?
Yeah, the Soul series has fucking awesome art and graphics. Sure, they're not trying to push a billion shaders or whatever like Crysis, but they can be beautiful games to look at. Hell, I'd say that the beauty of the games help reward the effort you put into it.This is a really horrible argument. Hate that it pops up constantly here.
Not 2 damn months before the game ships they don't.As for other downgrades, these things happen in game development.
This is precisely why everyone around here is up in arms. The gameplay mechanics radically changed as a consequence of the lighting, texture and effects downgrades.
Dark Souls 2 was originally meant to be a highly tense and atmospheric game. The developers mentioned this in the previews and interviews, they specifically went in-depth with the torch mechanics and how those would add more layers to the existing formula. By the demo footage you could easily tell that the art direction was moving towards a very specific goal.
They ditched all of that, left a console port that misteriously keeps part of the original mechanics (torch lighting effects) and also ended up looking very similar to the first game.
This won't break the game at all. In fact, people are enjoying it, but you just can't selectively forget that what they released is far different from what the originally promised.
Yeah, the Soul series has fucking awesome art and graphics. Sure, they're not trying to push a billion shaders or whatever like Crysis, but they can be beautiful games to look at. Hell, I'd say that the beauty of the games help reward the effort you put into it.
Ash Lake, motherfuckers.
rarely? pretty sure a ton of movies come out on dvd/blu ray with "deleted scenes".Movies rarely do that, you would send the food back, and you're right, this kind of thing happens all the time.
The point I'm trying to make is that developers and also game publishers should not get a free pass. They should communicate openly about changes to what was already shown. It technically IS false advertising (which is illegal, by the way) for them to show a game and say "this is the game on PS3" then release it and have it look entirely different.
I've been fairly okay about the downgrade so far.. but this hurts. The game actually looks less good.
Just for case in point of what I am talking about, the differences between the demo and the final console build are pretty massive.
Textures look higher resolution, Specular Highlights, increased Dynamic Shadows, pitch-black background, Normal Mapping, and looks like a DOF effect.
![]()
PC version will not have the old build guys. Lets be serious here. There are clearly assets missing and it seems to be a different lighting system.
rarely? pretty sure a ton of movies come out on dvd/blu ray with "deleted scenes".
food doesnt take 3 years to make, so its easy to fix any issues.
the game looks a bit different, but its still the same game technically. its reaching a bit to call it false advertisement.
all that being said, they definitely shouldnt get a free pass, and im hoping this whole thing does get noticed. i wont sit here and call FROM tricksters and liars though, in the end they promised darks souls 2 and have given us that, just uglier than it was before.
the over exagerration in this thread is crazy, cancelling pre orders and not wanting to buy the game because the GRAPHICS got downgraded? lmaooo see you guys online!
DEMO
![]()
RETAIL
![]()
What's strange is that the demo version doesn't have the character cast a huge shadow on the wall while standing next to the flame while retail version does...
What's going on here?
How is no news outlet picking this up?
We should demand an explanation from FROM. This goes on par with all the bullshots debacle we have been having lately.
PC version might have the good lighting back but the sad part is it won't get back all the lost environmental detail that the demo version has.
RPS might...Mainstream news almost never runs stories like this, and they almost certainly won't directly ask Bandai.
DEMO
![]()
RETAIL
![]()
RPS might...
Thank you for those GIFs, they show exactly where the main problem resides. And it's not just the lighting. The textures and many other things took a severe blow as well.
This also needs to be repeated: Those 2 correspond to the exact same spot in the game.
when did i ever say the scenes were removed because they werent finished? i simply pointed out that scenes are actually removed before the movie was finalized. point is, shit changes for whatever reason, i doubt they WANTED to remove the scenes. hell they spent time and money on them.Deleted scenes have nothing to do with "not being finished" - they aren't used in films as they aren't needed, and because of this aren't ever polished up.
