Ps3 + 360 user base is around 200-220 million, dark souls 2 sold under 2 million (will sell more but as of right now) so that's 1 game per 100 consoles if you are generous.
ps4 + xbones Worldwide sale is around 11 million. So that's what 110k copies + 20-80k(anyone's guess) from the people buying it twice on consoles. If you are optimistic and since ps4 and xbone players don't have much to play it could be bigger but not so much.
Just think about it, does it worth their precious time and handwork on porting an entire engine and the game to 2 completely new platforms that never worked on instead of working on another title. It's not copy paste, it's 50-60 people working full time for a bit more then a year and half to do so (per platform). sound not so much economically viable, even if it is their work is better at working on newer games build from the ground up for next gen/pc.
We had a PC port because pc people where loud about it for a long time, does not seem like that for next gen. People who want a better version will double dip for the pc one that that will be the end of it. The exact quote was not "has no plans" but "has not put thought into it" that seems to me like there won't be one.
The histogram shows over 490000 individual color values in the 0-15 range. Even a single value would prove that the game doesn't output limited range RGB. I don't know what else to tell you.I'm still having serious doubts the about the histogram just picking up a small part of the UI (not even the entire UI) as proof the game has some kind of full range output.
Those numbers not only are completly off, they also irrelevant.
The histogram shows over 490000 individual color values in the 0-15 range. Even a single value would prove that the game doesn't output limited range RGB. I don't know what else to tell you.
I'm still having serious doubts the about the histogram just picking up a small part of the UI (not even the entire UI) as proof the game has some kind of full range output.
I just want to see if I get this right. If the game wasn't displaying in proper colour range, the UI element wouldn't have the same value, correct? This is why it even being there proves that the game is displaying its colours properly, right?
Having finished the game recently, I was honestly blown away by that area. I'd swear it uses more advanced lighting methods compared to the rest of the game (bar a few other oddly excellent looking sections). The light looked like it was being cast and reflected on surfaces differently-- more realistically-- than most other areas. Even enemies from earlier parts of the game looked better in that area. Very strange, almost felt like it was lifted from a different game.The dragons as you cross the bridge are still in the game. They just fly about a lot.
http://youtu.be/4fWTtnj15s4?t=16m14s
Check the bottom picture, where I cut off everything under 15. That shows you how much of the picture you lose. There's nothing subtle about the information you're killing off, so there's no arguing that the game isn't full range.
I'm totally sure that it was downgraded for performance (and still it sucks), and because of this I'm starting to think that all the promotional stuff has been from PC and they really worked with it as main plataform as they said months ago.
Again:
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(You are looking at a histogram which demonstrates that there are 491325 values in this direct capture which could not have existed if the game truly used the wrong color space. It's simply not true in any way, shape or form)
Ps3 + 360 user base is around 200-220 million
Well, Stet said his histogram picked up the black only from the UI outline on the covenant icon at the top left of the screen.
http://www.neogaf.com/forum/showpost.php?p=104307183&postcount=359
Your telling me that small thin outline is the only proof in the entire the game, that it is displaying at the correct color range.
Despite all the contradictory proof & evidence showing otherwise.
That there is no flaw in your histogram or in the screen grab or capture device that took it.
Nor the fact that NamcoBandai officially released the prologue trailer online & for every one to see, yet it without a doubt displayed at a different color range than the same prologue that viewable at the start of the game.
(I watched both on my 360).
So you think it was the developers intention to have 99.9% of the game & on screen content not be able to properly display black other than that small outline of UI icon.
Even thought they released videos online promoting the game that has a visibly different black & contrast range.
Again I'm posting photographic evidence
This is the PC direct grab of the game.
This is a picture of the game using my settings to specifically crush black levels in other games.
This is a picture of the game using the correct color range settings that doesn't crush blacks in other games.
(sorry couldn't find a torch that that area to match the PC pic).
Again, my TV is calibrated, I don't have any dynamic contrast or auto dimming options on to distort the picture.
The camera slightly messed up the color tones, but that is basically 90% of what I see when I took them.
I was more referring to the fact that a lot of people find the game looks great when using the wrong color space. I was thinking that maybe when From Software was designing the areas of the game, their own monitors/TVs/whatever was using the wrong color space, so the areas are, essentially, designed around the wrong standard.
I'm probably explaining this terribly...
Like, designer A has his monitor set to limited, despite the game being coded in Full. Thus, everything looks darker than it should, on his screen. He designs the game as it looks good, to him, on his monitor which is incorrectly configured. So even though the game has full color space, the "way it was supposed to look" was done with the monitor on limited.
Like I said, it's totally crazy, and nearly impossible to be the actual cause. Just a funny idea.
Wait what? That doesn't sound right at all.
Those numbers not only are completly off, they also irrelevant.
