If you look at the Brawl website and compare it to the SSB4 website, it's clear that the actual reason there's less hype is because there was a ton more information for Brawl than for SSB4. A day's update for the Dojo got you five pictures and a paragraph of information; a day's update for the current game gets you one pic and a sentence.
All the other reasons about the Wii U or even Brawl deflating hype for the series is utter bullshit.
The goal of platformer is to stay on platforms and not die/score points until you accomplish your goal, maybe using items along the way to make that easier.
Which is the entire goddamn point of Smash Brothers.
Clearly a significant number of people find it fun, or they wouldn't be playing it in large numbers twelve years later.
I just don't understand why they wouldn't play normal fighting games if they find that fun. I don't go looking at LittleBigPlanet cusotm levels when I want to play a racing game or a shmup.
If you look at the Brawl website and compare it to the SSB4 website, it's clear that the actual reason there's less hype is because there was a ton more information for Brawl than for SSB4. A day's update for the Dojo got you five pictures and a paragraph of information; a day's update for the current game gets you one pic and a sentence.
All the other reasons about the Wii U or even Brawl deflating hype for the series is utter bullshit.
This is probably the best explanation for why it seems like hype is low (well for me anyways).
I mean, Brawl was probably the most hyped I have ever been for a game, I was so caught up with everything going on with it thanks to the dojo, and how in detail it went with stages moves and characters. Even Pokeballs and assist trophies.
With SSB4, all we have are odd info dumps, and a few screenshots per stage and cryptic tweets from Sakurai.
Maybe they want to keep things secretive like what Sucker Punch is doing with Second Son, but the stuff they have shown so far asides from little mac doesn't have me very interested.
I mean, they haven't even confirmed Captain Falcon.
The goal of platformer is to stay on platforms and not die/score points until you accomplish your goal, maybe using items along the way to make that easier.
Which is the entire goddamn point of Smash Brothers.
I just don't understand why they wouldn't play normal fighting games if they find that fun. I don't go looking at LittleBigPlanet cusotm levels when I want to play a racing game or a shmup.
So how many posts did it take for the thread to turn into a Melee vs. Brawl scratch fight? I can only assume this is some sort of record... we don't even have marginal data besides the ledge grab on how this game will play compared to the previous games.
I just don't understand why they wouldn't play normal fighting games if they find that fun. I don't go looking at LittleBigPlanet cusotm levels when I want to play a racing game or a shmup.
I think its important to note that both Halo and Uncharted have an actual canon/ story that people can speculate on, while SBB4 has neither. Unless there is some deep over arching smash canon that I have somehow failed to notice.
Came to say this. The game is still so far away and the official discussion thread has reached 20.000 comments 4x already, so it's the on the 5th thread now... The interest in the game is actually pretty insane. Not even the Wii U speculation threads got that many comments or views.
The goal of platformer is to stay on platforms and not die/score points until you accomplish your goal, maybe using items along the way to make that easier.
Which is the entire goddamn point of Smash Brothers.
The point of Smash Bros. is knocking your opponent out of the stage. Using... attacks, to increase their damage and eventually knocking them far enough that they won't come back. There are stages that are platform-less like Bridge of Eldin, where you can just walk out of the stage.
I just don't understand why they wouldn't play normal fighting games if they find that fun. I don't go looking at LittleBigPlanet cusotm levels when I want to play a racing game or a shmup.
You don't have to understand it. Just have in mind that Smash Bros. might not play the same as KOF, and people enjoy the gameplay using rules/switches provided by the game itself.
The goal of platformer is to stay on platforms and not die/score points until you accomplish your goal, maybe using items along the way to make that easier.
Which is the entire goddamn point of Smash Brothers.
I just don't understand why they wouldn't play normal fighting games if they find that fun. I don't go looking at LittleBigPlanet cusotm levels when I want to play a racing game or a shmup.
