This one?
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Did Namco or From ever say during beta footage that "beta build does not reflect final quality?"
Because if so, all of this is basically null-and-void.
This one?
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I'm fine for downgrades, but I am not fine that they showed the game in January with all of this on PS3, and the final game has none of it. Two months to scrap all of that?
Can't we let cheap pvp builds divide us not cheap dev techniques
I kid I kid
When did the lock on change back to red ? In the gifs its blue is that for a reason ?
The load screen on PS3 shows the blue lockon spinning but in game its red. Am i missing a reason for it ie, covenants, co op etc.
This one?
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As I've said: I've stripped graphical features out *two weeks* before submission on titles. It's a useful emergency measure if you absolutely need more RAM or GPU cycles unexpectedly.
Not that that's what I think happened here, just indicating that sometimes, last-minute kludges are necessary (and this'd be a monster of one!)
Orgasmic. Whatever happens to the second game, no one can take us away the beautiful first game.
On the other hand, there are areas which clearly weren't completely redone, but are still designed for darkness and now uniformly illuminated by a strong (last minute?) ambient light term. You can tell that they were designed not to be as generally visible as they are in the final version both by the way they are textured and by how enemies spawn.
This one?
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This one?
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After we're all done complaining about the lighting, let's go enjoy a good Whopper from Burger King. The burgers always look exactly like the advertisement. After we're done complaining about Dark Souls II and eating good nourishing food, we can can go back to enjoying Dark Souls II.
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I wouldn't worry. Those are some of the very best DS1 screenshots I've seen over the years, I'm sure 2 years from now we'll have PC DS2 screenshots which look just as good.DAMMIT. The first game shouldn't look better than it's sequel >:/
This would be best case scenario for us as the graphical features are still there and completed.
If they removed them as a result of emergency optimization, then they are likely to show up in the PC version. Which would also corroborate why they need an extra month and a half.
except that they are still using screenshots from that build to advertise the shipping product
Yep. Apart from the areas that suffer from the lighting downgrades, there are still absolutely gorgeous areas in this game that I can tell will be featured in many screenshot threads to come. And after all, DS1 had its fair share of uglyness as well. I haven't seen many screenshots of the garden between the archives and the crystal cave, for example.I wouldn't worry. Those are some of the very best DS1 screenshots I've seen over the years, I'm sure 2 years from now we'll have PC DS2 screenshots which look just as good.
That's what a lot of people aren't getting either. They think people are just complaining about graphics
DAMMIT. The first game shouldn't look better than it's sequel >:/
I'm all for demanding clarity for what happened to this game, the downgrade is appalling BUT some of the statements I've seen range from overblown to straight up false. I've played the ps3 version for almost 30 hours now and the framerate with the game installed is vastly superior to demons and dark souls, so I really don't get the "20-24 fps", I'd say 90% of the time is steady 30 or more (in closed locations). The other things that bugs me is the apparent fact mentioned by many that the torch is useless now, which is a lie. Some locations require the torch for navigation, in others it may not be essential but I'd say its recommended, there are enemies that are "weaker" when using it Hell, I've found even a boss fight which used the torch as a gameplay mechanic (I won't say more, don't want to spoil too much), and I've seen like.. 1/3 of the game? Honestly many many builds would end up useless if the torch was required constantly, I think From balanced this aspect pretty decently. It gives a particular flair to the navigation in some areas, some others are more difficult because of it but the combat system is not ruined by it and every build is still viable for most of the playthrough.
Even then, what's ludicrous is you have threads on GAF all the time where people complain about slight differences in framerate or resolution between platforms, yet here you get a crowd of people who say that the changes here don't matter. It's ridiculous.
After we're all done complaining about the lighting, let's go enjoy a good Whopper from Burger King. The burgers always look exactly like the advertisement. After we're done complaining about Dark Souls II and eating good nourishing food, we can can go back to enjoying Dark Souls II.
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I dunno, I just feel like the message we're sending is "Hey, stop making these fucking great games and focus on graphics, game industry!"
I doubt we will ever get an official response, they are in fully cocky mode.
Releasing promotional material that accurately reflects the end product is "an unprecedented expectation of transparency"?I don't know what that has to do with an expectation of transparency at the level he was talking about. It's simply unprecedented.
Yes, differences from the preview builds are in two fronts:On the other hand, there are areas which clearly weren't completely redone, but are still designed for darkness and now uniformly illuminated by a strong (last minute?) ambient light term. You can tell that they were designed not to be as generally visible as they are in the final version both by the way they are textured and by how enemies spawn.
That's pretty lame.
I dunno, I just feel like the message we're sending is "Hey, stop making these fucking great games and focus on graphics, game industry!"
Releasing promotional material that accurately reflects the end product is "an unprecedented expectation of transparency"?
This would be best case scenario for us as the graphical features are still there and completed.
If they removed them as a result of emergency optimization, then they are likely to show up in the PC version. Which would also corroborate why they need an extra month and a half.
No, letting enthusiast consumers in on every change made pre-release is.
Maybe I'm just weird, but the game looks good to me....
If they are MAJOR changes, it's not.
I doubt we will ever get an official response, they are in fully cocky mode.
Maybe I'm just weird, but the game looks good to me....
No, letting enthusiast consumers in on every change made pre-release is, in my opinion.
Exactly, you're spouting nonsense without even knowing what this thread is about.Well that's where we're at a crossroad, I don't consider what was changed to be major.
Then again, I didn't play the Beta or pay any attention to the pre-release content, so I'm more than likely just blissfully ignorant like the majority of people who're interesting in Dark Souls 2.
Finish him
This would be best case scenario for us as the graphical features are still there and completed.
If they removed them as a result of emergency optimization, then they are likely to show up in the PC version. Which would also corroborate why they need an extra month and a half.
Exactly, you're spouting nonsense without even knowing what this thread is about.
Reveal
1. Amazing Lightning
2. Atmospheric shadows/Lightning reflected on the ground/walls/characters etc
3. Torches on walls and other details throughout
Retail
1. All stuff on the reveal completely gone or reduced (worse blur, smoke effects)
2. Weird green/grey hue everywhere
Im missing tons of stuff in the comparisons too, they are completely different
Oh God please let that be true. PLEASE PLEASE PLEASE.
It would be heavenly. That being said, I could never run DS1 at a steady 60FPS when at 1080 with DSfix. Here's hoping that I'd still manage 30FPS at 1080 and with gorgeos lighting with DS2... (if it even exists anymore, why are you making me so hopeful?)
If the PC version has the features that were removed I'll gladly eat Snuggly the crow. But otherwise I'm not getting my hopes up.
Calm down now, that's why I've been asking questions and watching videos and catching myself up on the 'issues'. From what I've seen in this thread, from what has been presented, the changes don't seem to be "major" to me. They certainly don't warrant this kind of vehement response, but I'm not going to begrudge anyone who participates in said response.
I think I've done some due diligence and informed myself of the specifics.
It's just wishful thinking from Grief, I really doubt it. It's like a complete other version with different textures and huge changes in levels unless they were keeping another source code for that version I really don't see it.
Maybe I'm just weird, but the game looks good to me....