That's funny that you'd accuse me of being easy to please, I'd say you are easy to offend. Let's say they kept the torch feature. I wouldn't want to run out of torch life (as its on a timer) then basically be forced to stop exploring an area until I somehow found another torch somewhere else in the game. It just seems like a broken mechanic that couldn't be properly implemented, and ultimately who the fuck are we to tell an artist how to paint their picture? If the game advertised as Dark Souls then shipped as a fucking space flight simulator then I'd get your qualms, but it advertised Dark Souls 2 then delivered on being Dark Souls 2. The differences in the pre-launch build and retail build are not an affront to mankind like many are treating it, it's simply how it went based on hardware, money and time limitations and the sooner you deal with it, the sooner you might be able to enjoy the game that shipped.