There should be some sort of "GAF Inflation Index" corresponding to the total # of members at the time, because the "well there's more posts on it than Brawl had here!" posts are bullshit
I love the Smash series all the games. I'm probably one of the few who likes Brawl more than Melee and haven't touched Melee in years. I play Smash64 more than I do Melee these days.
I am not hyped for Smash Bros 4 since it looks like it's going to be the same as brawl, plus there's that 3DS version of the game which I fear will hinder the Wii U version.
I am not a competitive player, but I had a ton of fun with both Smash64 and Melee. Brawl was a huge let-down and it had nothing to do with tripping or other such pro-level complaints. The game felt like a boring rehash, and worse yet, it was really bloated with stuff I never wanted to do. I still can't believe I played through that 'campaign' even once. Playing multiplayer locally wasn't a big improvement over Melee, and I stopped playing. My son (11) chooses Melee over Brawl whenever he has friends over as well. Maybe someone else could articulate it better than me, but Brawl just didn't have that 'je ne sais quoi'.
The new Smash Bros. games not only feel like they're treading the same water, but by creating exclusive content for each platform, I feel like Nintendo is giving another finger to its fans. I guess I've gotten used to cross-play/buy and thought that Nintendo might follow suit, but they're too entrenched in their ways. Anyway, this explains any lack of hype from me. Nintendo has gotten past my fatigue in the past (with both Mario and Zelda games), but they need to earn it. Any hype I had died with Brawl.
The point of Smash Bros. is knocking your opponent out of the stage. Using... attacks, to increase their damage and eventually knocking them far enough that they won't come back. There are stages that are platform-less like Bridge of Eldin, where you can just walk out of the stage.
Right, that's still a platformer. You use attacks to build up the chance that they won't be able to get back on the platform. You avoid those attacks by being better at traversing platforms/avoiding hazards than they are.
As far as Bridge of Eldin goes, it's still just one big platform. Plus the middle blows up occasionally and creates a center falling hazard, making the stage into two platforms.
You don't have to understand it. Just have in mind that Smash Bros. might not play the same as KOF, and people enjoy the gameplay using rules/switches provided by the game itself.
I am not a competitive player, but I had a ton of fun with both Smash64 and Melee. Brawl was a huge let-down and it had nothing to do with tripping or other such pro-level complaints. The game felt like a boring rehash, and worse yet, it was really bloated with stuff I never wanted to do. I still can't believe I played through that 'campaign' even once. Playing multiplayer locally wasn't a big improvement over Melee, and I stopped playing. My son (11) chooses Melee over Brawl whenever he has friends over as well. Maybe someone else could articulate it better than me, but Brawl just didn't have that 'je ne sais quoi'.
I am not a competitive player, but I had a ton of fun with both Smash64 and Melee. Brawl was a huge let-down and it had nothing to do with tripping or other such pro-level complaints. The game felt like a boring rehash, and worse yet, it was really bloated with stuff I never wanted to do. I still can't believe I played through that 'campaign' even once. Playing multiplayer locally wasn't a big improvement over Melee, and I stopped playing. My son (11) chooses Melee over Brawl whenever he has friends over as well. Maybe someone else could articulate it better than me, but Brawl just didn't have that 'je ne sais quoi'.
The new Smash Bros. games not only feel like they're treading the same water, but by creating exclusive content for each platform, I feel like Nintendo is giving another finger to its fans. I guess I've gotten used to cross-play/buy and thought that Nintendo might follow suit, but they're too entrenched in their ways. Anyway, this explains any lack of hype from me. Nintendo has gotten past my fatigue in the past (with both Mario and Zelda games), but they need to earn it. Any hype I had died with Brawl.
Does halo have the largest? I thought we overtook it, either way its not like halo doesnt sell dude, it gets crazy amount of hype on gaf and the sells usually reflect it, if anything you reinforced my point
As much as I'd love to see SSB4 getting hype, outside of GAF there is barely any hype. Honestly many people "know" that it's coming up but I guess they just shrug it off because it "looks just like the last one", (these are the same people who play CoD but w/e.)