We just want to play the intended game.
List of stuff I notice are better in the Demo
Textures more detailed.
Specular in the walls (shinning walls)
Ambient lightning in the staircase (Retail is just grey)
More assets (look at the cobwebs in the ceiling in starcase)
Polycount is higher (look at the blocks that make the border of the door, completely missing in Retail)
The more I think about it the more im conviced the Demo was highly curated to impress Journos, anyone remember EDGE saying it looked next gen... maybe this is why.
The weird thing, at least with geometry and assets is... why remove them from the retail if at least that area was finished for the demos? Could they be such a performance hog?
DEMO
![]()
RETAIL
![]()
This makes me so sad, huge downgrade, im guessing that the demo was something a group at FROM worked for months, adding little details, nuances and lightning that just wouldnt be possible to create in the entirety of the game without a huge budget and they will most likely be missing from the PC release.
Here is a couple of GIFs I made of the staircase for people saying its not the same area, both GIFs are without torch. BTW if both GIFs kept going, you would realize the staircase leads to the same enemy encounter, so it is most def the same area, they just added a door for gameplay purposes I imagine.
Notice the speculars in the walls, the horrible lightning of the retail. The textures of the walls before entering the staircase are completely different from retail, My goodness
DEMO
![]()
RETAIL
![]()
DEMO
http://i.minus.com/iLZ1kstU2es6F.gif
RETAIL
[IMG]http://i.minus.com/ibkZtvMaMXLJHR.gif
What's strange is that the demo version doesn't have the character cast a huge shadow on the wall while standing next to the flame while retail version does...
What's going on here?[/QUOTE]
They even downgraded the environment models. if it's because the framerate then why didn't they test the game and how it's run before wasting money and 3D modellers times just to change the entire thing.
Now I wonder if other cool locations from early video got completely changed/downgraded as well.
I sent an email to RPS. For what it's worth, I'm still glad I've got it pre-ordered on Steam, but it would be nice to know what's up.Just tweeted Patrick over at Giantbomb with a link to Brohan's gifs detailing the issues. EDIT: Looks like they were zephervack's gifs. Oh well, Brohan's post doesn't have quote spam from myself.
![]()
If you guys want to retweet, that would be excellent https://twitter.com/Grief_exe/status/443048074034683905
Retweet this as well, had good success with him during the Sega PC port campaign: https://twitter.com/Grief_exe/status/443050162512883712
Otherwise, you should tweet yourself.
VG247: @VG247 @m_spitz @davescook
PCGamer: @PC_Gamer @ELahti @logandecker @SamuelWRoberts
Joystiq: @joystiq @Xav
This makes me so sad, huge downgrade, im guessing that the demo was something a group at FROM worked for months, adding little details, nuances and lightning that just wouldnt be possible to create in the entirety of the game without a huge budget and they will most likely be missing from the PC release.
Here is a couple of GIFs I made of the staircase for people saying its not the same area, both GIFs are without torch. BTW if both GIFs kept going, you would realize the staircase leads to the same enemy encounter, so it is most def the same area, they just added a door for gameplay purposes I imagine.
Notice the speculars in the walls, the horrible lightning of the retail. The textures of the walls before entering the staircase are completely different from retail, My goodness
DEMO
![]()
RETAIL
![]()
Just tweeted Patrick over at Giantbomb with a link to Brohan's gifs detailing the issues. EDIT: Looks like they were zephervack's gifs. Oh well, Brohan's post doesn't have quote spam from myself.
![]()
If you guys want to retweet, that would be excellent https://twitter.com/Grief_exe/status/443048074034683905
Retweet this as well, had good success with him during the Sega PC port campaign: https://twitter.com/Grief_exe/status/443050162512883712
Otherwise, you should tweet yourself.
