Panzerkrei
Banned
Yeah, recorded that earlier on my XBO:
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Giant Bomb wasn't exaggerating with the single digit fps. The game definitely needs some polish. (It's still awesome, tons of fun, everybody should buy it, yadada)

Yeah, recorded that earlier on my XBO:
![]()
Giant Bomb wasn't exaggerating with the single digit fps. The game definitely needs some polish. (It's still awesome, tons of fun, everybody should buy it, yadada)
Wasn't The Sims 4 supposed to be released at this time instead, and EA decided to go with Titanfall instead?Normally, I'd love to blame Microsoft for this stuff, but this is also on Respawn and EA. This is a clear-cut rush job.
it's not that it's been cheaper. you could have got it yesterday for a little over 30. were you not in the titanfall thread at all? it was all over that thread yesterday
I've played source games since hl2 leaked alpha and later cs beta and there was never any hiccuping (also this isn't hiccuping, horrible freezing)That looks like the infamous Source Engine Hiccuping. 8 years later and its still a problem!
SMH
How did people get it for 30? There's a buttload of posts to that thread.
Wow, this game is just terrible on all accounts. How is it getting such high scores?
They give no shit about fps they've been talking about upping the resolution lolThey said it dips? Dam respawn i thought fps was key? They need more time. Patches will come but i don't want this to be a trend.
Jesus fuck
Wow. No.I haven't been paying close attention, so let me see if I have all of this straight.
[...SWEET CHRIST MY EYES...]
Does that basically sum things up?
Wait... The alpha performs better than the retail game? How? Why?Beta had better performance than Alpha which had better performance than day-0 Retail (which is what people are playing today).
Didn't alpha have really bad textures tho?Wait... The alpha performs better than the retail game? How? Why?
i thought this gif was loading
Wait... The alpha performs better than the retail game? How? Why?
I love Giant Bomb's subtitle, by the way.
"Shaka, when the Titans fell."
Who get's the reference?
Wait... The alpha performs better than the retail game? How? Why?
Woah, calm down buddy. It's not like these "asshats" are making anything up. There is proof that it happens.Its funny all the asshats that haven't played the game is pulling up a gift showing the slow down. Well I've been playing for 12 hours now and haven't experience it yet. Now if it was a consistent problem then I could see the outrage. But this is coming from the same hater who aren't interested in the game and come online to spout nonsense.
Woah, calm down buddy. It's not like these "asshats" are making anything up. There is proof that it happens.
I can't wait to see how this gen plays out. Half you idiots on this board were doing the same thing when the 360 was released.
Everyday all day the same shit. Who cares? I can't wait to see the games on both machines, not running on pc, actual hardware. This is like the 360 vs ps3 all over again, and look how that turn out. Some people are still salty about how this generation turned out.
Don't bother.
And that's just a small gem.
I guess you're banned* now, but just so I'm clear, what you're taking issue with is the fact that CBoaT never explicitly said that meeting performance targets was the reason for cutting the assets? Sorry, but isn't that implied? What other reasonable motivation would there be for cutting the assets?The chances of a 1080p patch without causing additional issues is nil, as far as I'm concerned. Just to be clear, were you agreeing that Cboat never made any comments on how to address a performance issue, but simply that the game would be launching at X resolution with Y textures? That was what I was getting at.
So you're saying it is CPU-related? What's causing it, and why wasn't it fixed? It seems to be reasonably common; can you really not track it down? Was it happening in the Alpha? Why did no one seem to notice? Is that maybe a clue for you guys?The hitch in that gif isn't common. It's not like you're running around in the game constantly dropping to 2fps or something. The 60fps quicklook bares this out. It does mean that there's a hitch we should fix. Some unexpected situation in code where it's suddenly using a ton of CPU for a few frames. That's a bug. If it happened all the time we would have fixed it before the game ever saw the light of day. =)
Did it? Like I said, I looked for impressions of the Alpha, and they seemed mostly positive, and the general consensus was that performance was generally on par with past CoD titles. Impressions of the Beta and Retail aren't universally bad or anything, but there seems to be agreement there are now significant performance issues.Wow. No.
Your numbers look right-ish, but everything else is crazytown. Beta had better performance than Alpha, and day-0 Retail (which is what people are playing today) has better performance than the Beta. Retail > Beta > Alpha. Resolution increased and that has essentially nothing to do with CPU constraints. Resolution will likely increase again, and that will still have essentially nothing to do with CPU (instead it'll be GPU and memory work, etc). The "leaks" about final asset sizes were always comically wrong.
… and work for Respawn....though of course I would say that, because I hate freedom.
Thanks, I'll check that out.I linked this in another thread last night, but if anyone is genuinely curious about performance and what we have planned, our lead tech guy explains a lot here:
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-ships-at-792p
Holy Shit! Those logo transitions are legit as fuck.
Okay, yeah, I mangled the hell out of that sentence.
Beta improved on the Alpha.
Retail improves on the Beta.
Retail > Beta > Alpha