I'm telling you that games like Thief or Battlefield 4 sold more on CURRENT GEN (PS4/Xbox One) or AC IV sold more on PS4 than PS3... People want to play on their new shiny machines, specially if it adds significant visual upgrades. How do you explain that with the userbase logic?
Also the engine is next-gen ready, that means it works out of the bat on PS4 and Xbone, it would be relatively easy to make the next-gen version. Also the PC version already have better textures so part of the job is already on.
And remember than the Tomb Raider definitive edition entered on the Top 10 in the NPD, and it's A PORT for those console with very little userbase.
200-220m combined sound about right, don't have any recent figures but they where 80m last year in march. Probably a bit too much but w/e.
Numbers are not off by that much, 100-115m unit of ps3 and 360 world wide. Dark souls 2 sold more the first few weeks then dark souls 1 but still under 2 million.
The reasons why there is so many ass creed sold on ps4 is because of this: http://media.officialplaystationmagazine.co.uk/files/2013/11/Assassins-Creed-ps4-bundle.jpg
and because there isn't much to play on ps4.
Dark souls 2 isn't big enough to get a bundle and by the time of release (a year minimum) there will be much more games out there to play so it won't inflate the sales. All this talk of "Next gen" ready engine is just PR marketing, I don't know what to tell you more then this. Dark souls 2 is based on a modified engine of dark souls, companies don't go around and make an entirely new engine for a single game.
And the reasons why tomb raider got a port to begin with was because in the making they heard the possibility to do a port, dark souls devs don't even had put a thought into it.
I really don't see it happening. From is a small team and their workforce is something like 20 times lower then ubisoft.
So all the "No 60 FPS, no buy" people didn't buy this game, right?
PS1 textures.
You forgot the geometry. Things like pillars and door arches feature less geometry.
And there are people here suggesting that a mere single shadow casting light is just too much for PS3/XB360.Well, the original game lighting is pretty impressive considering it's age.
http://www.youtube.com/watch?feature=player_detailpage&v=DRuudjlr7RA#t=686
You're misconstruing stuff. Please look at these two pictures:
This is how the game looks:
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So, do you see all the wood and the gate and the thing in the distance in the dark on the bottom picture? Now look what happens when I turn my TV on limited and purposefully crush the blacks and whites:
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Do you see all the details that are gone? How you can't see anything 5 feet away from you? That's because you're now crushing the blacks. You aren't playing the game the way it was meant to be played. I have never said you shouldn't do it, I am just saying you are spreading misinformation when you say that it is still refutable that the game isn't outputting at full range. 20% of the picture was below 15 in the top picture. You'd lose 20% of the picture by smothering it into one color.
There's nothing to have 'serious doubts' about. There's nothing wrong with the color output of the game.
Check the bottom picture, where I cut off everything under 15. That shows you how much of the picture you lose. There's nothing subtle about the information you're killing off, so there's no arguing that the game isn't full range.
And there are people here suggesting that a mere single shadow casting light is just too much for PS3/XB360.
I think this game does reach 60FPS at certain points.
I think this game does reach 60FPS at certain points.
Haha, right? Look at that 2001 game. It is 2014. 13 years have passed since then...
And Dark Souls II...is what we have...720p, dips under 30FPS cosntantly, no dynamic shadows, HDR, SSAO, Dynamic lighting, ect...stuff games had in 2001.
You're misconstruing stuff. Please look at these two pictures:
This is how the game looks:
Do you see all the details that are gone? How you can't see anything 5 feet away from you? That's because you're now crushing the blacks.
Disc user here too and I agree with all of this. Shit's ridiculous at times. I've gotten killed many times because of delayed reactions to button presses
Yeah, I've had all of the bolded problems. I also had a boss attack and kill me through a fog gateway yesterday. >_>
Experienced all of this, excluding the "smelted into the wall" issue.
It's fucking hilarious turning the camera around only to see an enemy appear out of nothing as it comes to you.
Beat the game yesterday and I had all of these during play. The input lag, or complete non-reactions, are absolutely nightmarish. Sometimes you just have zero control over your character. Lost track of how many times I just ate an attack because my character decided they weren't interested in rolling or blocking.
Getting LOTS of these, feels messy compared to DkS1. Hoping for a big update!
All of the bolded above.
To add I've also experienced holes in geometry. Turn around a corner and the end of a hallway isn't drawn in yet. Just a big white hole. I'm loving this game, but holy damn it is seriously step down in the polish department from Dark Souls.
Also, after opening up some shortcuts within the level, I've noticed come across enemies that will not react to the player when approached from a different direction. I could seriously run circles around them, but until I walked through their trigger volume on the side you come from before you have the shortcut they're completely oblivious.
My experience throughout my 15 hr play through last Tuesday & Wednesday. PS3.
Also, did not need a torch at all in this area. Was actually slightly brighter than this.