VG247: @VG247 @m_spitz @davescook
PCGamer: @PC_Gamer @ELahti @logandecker @SamuelWRoberts
Joystiq: @joystiq @Xav
DEMO
![]()
RETAIL
![]()
What's strange is that the demo version doesn't have the character cast a huge shadow on the wall while standing next to the flame while retail version does...
What's going on here?
Just tweeted Patrick over at Giantbomb with a link to Brohan's gifs detailing the issues. EDIT: Looks like they were zephervack's gifs. Oh well, Brohan's post doesn't have quote spam from myself.
![]()
If you guys want to retweet, that would be excellent https://twitter.com/Grief_exe/status/443048074034683905
Retweet this as well, had good success with him during the Sega PC port campaign: https://twitter.com/Grief_exe/status/443050162512883712
Otherwise, you should tweet yourself.
VG247: @VG247 @m_spitz @davescook
PCGamer: @PC_Gamer @ELahti @logandecker @SamuelWRoberts
Joystiq: @joystiq @Xav
I prefer the retail version- The demo version was extremely dark, which was one of the criticisms to the game when people tried it, so I think it's good that they changed it.
Also the whole area is just different, not necessarily a downgrade.
The reason you don't have the specular is because there is more ambient light in the tunnel.
The more I think about it the more im conviced the Demo was highly curated to impress Journos, anyone remember EDGE saying it looked next gen... maybe this is why.
Thank you for those GIFs, they show exactly where the main problem resides. And it's not just the lighting. The textures and many other things took a severe blow as well.
This also needs to be repeated: Those 2 correspond exactly to same spot in the game.
Just tweeted Patrick over at Giantbomb with a link to Brohan's gifs detailing the issues. EDIT: Looks like they were zephervack's gifs. Oh well, Brohan's post doesn't have quote spam from myself.
![]()
If you guys want to retweet, that would be excellent https://twitter.com/Grief_exe/status/443048074034683905
Retweet this as well, had good success with him during the Sega PC port campaign: https://twitter.com/Grief_exe/status/443050162512883712
Otherwise, you should tweet yourself.
VG247: @VG247 @m_spitz @davescook
PCGamer: @PC_Gamer @ELahti @logandecker @SamuelWRoberts
Joystiq: @joystiq @Xav
The area is different because of the downgrade? I mean come on, you have less polygons and shittier textures, yeah they're "different".I prefer the retail version- The demo version was extremely dark, which was one of the criticisms to the game when people tried it, so I think it's good that they changed it.
Also the whole area is just different, not necessarily a downgrade.
The reason you don't have the specular is because there is more ambience light in the tunnel.
This is a somewhat poor comparison only because the top footage is from a year old quite possibly PC build that was used in the initial gameplay reveal.
We have actual preview build footage of this area running on PS3 from TGS. I suggest that the people making gifs use that instead.
https://www.youtube.com/watch?v=-GdJP_Jhs2s&feature=player_detailpage#t=160
We have all been trying to gather as much evidence in order to construct the puzzle. Some people have already mentioned the same thing, that this was just a (PC version) vertical slice used only to impress the media and many potential buyers.
Up to this point it's all speculation and gambling. There's either a superior PC version out there or there isn't.
From hasn't held the hands of the lowest common denominator before and have built quite a fan base because of it. Why start now?
Its literally a downgrade in every aspect.
And here we go....
This is a somewhat poor comparison only because the top footage is from a year old quite possibly PC build that was used in the initial gameplay reveal.
We have actual preview build footage of this area running on PS3 from TGS. I suggest that the people making gifs use that instead.
https://www.youtube.com/watch?v=-GdJP_Jhs2s&feature=player_detailpage#t=160
"It's happens all the time" is a pretty awful response. It was shown 2 months before it came out. C'mon, Patrick.Patrick's response.
Anyone make comparison gif between retail and demo of the Mirror Knight portion?
![]()
I saw that footage last night as well. Yes, I agree it's more useful to compare the retail to the most recent demo. It also shows the same effects.