If they want to see some hype they need to keep running ADs for this on major networks, actually try to hype it up rather than posting daily screenshots that are hidden except for the only 3 people who actually take their time to look at them every day and more.
Step one though, we can't hype a game to friends if the name is still being kept as "SSB for Wii U/3DS" I mean... come on.
Considering they're insanely different, sparking the idiotic rivalry between Melee and Brawl fanboys... considering the tons of new characters and stages... Well, let's say I don't agree, lol.
It's just so long coming that it's hard to maintain intense interest.
Brawl's European delay caused me to abandon the Wii and buy a ps3. I never actually bought brawl until a couple of years ago because I was just so burned by the drought.
I wouldn't be surprised if the latest one gets pushed back to winter.
With Brawl, samurai revealed something big pretty much every day. With ssb4 we honestly don't know all that much about it considering most is just technical stuff. If you check out the threads and pages created whenever something like a new stage or character or assist trophy is announced you'll see how much people are talking
Brawl definitely has made it harder for me to get hyped on a more emotional level, but I just got Soul Calibur V on that 4 dollar sale and the net code is flawless from what I've seen. That's definitely got me hyped a bit.
I guess I'm not thinking about it constantly, but I know that if it can pull of 4 player (or even just 1 on 1 matches without lag, it'll be a few years because I become productive again.
It's just so long coming that it's hard to maintain intense interest.
Brawl's European delay caused me to abandon the Wii and buy a ps3. I never actually bought brawl until a couple of years ago because I was just so burned by the drought.
I wouldn't be surprised if the latest one gets pushed back to winter.
I don't think there's anything to worry about. I feel like I remember people saying it felt like there was little hype for Ghosts... a billion dollar in a week later and it's obvious people just weren't hanging out where the hype was. I think that's the case for this game too.
The goal of platformer is to stay on platforms and not die/score points until you accomplish your goal, maybe using items along the way to make that easier.
Which is the entire goddamn point of Smash Brothers.
The entire goal of platformers is to move from point A to point B past obstacles, often using jumping. Staying on platforms is not the goal, it's the way of avoiding failure.
Your definition is also ridiculously broad and would count games like Demon's Souls and Soul Calibur as platformers.
The goal of a fighting game is to hit your opponent with attacks and avoid theirs to KO them before they KO you. Which is exactly what Smash Brothers is about.
Right, that's still a platformer. You use attacks to build up the chance that they won't be able to get back on the platform. You avoid those attacks by being better at traversing platforms/avoiding hazards than they are.
You can also avoid them through dodges, grabs, counters, blocks, and armor, all of which are concepts that have near-zero relevance to the idea of platforming. I get where you're coming from, but it's painting the series with too narrow a brush. If "jump on stuff and dodge hazards" is all that it takes to be a platformer then you're suddenly grouping several entire other genres under the same umbrella.
I don't think there's anything to worry about. I feel like I remember people saying it felt like there was little hype for Ghosts... a billion dollar in a week later and it's obvious people just weren't hanging out where the hype was. I think that's the case for this game too.
I'm not saying they're excused. The online sucking major ass in Brawl (according to what I heard, never tried it) is not a good thing. Just saying that comparing it to the trainwreck that is BF4 is preposterous.
I'm looking forward to it, but I'm not expecting to be blown away.
Nintendo clearly doesn't have a handle on online, which would be the biggest draw for me. Brawl is abysmal online; Input lag, friend codes, terrible options when playing with randoms.. Just awful. I have zero faith in the online component for the Wii U game, I hope to be proven wrong.
Parity with the 3DS roster is also a load of crap, Wii U needs this to be the biggest Smash it can be. Possibly being held back by 3DS space limitations is ridiculous, in which case they need to make each character count.. So I can't say I'm happy with all of the newcomers thus far.