Which by the way, is THIS AREA from the original demo
Also, after opening up some shortcuts within the level, I've noticed come across enemies that will not react to the player when approached from a different direction. I could seriously run circles around them, but until I walked through their trigger volume on the side you come from before you have the shortcut they're completely oblivious.
WTF does this have to do with lighting downgrades?The smooth gameplay
What? They're still there. I haven't seen pre-retail footage of lava, but it looks great inThe torches
The lava
Bollocks. Have you played the game? I had to use the torch plenty of times.Finally, the DARK.
This game should be called Bright Souls II
Yeah, I think that's likely what happened. They got too ambitious with PC as their lead platform.I wonder if the washed out, or more greys rather than blacks in places is a quick "fix" by the devs after they realised their next-gen lighting technique was too costly on the PS3 and killing too many resources in certain areas/with certain enemy encounters.
Ditto!I think the game looks stunning, I still havent came accross many bad areas, a good part of the lighting still exists and some sections are georgeous... Some areas look plain though, as if that area should be darker too hide the generic textures. Really enjoying myself on PS3, would definately double-dip on a Next-gen with reveal graphics though.
Maybe in some of the menu screens.
Honestly, the "crushed blacks" looks more like how it should look than the overly bright original image.
You can't see what's in front of you because IT'S DARK. The whole point of the tomb of giants area in the first Dark Souls was that is was impossible to see anything outside of your little light circle because it was SUPER DARK there and you're meant to use the lantern or follow the tiny lights you see on the ground.
It made it scary especially with the skeleton dudes and their blinking eyes. If you could just see them standing there by jacking up the brightness it wouldn't nearly as effective.
Why would they dignify this stuff with a reply?Any word from From/Namco yet?
Sometime during the week apparently. From will talk to NamdaiAny word from From/Namco yet?
Its not some crazy conspiracy that a company would market and promote the prettiest version of the game and downplay the weakest.
Omg this topic is still going?
Just played more ps3 last night. Knew it wad going to be thr inferior version from the minute it was announced. Used common sense.
Didn't feel duped or misled in the slightest and I think the game still looks great for being on ps3.
You guys will have plenty to bitch about if the PC version doesn't hold up but damn.
Its not some crazy conspiracy that a company would market and promote the prettiest version of the game and downplay the weakest.
Yay, circles. Gotta love'em.Omg this topic is still going?
Just played more ps3 last night. Knew it wad going to be thr inferior version from the minute it was announced. Used common sense.
Didn't feel duped or misled in the slightest and I think the game still looks great for being on ps3.
You guys will have plenty to bitch about if the PC version doesn't hold up but damn.
Its not some crazy conspiracy that a company would market and promote the prettiest version of the game and downplay the weakest.
Omg this topic is still going?
Just played more ps3 last night. Knew it wad going to be thr inferior version from the minute it was announced. Used common sense.
Didn't feel duped or misled in the slightest and I think the game still looks great for being on ps3.
You guys will have plenty to bitch about if the PC version doesn't hold up but damn.
Its not some crazy conspiracy that a company would market and promote the prettiest version of the game and downplay the weakest.
Why would they dignify this stuff with a reply?
They got their money.
Must admit I do find a lot of posts in here hilarious, especially ones recommending turning the brightness down!
All this talk of HDMI limited range and changing brightness settings....
Is it possible that FROM just applied some kind of postprocess to the entire image in certain sections to make them brighter?
If anyone remember in Dark Souls 1, they used this most notably when entering Blighttown, the whole brightness/contrast would change on the fly and walls that could be seen from far away all the sudden couldnt be seen anymore.
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Maybe they ran out of time and just applied a super bright one throughout all the Dark Areas.
The pictures of the cabin above, looks like they have the same postprocess as the GIF in this post BEFORE you enter blighttown.
Playing around with your HDMI and in-game settings is, unfortunately, a valid way of making the game look much, much better. I hope to see a patch someday, but if not then this is a great workaround.
Why would they dignify this stuff with a reply?
They got your money.
I
PS3 (disc version) bugs and problems to be found during gameplay:
[*]Painful loading times (18 seconds on average for me: quickest was 14s. longest took 42s.)
[/LIST]
I believe the game is indeed outputting a full colour range, and that there is no bug or problem in that regard. However, during the network test the ambient world lighting of the Huntsman's Copse was significantly darker, and there was only a very tiny light radius around the player. In the cave sections, it was impossible to see without the torch. This is very, very different from the retail product in which the overall ambience has been pushed quite a bit higher. There were many complaints from testers that the game was too dark, so I can only surmise that they bumped the ambient gamma up. There are areas in the game where the ambient fall-off of distant geometry should be nicely fading to pure black, but are not. Instead it looks rather garish and abrupt, like someone bumped up the gamma a notch as a quick fix solution which leaves the game looking strangely washed out.