GiantBomb: Titanfall Quick Look is Live

Yeah, recorded that earlier on my XBO:

i1S2NDI5sWkgH.gif


Giant Bomb wasn't exaggerating with the single digit fps. The game definitely needs some polish. (It's still awesome, tons of fun, everybody should buy it, yadada)

anigif_enhanced-buzz-2698-1386857345-19.gif
 
That looks like the infamous Source Engine Hiccuping. 8 years later and its still a problem!

SMH
I've played source games since hl2 leaked alpha and later cs beta and there was never any hiccuping (also this isn't hiccuping, horrible freezing)

source isn't even a streaming engine like ue3 or id5, it doesn't make sense to have this kind of freezing /stuttering

the only stuttering I've ever experienced in source was in cs go
 
They said it dips? Dam respawn i thought fps was key? They need more time. Patches will come but i don't want this to be a trend.
They give no shit about fps they've been talking about upping the resolution lol

Wish we knew more about the 360 version. My copy is at home sealed right now but I'll wait and return it if the 360 runs it better. The graphics aren't good anyway so that's no concern I'm sure it'll just be like 600p with worse lighting like CoD
 
The hitch in that gif isn't common. It's not like you're running around in the game constantly dropping to 2fps or something. The 60fps quicklook bares this out. It does mean that there's a hitch we should fix. Some unexpected situation in code where it's suddenly using a ton of CPU for a few frames. That's a bug. If it happened all the time we would have fixed it before the game ever saw the light of day. =)

I haven't been paying close attention, so let me see if I have all of this straight.

[...SWEET CHRIST MY EYES...]

Does that basically sum things up?
Wow. No.

Your numbers look right-ish, but everything else is crazytown. Beta had better performance than Alpha, and day-0 Retail (which is what people are playing today) has better performance than the Beta. Retail > Beta > Alpha. Resolution increased and that has essentially nothing to do with CPU constraints. Resolution will likely increase again, and that will still have essentially nothing to do with CPU (instead it'll be GPU and memory work, etc). The "leaks" about final asset sizes were always comically wrong.

...though of course I would say that, because I hate freedom.

I linked this in another thread last night, but if anyone is genuinely curious about performance and what we have planned, our lead tech guy explains a lot here:
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-ships-at-792p
 
The weird thing about that gif is that it looks like the game is actually slowing down, like the game logic is tied to the framerate, which can't be true for a game with an expected variable framerate.
 
That dip in framerate's most likely due to server problems, I imagine. I don't see how it could be the graphics judging from how smooth videos are.

Doesn't say much for the power of the cloud, though.
 
Wait... The alpha performs better than the retail game? How? Why?

CBoat was right all along!

Glad I decided to go with the PC version even if I hate using Origin. Still, a little more optimization would be great..it doesn't feel like it's running as well as it should be considering the rig I'm using.
 
Its funny all the asshats that haven't played the game is pulling up a gift showing the slow down. Well I've been playing for 12 hours now and haven't experience it yet. Now if it was a consistent problem then I could see the outrage. But this is coming from the same hater who aren't interested in the game and come online to spout nonsense.
 
Its funny all the asshats that haven't played the game is pulling up a gift showing the slow down. Well I've been playing for 12 hours now and haven't experience it yet. Now if it was a consistent problem then I could see the outrage. But this is coming from the same hater who aren't interested in the game and come online to spout nonsense.
Woah, calm down buddy. It's not like these "asshats" are making anything up. There is proof that it happens.
 
Woah, calm down buddy. It's not like these "asshats" are making anything up. There is proof that it happens.

Don't bother.

I can't wait to see how this gen plays out. Half you idiots on this board were doing the same thing when the 360 was released.

Everyday all day the same shit. Who cares? I can't wait to see the games on both machines, not running on pc, actual hardware. This is like the 360 vs ps3 all over again, and look how that turn out. Some people are still salty about how this generation turned out.

And that's just a small gem.
 
The chances of a 1080p patch without causing additional issues is nil, as far as I'm concerned. Just to be clear, were you agreeing that Cboat never made any comments on how to address a performance issue, but simply that the game would be launching at X resolution with Y textures? That was what I was getting at.
I guess you're banned* now, but just so I'm clear, what you're taking issue with is the fact that CBoaT never explicitly said that meeting performance targets was the reason for cutting the assets? Sorry, but isn't that implied? What other reasonable motivation would there be for cutting the assets?

*These unexplained bans kinda freak me out; how are we to know what behavior to avoid? Gestault's replies didn't strike me as particularly ban-worthy… =/


The hitch in that gif isn't common. It's not like you're running around in the game constantly dropping to 2fps or something. The 60fps quicklook bares this out. It does mean that there's a hitch we should fix. Some unexpected situation in code where it's suddenly using a ton of CPU for a few frames. That's a bug. If it happened all the time we would have fixed it before the game ever saw the light of day. =)
So you're saying it is CPU-related? What's causing it, and why wasn't it fixed? It seems to be reasonably common; can you really not track it down? Was it happening in the Alpha? Why did no one seem to notice? Is that maybe a clue for you guys?

Wow. No.

Your numbers look right-ish, but everything else is crazytown. Beta had better performance than Alpha, and day-0 Retail (which is what people are playing today) has better performance than the Beta. Retail > Beta > Alpha. Resolution increased and that has essentially nothing to do with CPU constraints. Resolution will likely increase again, and that will still have essentially nothing to do with CPU (instead it'll be GPU and memory work, etc). The "leaks" about final asset sizes were always comically wrong.
Did it? Like I said, I looked for impressions of the Alpha, and they seemed mostly positive, and the general consensus was that performance was generally on par with past CoD titles. Impressions of the Beta and Retail aren't universally bad or anything, but there seems to be agreement there are now significant performance issues.

Can you point me to where people were condemning the performance of the Alpha? Or maybe to people saying the Beta performed "sooooo much better" than the Alpha, or something like that?

...though of course I would say that, because I hate freedom.
… and work for Respawn. ;)

I linked this in another thread last night, but if anyone is genuinely curious about performance and what we have planned, our lead tech guy explains a lot here:
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-ships-at-792p
Thanks, I'll check that out.
 
I wonder why EA didnt put more money into this game?

Is it the fact it only coming to xbox and PC. The next game in the series is where they really spend the money when it all on platforms?


With some much hype seem they would put COD/BF money into this thing.
 
Okay, yeah, I mangled the hell out of that sentence.

Beta improved on the Alpha.

Retail improves on the Beta.

Retail > Beta > Alpha

Do you know why the massive dip in fps when Titans are on-screen happens? I know it's from Beta, but I'm referring to the video from that DF posted with the fps graph program they use. It seems like whenever a player was walking around and encountered a titan, up close or even 50ft~ away, it would dip down to around 44~48fps. When there was a few titans on screen, maybe 4, it dipped down to around 34fps.

I'm not sure you're aware of this and I haven't looked into any retail video feeds to see if the problem still existed.

Anyways, thanks for taking the time to come talk on the boards.
 
The jump from the Xbox One main menu to the PC main menu blew my mind. Those crushed blacks are rough. The ships in the background lose all detail.
 
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